diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index e5dc20b3e1..81c017def5 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -46,6 +46,10 @@ density = 0 del(src) +/obj/structure/rack/proc/destroy() + new parts(loc) + density = 0 + del(src) /obj/structure/table/update_icon() spawn(2) //So it properly updates when deleting @@ -572,6 +576,7 @@ flags = FPRINT anchored = 1.0 throwpass = 1 //You can throw objects over this, despite it's density. + var/parts = /obj/item/weapon/rack_parts /obj/structure/rack/ex_act(severity) switch(severity) @@ -634,33 +639,22 @@ if(HULK in user.mutations) visible_message("[user] smashes [src] apart!") user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) - new /obj/item/weapon/rack_parts(loc) - density = 0 - del(src) - + destroy() /obj/structure/rack/attack_paw(mob/user) if(HULK in user.mutations) user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) visible_message("[user] smashes [src] apart!") - new /obj/item/weapon/rack_parts(loc) - density = 0 - del(src) - + destroy() /obj/structure/rack/attack_alien(mob/user) visible_message("[user] slices [src] apart!") - new /obj/item/weapon/rack_parts(loc) - density = 0 - del(src) - + destroy() /obj/structure/rack/attack_animal(mob/living/simple_animal/user) if(user.wall_smash) visible_message("[user] smashes [src] apart!") - new /obj/item/weapon/rack_parts(loc) - density = 0 - del(src) + destroy() /obj/structure/rack/attack_tk() // no telehulk sorry return \ No newline at end of file