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Merge pull request #5473 from Anewbe/dirt_part_two
Various things and floors no longer associate with dirt
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@@ -14,6 +14,8 @@ var/list/turf_edge_cache = list()
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icon_state = null
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edge_blending_priority = 1
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outdoors = TRUE // This variable is used for weather effects.
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can_dirty = FALSE // Looks hideous with dirt on it.
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// When a turf gets demoted or promoted, this list gets adjusted. The top-most layer is the layer on the bottom of the list, due to how pop() works.
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var/list/turf_layers = list(/turf/simulated/floor/outdoors/rocks)
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@@ -9,6 +9,8 @@
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edge_blending_priority = -1
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movement_cost = 4
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outdoors = TRUE
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can_dirty = FALSE // It's water
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var/depth = 1 // Higher numbers indicates deeper water.
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/turf/simulated/floor/water/initialize()
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