Adjusts simple mobs

This commit is contained in:
Anewbe
2017-10-28 15:30:49 -05:00
parent 91298b1106
commit 93464d16db

View File

@@ -108,6 +108,8 @@
var/attack_sound = null // Sound to play when I attack
var/environment_smash = 0 // How much environment damage do I do when I hit stuff?
var/melee_miss_chance = 25 // percent chance to miss a melee attack.
var/melee_attack_minDelay = 5 // How long between attacks at least
var/melee_attack_maxDelay = 10 // How long between attacks at most
//Special attacks
var/spattack_prob = 0 // Chance of the mob doing a special attack (0 for never)
@@ -1168,7 +1170,7 @@
if(!Adjacent(target_mob))
return
if(!client)
sleep(rand(8) + 8)
sleep(rand(melee_attack_minDelay, melee_attack_maxDelay))
if(isliving(target_mob))
var/mob/living/L = target_mob
@@ -1448,6 +1450,19 @@
agonyDam += agony_amount * 0.5
adjustFireLoss(agonyDam)
/mob/living/simple_animal/emp_act(severity)
if(!isSynthetic())
return
switch(severity)
if(1)
adjustFireLoss(rand(15, 25))
if(2)
adjustFireLoss(10, 18)
if(3)
adjustFireLoss(rand(5, 12))
if(4)
adjustFireLoss(rand(1, 6))
// Force it to target something
/mob/living/simple_animal/proc/taunt(var/mob/living/new_target, var/forced = FALSE)
if(intelligence_level == SA_HUMANOID && !forced)