mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-08-24 05:36:57 +01:00
In fact lets use the constants instead of bare numbers for use_power everywhere.
This commit is contained in:
@@ -26,7 +26,7 @@
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/obj/machinery/gateway/centerstation
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density = 1
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icon_state = "offcenter"
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use_power = 1
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use_power = USE_POWER_IDLE
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//warping vars
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var/list/linked = list()
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@@ -142,7 +142,7 @@ obj/machinery/gateway/centerstation/process()
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/obj/machinery/gateway/centeraway
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density = 1
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icon_state = "offcenter"
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use_power = 0
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use_power = USE_POWER_OFF
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var/calibrated = 1
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var/list/linked = list() //a list of the connected gateway chunks
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var/ready = 0
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@@ -20,7 +20,7 @@ log transactions
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icon = 'icons/obj/terminals.dmi'
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icon_state = "atm"
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anchored = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 10
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circuit = /obj/item/weapon/circuitboard/atm
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var/datum/money_account/authenticated_account
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@@ -10,7 +10,7 @@
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icon = 'icons/obj/cooking_machines.dmi'
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density = 1
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anchored = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 5
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var/on_icon // Icon state used when cooking.
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@@ -14,7 +14,7 @@
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var/gib_time = 40 // Time from starting until meat appears
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var/gib_throw_dir = WEST // Direction to spit meat and gibs in.
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 2
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active_power_usage = 500
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@@ -14,7 +14,7 @@
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icon_state = "icecream_vat"
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density = 1
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anchored = 0
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use_power = 0
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use_power = USE_POWER_OFF
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flags = OPENCONTAINER | NOREACT
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var/list/product_types = list()
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@@ -5,7 +5,7 @@
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icon_state = "mw"
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density = 1
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anchored = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 5
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active_power_usage = 100
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clicksound = "button"
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@@ -6,7 +6,7 @@
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icon_state = "smartfridge"
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density = 1
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anchored = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 5
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active_power_usage = 100
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flags = NOREACT
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@@ -4,7 +4,7 @@
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icon_keyboard = "tech_key"
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icon_screen = "holocontrol"
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use_power = 1
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use_power = USE_POWER_IDLE
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active_power_usage = 8000 //8kW for the scenery + 500W per holoitem
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var/item_power_usage = 500
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@@ -301,7 +301,7 @@
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last_change = world.time
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active = 1
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use_power = 2
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use_power = USE_POWER_ACTIVE
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for(var/item in holographic_objs)
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derez(item)
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@@ -362,7 +362,7 @@
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last_gravity_change = world.time
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active = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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if(A.has_gravity)
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A.gravitychange(0)
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@@ -377,4 +377,4 @@
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linkedholodeck.gravitychange(1)
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active = 0
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use_power = 1
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use_power = USE_POWER_IDLE
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@@ -391,7 +391,7 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u
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var/eventstarted = 0
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anchored = 1.0
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 2
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active_power_usage = 6
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power_channel = ENVIRON
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@@ -8,7 +8,7 @@
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icon_state = "station_map"
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anchored = 1
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density = 0
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 10
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active_power_usage = 500
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circuit = /obj/item/weapon/circuitboard/station_map
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@@ -37,7 +37,7 @@
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icon_state = "hydrotray3"
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density = 1
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anchored = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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var/obj/item/seeds/seed // Currently loaded seed packet.
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var/obj/item/weapon/disk/botany/loaded_disk //Currently loaded data disk.
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@@ -24,7 +24,7 @@
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icon_state = "seeds"
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density = 1
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anchored = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 100
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var/seeds_initialized = 0 // Map-placed ones break if seeds are loaded right at the start of the round, so we do it on the first interaction
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@@ -2,7 +2,7 @@
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name = "soil"
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icon_state = "soil"
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density = 0
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use_power = 0
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use_power = USE_POWER_OFF
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mechanical = 0
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tray_light = 0
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frozen = -1
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@@ -1,7 +1,7 @@
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/obj/machinery/mining
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icon = 'icons/obj/mining_drill.dmi'
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anchored = 0
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use_power = 0 //The drill takes power directly from a cell.
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use_power = USE_POWER_OFF //The drill takes power directly from a cell.
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density = 1
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layer = MOB_LAYER+0.1 //So it draws over mobs in the tile north of it.
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@@ -291,7 +291,7 @@ var/list/ai_verbs_default = list(
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/obj/machinery/ai_powersupply
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name="Power Supply"
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active_power_usage=50000 // Station AIs use significant amounts of power. This, when combined with charged SMES should mean AI lasts for 1hr without external power.
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use_power = 2
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use_power = USE_POWER_ACTIVE
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power_channel = EQUIP
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var/mob/living/silicon/ai/powered_ai = null
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invisibility = 100
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@@ -11,7 +11,7 @@
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density = 1
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anchored = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 20
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active_power_usage = 5000
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@@ -2,7 +2,7 @@
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/obj/machinery/ntnet_relay
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name = "NTNet Quantum Relay"
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desc = "A very complex router and transmitter capable of connecting electronic devices together. Looks fragile."
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use_power = 2
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use_power = USE_POWER_ACTIVE
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active_power_usage = 20000 //20kW, apropriate for machine that keeps massive cross-Zlevel wireless network operational.
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idle_power_usage = 100
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icon_state = "bus"
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@@ -12,7 +12,7 @@ var/list/adminfaxes = list() //cache for faxes that have been sent to admins
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insert_anim = "faxsend"
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req_one_access = list(access_lawyer, access_heads, access_armory, access_qm)
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 30
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active_power_usage = 200
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circuit = /obj/item/weapon/circuitboard/fax
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@@ -9,7 +9,7 @@
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var/shred_anim = "shredder-shredding"
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density = 1
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anchored = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 10
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active_power_usage = 200
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power_channel = EQUIP
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@@ -6,7 +6,7 @@
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var/insert_anim = "bigscanner1"
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anchored = 1
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density = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 30
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active_power_usage = 200
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power_channel = EQUIP
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@@ -5,7 +5,7 @@
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icon_state = "control"
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anchored = 1
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density = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 100
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active_power_usage = 1000
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@@ -16,7 +16,7 @@ proc/cardinalrange(var/center)
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anchored = 1
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density = 1
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dir = 1
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use_power = 0//Living things generally dont use power
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use_power = USE_POWER_OFF //Living things generally dont use power
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idle_power_usage = 0
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active_power_usage = 0
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@@ -67,7 +67,7 @@
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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anchored = 1
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use_power = 0
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use_power = USE_POWER_OFF
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clicksound = "switch"
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req_access = list(access_engine_equip)
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var/area/area
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@@ -13,7 +13,7 @@ var/list/fusion_cores = list()
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icon = 'icons/obj/machines/power/fusion.dmi'
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icon_state = "core0"
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density = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 50
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active_power_usage = 500 //multiplied by field strength
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anchored = 0
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@@ -7,7 +7,7 @@ var/list/fuel_injectors = list()
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density = 1
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anchored = 0
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req_access = list(access_engine)
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 10
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active_power_usage = 500
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@@ -6,7 +6,7 @@ var/list/gyrotrons = list()
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desc = "It is a heavy duty industrial gyrotron suited for powering fusion reactors."
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icon_state = "emitter-off"
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req_access = list(access_engine)
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use_power = 1
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use_power = USE_POWER_IDLE
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active_power_usage = 50000
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circuit = /obj/item/weapon/circuitboard/gyrotron
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@@ -5,7 +5,7 @@
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density = 1
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anchored = 0
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 100 //Watts, I hope. Just enough to do the computer and display things.
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var/max_power = 500000
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@@ -4,7 +4,7 @@
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icon_state = "teg"
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anchored = 1
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density = 1
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use_power = 0
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use_power = USE_POWER_OFF
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var/obj/machinery/atmospherics/unary/generator_input/input1
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var/obj/machinery/atmospherics/unary/generator_input/input2
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@@ -16,7 +16,7 @@
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icon_state = "TheSingGen"
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anchored = 1
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density = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 200
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active_power_usage = 1000
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var/on = 1
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@@ -168,7 +168,7 @@ var/global/list/light_type_cache = list()
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anchored = 1
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plane = MOB_PLANE
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layer = ABOVE_MOB_LAYER
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use_power = 2
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use_power = USE_POWER_ACTIVE
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idle_power_usage = 2
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active_power_usage = 10 // Previously 20.
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power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
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@@ -6,7 +6,7 @@
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icon_state = "portgen0"
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density = 1
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anchored = 0
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use_power = 0
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use_power = USE_POWER_OFF
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var/active = 0
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var/power_gen = 5000
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@@ -11,7 +11,7 @@
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icon = 'icons/obj/power.dmi'
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anchored = 1.0
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var/datum/powernet/powernet = null
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use_power = 0
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use_power = USE_POWER_OFF
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idle_power_usage = 0
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active_power_usage = 0
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@@ -15,7 +15,7 @@
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anchored = 1.0
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circuit = /obj/item/weapon/circuitboard/powermonitor
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var/alerting = 0
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 300
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active_power_usage = 300
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var/datum/nano_module/power_monitor/power_monitor
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@@ -8,7 +8,7 @@
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anchored = 1
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density = 0
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unacidable = 1
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use_power = 0
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use_power = USE_POWER_OFF
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light_range = 4
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flags = PROXMOVE
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var/obj/machinery/field_generator/FG1 = null
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@@ -10,7 +10,7 @@
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req_access = list(access_engine_equip)
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var/id = null
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use_power = 0 //uses powernet power, not APC power
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use_power = USE_POWER_OFF //uses powernet power, not APC power
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active_power_usage = 30000 //30 kW laser. I guess that means 30 kJ per shot.
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var/active = 0
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@@ -20,7 +20,7 @@ field_generator power level display
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icon_state = "Field_Gen"
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anchored = 0
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density = 1
|
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use_power = 0
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use_power = USE_POWER_OFF
|
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var/const/num_power_levels = 6 // Total number of power level icon has
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var/Varedit_start = 0
|
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var/Varpower = 0
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|
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@@ -6,7 +6,7 @@
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icon_state = "TheSingGen"
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anchored = 0
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density = 1
|
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use_power = 0
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use_power = USE_POWER_OFF
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var/energy = 0
|
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var/creation_type = /obj/singularity
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|
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|
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@@ -258,7 +258,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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icon_state = "none"
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anchored = 0
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density = 1
|
||||
use_power = 0
|
||||
use_power = USE_POWER_OFF
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
var/construction_state = 0
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
reference = "control_box"
|
||||
anchored = 0
|
||||
density = 1
|
||||
use_power = 0
|
||||
use_power = USE_POWER_OFF
|
||||
idle_power_usage = 500
|
||||
active_power_usage = 70000 //70 kW per unit of strength
|
||||
construction_state = 0
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
icon_state = "smasher"
|
||||
anchored = 0
|
||||
density = 1
|
||||
use_power = 0
|
||||
use_power = USE_POWER_OFF
|
||||
|
||||
var/successful_craft = FALSE // Are we waiting to be emptied?
|
||||
var/image/material_layer // Holds the image used for the filled overlay.
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
icon_state = "smes"
|
||||
density = 1
|
||||
anchored = 1
|
||||
use_power = 0
|
||||
use_power = USE_POWER_OFF
|
||||
circuit = /obj/item/weapon/circuitboard/smes
|
||||
clicksound = "switch"
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ GLOBAL_LIST_EMPTY(solars_list)
|
||||
icon_state = "sp_base"
|
||||
anchored = 1
|
||||
density = 1
|
||||
use_power = 0
|
||||
use_power = USE_POWER_OFF
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
var/id = 0
|
||||
@@ -285,7 +285,7 @@ GLOBAL_LIST_EMPTY(solars_list)
|
||||
icon_state = "solar"
|
||||
anchored = 1
|
||||
density = 1
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 250
|
||||
var/id = 0
|
||||
var/cdir = 0
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
icon_state = "tracker"
|
||||
anchored = 1
|
||||
density = 1
|
||||
use_power = 0
|
||||
use_power = USE_POWER_OFF
|
||||
|
||||
var/id = 0
|
||||
var/sun_angle = 0 // sun angle as set by sun datum
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "mixer0"
|
||||
circuit = /obj/item/weapon/circuitboard/chem_master
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 20
|
||||
var/beaker = null
|
||||
var/obj/item/weapon/storage/pill_bottle/loaded_pill_bottle = null
|
||||
@@ -333,7 +333,7 @@
|
||||
icon_state = "juicer1"
|
||||
density = 0
|
||||
anchored = 0
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 100
|
||||
circuit = /obj/item/weapon/circuitboard/grinder
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/accept_drinking = 0
|
||||
var/amount = 30
|
||||
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 100
|
||||
anchored = 1
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
/obj/machinery/portable_atmospherics/powered/reagent_distillery
|
||||
name = "chemical distillery"
|
||||
desc = "A complex machine utilizing state-of-the-art components to mix chemicals at different temperatures."
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
|
||||
icon = 'icons/obj/machines/reagent.dmi'
|
||||
icon_state = "distiller"
|
||||
|
||||
@@ -20,7 +20,7 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
|
||||
|
||||
hidden_materials = list(MAT_PLASTEEL, MAT_DURASTEEL, MAT_GRAPHITE, MAT_VERDANTIUM, MAT_MORPHIUM, MAT_METALHYDROGEN, MAT_SUPERMATTER)
|
||||
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 30
|
||||
active_power_usage = 2500
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ Note: Must be placed within 3 tiles of the R&D Console
|
||||
var/obj/item/weapon/loaded_item = null
|
||||
var/decon_mod = 0
|
||||
circuit = /obj/item/weapon/circuitboard/destructive_analyzer
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 30
|
||||
active_power_usage = 2500
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ var/global/list/obj/machinery/message_server/message_servers = list()
|
||||
desc = "Facilitates both PDA messages and request console functions."
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
|
||||
@@ -240,7 +240,7 @@ var/obj/machinery/blackbox_recorder/blackbox
|
||||
desc = "Records all radio communications, as well as various other information in case of the worst."
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
var/list/messages = list() //Stores messages of non-standard frequencies
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon_state = "protolathe"
|
||||
flags = OPENCONTAINER
|
||||
circuit = /obj/item/weapon/circuitboard/protolathe
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 30
|
||||
active_power_usage = 5000
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon = 'icons/obj/machines/research.dmi'
|
||||
density = 1
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
var/busy = 0
|
||||
var/obj/machinery/computer/rdconsole/linked_console
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
//1 = select event
|
||||
//2 = authenticate
|
||||
anchored = 1.0
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 6
|
||||
power_channel = ENVIRON
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
var/is_open = 0 //Whether or not the wires are exposed
|
||||
var/locked = 0
|
||||
var/check_delay = 60 //periodically recheck if we need to rebuild a shield
|
||||
use_power = 0
|
||||
use_power = USE_POWER_OFF
|
||||
idle_power_usage = 0
|
||||
var/global/list/blockedturfs = list(
|
||||
/turf/space,
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
//There have to be at least two posts, so these are effectively doubled
|
||||
var/power_draw = 30000 //30 kW. How much power is drawn from powernet. Increase this to allow the generator to sustain longer shields, at the cost of more power draw.
|
||||
var/max_stored_power = 50000 //50 kW
|
||||
use_power = 0 //Draws directly from power net. Does not use APC power.
|
||||
use_power = USE_POWER_OFF //Draws directly from power net. Does not use APC power.
|
||||
|
||||
/obj/machinery/shieldwallgen/attack_hand(mob/user as mob)
|
||||
if(state != 1)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/max_charge = 8e6 //8 MJ
|
||||
var/max_charge_rate = 400000 //400 kW
|
||||
var/locked = 0
|
||||
use_power = 0 //doesn't use APC power
|
||||
use_power = USE_POWER_OFF //doesn't use APC power
|
||||
var/charge_rate = 100000 //100 kW
|
||||
var/obj/machinery/shield_gen/owned_gen
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
description_info = "This device disrupts shields on directly adjacent tiles (in a + shaped pattern). They are commonly installed around exterior airlocks to prevent shields from blocking EVA access."
|
||||
icon = 'icons/obj/machines/shielding.dmi'
|
||||
icon_state = "fdiffuser_on"
|
||||
use_power = 2
|
||||
use_power = USE_POWER_ACTIVE
|
||||
idle_power_usage = 25 // Previously 100.
|
||||
active_power_usage = 500 // Previously 2000
|
||||
anchored = 1
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
var/time_since_fail = 100
|
||||
var/energy_conversion_rate = 0.0006 //how many renwicks per watt? Higher numbers equals more effiency.
|
||||
var/z_range = 0 // How far 'up and or down' to extend the shield to, in z-levels. Only works on MultiZ supported z-levels.
|
||||
use_power = 0 //doesn't use APC power
|
||||
use_power = USE_POWER_OFF //doesn't use APC power
|
||||
|
||||
/obj/machinery/shield_gen/advanced
|
||||
name = "advanced bubble shield generator"
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
density = 1
|
||||
var/previous_power_state = 0
|
||||
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
active_power_usage = 2000
|
||||
idle_power_usage = 1000
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
idle_power_usage = 100
|
||||
active_power_usage = 1000
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
|
||||
var/spawn_progress_time = 0
|
||||
var/max_spawn_time = 50
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
density = 1
|
||||
idle_power_usage = 50
|
||||
active_power_usage = 750
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
var/harvesting = 0
|
||||
var/obj/item/weapon/anobattery/inserted_battery
|
||||
var/obj/machinery/artifact/cur_artifact
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon = 'icons/obj/virology.dmi'
|
||||
icon_state = "analyser"
|
||||
|
||||
use_power = 1 //1 = idle, 2 = active
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 300
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
/obj/machinery/xenobio
|
||||
density = 1
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
|
||||
var/obj/item/weapon/disk/xenobio/loaded_disk //Currently loaded data disk.
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
desc = "Injects biological organisms that are inserted with the contents of an inserted beaker at the command of a remote computer."
|
||||
density = 1
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
icon = 'icons/obj/biogenerator.dmi'
|
||||
icon_state = "biogen-work"
|
||||
var/mob/living/occupant
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
icon_keyboard = "med_key"
|
||||
icon_screen = "dna"
|
||||
light_color = "#315ab4"
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 250
|
||||
active_power_usage = 500
|
||||
circuit = /obj/item/weapon/circuitboard/xenobio2computer
|
||||
|
||||
Reference in New Issue
Block a user