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https://github.com/PolarisSS13/Polaris.git
synced 2025-12-25 01:22:24 +00:00
Minor fixes on the overlays. Made holosigns functional again.
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@@ -48,7 +48,7 @@
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active = !active
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icon_state = "light[active]"
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for(var/obj/machinery/holosign/M in machines)
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for(var/obj/machinery/holosign/M in world)
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if (M.id == src.id)
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spawn( 0 )
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M.toggle()
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@@ -109,11 +109,11 @@ Please contact me on #coderbus IRC. ~Carn x
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#define DAMAGE_LAYER 2
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#define SURGERY_LEVEL 3 //bs12 specific.
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#define UNIFORM_LAYER 4
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#define TAIL_LAYER 5 //bs12 specific. this hack is probably gonna come back to haunt me
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#define ID_LAYER 6
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#define SHOES_LAYER 7
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#define GLOVES_LAYER 8
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#define SUIT_LAYER 9
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#define ID_LAYER 5
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#define SHOES_LAYER 6
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#define GLOVES_LAYER 7
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#define SUIT_LAYER 8
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#define TAIL_LAYER 9 //bs12 specific. this hack is probably gonna come back to haunt me
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#define GLASSES_LAYER 10
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#define BELT_LAYER 11 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 12
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@@ -920,7 +920,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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/mob/living/carbon/human/update_fire(var/update_icons=1)
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overlays_standing[FIRE_LAYER] = null
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if(on_fire)
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overlays_standing[FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"=-FIRE_LAYER)
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overlays_standing[FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"=FIRE_LAYER)
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if(update_icons) update_icons()
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@@ -974,12 +974,12 @@ proc/get_damage_icon_part(damage_state, body_part)
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#undef DAMAGE_LAYER
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#undef SURGERY_LEVEL
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#undef UNIFORM_LAYER
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#undef TAIL_LAYER
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#undef ID_LAYER
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#undef SHOES_LAYER
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#undef GLOVES_LAYER
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#undef EARS_LAYER
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#undef SUIT_LAYER
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#undef TAIL_LAYER
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#undef GLASSES_LAYER
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#undef FACEMASK_LAYER
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#undef BELT_LAYER
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