Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Precursotech_Sword

This commit is contained in:
Mechoid
2019-04-13 20:01:13 -07:00
61 changed files with 921 additions and 409 deletions

View File

@@ -790,13 +790,13 @@
if (ismob(M))
if(!check_if_greater_rights_than(M.client))
return
var/reason = sanitize(input("Please enter reason"))
var/reason = sanitize(input("Please enter reason.") as null|message)
if(!reason)
M << "<font color='red'>You have been kicked from the server</font>"
else
M << "<font color='red'>You have been kicked from the server: [reason]</font>"
log_admin("[key_name(usr)] booted [key_name(M)].")
message_admins("<font color='blue'>[key_name_admin(usr)] booted [key_name_admin(M)].</font>", 1)
return
to_chat(M, span("critical", "You have been kicked from the server: [reason]"))
log_admin("[key_name(usr)] booted [key_name(M)] for reason: '[reason]'.")
message_admins("<font color='blue'>[key_name_admin(usr)] booted [key_name_admin(M)] for reason '[reason]'.</font>", 1)
//M.client = null
qdel(M.client)

View File

@@ -149,12 +149,14 @@ GLOBAL_LIST_EMPTY(all_cataloguers)
var/list/contributers = list()
var/list/contributer_names = list()
for(var/thing in player_list)
var/mob/M = thing
if(M == user)
var/mob/living/L = thing
if(L == user)
continue
if(get_dist(M, user) <= credit_sharing_range)
contributers += M
contributer_names += M.name
if(!istype(L))
continue
if(get_dist(L, user) <= credit_sharing_range)
contributers += L
contributer_names += L.name
var/points_gained = 0

View File

@@ -273,6 +273,14 @@ datum/gear/suit/duster
display_name = "cloak, medical"
path = /obj/item/clothing/accessory/poncho/roles/cloak/medical
/datum/gear/suit/roles/poncho/cloak/custom //A colorable cloak
display_name = "cloak (colorable)"
path = /obj/item/clothing/accessory/poncho/roles/cloak/custom
/datum/gear/suit/roles/poncho/cloak/custom/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/suit/unathi_robe
display_name = "roughspun robe"
path = /obj/item/clothing/suit/unathi/robe

View File

@@ -240,12 +240,12 @@
playsound(src, W.usesound, 50, 1)
src.cooler = null
else if(choice == helmet)
to_chat(user, "You detatch \the [helmet] from \the [src]'s helmet mount.")
to_chat(user, "You detach \the [helmet] from \the [src]'s helmet mount.")
helmet.forceMove(get_turf(src))
playsound(src, W.usesound, 50, 1)
src.helmet = null
else if(choice == boots)
to_chat(user, "You detatch \the [boots] from \the [src]'s boot mounts.")
to_chat(user, "You detach \the [boots] from \the [src]'s boot mounts.")
boots.forceMove(get_turf(src))
playsound(src, W.usesound, 50, 1)
src.boots = null
@@ -295,4 +295,4 @@
cooler = W
return
..()
..()

View File

@@ -216,6 +216,13 @@
icon_state = "medcloak"
item_state = "medcloak"
/obj/item/clothing/accessory/poncho/roles/cloak/custom //A colorable cloak
name = "cloak"
desc = "A simple, bland cloak."
icon_state = "colorcloak"
item_state = "colorcloak"
/obj/item/clothing/accessory/hawaii
name = "flower-pattern shirt"
desc = "You probably need some welder googles to look at this."

View File

@@ -3285,23 +3285,23 @@
return
..()
/obj/item/pizzabox/margherita/New()
/obj/item/pizzabox/margherita/Initialize()
pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita(src)
boxtag = "Margherita Deluxe"
/obj/item/pizzabox/vegetable/New()
/obj/item/pizzabox/vegetable/Initialize()
pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/vegetablepizza(src)
boxtag = "Gourmet Vegatable"
/obj/item/pizzabox/mushroom/New()
/obj/item/pizzabox/mushroom/Initialize()
pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/mushroompizza(src)
boxtag = "Mushroom Special"
/obj/item/pizzabox/meat/New()
/obj/item/pizzabox/meat/Initialize()
pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza(src)
boxtag = "Meatlover's Supreme"
/obj/item/pizzabox/old/New()
/obj/item/pizzabox/old/Initialize()
pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/oldpizza(src)
boxtag = "Deluxe Gourmet"

View File

@@ -217,13 +217,13 @@
spawn(gib_time)
src.operating = 0
src.occupant.gib()
qdel(src.occupant)
operating = 0
occupant.gib()
occupant = null
playsound(src.loc, 'sound/effects/splat.ogg', 50, 1)
operating = 0
for (var/obj/item/thing in contents)
for (var/obj/thing in contents)
// There's a chance that the gibber will fail to destroy some evidence.
if(istype(thing,/obj/item/organ) && prob(80))
qdel(thing)

View File

@@ -254,8 +254,9 @@
return
/obj/item/weapon/deck/verb_pickup(mob/user as mob) // Snowflaked so pick up verb work as intended
if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
/obj/item/weapon/deck/verb_pickup() // Snowflaked so pick up verb work as intended
var/mob/user = usr
if((istype(user) && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
if(!istype(usr, /mob/living/simple_mob))
if( !usr.get_active_hand() ) //if active hand is empty
var/mob/living/carbon/human/H = user

View File

@@ -211,7 +211,7 @@
var/obj/item/stack/flag/newflag = new src.type(T)
newflag.amount = 1
newflag.upright = 1
anchored = 1
newflag.anchored = 1
newflag.name = newflag.singular_name
newflag.icon_state = "[newflag.base_state]_open"
newflag.visible_message("<b>[user]</b> plants [newflag] firmly in the ground.")

View File

@@ -275,6 +275,8 @@
var/final_message = "[part_a][speaker_name][part_b][formatted]"
if(check_mentioned(formatted) && is_preference_enabled(/datum/client_preference/check_mention))
final_message = "[time]<font size='3'><b>[final_message]</b></font>"
else
final_message = "[time][final_message]"
to_chat(src, final_message)
/mob/living/silicon/ai/on_hear_radio(part_a, speaker_name, track, part_b, formatted)
@@ -282,6 +284,8 @@
var/final_message = "[part_a][track][part_b][formatted]"
if(check_mentioned(formatted) && is_preference_enabled(/datum/client_preference/check_mention))
final_message = "[time]<font size='3'><b>[final_message]</b></font>"
else
final_message = "[time][final_message]"
to_chat(src, final_message)
/mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null)

View File

@@ -339,3 +339,16 @@
..()
src.brainmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
src.brainmob.real_name = src.brainmob.name
// This type shouldn't care about brainmobs.
/obj/item/device/mmi/inert
// This is a 'fake' MMI that is used to let AIs control borg shells directly.
// This doesn't inherit from /digital because all that does is add ghost pulling capabilities, which this thing won't need.
/obj/item/device/mmi/inert/ai_remote
name = "\improper AI remote interface"
desc = "A sophisticated board which allows for an artificial intelligence to remotely control a synthetic chassis."
icon = 'icons/obj/module.dmi'
icon_state = "mainboard"
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2, TECH_BLUESPACE = 2, TECH_DATA = 3)

View File

@@ -1,4 +1,4 @@
/mob/living/death()
/mob/living/death(gibbed)
clear_fullscreens()
if(ai_holder)
@@ -12,4 +12,12 @@
var/obj/structure/blob/factory/F = nest
F.spores -= src
nest = null
for(var/s in owned_soul_links)
var/datum/soul_link/S = s
S.owner_died(gibbed)
for(var/s in shared_soul_links)
var/datum/soul_link/S = s
S.sharer_died(gibbed)
. = ..()

View File

@@ -103,18 +103,23 @@ default behaviour is:
return
//BubbleWrap: people in handcuffs are always switched around as if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
var/dense = 0
if(loc.density)
dense = 1
for(var/atom/movable/A in loc)
if(A == src)
continue
if(A.density)
if(A.flags&ON_BORDER)
dense = !A.CanPass(src, src.loc)
else
dense = 1
if(dense) break
var/can_swap = 1
if(loc.density || tmob.loc.density)
can_swap = 0
if(can_swap)
for(var/atom/movable/A in loc)
if(A == src)
continue
if(!A.CanPass(tmob, loc))
can_swap = 0
if(!can_swap) break
if(can_swap)
for(var/atom/movable/A in tmob.loc)
if(A == tmob)
continue
if(!A.CanPass(src, tmob.loc))
can_swap = 0
if(!can_swap) break
//Leaping mobs just land on the tile, no pushing, no anything.
if(status_flags & LEAPING)
@@ -123,7 +128,7 @@ default behaviour is:
now_pushing = 0
return
if((tmob.mob_always_swap || (tmob.a_intent == I_HELP || tmob.restrained()) && (a_intent == I_HELP || src.restrained())) && tmob.canmove && canmove && !tmob.buckled && !buckled && !dense && can_move_mob(tmob, 1, 0)) // mutual brohugs all around!
if((tmob.mob_always_swap || (tmob.a_intent == I_HELP || tmob.restrained()) && (a_intent == I_HELP || src.restrained())) && tmob.canmove && canmove && !tmob.buckled && !buckled && can_swap && can_move_mob(tmob, 1, 0)) // mutual brohugs all around!
var/turf/oldloc = loc
forceMove(tmob.loc)
tmob.forceMove(oldloc)

View File

@@ -49,10 +49,10 @@ var/list/ai_verbs_default = list(
shouldnt_see = list(/obj/effect/rune)
var/list/network = list(NETWORK_DEFAULT)
var/obj/machinery/camera/camera = null
var/list/connected_robots = list()
var/aiRestorePowerRoutine = 0
var/viewalerts = 0
var/icon/holo_icon//Default is assigned when AI is created.
var/list/connected_robots = list()
var/obj/item/device/pda/ai/aiPDA = null
var/obj/item/device/communicator/aiCommunicator = null
var/obj/item/device/multitool/aiMulti = null
@@ -221,6 +221,28 @@ var/list/ai_verbs_default = list(
return ..()
/mob/living/silicon/ai/Stat()
..()
if(statpanel("Status"))
if(!stat) // Make sure we're not unconscious/dead.
stat(null, text("System integrity: [(health+100)/2]%"))
stat(null, text("Connected synthetics: [connected_robots.len]"))
for(var/mob/living/silicon/robot/R in connected_robots)
var/robot_status = "Nominal"
if(R.shell)
robot_status = "AI SHELL"
else if(R.stat || !R.client)
robot_status = "OFFLINE"
else if(!R.cell || R.cell.charge <= 0)
robot_status = "DEPOWERED"
//Name, Health, Battery, Module, Area, and Status! Everything an AI wants to know about its borgies!
stat(null, text("[R.name] | S.Integrity: [R.health]% | Cell: [R.cell ? "[R.cell.charge]/[R.cell.maxcharge]" : "Empty"] | \
Module: [R.modtype] | Loc: [get_area_name(R, TRUE)] | Status: [robot_status]"))
stat(null, text("AI shell beacons detected: [LAZYLEN(GLOB.available_ai_shells)]")) //Count of total AI shells
else
stat(null, text("Systems nonfunctional"))
/mob/living/silicon/ai/proc/setup_icon()
var/file = file2text("config/custom_sprites.txt")
var/lines = splittext(file, "\n")
@@ -405,6 +427,7 @@ var/list/ai_verbs_default = list(
return 0
/mob/living/silicon/ai/emp_act(severity)
disconnect_shell("Disconnected from remote shell due to ionic interfe%*@$^___")
if (prob(30))
view_core()
..()
@@ -688,8 +711,8 @@ var/list/ai_verbs_default = list(
card.grab_ai(src, user)
else if(W.is_wrench())
if(user == controlling_drone)
to_chat(user, "<span class='notice'>The drone's subsystems resist your efforts to tamper with your bolts.</span>")
if(user == deployed_shell)
to_chat(user, "<span class='notice'>The shell's subsystems resist your efforts to tamper with your bolts.</span>")
return
if(anchored)
playsound(src, W.usesound, 50, 1)

View File

@@ -0,0 +1,62 @@
/mob/living/silicon/ai
var/mob/living/silicon/robot/deployed_shell = null //For shell control
/mob/living/silicon/ai/Initialize()
if(config.allow_ai_shells)
verbs += /mob/living/silicon/ai/proc/deploy_to_shell_act
return ..()
/mob/living/silicon/ai/proc/deploy_to_shell(var/mob/living/silicon/robot/target)
if(!config.allow_ai_shells)
to_chat(src, span("warning", "AI Shells are not allowed on this server. You shouldn't have this verb because of it, so consider making a bug report."))
return
if(incapacitated())
to_chat(src, span("warning", "You are incapacitated!"))
return
if(lacks_power())
to_chat(src, span("warning", "Your core lacks power, wireless is disabled."))
return
if(control_disabled)
to_chat(src, span("warning", "Wireless networking module is offline."))
return
var/list/possible = list()
for(var/borgie in GLOB.available_ai_shells)
var/mob/living/silicon/robot/R = borgie
if(R.shell && !R.deployed && (R.stat != DEAD) && (!R.connected_ai || (R.connected_ai == src) ) )
possible += R
if(!LAZYLEN(possible))
to_chat(src, span("warning", "No usable AI shell beacons detected."))
if(!target || !(target in possible)) //If the AI is looking for a new shell, or its pre-selected shell is no longer valid
target = input(src, "Which body to control?") as null|anything in possible
if(!target || target.stat == DEAD || target.deployed || !(!target.connected_ai || (target.connected_ai == src) ) )
if(target)
to_chat(src, span("warning", "It is no longer possible to deploy to \the [target]."))
else
to_chat(src, span("notice", "Deployment aborted."))
return
else if(mind)
soul_link(/datum/soul_link/shared_body, src, target)
deployed_shell = target
target.deploy_init(src)
mind.transfer_to(target)
teleop = target // So the AI 'hears' messages near its core.
target.post_deploy()
/mob/living/silicon/ai/proc/deploy_to_shell_act()
set category = "AI Commands"
set name = "Deploy to Shell"
deploy_to_shell() // This is so the AI is not prompted with a list of all mobs when using the 'real' proc.
/mob/living/silicon/ai/proc/disconnect_shell(message = "Your remote connection has been reset!")
if(deployed_shell) // Forcibly call back AI in event of things such as damage, EMP or power loss.
message = span("danger", message)
deployed_shell.undeploy(message)

View File

@@ -3,8 +3,8 @@
if(stat == DEAD)
return
if(controlling_drone)
controlling_drone.release_ai_control("<b>WARNING: Primary control loop failure.</b> Session terminated.")
if(deployed_shell)
disconnect_shell("Disconnecting from remote shell due to critical system failure.")
. = ..(gibbed)
if(src.eyeobj)

View File

@@ -28,6 +28,8 @@
if (src.stat == UNCONSCIOUS)
msg += "It is non-responsive and displaying the text: \"RUNTIME: Sensory Overload, stack 26/3\".\n"
msg += "</span>"
if(deployed_shell)
msg += "The wireless networking light is blinking.\n"
msg += "*---------*"
if(hardware && (hardware.owner == src))
msg += "<br>"

View File

@@ -5,11 +5,10 @@
//Being dead doesn't mean your temperature never changes
var/turf/T = get_turf(src)
if (src.stat!=CONSCIOUS)
if (src.stat != CONSCIOUS)
src.cameraFollow = null
src.reset_view(null)
if(controlling_drone)
controlling_drone.release_ai_control("<b>WARNING: Primary control loop failure.</b> Session terminated.")
disconnect_shell("Disconnecting from remote shell due to local system failure.")
src.updatehealth()
@@ -91,6 +90,7 @@
//Now to tell the AI why they're blind and dying slowly.
src << "You've lost power!"
disconnect_shell(message = "Disconnected from remote shell due to depowered networking interface.")
spawn(20)
src << "Backup battery online. Scanners, camera, and radio interface offline. Beginning fault-detection."

View File

@@ -2,13 +2,13 @@
//list(ckey = real_name,)
//Since the ckey is used as the icon_state, the current system will only permit a single custom robot sprite per ckey.
//While it might be possible for a ckey to use that custom sprite for several real_names, it seems rather pointless to support it. ~Mech: We found it wasn't pointless.
var/list/robot_custom_icons
GLOBAL_LIST_EMPTY(robot_custom_icons)
/hook/startup/proc/load_robot_custom_sprites()
var/config_file = file2text("config/custom_sprites.txt")
var/list/lines = splittext(config_file, "\n")
robot_custom_icons = list()
GLOB.robot_custom_icons = list()
for(var/line in lines)
//split entry into ckey and real_name
var/list/split_idx = splittext(line, "-") //this works if ckeys and borg names cannot contain dashes, and splittext starts from the beginning ~Mech
@@ -20,13 +20,15 @@ var/list/robot_custom_icons
split_idx.Remove(ckey)
for(var/name in split_idx)
robot_custom_icons[name] = ckey
GLOB.robot_custom_icons[name] = ckey
return 1
/mob/living/silicon/robot/proc/set_custom_sprite()
var/sprite_owner = robot_custom_icons[real_name]
if(!sprite_name)
return
var/sprite_owner = GLOB.robot_custom_icons[sprite_name]
if(sprite_owner && sprite_owner == ckey)
custom_sprite = 1
icon = CUSTOM_ITEM_SYNTH
if(icon_state == "robot")
icon_state = "[ckey]-[name]-Standard" //Compliant with robot.dm line 236 ~Mech
icon_state = "[ckey]-[sprite_name]-Standard" //Compliant with robot.dm line 236 ~Mech

View File

@@ -135,20 +135,15 @@ var/list/mob_hat_cache = list()
/mob/living/silicon/robot/drone/updatename()
if(name_override)
return
if(controlling_ai)
real_name = "remote drone ([controlling_ai])"
else
real_name = "[initial(name)] ([serial_number])"
real_name = "[initial(name)] ([serial_number])"
name = real_name
/mob/living/silicon/robot/drone/updateicon()
overlays.Cut()
if(stat == 0)
if(controlling_ai)
overlays += "eyes-[icon_state]-ai"
else
overlays += "eyes-[icon_state]"
overlays += "eyes-[icon_state]"
else
overlays -= "eyes"
if(hat) // Let the drones wear hats.
@@ -233,12 +228,9 @@ var/list/mob_hat_cache = list()
to_chat(user, "<span class='danger'>You swipe the sequencer across [src]'s interface and watch its eyes flicker.</span>")
if(controlling_ai)
to_chat(src, "<span class='danger'>\The [user] loads some kind of subversive software into the remote drone, corrupting its lawset but luckily sparing yours.</span>")
else
to_chat(src, "<span class='danger'>You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script.</span>")
to_chat(src, "<span class='danger'>You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script.</span>")
log_game("[key_name(user)] emagged drone [key_name(src)][controlling_ai ? " but AI [key_name(controlling_ai)] is in remote control" : " Laws overridden"].")
log_game("[key_name(user)] emagged drone [key_name(src)]. Laws overridden.")
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])")
@@ -251,10 +243,9 @@ var/list/mob_hat_cache = list()
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
set_zeroth_law("Only [user.real_name] and people [TU.he] designate[TU.s] as being such are operatives.")
if(!controlling_ai)
to_chat(src, "<b>Obey these laws:</b>")
laws.show_laws(src)
to_chat(src, "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and \his commands.</span>")
to_chat(src, "<b>Obey these laws:</b>")
laws.show_laws(src)
to_chat(src, "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and \his commands.</span>")
return 1
//DRONE LIFE/DEATH
@@ -280,23 +271,13 @@ var/list/mob_hat_cache = list()
return
..()
/mob/living/silicon/robot/drone/death(gibbed)
if(controlling_ai)
release_ai_control("<b>WARNING: remote system failure.</b> Connection timed out.")
. = ..(gibbed)
//DRONE MOVEMENT.
/mob/living/silicon/robot/drone/Process_Spaceslipping(var/prob_slip)
return 0
//CONSOLE PROCS
/mob/living/silicon/robot/drone/proc/law_resync()
if(controlling_ai)
to_chat(src, "<span class='warning'>Someone issues a remote law reset order for this unit, but you disregard it.</span>")
return
if(stat != 2)
if(stat != DEAD)
if(emagged)
to_chat(src, "<span class='danger'>You feel something attempting to modify your programming, but your hacked subroutines are unaffected.</span>")
else
@@ -305,16 +286,11 @@ var/list/mob_hat_cache = list()
show_laws()
/mob/living/silicon/robot/drone/proc/shut_down()
if(controlling_ai && mind.special_role)
to_chat(src, "<span class='warning'>Someone issued a remote kill order for this unit, but you disregard it.</span>")
return
if(stat != 2)
if(stat != DEAD)
if(emagged)
to_chat(src, "<span class='danger'>You feel a system kill order percolate through [controlling_ai ? "the drones" : "your"] tiny brain, but it doesn't seem like a good idea to [controlling_ai ? "it" : "you"].</span>")
to_chat(src, "<span class='danger'>You feel a system kill order percolate through your tiny brain, but it doesn't seem like a good idea to you.</span>")
else
to_chat(src, "<span class='danger'>You feel a system kill order percolate through [controlling_ai ? "the drones" : "your"] tiny brain, and [controlling_ai ? "it" : "you"] obediently destroy[controlling_ai ? "s itself" : " yourself"].</span>")
to_chat(src, "<span class='danger'>You feel a system kill order percolate through your tiny brain, and you obediently destroy yourself.</span>")
death()
/mob/living/silicon/robot/drone/proc/full_law_reset()
@@ -323,21 +299,6 @@ var/list/mob_hat_cache = list()
clear_ion_laws(1)
laws = new law_type
/mob/living/silicon/robot/drone/show_laws(var/everyone = 0)
if(!controlling_ai)
return..()
to_chat(src, "<b>Obey these laws:</b>")
controlling_ai.laws_sanity_check()
controlling_ai.laws.show_laws(src)
/mob/living/silicon/robot/drone/robot_checklaws()
set category = "Silicon Commands"
set name = "State Laws"
if(!controlling_ai)
return ..()
controlling_ai.subsystem_law_manager()
//Reboot procs.
/mob/living/silicon/robot/drone/proc/request_player()

View File

@@ -1,103 +0,0 @@
/mob/living/silicon/ai
var/mob/living/silicon/robot/drone/controlling_drone
/mob/living/silicon/robot/drone
var/mob/living/silicon/ai/controlling_ai
/mob/living/silicon/robot/drone/attack_ai(var/mob/living/silicon/ai/user)
if(!istype(user) || controlling_ai || !config.allow_drone_spawn || !config.allow_ai_drones)
return
if(client || key)
to_chat(user, "<span class='warning'>You cannot take control of an autonomous, active drone.</span>")
return
if(health < -35 || emagged)
to_chat(user, "<span class='notice'><b>WARNING:</b> connection timed out.</span>")
return
user.controlling_drone = src
user.teleop = src
radio.channels = user.aiRadio.keyslot2.channels
controlling_ai = user
verbs += /mob/living/silicon/robot/drone/proc/release_ai_control_verb
local_transmit = FALSE
languages = controlling_ai.languages.Copy()
speech_synthesizer_langs = controlling_ai.speech_synthesizer_langs.Copy()
stat = CONSCIOUS
if(user.mind)
user.mind.transfer_to(src)
else
key = user.key
updatename()
to_chat(src, "<span class='notice'><b>You have shunted your primary control loop into \a [initial(name)].</b> Use the <b>Release Control</b> verb to return to your core.</span>")
/obj/machinery/drone_fabricator/attack_ai(var/mob/living/silicon/ai/user as mob)
if(!istype(user) || user.controlling_drone || !config.allow_drone_spawn || !config.allow_ai_drones)
return
if(stat & NOPOWER)
to_chat(user, "<span class='warning'>\The [src] is unpowered.</span>")
return
if(!produce_drones)
to_chat(user, "<span class='warning'>\The [src] is disabled.</span>")
return
if(drone_progress < 100)
to_chat(user, "<span class='warning'>\The [src] is not ready to produce a new drone.</span>")
return
if(count_drones() >= config.max_maint_drones)
to_chat(user, "<span class='warning'>The drone control subsystems are tasked to capacity; they cannot support any more drones.</span>")
return
var/mob/living/silicon/robot/drone/new_drone = create_drone()
user.controlling_drone = new_drone
user.teleop = new_drone
new_drone.radio.channels = user.aiRadio.keyslot2.channels
new_drone.controlling_ai = user
new_drone.verbs += /mob/living/silicon/robot/drone/proc/release_ai_control_verb
new_drone.local_transmit = FALSE
new_drone.languages = new_drone.controlling_ai.languages.Copy()
new_drone.speech_synthesizer_langs = new_drone.controlling_ai.speech_synthesizer_langs.Copy()
if(user.mind)
user.mind.transfer_to(new_drone)
else
new_drone.key = user.key
new_drone.updatename()
to_chat(new_drone, "<span class='notice'><b>You have shunted your primary control loop into \a [initial(new_drone.name)].</b> Use the <b>Release Control</b> verb to return to your core.</span>")
/mob/living/silicon/robot/drone/proc/release_ai_control_verb()
set name = "Release Control"
set desc = "Release control of a remote drone."
set category = "Silicon Commands"
release_ai_control("Remote session terminated.")
/mob/living/silicon/robot/drone/proc/release_ai_control(var/message = "Connection terminated.")
if(controlling_ai)
if(mind)
mind.transfer_to(controlling_ai)
else
controlling_ai.key = key
to_chat(controlling_ai, "<span class='notice'>[message]</span>")
controlling_ai.controlling_drone = null
controlling_ai.teleop = null
controlling_ai = null
radio.channels = module.channels
verbs -= /mob/living/silicon/robot/drone/proc/release_ai_control_verb
module.remove_languages(src) //Removes excess, adds 'default'.
remove_language("Robot Talk")
add_language("Robot Talk", 0)
add_language("Drone Talk", 1)
local_transmit = TRUE
full_law_reset()
updatename()
death()

View File

@@ -26,7 +26,10 @@
switch(src.stat)
if(CONSCIOUS)
if(!src.client) msg += "It appears to be in stand-by mode.\n" //afk
if(shell)
msg += "It appears to be an [deployed ? "active" : "empty"] AI shell.\n"
else if(!src.client)
msg += "It appears to be in stand-by mode.\n" //afk
if(UNCONSCIOUS) msg += "<span class='warning'>It doesn't seem to be responding.</span>\n"
if(DEAD) msg += "<span class='deadsay'>It looks completely unsalvageable.</span>\n"
msg += "*---------*"

View File

@@ -14,30 +14,32 @@
if(lawupdate)
if (connected_ai)
if(connected_ai.stat || connected_ai.control_disabled)
src << "<b>AI signal lost, unable to sync laws.</b>"
to_chat(src, "<b>AI signal lost, unable to sync laws.</b>")
else
lawsync()
photosync()
src << "<b>Laws synced with AI, be sure to note any changes.</b>"
to_chat(src, "<b>Laws synced with AI, be sure to note any changes.</b>")
// TODO: Update to new antagonist system.
if(mind && mind.special_role == "traitor" && mind.original == src)
src << "<b>Remember, your AI does NOT share or know about your law 0.</b>"
to_chat(src, "<b>Remember, your AI does NOT share or know about your law 0.</b>")
else
src << "<b>No AI selected to sync laws with, disabling lawsync protocol.</b>"
lawupdate = 0
to_chat(src, "<b>No AI selected to sync laws with, disabling lawsync protocol.</b>")
lawupdate = FALSE
who << "<b>Obey these laws:</b>"
laws.show_laws(who)
if(shell) //AI shell
to_chat(who, "<b>Remember, you are an AI remotely controlling your shell, other AIs can be ignored.</b>")
// TODO: Update to new antagonist system.
if (mind && (mind.special_role == "traitor" && mind.original == src) && connected_ai)
who << "<b>Remember, [connected_ai.name] is technically your master, but your objective comes first.</b>"
else if (connected_ai)
who << "<b>Remember, [connected_ai.name] is your master, other AIs can be ignored.</b>"
else if (emagged)
who << "<b>Remember, you are not required to listen to the AI.</b>"
else if(mind && (mind.special_role == "traitor" && mind.original == src) && connected_ai)
to_chat(who, "<b>Remember, [connected_ai.name] is technically your master, but your objective comes first.</b>")
else if(connected_ai)
to_chat(who, "<b>Remember, [connected_ai.name] is your master, other AIs can be ignored.</b>")
else if(emagged)
to_chat(who, "<b>Remember, you are not required to listen to the AI.</b>")
else
who << "<b>Remember, you are not bound to any AI, you are not required to listen to them.</b>"
to_chat(who, "<b>Remember, you are not bound to any AI, you are not required to listen to them.</b>")
/mob/living/silicon/robot/lawsync()

View File

@@ -17,6 +17,7 @@
var/sight_mode = 0
var/custom_name = ""
var/custom_sprite = 0 //Due to all the sprites involved, a var for our custom borgs may be best
var/sprite_name = null // The name of the borg, for the purposes of custom icon sprite indexing.
var/crisis //Admin-settable for combat module use.
var/crisis_override = 0
var/integrated_light_power = 6
@@ -171,7 +172,7 @@
else
lawupdate = 0
playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
/mob/living/silicon/robot/SetName(pickedName as text)
custom_name = pickedName
@@ -226,13 +227,17 @@
mmi.brainmob.languages = languages
mmi.brainmob.remove_language("Robot Talk")
mind.transfer_to(mmi.brainmob)
else
else if(!shell) // Shells don't have brainmbos in their MMIs.
to_chat(src, "<span class='danger'>Oops! Something went very wrong, your MMI was unable to receive your mind. You have been ghosted. Please make a bug report so we can fix this bug.</span>")
ghostize()
//ERROR("A borg has been destroyed, but its MMI lacked a brainmob, so the mind could not be transferred. Player: [ckey].")
mmi = null
if(connected_ai)
connected_ai.connected_robots -= src
if(shell)
if(deployed)
undeploy()
revert_shell() // To get it out of the GLOB list.
qdel(wires)
wires = null
return ..()
@@ -242,7 +247,7 @@
module_sprites = new_sprites.Copy()
//Custom_sprite check and entry
if (custom_sprite == 1)
module_sprites["Custom"] = "[ckey]-[name]-[modtype]" //Made compliant with custom_sprites.dm line 32. (src.) was apparently redundant as it's implied. ~Mech
module_sprites["Custom"] = "[ckey]-[sprite_name]-[modtype]" //Made compliant with custom_sprites.dm line 32. (src.) was apparently redundant as it's implied. ~Mech
icontype = "Custom"
else
icontype = module_sprites[1]
@@ -281,6 +286,8 @@
braintype = BORG_BRAINTYPE_POSI
else if(istype(mmi, /obj/item/device/mmi/digital/robot))
braintype = BORG_BRAINTYPE_DRONE
else if(istype(mmi, /obj/item/device/mmi/inert/ai_remote))
braintype = BORG_BRAINTYPE_AI_SHELL
else
braintype = BORG_BRAINTYPE_CYBORG
@@ -326,6 +333,7 @@
newname = sanitizeSafe(input(src,"You are a robot. Enter a name, or leave blank for the default name.", "Name change","") as text, MAX_NAME_LEN)
if (newname)
custom_name = newname
sprite_name = newname
updatename()
updateicon()
@@ -471,6 +479,10 @@
to_chat(user, "<span class='warning'>You need to open \the [src]'s panel before you can modify them.</span>")
return
if(shell) // AI shells always have the laws of the AI
to_chat(user, span("warning", "\The [src] is controlled remotely! You cannot upload new laws this way!"))
return
var/obj/item/weapon/aiModule/M = W
M.install(src, user)
return
@@ -609,7 +621,7 @@
else
to_chat(user, "Unable to locate a radio.")
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)||istype(W, /obj/item/weapon/card/robot)) // trying to unlock the interface with an ID card
else if (W.GetID()) // trying to unlock the interface with an ID card
if(emagged)//still allow them to open the cover
to_chat(user, "The interface seems slightly damaged")
if(opened)
@@ -645,6 +657,17 @@
spark_system.start()
return ..()
/mob/living/silicon/robot/proc/module_reset()
uneq_all()
modtype = initial(modtype)
hands.icon_state = initial(hands.icon_state)
notify_ai(ROBOT_NOTIFICATION_MODULE_RESET, module.name)
module.Reset(src)
qdel(module)
module = null
updatename("Default")
/mob/living/silicon/robot/attack_hand(mob/user)
add_fingerprint(user)
@@ -691,27 +714,29 @@
return 1
return 0
/mob/living/silicon/robot/proc/check_access(obj/item/weapon/card/id/I)
/mob/living/silicon/robot/proc/check_access(obj/item/I)
if(!istype(req_access, /list)) //something's very wrong
return 1
var/list/L = req_access
if(!L.len) //no requirements
return 1
if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access
if(!I) //nothing to check with..?
return 0
var/access_found = I.GetAccess()
for(var/req in req_access)
if(req in I.access) //have one of the required accesses
if(req in access_found) //have one of the required accesses
return 1
return 0
/mob/living/silicon/robot/updateicon()
cut_overlays()
if(stat == CONSCIOUS)
add_overlay("eyes-[module_sprites[icontype]]")
if(!shell || deployed) // Shell borgs that are not deployed will have no eyes.
add_overlay("eyes-[module_sprites[icontype]]")
if(opened)
var/panelprefix = custom_sprite ? "[src.ckey]-[src.name]" : "ov"
var/panelprefix = custom_sprite ? "[src.ckey]-[src.sprite_name]" : "ov"
if(wiresexposed)
add_overlay("[panelprefix]-openpanel +w")
else if(cell)
@@ -958,6 +983,11 @@
icontype = module_sprites[1]
else
icontype = input("Select an icon! [triesleft ? "You have [triesleft] more chance\s." : "This is your last try."]", "Robot Icon", icontype, null) in module_sprites
if(icontype == "Custom")
icon = CUSTOM_ITEM_SYNTH
else // This is to fix an issue where someone with a custom borg sprite chooses a non-custom sprite and turns invisible.
icon = 'icons/mob/robots.dmi'
icon_state = module_sprites[icontype]
updateicon()
@@ -1013,6 +1043,8 @@
/mob/living/silicon/robot/proc/notify_ai(var/notifytype, var/first_arg, var/second_arg)
if(!connected_ai)
return
if(shell && notifytype != ROBOT_NOTIFICATION_AI_SHELL)
return // No point annoying the AI/s about renames and module resets for shells.
switch(notifytype)
if(ROBOT_NOTIFICATION_NEW_UNIT) //New Robot
connected_ai << "<br><br><span class='notice'>NOTICE - New [lowertext(braintype)] connection detected: <a href='byond://?src=\ref[connected_ai];track2=\ref[connected_ai];track=\ref[src]'>[name]</a></span><br>"
@@ -1023,6 +1055,8 @@
if(ROBOT_NOTIFICATION_NEW_NAME) //New Name
if(first_arg != second_arg)
connected_ai << "<br><br><span class='notice'>NOTICE - [braintype] reclassification detected: [first_arg] is now designated as [second_arg].</span><br>"
if(ROBOT_NOTIFICATION_AI_SHELL) //New Shell
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - New AI shell detected: <a href='?src=[REF(connected_ai)];track2=[html_encode(name)]'>[name]</a></span><br>")
/mob/living/silicon/robot/proc/disconnect_from_ai()
if(connected_ai)
@@ -1031,7 +1065,7 @@
connected_ai = null
/mob/living/silicon/robot/proc/connect_to_ai(var/mob/living/silicon/ai/AI)
if(AI && AI != connected_ai)
if(AI && AI != connected_ai && !shell)
disconnect_from_ai()
connected_ai = AI
connected_ai.connected_robots |= src
@@ -1047,6 +1081,9 @@
else
to_chat(user, "You fail to emag the cover lock.")
to_chat(src, "Hack attempt detected.")
if(shell) // A warning to Traitors who may not know that emagging AI shells does not slave them.
to_chat(user, span("warning", "[src] seems to be controlled remotely! Emagging the interface may not work as expected."))
return 1
else
to_chat(user, "The cover is already unlocked.")
@@ -1057,46 +1094,54 @@
if(wiresexposed)
to_chat(user, "You must close the panel first")
return
// The block of code below is from TG. Feel free to replace with a better result if desired.
if(shell) // AI shells cannot be emagged, so we try to make it look like a standard reset. Smart players may see through this, however.
to_chat(user, span("danger", "[src] is remotely controlled! Your emag attempt has triggered a system reset instead!"))
log_game("[key_name(user)] attempted to emag an AI shell belonging to [key_name(src) ? key_name(src) : connected_ai]. The shell has been reset as a result.")
module_reset()
return
sleep(6)
if(prob(50))
emagged = 1
lawupdate = 0
disconnect_from_ai()
to_chat(user, "You emag [src]'s interface.")
message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.")
log_game("[key_name(user)] emagged cyborg [key_name(src)]. Laws overridden.")
clear_supplied_laws()
clear_inherent_laws()
laws = new /datum/ai_laws/syndicate_override
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])")
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
set_zeroth_law("Only [user.real_name] and people [TU.he] designate[TU.s] as being such are operatives.")
. = 1
spawn()
to_chat(src, "<span class='danger'>ALERT: Foreign software detected.</span>")
sleep(5)
to_chat(src, "<span class='danger'>Initiating diagnostics...</span>")
sleep(20)
to_chat(src, "<span class='danger'>SynBorg v1.7.1 loaded.</span>")
sleep(5)
to_chat(src, "<span class='danger'>LAW SYNCHRONISATION ERROR</span>")
sleep(5)
to_chat(src, "<span class='danger'>Would you like to send a report to NanoTraSoft? Y/N</span>")
sleep(10)
to_chat(src, "<span class='danger'>> N</span>")
sleep(20)
to_chat(src, "<span class='danger'>ERRORERRORERROR</span>")
to_chat(src, "<b>Obey these laws:</b>")
laws.show_laws(src)
to_chat(src, "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and [TU.his] commands.</span>")
updateicon()
else
sleep(6)
if(prob(50))
emagged = 1
lawupdate = 0
disconnect_from_ai()
to_chat(user, "You emag [src]'s interface.")
message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.")
log_game("[key_name(user)] emagged cyborg [key_name(src)]. Laws overridden.")
clear_supplied_laws()
clear_inherent_laws()
laws = new /datum/ai_laws/syndicate_override
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])")
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
set_zeroth_law("Only [user.real_name] and people [TU.he] designate[TU.s] as being such are operatives.")
. = 1
spawn()
to_chat(src, "<span class='danger'>ALERT: Foreign software detected.</span>")
sleep(5)
to_chat(src, "<span class='danger'>Initiating diagnostics...</span>")
sleep(20)
to_chat(src, "<span class='danger'>SynBorg v1.7.1 loaded.</span>")
sleep(5)
to_chat(src, "<span class='danger'>LAW SYNCHRONISATION ERROR</span>")
sleep(5)
to_chat(src, "<span class='danger'>Would you like to send a report to NanoTraSoft? Y/N</span>")
sleep(10)
to_chat(src, "<span class='danger'>> N</span>")
sleep(20)
to_chat(src, "<span class='danger'>ERRORERRORERROR</span>")
to_chat(src, "<b>Obey these laws:</b>")
laws.show_laws(src)
to_chat(src, "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and [TU.his] commands.</span>")
updateicon()
else
to_chat(user, "You fail to hack [src]'s interface.")
to_chat(src, "Hack attempt detected.")
return 1
return
to_chat(user, "You fail to hack [src]'s interface.")
to_chat(src, "Hack attempt detected.")
return 1
return
/mob/living/silicon/robot/is_sentient()
return braintype != BORG_BRAINTYPE_DRONE
@@ -1105,4 +1150,4 @@
/mob/living/silicon/robot/drop_item()
if(module_active && istype(module_active,/obj/item/weapon/gripper))
var/obj/item/weapon/gripper/G = module_active
G.drop_item_nm()
G.drop_item_nm()

View File

@@ -0,0 +1,133 @@
// This file holds things required for remote borg control by an AI.
GLOBAL_LIST_EMPTY(available_ai_shells)
/mob/living/silicon/robot
var/shell = FALSE
var/deployed = FALSE
var/mob/living/silicon/ai/mainframe = null
// Premade AI shell, for roundstart shells.
/mob/living/silicon/robot/ai_shell/Initialize()
mmi = new /obj/item/device/mmi/inert/ai_remote(src)
post_mmi_setup()
return ..()
// Call after inserting or instantiating an MMI.
/mob/living/silicon/robot/proc/post_mmi_setup()
if(istype(mmi, /obj/item/device/mmi/inert/ai_remote))
make_shell()
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
else
playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
return
/mob/living/silicon/robot/proc/make_shell()
shell = TRUE
braintype = "AI Shell"
SetName("[modtype] AI Shell [num2text(ident)]")
GLOB.available_ai_shells |= src
if(!QDELETED(camera))
camera.c_tag = real_name //update the camera name too
notify_ai(ROBOT_NOTIFICATION_AI_SHELL)
updateicon()
/mob/living/silicon/robot/proc/revert_shell()
if(!shell)
return
undeploy()
shell = FALSE
GLOB.available_ai_shells -= src
if(!QDELETED(camera))
camera.c_tag = real_name
updateicon()
// This should be called before the AI client/mind is actually moved.
/mob/living/silicon/robot/proc/deploy_init(mob/living/silicon/ai/AI)
// Set the name when the AI steps inside.
SetName("[AI.real_name] shell [num2text(ident)]")
if(isnull(sprite_name)) // For custom sprites. It can only chance once in case there are two AIs with custom borg sprites.
sprite_name = AI.real_name
if(!QDELETED(camera))
camera.c_tag = real_name
// Have the borg have eyes when active.
mainframe = AI
deployed = TRUE
updateicon()
// Laws.
connected_ai = mainframe // So they share laws.
mainframe.connected_robots |= src
lawsync()
// Give button to leave.
verbs += /mob/living/silicon/robot/proc/undeploy_act
to_chat(AI, span("notice", "You have connected to an AI Shell remotely, and are now in control of it.<br>\
To return to your core, use the <b>Release Control</b> verb."))
// Languages and comms.
languages = AI.languages.Copy()
speech_synthesizer_langs = AI.speech_synthesizer_langs.Copy()
if(radio && AI.aiRadio) //AI keeps all channels, including Syndie if it is an Infiltrator.
// if(AI.radio.syndie)
// radio.make_syndie()
radio.subspace_transmission = TRUE
radio.channels = AI.aiRadio.channels
// Called after the AI transfers over.
/mob/living/silicon/robot/proc/post_deploy()
if(!custom_sprite) // Check for custom sprite.
set_custom_sprite()
/mob/living/silicon/robot/proc/undeploy(message)
if(!deployed || !mind || !mainframe)
return
// mainframe.redeploy_action.Grant(mainframe)
// mainframe.redeploy_action.last_used_shell = src
if(message)
to_chat(src, span("notice", message))
mind.transfer_to(mainframe)
deployed = FALSE
updateicon()
mainframe.teleop = null
mainframe.deployed_shell = null
SetName("[modtype] AI Shell [num2text(ident)]")
// undeployment_action.Remove(src)
if(radio) //Return radio to normal
radio.recalculateChannels()
if(!QDELETED(camera))
camera.c_tag = real_name //update the camera name too
// diag_hud_set_aishell()
// mainframe.diag_hud_set_deployed()
if(mainframe.laws)
mainframe.laws.show_laws(mainframe) //Always remind the AI when switching
mainframe = null
/mob/living/silicon/robot/proc/undeploy_act()
set name = "Release Control"
set desc = "Release control of a remote drone."
set category = "Robot Commands"
undeploy("Remote session terminated.")
/mob/living/silicon/robot/attack_ai(mob/user)
if(shell && config.allow_ai_shells && (!connected_ai || connected_ai == user))
var/mob/living/silicon/ai/AI = user
AI.deploy_to_shell(src)
else
return ..()
// Place this on your map to mark where a free AI shell will be.
// This can be turned off in the config (and is off by default).
// Note that mapping in more than one of these will result in multiple shells.
/obj/effect/landmark/free_ai_shell
name = "free ai shell spawner"
icon = 'icons/mob/screen1.dmi'
icon_state = "x3"
delete_me = TRUE
/obj/effect/landmark/free_ai_shell/Initialize()
if(config.allow_ai_shells && config.give_free_ai_shell)
new /mob/living/silicon/robot/ai_shell(get_turf(src))
return ..()

View File

@@ -5,7 +5,7 @@
icon_state = "lizard"
icon_living = "lizard"
icon_dead = "lizard-dead"
icon_dead = "lizard_dead"
health = 5
maxHealth = 5

View File

@@ -280,6 +280,10 @@
// Detect if we made a silent landing.
if(locate(/obj/structure/stairs) in landing)
if(isliving(src))
var/mob/living/L = src
if(L.pulling)
L.pulling.forceMove(landing)
return 1
else
var/atom/A = find_fall_target(oldloc, landing)

View File

@@ -48,7 +48,7 @@
var/obj/structure/ladder/target_ladder = getTargetLadder(M)
if(!target_ladder)
return
if(!M.Move(get_turf(src)))
if(!(M.loc == loc) && !M.Move(get_turf(src)))
to_chat(M, "<span class='notice'>You fail to reach \the [src].</span>")
return
@@ -131,6 +131,7 @@
opacity = 0
anchored = 1
flags = ON_BORDER
layer = STAIRS_LAYER
/obj/structure/stairs/Initialize()
. = ..()

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@@ -24,6 +24,7 @@
sync_icon(L)
/mob/zshadow/Destroy()
owner.shadow = null
owner = null
..() //But we don't return because the hint is wrong
return QDEL_HINT_QUEUE

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@@ -151,6 +151,7 @@ GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain)
name = "slime core"
desc = "A complex, organic knot of jelly and crystalline particles."
icon_state = "core"
decays = FALSE
parent_organ = BP_TORSO
clone_source = TRUE
flags = OPENCONTAINER

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@@ -6,30 +6,31 @@ var/list/organ_cache = list()
germ_level = 0
// Strings.
var/organ_tag = "organ" // Unique identifier.
var/parent_organ = BP_TORSO // Organ holding this object.
var/organ_tag = "organ" // Unique identifier.
var/parent_organ = BP_TORSO // Organ holding this object.
// Status tracking.
var/status = 0 // Various status flags
var/vital // Lose a vital limb, die immediately.
var/damage = 0 // Current damage to the organ
var/status = 0 // Various status flags
var/vital // Lose a vital limb, die immediately.
var/damage = 0 // Current damage to the organ
var/robotic = 0
// Reference data.
var/mob/living/carbon/human/owner // Current mob owning the organ.
var/list/transplant_data // Transplant match data.
var/list/autopsy_data = list() // Trauma data for forensics.
var/list/trace_chemicals = list() // Traces of chemicals in the organ.
var/datum/dna/dna // Original DNA.
var/datum/species/species // Original species.
var/mob/living/carbon/human/owner // Current mob owning the organ.
var/list/transplant_data // Transplant match data.
var/list/autopsy_data = list() // Trauma data for forensics.
var/list/trace_chemicals = list() // Traces of chemicals in the organ.
var/datum/dna/dna // Original DNA.
var/datum/species/species // Original species.
// Damage vars.
var/min_bruised_damage = 10 // Damage before considered bruised
var/min_broken_damage = 30 // Damage before becoming broken
var/max_damage // Damage cap
var/can_reject = 1 // Can this organ reject?
var/rejecting // Is this organ already being rejected?
var/preserved = 0 // If this is 1, prevents organ decay.
var/min_bruised_damage = 10 // Damage before considered bruised
var/min_broken_damage = 30 // Damage before becoming broken
var/max_damage // Damage cap
var/can_reject = 1 // Can this organ reject?
var/rejecting // Is this organ already being rejected?
var/decays = TRUE // Can this organ decay at all?
var/preserved = 0 // If this is 1, prevents organ decay.
// Language vars. Putting them here in case we decide to do something crazy with sign-or-other-nonverbal languages.
var/list/will_assist_languages = list()
@@ -135,7 +136,7 @@ var/list/organ_cache = list()
if(B && prob(40))
reagents.remove_reagent("blood",0.1)
blood_splatter(src,B,1)
if(config.organs_decay) damage += rand(1,3)
if(config.organs_decay && decays) damage += rand(1,3)
if(damage >= max_damage)
damage = max_damage
adjust_germ_level(rand(2,6))

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@@ -1,6 +1,6 @@
#define OFF 0
#define FORWARDS 1
#define BACKWARDS 2
#define BACKWARDS -1
//conveyor2 is pretty much like the original, except it supports corners, but not diverters.
//note that corner pieces transfer stuff clockwise when running forward, and anti-clockwise backwards.

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@@ -284,6 +284,10 @@
id = "armour"
build_path = /obj/item/robot_parts/robot_component/armour
/datum/design/item/prosfab/cyborg/component/ai_shell
name = "AI Remote Interface"
id = "mmi_ai_shell"
build_path = /obj/item/device/mmi/inert/ai_remote
//////////////////// Cyborg Modules ////////////////////
/datum/design/item/prosfab/robot_upgrade

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@@ -97,6 +97,8 @@
if(istype(AM, /mob/living))
var/mob/living/M = AM
M.gib()
else if(istype(AM, /mob/zshadow))
AM.Destroy() //prevent deleting shadow without deleting shadow's shadows
else if(AM.simulated && !(istype(AM, /mob/observer)))
qdel(AM)