diff --git a/code/game/objects/explosion_recursive.dm b/code/game/objects/explosion_recursive.dm index 56cc76f602..d1403c2b18 100644 --- a/code/game/objects/explosion_recursive.dm +++ b/code/game/objects/explosion_recursive.dm @@ -94,12 +94,8 @@ if(power <= 0) return if(src in explosion_turfs) - return - - explosion_turfs |= src - - if(explosion_turfs[src] >= power) - return //The turf already sustained and spread a power greated than what we are dealing with. No point spreading again. + if(explosion_turfs[src] >= power) + return //The turf already sustained and spread a power greated than what we are dealing with. No point spreading again. explosion_turfs[src] = power var/spread_power = power - src.explosion_resistance //This is the amount of power that will be spread to the tile in the direction of the blast @@ -112,7 +108,7 @@ T = get_step(src, turn(direction,90)) T.explosion_spread(spread_power, turn(direction,90), explosion_turfs) T = get_step(src, turn(direction,-90)) - T.explosion_spread(spread_power, turn(direction,90), explosion_turfs) + T.explosion_spread(spread_power, turn(direction,-90), explosion_turfs) /turf/unsimulated/explosion_spread(power) return //So it doesn't get to the parent proc, which simulates explosions