Playing card improvement - Take two (#4140)

* Card rework. For some reason won't run.

* Local man miss quotation mark. More at 12.

* Fix .dme.
This commit is contained in:
Ansari
2017-10-25 12:20:20 -05:00
committed by Anewbe
parent 98e94ddbf2
commit 952d4871d2
5 changed files with 226 additions and 79 deletions
+2 -1
View File
@@ -2,6 +2,7 @@
name = "cardemon booster pack"
desc = "Finally! A children's card game in space!"
icon_state = "card_pack_cardemon"
parentdeck = "cardemon"
/obj/item/weapon/pack/cardemon/New()
..()
@@ -28,4 +29,4 @@
P.name = "[rarity] [P.name]"
P.card_icon += "_[rarity]"
P.back_icon = "card_back_cardemon"
cards += P
cards += P
+206 -67
View File
@@ -7,6 +7,7 @@
w_class = ITEMSIZE_SMALL
icon = 'icons/obj/playing_cards.dmi'
var/list/cards = list()
var/cooldown = 0 // to prevent spam shuffle
/obj/item/weapon/deck/holder
name = "card box"
@@ -43,7 +44,7 @@
P.back_icon = "card_back"
cards += P
for(var/i = 0,i<2,i++)
for(var/i = 0, i<2, i++)
P = new()
P.name = "joker"
P.card_icon = "joker"
@@ -52,13 +53,20 @@
/obj/item/weapon/deck/attackby(obj/O as obj, mob/user as mob)
if(istype(O,/obj/item/weapon/hand))
var/obj/item/weapon/hand/H = O
for(var/datum/playingcard/P in H.cards)
cards += P
qdel(O)
user << "You place your cards on the bottom of \the [src]."
return
if(H.parentdeck == src)
for(var/datum/playingcard/P in H.cards)
cards += P
qdel(H)
to_chat(user,"<span class='notice'>You place your cards on the bottom of \the [src]</span>.")
return
else
to_chat(user,"<span class='warning'>You can't mix cards from other decks!</span>")
return
..()
/obj/item/weapon/deck/attack_hand(mob/user as mob)
draw_card()
/obj/item/weapon/deck/verb/draw_card()
set category = "Object"
@@ -66,18 +74,26 @@
set desc = "Draw a card from a deck."
set src in view(1)
var/mob/living/carbon/user = usr
if(usr.stat || !Adjacent(usr)) return
if(user.hands_are_full()) // Safety check lest the card disappear into oblivion
to_chat(user,"<span class='notice'>Your hands are full!</span>")
return
if(!istype(usr,/mob/living/carbon))
return
var/mob/living/carbon/user = usr
if(!cards.len)
usr << "There are no cards in the deck."
to_chat(user,"<span class='notice'>There are no cards in the deck.</span>")
return
var/obj/item/weapon/hand/H = user.get_type_in_hands(/obj/item/weapon/hand)
if(H && !(H.parentdeck == src))
to_chat(user,"<span class='warning'>You can't mix cards from different decks!</span>")
return
if(!H)
H = new(get_turf(src))
user.put_in_hands(H)
@@ -87,9 +103,10 @@
var/datum/playingcard/P = cards[1]
H.cards += P
cards -= P
H.parentdeck = src
H.update_icon()
user.visible_message("\The [user] draws a card.")
user << "It's the [P]."
user.visible_message("<span class='notice'>\The [user] draws a card.</span>")
to_chat(user,"<span class='notice'>It's the [P].</span>")
/obj/item/weapon/deck/verb/deal_card()
@@ -101,7 +118,7 @@
if(usr.stat || !Adjacent(usr)) return
if(!cards.len)
usr << "There are no cards in the deck."
to_chat(usr,"<span class='notice'>There are no cards in the deck.</span>")
return
var/list/players = list()
@@ -113,26 +130,56 @@
var/mob/living/M = input("Who do you wish to deal a card?") as null|anything in players
if(!usr || !src || !M) return
deal_at(usr, M)
deal_at(usr, M, 1)
/obj/item/weapon/deck/proc/deal_at(mob/user, mob/target)
/obj/item/weapon/deck/verb/deal_card_multi()
set category = "Object"
set name = "Deal Multiple Cards"
set desc = "Deal multiple cards from a deck."
set src in view(1)
if(usr.stat || !Adjacent(usr)) return
if(!cards.len)
to_chat(usr,"<span class='notice'>There are no cards in the deck.</span>")
return
var/list/players = list()
for(var/mob/living/player in viewers(3))
if(!player.stat)
players += player
//players -= usr
var/maxcards = max(min(cards.len,10),1)
var/dcard = input("How many card(s) do you wish to deal? You may deal up to [maxcards] cards.") as num
if(dcard > maxcards)
return
var/mob/living/M = input("Who do you wish to deal [dcard] card(s)?") as null|anything in players
if(!usr || !src || !M) return
deal_at(usr, M, dcard)
/obj/item/weapon/deck/proc/deal_at(mob/user, mob/target, dcard) // Take in the no. of card to be dealt
var/obj/item/weapon/hand/H = new(get_step(user, user.dir))
H.cards += cards[1]
cards -= cards[1]
H.concealed = 1
H.update_icon()
var/i
for(i = 0, i < dcard, i++)
H.cards += cards[1]
cards -= cards[1]
H.parentdeck = src
H.concealed = 1
H.update_icon()
if(user==target)
user.visible_message("\The [user] deals a card to \himself.")
user.visible_message("<span class = 'notice'>\The [user] deals [dcard] card(s) to \himself.</span>")
else
user.visible_message("\The [user] deals a card to \the [target].")
user.visible_message("<span class = 'notice'>\The [user] deals [dcard] card(s) to \the [target].</span>")
H.throw_at(get_step(target,target.dir),10,1,H)
/obj/item/weapon/hand/attackby(obj/O as obj, mob/user as mob)
if(cards.len == 1 && istype(O, /obj/item/weapon/pen))
var/datum/playingcard/P = cards[1]
if(P.name != "Blank Card")
user << "You cannot write on that card."
to_chat(user,"<span class = 'notice'>You cannot write on that card.</span>")
return
var/cardtext = sanitize(input(user, "What do you wish to write on the card?", "Card Editing") as text|null, MAX_PAPER_MESSAGE_LEN)
if(!cardtext)
@@ -143,36 +190,81 @@
update_icon()
else if(istype(O,/obj/item/weapon/hand))
var/obj/item/weapon/hand/H = O
for(var/datum/playingcard/P in cards)
H.cards += P
H.concealed = src.concealed
user.drop_from_inventory(src)
qdel(src)
H.update_icon()
return
if(H.parentdeck == src.parentdeck) // Prevent cardmixing
for(var/datum/playingcard/P in cards)
H.cards += P
H.concealed = src.concealed
user.drop_from_inventory(src)
qdel(src)
H.update_icon()
return
else
to_chat(user,"<span class = 'notice'>You cannot mix cards from other decks!</span>")
return
..()
/obj/item/weapon/deck/attack_self(var/mob/user as mob)
/obj/item/weapon/deck/attack_self()
shuffle()
var/list/newcards = list()
while(cards.len)
var/datum/playingcard/P = pick(cards)
newcards += P
cards -= P
cards = newcards
user.visible_message("\The [user] shuffles [src].")
/obj/item/weapon/deck/MouseDrop(atom/over)
if(!usr || !over) return
if(!Adjacent(usr) || !over.Adjacent(usr)) return // should stop you from dragging through windows
/obj/item/weapon/deck/verb/verb_shuffle()
set category = "Object"
set name = "Shuffle"
set desc = "Shuffle the cards in the deck."
set src in view(1)
shuffle()
if(!ishuman(over) || !(over in viewers(3))) return
if(!cards.len)
usr << "There are no cards in the deck."
/obj/item/weapon/deck/proc/shuffle()
var/mob/living/user = usr
if (cooldown < world.time - 10) // 15 ticks cooldown
var/list/newcards = list()
while(cards.len)
var/datum/playingcard/P = pick(cards)
newcards += P
cards -= P
cards = newcards
user.visible_message("<span class = 'notice'>\The [user] shuffles [src].</span>")
playsound(user, 'sound/items/cardshuffle.ogg', 50, 1)
cooldown = world.time
else
return
deal_at(usr, over)
/obj/item/weapon/deck/MouseDrop(mob/user as mob) // Code from Paper bin, so you can still pick up the deck
if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
if(!istype(usr, /mob/living/simple_animal))
if( !usr.get_active_hand() ) //if active hand is empty
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
if (H.hand)
temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable())
to_chat(user,"<span class='notice'>You try to move your [temp.name], but cannot!</span>")
return
to_chat(user,"<span class='notice'>You pick up [src].</span>")
user.put_in_hands(src)
return
/obj/item/weapon/deck/verb_pickup(mob/user as mob) // Snowflaked so pick up verb work as intended
if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
if(!istype(usr, /mob/living/simple_animal))
if( !usr.get_active_hand() ) //if active hand is empty
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
if (H.hand)
temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable())
to_chat(user,"<span class='notice'>You try to move your [temp.name], but cannot!</span>")
return
to_chat(user,"<span class='notice'>You pick up [src].</span>")
user.put_in_hands(src)
return
/obj/item/weapon/pack/
name = "Card Pack"
@@ -182,13 +274,15 @@
icon = 'icons/obj/playing_cards.dmi'
w_class = ITEMSIZE_TINY
var/list/cards = list()
var/parentdeck = null // This variable is added here so that card pack dependent card can be mixed together by defining a "parentdeck" for them
/obj/item/weapon/pack/attack_self(var/mob/user as mob)
user.visible_message("[user] rips open \the [src]!")
user.visible_message("<span class ='danger'>[user] rips open \the [src]!</span>")
var/obj/item/weapon/hand/H = new()
H.cards += cards
H.parentdeck = src.parentdeck
cards.Cut();
user.drop_item()
qdel(src)
@@ -205,31 +299,39 @@
var/concealed = 0
var/list/cards = list()
var/parentdeck = null
/obj/item/weapon/hand/verb/discard()
set category = "Object"
set name = "Discard"
set desc = "Place a card from your hand in front of you."
set desc = "Place (a) card(s) from your hand in front of you."
var/list/to_discard = list()
for(var/datum/playingcard/P in cards)
to_discard[P.name] = P
var/discarding = input("Which card do you wish to put down?") as null|anything in to_discard
var/i
var/maxcards = min(cards.len,5) // Maximum of 5 cards at once
var/discards = input("How many cards do you want to discard? You may discard up to [maxcards] card(s)") as num
if(discards > maxcards)
return
for (i = 0;i < discards;i++)
var/list/to_discard = list()
for(var/datum/playingcard/P in cards)
to_discard[P.name] = P
var/discarding = input("Which card do you wish to put down?") as null|anything in to_discard
if(!discarding || !to_discard[discarding] || !usr || !src) return
if(!discarding || !to_discard[discarding] || !usr || !src) return
var/datum/playingcard/card = to_discard[discarding]
to_discard.Cut()
var/datum/playingcard/card = to_discard[discarding]
to_discard.Cut()
var/obj/item/weapon/hand/H = new(src.loc)
H.cards += card
cards -= card
H.concealed = 0
H.update_icon()
src.update_icon()
usr.visible_message("\The [usr] plays \the [discarding].")
H.loc = get_step(usr,usr.dir)
var/obj/item/weapon/hand/H = new(src.loc)
H.cards += card
cards -= card
H.concealed = 0
H.parentdeck = src.parentdeck
H.update_icon()
src.update_icon()
usr.visible_message("<span class = 'notice'>\The [usr] plays \the [discarding].</span>")
H.loc = get_step(usr,usr.dir)
if(!cards.len)
qdel(src)
@@ -237,14 +339,51 @@
/obj/item/weapon/hand/attack_self(var/mob/user as mob)
concealed = !concealed
update_icon()
user.visible_message("\The [user] [concealed ? "conceals" : "reveals"] their hand.")
user.visible_message("<span class = 'notice'>\The [user] [concealed ? "conceals" : "reveals"] their hand.</span>")
/obj/item/weapon/hand/examine(mob/user)
..(user)
if((!concealed || src.loc == user) && cards.len)
user << "It contains: "
if((!concealed) && cards.len)
to_chat(user,"It contains: ")
for(var/datum/playingcard/P in cards)
user << "\The [P.name]."
to_chat(user,"\The [P.name].")
/obj/item/weapon/hand/verb/Removecard()
set category = "Object"
set name = "Remove card"
set desc = "Remove a card from the hand."
set src in view(1)
var/mob/living/carbon/user = usr
if(user.stat || !Adjacent(user)) return
if(user.hands_are_full()) // Safety check lest the card disappear into oblivion
to_chat(usr,"<span class='danger'>Your hands are full!</span>")
return
var/pickablecards = list()
for(var/datum/playingcard/P in cards)
pickablecards[P.name] += P
var/pickedcard = input("Which card do you want to remove from the hand?") as null|anything in pickablecards
if(!pickedcard || !pickablecards[pickedcard] || !usr || !src) return
var/datum/playingcard/card = pickablecards[pickedcard]
var/obj/item/weapon/hand/H = new(get_turf(src))
user.put_in_hands(H)
H.cards += card
cards -= card
H.parentdeck = src.parentdeck
H.concealed = src.concealed
H.update_icon()
src.update_icon()
if(!cards.len)
qdel(src)
return
/obj/item/weapon/hand/update_icon(var/direction = 0)
@@ -308,4 +447,4 @@
update_icon()
/obj/item/weapon/hand/pickup(mob/user as mob)
src.update_icon()
src.update_icon()
+1
View File
@@ -2,6 +2,7 @@
name = "spaceball booster pack"
desc = "Officially licensed to take your money."
icon_state = "card_pack_spaceball"
parentdeck = "spaceball"
/obj/item/weapon/pack/spaceball/New()
..()
+17 -11
View File
@@ -24,14 +24,20 @@
P.back_icon = "card_back_tarot"
cards += P
/obj/item/weapon/deck/tarot/attack_self(var/mob/user as mob)
var/list/newcards = list()
while(cards.len)
var/datum/playingcard/P = pick(cards)
P.name = replacetext(P.name," reversed","")
if(prob(50))
P.name += " reversed"
newcards += P
cards -= P
cards = newcards
user.visible_message("\The [user] shuffles [src].")
/obj/item/weapon/deck/tarot/shuffle()
var/mob/living/user = usr
if (cooldown < world.time - 10)
var/list/newcards = list()
while(cards.len)
var/datum/playingcard/P = pick(cards)
P.name = replacetext(P.name," reversed","")
if(prob(50))
P.name += " reversed"
newcards += P
cards -= P
cards = newcards
playsound(user, 'sound/items/cardshuffle.ogg', 50, 1)
user.visible_message("\The [user] shuffles [src].")
cooldown = world.time
else
return