Orange Is The New Orange Part 2

Refactors prison jumpsuit slightly to not be a child of the orange jumpsuit, which in turn gets its own sprite. Left/right hand uniforms don't seem to be applying in-game when carrying the suits but that's not too bad of an issue. Uniform on the mob shows properly and works with sleeves rolled and uniform rolled down.
This commit is contained in:
TheFurryFeline
2019-09-07 12:30:41 -04:00
parent 0da61521e1
commit 96e9358564
13 changed files with 46 additions and 6 deletions
@@ -30,7 +30,7 @@
H.drop_from_inventory(W)
//teleport person to cell
H.loc = pick(prisonwarp)
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/prison(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
else
//teleport security person