mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-02 13:33:29 +00:00
Replaced display_name with name, worked on severing limbs and damage propagation.
This commit is contained in:
@@ -28,7 +28,7 @@ var/datum/antagonist/xenos/borer/borers
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borer.host_brain.name = host.name
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borer.host_brain.real_name = host.real_name
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var/obj/item/organ/external/head = host.get_organ("head")
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head.implants += borer
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if(head) head.implants += borer
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/datum/antagonist/xenos/borer/proc/get_hosts()
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var/list/possible_hosts = list()
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@@ -457,10 +457,14 @@ datum/objective/harm
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var/mob/living/carbon/human/H = target.current
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for(var/obj/item/organ/external/E in H.organs)
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if(E.status & ORGAN_BROKEN)
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already_completed = 1
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return 1
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if(E.status & ORGAN_DESTROYED && !E.amputated)
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already_completed = 1
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for(var/limb_type in H.species.has_limbs) //todo check prefs for robotic limbs and amputations.
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var/found
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for(var/obj/item/organ/external/E in H.organs)
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if(limb_type == E.type)
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found = 1
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break
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if(!found)
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return 1
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var/obj/item/organ/external/head/head = H.get_organ("head")
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@@ -404,9 +404,9 @@
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if(!AN && !open && !infected & !imp)
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AN = "None:"
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if(!(e.status & ORGAN_DESTROYED))
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dat += "<td>[e.display_name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
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dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
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else
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dat += "<td>[e.display_name]</td><td>-</td><td>-</td><td>Not Found</td>"
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dat += "<td>[e.name]</td><td>-</td><td>-</td><td>Not Found</td>"
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dat += "</tr>"
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for(var/obj/item/organ/i in occ["internal_organs"])
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@@ -124,7 +124,7 @@
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if (user.hand)
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temp = H.organs_by_name["l_hand"]
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if(temp && !temp.is_usable())
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user << "<span class='notice'>You try to move your [temp.display_name], but cannot!"
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user << "<span class='notice'>You try to move your [temp.name], but cannot!"
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return
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if (istype(src.loc, /obj/item/weapon/storage))
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@@ -1207,7 +1207,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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user.show_message("\blue Localized Damage, Brute/Burn:",1)
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if(length(damaged)>0)
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for(var/obj/item/organ/external/org in damaged)
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user.show_message(text("\blue \t []: []\blue-[]",capitalize(org.display_name),(org.brute_dam > 0)?"\red [org.brute_dam]":0,(org.burn_dam > 0)?"\red [org.burn_dam]":0),1)
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user.show_message(text("\blue \t []: []\blue-[]",capitalize(org.name),(org.brute_dam > 0)?"\red [org.brute_dam]":0,(org.burn_dam > 0)?"\red [org.burn_dam]":0),1)
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else
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user.show_message("\blue \t Limbs are OK.",1)
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@@ -125,7 +125,7 @@ REAGENT SCANNER
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if(length(damaged)>0)
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for(var/obj/item/organ/external/org in damaged)
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user.show_message(text("\blue \t []: [][]\blue - []", \
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"[capitalize(org.display_name)][org.status & ORGAN_ROBOT ? "(Cybernetic)" : ""]", \
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"[capitalize(org.name)][org.status & ORGAN_ROBOT ? "(Cybernetic)" : ""]", \
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(org.brute_dam > 0) ? "\red [org.brute_dam]" :0, \
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(org.status & ORGAN_BLEEDING)?"\red <b>\[Bleeding\]</b>":"\t", \
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(org.burn_dam > 0) ? "<font color='#FFA500'>[org.burn_dam]</font>" :0),1)
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@@ -181,7 +181,7 @@ REAGENT SCANNER
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var/mob/living/carbon/human/H = M
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for(var/name in H.organs_by_name)
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var/obj/item/organ/external/e = H.organs_by_name[name]
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var/limb = e.display_name
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var/limb = e.name
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if(e.status & ORGAN_BROKEN)
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if(((e.name == "l_arm") || (e.name == "r_arm") || (e.name == "l_leg") || (e.name == "r_leg")) && (!(e.status & ORGAN_SPLINTED)))
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user << "\red Unsecured fracture in subject [limb]. Splinting recommended for transport."
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@@ -25,7 +25,7 @@
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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if(affecting.display_name == "head")
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if(affecting.name == "head")
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if(H.head && istype(H.head,/obj/item/clothing/head/helmet/space))
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user << "\red You can't apply [src] through [H.head]!"
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return 1
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@@ -67,29 +67,29 @@
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if(affecting.open == 0)
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if(!affecting.bandage())
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user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
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user << "\red The wounds on [M]'s [affecting.name] have already been bandaged."
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return 1
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else
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for (var/datum/wound/W in affecting.wounds)
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if (W.internal)
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continue
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
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user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.name].", \
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"\blue You bandage [W.desc] on [M]'s [affecting.name]." )
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//H.add_side_effect("Itch")
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else if (istype(W,/datum/wound/bruise))
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user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
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user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.name].", \
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"\blue You place bruise patch over [W.desc] on [M]'s [affecting.name]." )
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else
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user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
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user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.name].", \
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"\blue You place bandaid over [W.desc] on [M]'s [affecting.name]." )
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use(1)
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else
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if (can_operate(H)) //Checks if mob is lying down on table for surgery
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if (do_surgery(H,user,src))
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return
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else
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user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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/obj/item/stack/medical/ointment
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name = "ointment"
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@@ -110,18 +110,18 @@
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if(affecting.open == 0)
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if(!affecting.salve())
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user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
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user << "\red The wounds on [M]'s [affecting.name] have already been salved."
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return 1
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else
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user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
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"\blue You salve wounds on [M]'s [affecting.display_name]." )
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user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.name].", \
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"\blue You salve wounds on [M]'s [affecting.name]." )
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use(1)
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else
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if (can_operate(H)) //Checks if mob is lying down on table for surgery
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if (do_surgery(H,user,src))
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return
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else
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user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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/obj/item/stack/medical/advanced/bruise_pack
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name = "advanced trauma kit"
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@@ -144,22 +144,22 @@
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var/disinfected = affecting.disinfect()
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if(!(bandaged || disinfected))
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user << "\red The wounds on [M]'s [affecting.display_name] have already been treated."
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user << "\red The wounds on [M]'s [affecting.name] have already been treated."
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return 1
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else
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for (var/datum/wound/W in affecting.wounds)
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if (W.internal)
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continue
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.display_name] and seals edges with bioglue.", \
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"\blue You clean and seal [W.desc] on [M]'s [affecting.display_name]." )
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user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.name] and seals edges with bioglue.", \
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"\blue You clean and seal [W.desc] on [M]'s [affecting.name]." )
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//H.add_side_effect("Itch")
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else if (istype(W,/datum/wound/bruise))
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user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You place medicine patch over [W.desc] on [M]'s [affecting.display_name]." )
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user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.name].", \
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"\blue You place medicine patch over [W.desc] on [M]'s [affecting.name]." )
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else
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user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.display_name]." )
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user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.name].", \
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"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.name]." )
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if (bandaged)
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affecting.heal_damage(heal_brute,0)
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use(1)
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@@ -168,7 +168,7 @@
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if (do_surgery(H,user,src))
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return
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else
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user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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/obj/item/stack/medical/advanced/ointment
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name = "advanced burn kit"
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@@ -189,11 +189,11 @@
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if(affecting.open == 0)
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if(!affecting.salve())
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user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
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user << "\red The wounds on [M]'s [affecting.name] have already been salved."
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return 1
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else
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user.visible_message( "\blue [user] covers wounds on [M]'s [affecting.display_name] with regenerative membrane.", \
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"\blue You cover wounds on [M]'s [affecting.display_name] with regenerative membrane." )
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user.visible_message( "\blue [user] covers wounds on [M]'s [affecting.name] with regenerative membrane.", \
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"\blue You cover wounds on [M]'s [affecting.name] with regenerative membrane." )
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affecting.heal_damage(0,heal_burn)
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use(1)
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else
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@@ -201,7 +201,7 @@
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if (do_surgery(H,user,src))
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return
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else
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user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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/obj/item/stack/medical/splint
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name = "medical splints"
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@@ -217,7 +217,7 @@
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if (istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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var/limb = affecting.display_name
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var/limb = affecting.name
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if(!((affecting.name == "l_arm") || (affecting.name == "r_arm") || (affecting.name == "l_leg") || (affecting.name == "r_leg")))
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user << "\red You can't apply a splint there!"
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return
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@@ -33,8 +33,8 @@
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S.heal_damage(15, 15, robo_repair = 1)
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H.updatehealth()
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use(1)
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user.visible_message("<span class='notice'>\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.display_name] with \the [src].</span>",\
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"<span class='notice'>You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.display_name].</span>")
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user.visible_message("<span class='notice'>\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.name] with \the [src].</span>",\
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"<span class='notice'>You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.name].</span>")
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else
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user << "<span class='notice'>Nothing to fix here.</span>"
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else
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@@ -64,9 +64,9 @@
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if(!D.organs_scanned[O.name])
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if(D.organ_names == "")
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D.organ_names = O.display_name
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D.organ_names = O.name
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else
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D.organ_names += ", [O.display_name]"
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D.organ_names += ", [O.name]"
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del D.organs_scanned[O.name]
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D.organs_scanned[O.name] = W.copy()
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@@ -199,7 +199,7 @@
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usr << "<b>You have to cut the limb open first!</b>"
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return
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for(var/mob/O in viewers(M))
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O.show_message("\red [user.name] scans the wounds on [M.name]'s [S.display_name] with \the [src.name]", 1)
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O.show_message("\red [user.name] scans the wounds on [M.name]'s [S.name] with \the [src.name]", 1)
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src.add_data(S)
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@@ -96,8 +96,8 @@ var/last_chew = 0
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var/obj/item/organ/external/O = H.organs_by_name[H.hand?"l_hand":"r_hand"]
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if (!O) return
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var/s = "\red [H.name] chews on \his [O.display_name]!"
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H.visible_message(s, "\red You chew on your [O.display_name]!")
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var/s = "\red [H.name] chews on \his [O.name]!"
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H.visible_message(s, "\red You chew on your [O.name]!")
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H.attack_log += text("\[[time_stamp()]\] <font color='red'>[s] ([H.ckey])</font>")
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log_attack("[s] ([H.ckey])")
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@@ -35,7 +35,7 @@
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return 0
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proc/meltdown() //breaks it down, making implant unrecongizible
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imp_in << "\red You feel something melting inside [part ? "your [part.display_name]" : "you"]!"
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imp_in << "\red You feel something melting inside [part ? "your [part.name]" : "you"]!"
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if (part)
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part.take_damage(burn = 15, used_weapon = "Electronics meltdown")
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else
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@@ -171,7 +171,7 @@ Implant Specifics:<BR>"}
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if(ishuman(imp_in))
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if (elevel == "Localized Limb")
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if(part) //For some reason, small_boom() didn't work. So have this bit of working copypaste.
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imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.display_name]" : ""]!")
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imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!")
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playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
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sleep(25)
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if (istype(part,/obj/item/organ/external/chest) || \
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@@ -182,7 +182,7 @@ Implant Specifics:<BR>"}
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del(src)
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else
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explosion(get_turf(imp_in), -1, -1, 2, 3)
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part.droplimb(1)
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part.droplimb()
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del(src)
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if (elevel == "Destroy Body")
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explosion(get_turf(T), -1, 0, 1, 6)
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@@ -236,7 +236,7 @@ Implant Specifics:<BR>"}
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proc/small_boom()
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if (ishuman(imp_in) && part)
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imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.display_name]" : ""]!")
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imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!")
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playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
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spawn(25)
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if (ishuman(imp_in) && part)
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@@ -247,7 +247,7 @@ Implant Specifics:<BR>"}
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istype(part,/obj/item/organ/external/head))
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part.createwound(BRUISE, 60) //mangle them instead
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else
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part.droplimb(1)
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part.droplimb()
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explosion(get_turf(imp_in), -1, -1, 2, 3)
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del(src)
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@@ -136,10 +136,10 @@
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var/obj/item/organ/external/affecting = H.get_organ(target_zone)
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if (affecting)
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if(!status)
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L.visible_message("<span class='warning'>[L] has been prodded in the [affecting.display_name] with [src] by [user]. Luckily it was off.</span>")
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L.visible_message("<span class='warning'>[L] has been prodded in the [affecting.name] with [src] by [user]. Luckily it was off.</span>")
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return 1
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else
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H.visible_message("<span class='danger'>[L] has been prodded in the [affecting.display_name] with [src] by [user]!</span>")
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H.visible_message("<span class='danger'>[L] has been prodded in the [affecting.name] with [src] by [user]!</span>")
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else
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if(!status)
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L.visible_message("<span class='warning'>[L] has been prodded with [src] by [user]. Luckily it was off.</span>")
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@@ -472,7 +472,7 @@
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if(S.brute_dam)
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S.heal_damage(15,0,0,1)
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user.visible_message("\red \The [user] patches some dents on \the [M]'s [S.display_name] with \the [src].")
|
||||
user.visible_message("\red \The [user] patches some dents on \the [M]'s [S.name] with \the [src].")
|
||||
return
|
||||
else
|
||||
user << "Nothing to fix!"
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
affecting = H.get_organ("head")
|
||||
|
||||
if(affecting)
|
||||
M << "<span class='danger'>You land heavily on your [affecting.display_name]!</span>"
|
||||
M << "<span class='danger'>You land heavily on your [affecting.name]!</span>"
|
||||
affecting.take_damage(damage, 0)
|
||||
if(affecting.parent)
|
||||
affecting.parent.add_autopsy_data("Misadventure", damage)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
if (user.hand)
|
||||
temp = H.organs_by_name["l_hand"]
|
||||
if(temp && !temp.is_usable())
|
||||
user << "<span class='notice'>You try to move your [temp.display_name], but cannot!"
|
||||
user << "<span class='notice'>You try to move your [temp.name], but cannot!"
|
||||
return
|
||||
if(has_extinguisher)
|
||||
user.put_in_hands(has_extinguisher)
|
||||
|
||||
@@ -352,7 +352,7 @@
|
||||
if (user.hand)
|
||||
temp = user:organs_by_name["l_hand"]
|
||||
if(temp && !temp.is_usable())
|
||||
user << "<span class='notice'>You try to move your [temp.display_name], but cannot!"
|
||||
user << "<span class='notice'>You try to move your [temp.name], but cannot!"
|
||||
return
|
||||
|
||||
if(isrobot(user) || isAI(user))
|
||||
|
||||
Reference in New Issue
Block a user