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Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts: code/modules/clothing/head/jobs.dm icons/mob/items/lefthand.dmi icons/mob/items/righthand.dmi icons/mob/suit.dmi icons/mob/uniform.dmi icons/obj/items.dmi
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@@ -238,7 +238,7 @@
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/obj/item/ammo_magazine/a10mm
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name = "magazine (10mm)"
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icon_state = "12mm"
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icon_state = "10mm"
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = "10mm"
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@@ -124,3 +124,15 @@
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//----------------------------
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/obj/effect/projectile/bullet/muzzle
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icon_state = "muzzle_bullet"
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//----------------------------
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// Lightning beam
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//----------------------------
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/obj/effect/projectile/lightning/tracer
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icon_state = "lightning"
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/obj/effect/projectile/lightning/muzzle
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icon_state = "muzzle_lightning"
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/obj/effect/projectile/lightning/impact
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icon_state = "impact_lightning"
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@@ -54,6 +54,7 @@
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var/drowsy = 0
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var/agony = 0
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var/embed = 0 // whether or not the projectile can embed itself in the mob
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var/reflected = 0 // This should be set to 1 if reflected by any means, to prevent infinite reflections.
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var/hitscan = 0 // whether the projectile should be hitscan
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var/step_delay = 1 // the delay between iterations if not a hitscan projectile
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@@ -169,7 +170,7 @@
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return
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//roll to-hit
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miss_modifier = max(15*(distance-2) - round(15*accuracy) + miss_modifier, 0)
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miss_modifier = max(15*(distance-2) - round(15*accuracy) + miss_modifier + round(15*target_mob.evasion), 0)
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var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, miss_modifier, ranged_attack=(distance > 1 || original != target_mob)) //if the projectile hits a target we weren't originally aiming at then retain the chance to miss
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var/result = PROJECTILE_FORCE_MISS
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