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synced 2026-07-14 09:43:14 +01:00
examine signature changed to include distance
- distance is INFINITE, 0, or a positive integer based on get_dist() between the examiner and examinee's turfs when they are on the same Z. When the examiner is dead or a ghost, distance is always 0. - also updates /examine( implementations to use it! - adds w_class_to_name proc for reusing "It is a X item." examine behavior.
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@@ -1,4 +1,4 @@
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/obj/item/modular_computer/examine(var/mob/user)
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/obj/item/modular_computer/examine(mob/user, distance, infix, suffix)
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. = ..()
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if(damage > broken_damage)
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. += "<span class='danger'>It is heavily damaged!</span>"
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@@ -52,4 +52,4 @@
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if(HALLOSS)
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take_damage(Proj.damage, Proj.damage / 3, 0)
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if(BURN)
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take_damage(Proj.damage, Proj.damage / 1.5)
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take_damage(Proj.damage, Proj.damage / 1.5)
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@@ -72,7 +72,7 @@
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// Good to go.
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return 1
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/obj/item/computer_hardware/examine(var/mob/user)
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/obj/item/computer_hardware/examine(mob/user, distance, infix, suffix)
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. = ..()
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if(damage > damage_failure)
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. += "<span class='danger'>It seems to be severely damaged!</span>"
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@@ -85,4 +85,3 @@
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/obj/item/computer_hardware/take_damage(var/amount)
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damage += round(amount) // We want nice rounded numbers here.
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damage = between(0, damage, max_damage) // Clamp the value.
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