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Permanent Revolution Update
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@@ -321,11 +321,74 @@
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data_received.write_data_to_pin(message)
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text_received.write_data_to_pin(text)
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//This circuit gives information on where the machine is.
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/obj/item/integrated_circuit/input/gps
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name = "global positioning system"
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desc = "This allows you to easily know the position of a machine containing this device."
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icon_state = "gps"
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complexity = 4
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inputs = list()
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outputs = list("X (abs)", "Y (abs)")
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activators = list("get coordinates")
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spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/integrated_circuit/input/gps/do_work()
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var/turf/T = get_turf(src)
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var/datum/integrated_io/result_x = outputs[1]
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var/datum/integrated_io/result_y = outputs[2]
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result_x.data = null
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result_y.data = null
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if(!T)
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return
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result_x.data = T.x
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result_y.data = T.y
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for(var/datum/integrated_io/output/O in outputs)
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O.push_data()
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/obj/item/integrated_circuit/input/microphone
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name = "microphone"
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desc = "Useful for spying on people or for voice activated machines."
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icon_state = "recorder"
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complexity = 8
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inputs = list()
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outputs = list("speaker \<String\>", "message \<String\>")
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activators = list("on message received")
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spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/integrated_circuit/input/microphone/New()
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..()
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listening_objects |= src
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/obj/item/integrated_circuit/input/microphone/Destroy()
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listening_objects -= src
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..()
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/obj/item/integrated_circuit/input/microphone/hear_talk(mob/living/M, msg, var/verb="says", datum/language/speaking=null)
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var/datum/integrated_io/V = outputs[1]
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var/datum/integrated_io/O = outputs[2]
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var/datum/integrated_io/A = activators[1]
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if(M && msg)
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if(speaking)
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if(!speaking.machine_understands)
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msg = speaking.scramble(msg)
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V.data = M.GetVoice()
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O.data = msg
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A.push_data()
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/obj/item/integrated_circuit/output
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category_text = "Output"
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/obj/item/integrated_circuit/output/screen
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name = "screen"
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name = "small screen"
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desc = "This small screen can display a single piece of data, when the machine is examined closely."
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icon_state = "screen"
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inputs = list("displayed data")
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@@ -343,6 +406,28 @@
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else
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stuff_to_display = I.data
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/obj/item/integrated_circuit/output/screen/medium
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name = "screen"
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desc = "This screen allows for people holding the device to see a piece of data."
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icon_state = "screen_medium"
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/obj/item/integrated_circuit/output/screen/medium/do_work()
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..()
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var/list/nearby_things = range(0, get_turf(src))
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for(var/mob/M in nearby_things)
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var/obj/O = istype(loc, /obj/item/device/electronic_assembly) ? loc : src
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visible_message("<span class='notice'>\icon[O] [stuff_to_display]</span>")
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/obj/item/integrated_circuit/output/screen/large
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name = "large screen"
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desc = "This screen allows for people able to see the device to see a piece of data."
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icon_state = "screen_large"
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/obj/item/integrated_circuit/output/screen/large/do_work()
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..()
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var/obj/O = istype(loc, /obj/item/device/electronic_assembly) ? loc : src
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O.visible_message("<span class='notice'>\icon[O] [stuff_to_display]</span>")
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/obj/item/integrated_circuit/output/light
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name = "light"
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desc = "This light can turn on and off on command."
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@@ -415,6 +500,24 @@
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activators = list("play sound")
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var/list/sounds = list()
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/obj/item/integrated_circuit/output/text_to_speech
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name = "text-to-speech circuit"
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desc = "A miniature speaker is attached to this component."
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extended_desc = "This unit is more advanced than the plain speaker circuit, able to transpose any valid text to speech."
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icon_state = "speaker"
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complexity = 12
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cooldown_per_use = 4 SECONDS
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inputs = list("text")
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outputs = list()
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activators = list("to speech")
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spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/integrated_circuit/output/text_to_speech/do_work()
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var/datum/integrated_io/text = inputs[1]
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if(istext(text.data))
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var/obj/O = istype(loc, /obj/item/device/electronic_assembly) ? loc : src
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audible_message("\icon[O] \The [O.name] states, \"[text.data]\"")
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/obj/item/integrated_circuit/output/sound/New()
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..()
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extended_desc = list()
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