Merge branch 'master' into shep-dev-upstream-screenport

This commit is contained in:
Rykka Stormheart
2020-05-30 06:54:08 -04:00
committed by GitHub
392 changed files with 2445 additions and 2293 deletions

View File

@@ -19,7 +19,7 @@
/obj/item/weapon/deskbell/attack(mob/target as mob, mob/living/user as mob)
if(!broken)
playsound(user.loc, 'sound/effects/deskbell.ogg', 50, 1)
playsound(src, 'sound/effects/deskbell.ogg', 50, 1)
..()
/obj/item/weapon/deskbell/attack_hand(mob/user)
@@ -61,12 +61,12 @@
/obj/item/weapon/deskbell/proc/ring(mob/user)
if(user.a_intent == "harm")
playsound(user.loc, 'sound/effects/deskbell_rude.ogg', 50, 1)
playsound(src, 'sound/effects/deskbell_rude.ogg', 50, 1)
to_chat(user,"<span class='notice'>You hammer [src] rudely!</span>")
if (prob(2))
break_bell(user)
else
playsound(user.loc, 'sound/effects/deskbell.ogg', 50, 1)
playsound(src, 'sound/effects/deskbell.ogg', 50, 1)
to_chat(user,"<span class='notice'>You gracefully ring [src].</span>")
/obj/item/weapon/deskbell/proc/check_ability(mob/user)

View File

@@ -330,7 +330,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/ai/attack_self(mob/user as mob)
if ((honkamt > 0) && (prob(60)))//For clown virus.
honkamt--
playsound(loc, 'sound/items/bikehorn.ogg', 30, 1)
playsound(src, 'sound/items/bikehorn.ogg', 30, 1)
return
@@ -774,7 +774,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
scanmode = 4
if("Honk")
if ( !(last_honk && world.time < last_honk + 20) )
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1)
playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
last_honk = world.time
if("Gas Scan")
if(scanmode == 5)
@@ -983,7 +983,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if ((honkamt > 0) && (prob(60)))//For clown virus.
honkamt--
playsound(loc, 'sound/items/bikehorn.ogg', 30, 1)
playsound(src, 'sound/items/bikehorn.ogg', 30, 1)
return 1 // return 1 tells it to refresh the UI in NanoUI
@@ -1020,14 +1020,14 @@ var/global/list/obj/item/device/pda/PDAs = list()
var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem
S.attach(P.loc)
S.set_up(P, 10, 0, P.loc)
playsound(P.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
playsound(P, 'sound/effects/smoke.ogg', 50, 1, -3)
S.start()
message += "Large clouds of smoke billow forth from your [P]!"
if(i>=40 && i<=45) //Bad smoke
var/datum/effect/effect/system/smoke_spread/bad/B = new /datum/effect/effect/system/smoke_spread/bad
B.attach(P.loc)
B.set_up(P, 10, 0, P.loc)
playsound(P.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
playsound(P, 'sound/effects/smoke.ogg', 50, 1, -3)
B.start()
message += "Large clouds of noxious smoke billow forth from your [P]!"
if(i>=65 && i<=75) //Weaken
@@ -1064,7 +1064,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
var/mob/M = loc
M.put_in_hands(id)
to_chat(usr, "<span class='notice'>You remove the ID from the [name].</span>")
playsound(loc, 'sound/machines/id_swipe.ogg', 100, 1)
playsound(src, 'sound/machines/id_swipe.ogg', 100, 1)
else
id.loc = get_turf(src)
id = null
@@ -1133,7 +1133,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
conversations.Add("\ref[P]")
if(!P.conversations.Find("\ref[src]"))
P.conversations.Add("\ref[src]")
to_chat(U, "[bicon(src)] <b>Sent message to [P.owner] ([P.ownjob]), </b>\"[t]\"")
if (prob(15)) //Give the AI a chance of intercepting the message
var/who = src.owner
@@ -1151,7 +1151,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/proc/new_info(var/beep_silent, var/message_tone, var/reception_message)
if (!beep_silent)
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(2, loc))
O.show_message(text("[bicon(src)] *[message_tone]*"))
//Search for holder of the PDA.
@@ -1280,7 +1280,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if (cartridge.radio)
cartridge.radio.hostpda = null
to_chat(usr, "<span class='notice'>You remove \the [cartridge] from the [name].</span>")
playsound(loc, 'sound/machines/id_swipe.ogg', 100, 1)
playsound(src, 'sound/machines/id_swipe.ogg', 100, 1)
cartridge = null
/obj/item/device/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use.

View File

@@ -31,7 +31,7 @@
if(!proximity) return
if(!active_dummy)
if(istype(target,/obj/item) && !istype(target, /obj/item/weapon/disk/nuclear))
playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6)
playsound(src, 'sound/weapons/flash.ogg', 100, 1, -6)
to_chat(user, "<span class='notice'>Scanned [target].</span>")
saved_item = target.type
saved_icon = target.icon
@@ -42,7 +42,7 @@
if(!can_use || !saved_item) return
if(active_dummy)
eject_all()
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
playsound(src, 'sound/effects/pop.ogg', 100, 1, -6)
qdel(active_dummy)
active_dummy = null
to_chat(usr, "<span class='notice'>You deactivate the [src].</span>")
@@ -51,7 +51,7 @@
flick("emppulse",T)
spawn(8) qdel(T)
else
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
playsound(src, 'sound/effects/pop.ogg', 100, 1, -6)
var/obj/O = new saved_item(src)
if(!O) return
var/obj/effect/dummy/chameleon/C = new /obj/effect/dummy/chameleon(usr.loc)

View File

@@ -76,7 +76,7 @@
return
if(ringer)
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(2, loc))
O.show_message(text("[bicon(src)] *beep*"))

View File

@@ -161,7 +161,7 @@
voice_requests |= candidate
if(ringer)
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(2, loc))
O.show_message(text("[bicon(src)] *beep*"))

View File

@@ -389,12 +389,12 @@
if(!do_after(user, 30, H))
return
user.visible_message("<span class='notice'>\The [user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
var/error = can_defib(H)
if(error)
make_announcement(error, "warning")
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
return
if(check_blood_level(H))
@@ -407,18 +407,18 @@
//deduct charge here, in case the base unit was EMPed or something during the delay time
if(!checked_use(chargecost))
make_announcement("buzzes, \"Insufficient charge.\"", "warning")
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
return
H.visible_message("<span class='warning'>\The [H]'s body convulses a bit.</span>")
playsound(get_turf(src), "bodyfall", 50, 1)
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
playsound(src, "bodyfall", 50, 1)
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
set_cooldown(cooldowntime)
error = can_revive(H)
if(error)
make_announcement(error, "warning")
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
return
H.apply_damage(burn_damage_amt, BURN, BP_TORSO)
@@ -432,7 +432,7 @@
H.adjustToxLoss(-H.getToxLoss())
make_announcement("pings, \"Resuscitation successful.\"", "notice")
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
playsound(src, 'sound/machines/defib_success.ogg', 50, 0)
make_alive(H)
@@ -453,7 +453,7 @@
to_chat(user, "<span class='warning'>You can't do that while the safety is enabled.</span>")
return
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
audible_message("<span class='warning'>\The [src] lets out a steadily rising hum...</span>")
if(!do_after(user, chargetime, H))
@@ -462,12 +462,12 @@
//deduct charge here, in case the base unit was EMPed or something during the delay time
if(!checked_use(chargecost))
make_announcement("buzzes, \"Insufficient charge.\"", "warning")
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
return
user.visible_message("<span class='danger'><i>\The [user] shocks [H] with \the [src]!</i></span>", "<span class='warning'>You shock [H] with \the [src]!</span>")
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 100, 1, -1)
playsound(loc, 'sound/weapons/Egloves.ogg', 100, 1, -1)
playsound(src, 'sound/machines/defib_zap.ogg', 100, 1, -1)
playsound(src, 'sound/weapons/Egloves.ogg', 100, 1, -1)
set_cooldown(cooldowntime)
H.stun_effect_act(2, 120, target_zone)
@@ -541,10 +541,10 @@
safety = new_safety
if(safety)
make_announcement("beeps, \"Safety protocols enabled!\"", "notice")
playsound(get_turf(src), 'sound/machines/defib_safetyon.ogg', 50, 0)
playsound(src, 'sound/machines/defib_safetyon.ogg', 50, 0)
else
make_announcement("beeps, \"Safety protocols disabled!\"", "warning")
playsound(get_turf(src), 'sound/machines/defib_safetyoff.ogg', 50, 0)
playsound(src, 'sound/machines/defib_safetyoff.ogg', 50, 0)
update_icon()
..()

View File

@@ -48,7 +48,7 @@
user.visible_message("<span class='notice'>\The [user] successfully repairs \the [src]!</span>")
broken = FALSE
update_icon()
playsound(src.loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
else
user.visible_message("<span class='notice'>\The [user] fails to repair \the [src].</span>")
repairing = FALSE
@@ -138,7 +138,7 @@
if(user)
update_icon()
to_chat(user, "<span class='warning'><i>click</i></span>")
playsound(src.loc, 'sound/weapons/empty.ogg', 80, 1)
playsound(src, 'sound/weapons/empty.ogg', 80, 1)
return FALSE
else if(battery && battery.checked_use(charge_cost + (round(charge_cost / 4) * max(0, times_used - max_flashes)))) // Using over your maximum flashes starts taking more charge per added flash.
times_used++
@@ -164,7 +164,7 @@
if(!check_capacitor(user))
return
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
playsound(src, 'sound/weapons/flash.ogg', 100, 1)
var/flashfail = 0
if(iscarbon(M))
@@ -245,7 +245,7 @@
if(!check_capacitor(user))
return
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
playsound(src, 'sound/weapons/flash.ogg', 100, 1)
flick("flash2", src)
if(user && isrobot(user))
spawn(0)

View File

@@ -26,7 +26,7 @@
/obj/item/device/multitool/hacktool/attackby(var/obj/item/W, var/mob/user)
if(W.is_screwdriver())
in_hack_mode = !in_hack_mode
playsound(src.loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
else
..()

View File

@@ -96,7 +96,7 @@
new_bulbs += AddShards(1)
qdel(L)
if(new_bulbs != 0)
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
playsound(src, 'sound/machines/ding.ogg', 50, 1)
to_chat(user, "You insert \the [L.name] into \the [src.name]. You have [uses] light\s remaining.")
return
@@ -148,7 +148,7 @@
/obj/item/device/lightreplacer/proc/Use(var/mob/user)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
playsound(src, 'sound/machines/click.ogg', 50, 1)
add_uses(-1)
return 1
@@ -182,7 +182,7 @@
var/new_bulbs = AddShards(1)
if(new_bulbs != 0)
to_chat(U, "<span class='notice'>\The [src] has fabricated a new bulb from the broken bulbs it has stored. It now has [uses] uses.</span>")
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
playsound(src, 'sound/machines/ding.ogg', 50, 1)
target.status = LIGHT_EMPTY
target.update()
@@ -211,7 +211,7 @@
/obj/item/device/lightreplacer/emag_act(var/remaining_charges, var/mob/user)
emagged = !emagged
playsound(src.loc, "sparks", 100, 1)
playsound(src, "sparks", 100, 1)
update_icon()
return 1

View File

@@ -134,7 +134,7 @@
user.audible_message("<B>[user.GetVoice()]</B>[user.GetAltName()] broadcasts, <FONT size=[broadcast_size] face='[broadcast_font]' color='[broadcast_color]'>\"[pick(insultmsg)]\"</FONT>")
if(broadcast_size >= 11)
var/turf/T = get_turf(user)
playsound(T, 'sound/items/AirHorn.ogg', 100, 1)
playsound(src, 'sound/items/AirHorn.ogg', 100, 1)
for(var/mob/living/carbon/M in oviewers(4, T))
if(M.get_ear_protection() >= 2)
continue

View File

@@ -47,7 +47,7 @@
to_chat(user, "<span class='warning'>[O] must be safely placed on the ground for modification.</span>")
return
playsound(src.loc, O.usesound, 100, 1)
playsound(src, O.usesound, 100, 1)
user.visible_message("<span class='notice'>\The [user] opens \the [src] and modifies \the [O].</span>","<span class='notice'>You open \the [src] and modify \the [O].</span>")

View File

@@ -50,7 +50,7 @@ effective or pretty fucking useless.
add_attack_logs(user,affected,"Used a [name]")
playsound(src.loc, 'sound/misc/interference.ogg', 50, 1)
playsound(src, 'sound/misc/interference.ogg', 50, 1)
to_chat(user, "<span class='notice'>You trigger [src].</span>")
times_used += 1
if(times_used >= max_uses)

View File

@@ -9,7 +9,6 @@
var/mob/attacher = null
var/valve_open = 0
var/toggle = 1
flags = PROXMOVE
/obj/item/device/transfer_valve/attackby(obj/item/item, mob/user)
var/turf/location = get_turf(src) // For admin logs
@@ -57,11 +56,15 @@
return
/obj/item/device/transfer_valve/HasProximity(atom/movable/AM as mob|obj)
if(!attached_device) return
attached_device.HasProximity(AM)
return
/obj/item/device/transfer_valve/HasProximity(turf/T, atom/movable/AM, old_loc)
attached_device?.HasProximity(T, AM, old_loc)
/obj/item/device/transfer_valve/Moved(old_loc, direction, forced)
. = ..()
if(isturf(old_loc))
unsense_proximity(callback = .HasProximity, center = old_loc)
if(isturf(loc))
sense_proximity(callback = .HasProximity)
/obj/item/device/transfer_valve/attack_self(mob/user as mob)
ui_interact(user)

View File

@@ -32,11 +32,11 @@
return
if(isnull(insults))
playsound(get_turf(src), 'sound/voice/halt.ogg', 100, 1, vary = 0)
playsound(src, 'sound/voice/halt.ogg', 100, 1, vary = 0)
user.audible_message("<span class='warning'>[user]'s [name] rasps, \"[use_message]\"</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
else
if(insults > 0)
playsound(get_turf(src), 'sound/voice/binsult.ogg', 100, 1, vary = 0)
playsound(src, 'sound/voice/binsult.ogg', 100, 1, vary = 0)
// Yes, it used to show the transcription of the sound clip. That was a) inaccurate b) immature as shit.
user.audible_message("<span class='warning'>[user]'s [name] gurgles something indecipherable and deeply offensive.</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
insults--

View File

@@ -16,7 +16,7 @@
/obj/item/device/kit/proc/use(var/amt, var/mob/user)
uses -= amt
playsound(get_turf(user), 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
if(uses<1)
user.drop_item()
qdel(src)

View File

@@ -58,7 +58,7 @@ var/list/marker_beacon_colors = list(
return
if(use(1))
to_chat(user, "<span class='notice'>You activate and anchor [amount ? "a":"the"] [singular_name] in place.</span>")
playsound(user, 'sound/machines/click.ogg', 50, 1)
playsound(src, 'sound/machines/click.ogg', 50, 1)
var/obj/structure/marker_beacon/M = new(user.loc, picked_color)
transfer_fingerprints_to(M)

View File

@@ -181,7 +181,7 @@
bullets--
D.icon_state = "foamdart"
D.name = "foam dart"
playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1)
playsound(src, 'sound/items/syringeproj.ogg', 50, 1)
for(var/i=0, i<6, i++)
if (D)
@@ -229,7 +229,7 @@
O.show_message(text("<span class='danger'>\The [] casually lines up a shot with []'s head and pulls the trigger!</span>", user, M), 1, "<span class='warning'>You hear the sound of foam against skull</span>", 2)
O.show_message(text("<span class='warning'>\The [] was hit in the head by the foam dart!</span>", M), 1)
playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1)
playsound(src, 'sound/items/syringeproj.ogg', 50, 1)
new /obj/item/toy/ammo/crossbow(M.loc)
src.bullets--
else if (M.lying && src.bullets == 0)
@@ -278,12 +278,12 @@
src.active = !( src.active )
if (src.active)
to_chat(user, "<span class='notice'>You extend the plastic blade with a quick flick of your wrist.</span>")
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
playsound(src, 'sound/weapons/saberon.ogg', 50, 1)
src.item_state = "[icon_state]_blade"
src.w_class = ITEMSIZE_LARGE
else
to_chat(user, "<span class='notice'>You push the plastic blade back down into the handle.</span>")
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
playsound(src, 'sound/weapons/saberoff.ogg', 50, 1)
src.item_state = "[icon_state]"
src.w_class = ITEMSIZE_SMALL
update_icon()
@@ -397,7 +397,7 @@
/obj/item/toy/bosunwhistle/attack_self(mob/user as mob)
if(cooldown < world.time - 35)
to_chat(user, "<span class='notice'>You blow on [src], creating an ear-splitting noise!</span>")
playsound(user, 'sound/misc/boatswain.ogg', 20, 1)
playsound(src, 'sound/misc/boatswain.ogg', 20, 1)
cooldown = world.time
/*
@@ -413,14 +413,14 @@
/obj/item/toy/prize/attack_self(mob/user as mob)
if(cooldown < world.time - 8)
to_chat(user, "<span class='notice'>You play with [src].</span>")
playsound(user, 'sound/mecha/mechstep.ogg', 20, 1)
playsound(src, 'sound/mecha/mechstep.ogg', 20, 1)
cooldown = world.time
/obj/item/toy/prize/attack_hand(mob/user as mob)
if(loc == user)
if(cooldown < world.time - 8)
to_chat(user, "<span class='notice'>You play with [src].</span>")
playsound(user, 'sound/mecha/mechturn.ogg', 20, 1)
playsound(src, 'sound/mecha/mechturn.ogg', 20, 1)
cooldown = world.time
return
..()
@@ -499,7 +499,7 @@
if(cooldown < world.time)
cooldown = (world.time + 30) //3 second cooldown
user.visible_message("<span class='notice'>The [src] says \"[toysay]\".</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
playsound(src, 'sound/machines/click.ogg', 20, 1)
/obj/item/toy/figure/cmo
name = "Chief Medical Officer action figure"
@@ -753,12 +753,12 @@
// Attack mob
/obj/item/toy/plushie/carp/attack(mob/M as mob, mob/user as mob)
playsound(loc, bitesound, 20, 1) // Play bite sound in local area
playsound(src, bitesound, 20, 1) // Play bite sound in local area
return ..()
// Attack self
/obj/item/toy/plushie/carp/attack_self(mob/user as mob)
playsound(src.loc, bitesound, 20, 1)
playsound(src, bitesound, 20, 1)
return ..()
@@ -1371,7 +1371,7 @@
if(!cooldown) //for the sanity of everyone
var/message = generate_ion_law()
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
playsound(src, 'sound/machines/click.ogg', 20, 1)
visible_message("<span class='danger'>[message]</span>")
cooldown = 1
spawn(30) cooldown = 0
@@ -1390,7 +1390,7 @@
if(!cooldown) //for the sanity of everyone
var/message = pick("You won't get away this time, Griffin!", "Stop right there, criminal!", "Hoot! Hoot!", "I am the night!")
to_chat(user, "<span class='notice'>You pull the string on the [src].</span>")
//playsound(user, 'sound/misc/hoot.ogg', 25, 1)
//playsound(src, 'sound/misc/hoot.ogg', 25, 1)
visible_message("<span class='danger'>[message]</span>")
cooldown = 1
spawn(30) cooldown = 0
@@ -1409,7 +1409,7 @@
if(!cooldown) //for the sanity of everyone
var/message = pick("You can't stop me, Owl!", "My plan is flawless! The vault is mine!", "Caaaawwww!", "You will never catch me!")
to_chat(user, "<span class='notice'>You pull the string on the [src].</span>")
//playsound(user, 'sound/misc/caw.ogg', 25, 1)
//playsound(src, 'sound/misc/caw.ogg', 25, 1)
visible_message("<span class='danger'>[message]</span>")
cooldown = 1
spawn(30) cooldown = 0

View File

@@ -57,7 +57,7 @@
stored_matter += cartridge.remaining
user.drop_from_inventory(W)
qdel(W)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
playsound(src, 'sound/machines/click.ogg', 50, 1)
to_chat(user, span("notice", "The RCD now holds [stored_matter]/[max_stored_matter] matter-units."))
return TRUE
return ..()
@@ -70,7 +70,7 @@
mode_index++
to_chat(user, span("notice", "Changed mode to '[modes[mode_index]]'."))
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
playsound(src, 'sound/effects/pop.ogg', 50, 0)
if(prob(20))
src.spark_system.start()
@@ -106,7 +106,7 @@
to_chat(user, span("warning", "\The [src] lacks the required material to start."))
return FALSE
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
playsound(src, 'sound/machines/click.ogg', 50, 1)
var/true_delay = rcd_results[RCD_VALUE_DELAY] * toolspeed
@@ -126,7 +126,7 @@
return FALSE
if(A.rcd_act(user, src, rcd_results[RCD_VALUE_MODE]))
consume_resources(rcd_results[RCD_VALUE_COST])
playsound(get_turf(A), 'sound/items/deconstruct.ogg', 50, 1)
playsound(A, 'sound/items/deconstruct.ogg', 50, 1)
return TRUE
// If they moved, kill the beam immediately.

View File

@@ -48,7 +48,7 @@ RSF
qdel(W)
stored_matter += 10
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
playsound(src, 'sound/machines/click.ogg', 10, 1)
to_chat(user,"<span class='notice'>The RSF now holds [stored_matter]/30 fabrication-units.</span>")
return
@@ -64,7 +64,7 @@ RSF
glasstype = /obj/item/weapon/reagent_containers/food/drinks/metaglass
/obj/item/weapon/rsf/attack_self(mob/user as mob)
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
playsound(src, 'sound/effects/pop.ogg', 50, 0)
if (mode == 1)
mode = 2
to_chat(user,"<span class='notice'>Changed dispensing mode to 'Container'.</span>")
@@ -101,7 +101,7 @@ RSF
if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor))
return
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
playsound(src, 'sound/machines/click.ogg', 10, 1)
var/used_energy = 0
var/obj/product

View File

@@ -33,7 +33,7 @@
if(concealed_blade)
user.visible_message("<span class='warning'>[user] has unsheathed \a [concealed_blade] from [T.his] [src]!</span>", "You unsheathe \the [concealed_blade] from \the [src].")
// Calling drop/put in hands to properly call item drop/pickup procs
playsound(user.loc, 'sound/weapons/holster/sheathout.ogg', 50, 1)
playsound(src, 'sound/weapons/holster/sheathout.ogg', 50, 1)
user.drop_from_inventory(src)
user.put_in_hands(concealed_blade)
user.put_in_hands(src)
@@ -47,7 +47,7 @@
if(!src.concealed_blade && istype(W))
var/datum/gender/T = gender_datums[user.get_visible_gender()]
user.visible_message("<span class='warning'>[user] has sheathed \a [W] into [T.his] [src]!</span>", "You sheathe \the [W] into \the [src].")
playsound(user.loc, 'sound/weapons/holster/sheathin.ogg', 50, 1)
playsound(src, 'sound/weapons/holster/sheathin.ogg', 50, 1)
user.drop_from_inventory(W)
W.loc = src
src.concealed_blade = W
@@ -119,6 +119,6 @@
H.update_inv_l_hand()
H.update_inv_r_hand()
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
add_fingerprint(user)
return TRUE

View File

@@ -193,7 +193,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0)
var/turf/T = get_turf(src)
set_light(0)
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
STOP_PROCESSING(SSobj, src)
if (type_butt)
var/obj/item/butt = new type_butt(T)
@@ -215,7 +215,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
var/mob/living/M = loc
if (!nomessage)
to_chat(M, "<span class='notice'>Your [name] goes out, and you empty the ash.</span>")
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
lit = 0
icon_state = initial(icon_state)
item_state = initial(item_state)
@@ -333,7 +333,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(lit == 1)
if(user.a_intent == I_HURT)
user.visible_message("<span class='notice'>[user] drops and treads on the lit [src], putting it out instantly.</span>")
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
die(1)
else
user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")
@@ -427,7 +427,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(lit == 1)
if(user.a_intent == I_HURT)
user.visible_message("<span class='notice'>[user] empties the lit [src] on the floor!.</span>")
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
die(1)
else
user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")
@@ -552,7 +552,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
lit = 1
icon_state = "[base_state]on"
item_state = "[base_state]on"
playsound(src.loc, activation_sound, 75, 1)
playsound(src, activation_sound, 75, 1)
if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
else
@@ -572,7 +572,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
lit = 0
icon_state = "[base_state]"
item_state = "[base_state]"
playsound(src.loc, deactivation_sound, 75, 1)
playsound(src, deactivation_sound, 75, 1)
if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.</span>")
else

View File

@@ -71,7 +71,7 @@
/obj/item/weapon/bikehorn/attack_self(mob/user as mob)
if (spam_flag == 0)
spam_flag = 1
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
src.add_fingerprint(user)
spawn(20)
spam_flag = 0

View File

@@ -75,7 +75,7 @@
var/obj/o = target
var/amount = o.reagents.trans_to_obj(src, 50)
to_chat(user, "<span class='notice'>You fill [src] with [amount] units of the contents of [target].</span>")
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
return
if (!safety)
@@ -88,7 +88,7 @@
src.last_use = world.time
playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
playsound(src, 'sound/effects/extinguish.ogg', 75, 1, -3)
var/direction = get_dir(src,target)

View File

@@ -27,7 +27,7 @@
/obj/item/weapon/gift/attack_self(mob/user as mob)
user.drop_item()
playsound(src.loc, 'sound/items/package_unwrap.ogg', 50,1)
playsound(src, 'sound/items/package_unwrap.ogg', 50,1)
if(src.gift)
user.put_in_active_hand(gift)
src.gift.add_fingerprint(user)

View File

@@ -7,7 +7,7 @@
origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4)
/obj/item/weapon/grenade/anti_photon/detonate()
playsound(src.loc, 'sound/effects/phasein.ogg', 50, 1, 5)
playsound(src, 'sound/effects/phasein.ogg', 50, 1, 5)
set_light(10, -10, "#FFFFFF")
var/extra_delay = rand(0,90)
@@ -18,5 +18,5 @@
set_light(10, 10, "#[num2hex(rand(64,255))][num2hex(rand(64,255))][num2hex(rand(64,255))]")
spawn(210)
..()
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 5)
playsound(src, 'sound/effects/bang.ogg', 50, 1, 5)
qdel(src)

View File

@@ -63,7 +63,7 @@
return
path = 1
to_chat(user, "<span class='notice'>You add [W] to the metal casing.</span>")
playsound(src.loc, 'sound/items/Screwdriver2.ogg', 25, -3)
playsound(src, 'sound/items/Screwdriver2.ogg', 25, -3)
user.remove_from_mob(det)
det.loc = src
detonator = det
@@ -96,7 +96,7 @@
return
else
to_chat(user, "<span class='notice'>You unlock the assembly.</span>")
playsound(src.loc, W.usesound, 50, -3)
playsound(src, W.usesound, 50, -3)
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
icon_state = initial(icon_state) + (detonator?"_ass":"")
stage = 1
@@ -154,7 +154,7 @@
active = 0
if(!has_reagents)
icon_state = initial(icon_state) +"_locked"
playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1)
playsound(src, 'sound/items/Screwdriver2.ogg', 50, 1)
spawn(0) //Otherwise det_time is erroneously set to 0 after this
if(istimer(detonator.a_left)) //Make sure description reflects that the timer has been reset
var/obj/item/device/assembly/timer/T = detonator.a_left
@@ -164,7 +164,7 @@
det_time = 10*T.time
return
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
playsound(src, 'sound/effects/bamf.ogg', 50, 1)
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
G.reagents.trans_to_obj(src, G.reagents.total_volume)

View File

@@ -19,7 +19,7 @@
if(is_below_sound_pressure(T))
visible_message("<span class='notice'>Whump.</span>")
return
playsound(src.loc, 'sound/effects/bang.ogg', 75, 1, -3)
playsound(src, 'sound/effects/bang.ogg', 75, 1, -3)
if(istype(T))
for(var/mob/living/L in orange(T, radius))
if(ishuman(L))

View File

@@ -29,7 +29,7 @@
/obj/item/weapon/grenade/flashbang/proc/bang(var/turf/T , var/mob/living/carbon/M) // Added a new proc called 'bang' that takes a location and a person to be banged.
to_chat(M, "<span class='danger'>BANG</span>") // Called during the loop that bangs people in lockers/containers and when banging
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 30) // people in normal view. Could theroetically be called during other explosions.
playsound(src, 'sound/effects/bang.ogg', 50, 1, 30) // people in normal view. Could theroetically be called during other explosions.
// -- Polymorph
//Checking for protections
@@ -119,11 +119,11 @@
for(var/do_spawn = numspawned, do_spawn > 0, do_spawn--)
new /obj/item/weapon/grenade/flashbang/cluster(src.loc)//Launches flashbangs
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3)
for(var/do_again = again, do_again > 0, do_again--)
new /obj/item/weapon/grenade/flashbang/clusterbang/segment(src.loc)//Creates a 'segment' that launches a few more flashbangs
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3)
qdel(src)
return

View File

@@ -33,7 +33,7 @@
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
active = 1
icon_state = initial(icon_state) + "_active"
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3)
spawn(det_time)
detonate()
return
@@ -75,7 +75,7 @@
icon_state = initial(icon_state) + "_active"
active = 1
playsound(loc, arm_sound, 75, 1, -3)
playsound(src, arm_sound, 75, 1, -3)
spawn(det_time)
detonate()
@@ -83,7 +83,7 @@
/obj/item/weapon/grenade/proc/detonate()
// playsound(loc, 'sound/items/Welder2.ogg', 25, 1)
// playsound(src, 'sound/items/Welder2.ogg', 25, 1)
var/turf/T = get_turf(src)
if(T)
T.hotspot_expose(700,125)

View File

@@ -21,7 +21,7 @@
return ..()
/obj/item/weapon/grenade/smokebomb/detonate()
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
playsound(src, 'sound/effects/smoke.ogg', 50, 1, -3)
src.smoke.set_up(10, 0, usr.loc)
spawn(0)
for(var/i = 1 to smoke_strength)

View File

@@ -15,7 +15,7 @@
if(spawner_type && deliveryamt)
// Make a quick flash
var/turf/T = get_turf(src)
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/carbon/human/M in viewers(T, null))
if(M:eyecheck() <= 0)
M.flash_eyes()

View File

@@ -60,7 +60,7 @@
return 0
/obj/item/weapon/handcuffs/proc/place_handcuffs(var/mob/living/carbon/target, var/mob/user)
playsound(src.loc, cuff_sound, 30, 1, -2)
playsound(src, cuff_sound, 30, 1, -2)
var/mob/living/carbon/human/H = target
if(!istype(H))
@@ -244,7 +244,7 @@ var/last_chew = 0
to_chat(user, "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>")
/obj/item/weapon/handcuffs/legcuffs/proc/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
playsound(src.loc, cuff_sound, 30, 1, -2)
playsound(src, cuff_sound, 30, 1, -2)
var/mob/living/carbon/human/H = target
if(!istype(H))
@@ -315,7 +315,7 @@ var/last_chew = 0
qdel(src)
/obj/item/weapon/handcuffs/legcuffs/bola/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
playsound(src.loc, cuff_sound, 30, 1, -2)
playsound(src, cuff_sound, 30, 1, -2)
var/mob/living/carbon/human/H = target
if(!istype(H))

View File

@@ -252,7 +252,7 @@ Implant Specifics:<BR>"}
if (elevel == "Localized Limb")
if(part) //For some reason, small_boom() didn't work. So have this bit of working copypaste.
imp_in.visible_message("<span class='warning'>Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!</span>")
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
playsound(src, 'sound/items/countdown.ogg', 75, 1, -3)
sleep(25)
if (istype(part,/obj/item/organ/external/chest) || \
istype(part,/obj/item/organ/external/groin) || \
@@ -325,7 +325,7 @@ Implant Specifics:<BR>"}
/obj/item/weapon/implant/explosive/proc/small_boom()
if (ishuman(imp_in) && part)
imp_in.visible_message("<span class='warning'>Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!</span>")
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
playsound(src, 'sound/items/countdown.ogg', 75, 1, -3)
spawn(25)
if (ishuman(imp_in) && part)
//No tearing off these parts since it's pretty much killing

View File

@@ -53,7 +53,7 @@ obj/item/weapon/chainsaw/proc/turnOff(mob/user as mob)
if(!on) return
to_chat(user, "You switch the gas nozzle on the chainsaw, turning it off.")
attack_verb = list("bluntly hit", "beat", "knocked")
playsound(user, 'sound/weapons/chainsaw_turnoff.ogg',40,1)
playsound(src, 'sound/weapons/chainsaw_turnoff.ogg',40,1)
force = inactive_force
edge = 0
sharp = 0
@@ -93,7 +93,7 @@ obj/item/weapon/chainsaw/afterattack(atom/A as mob|obj|turf|area, mob/user as mo
to_chat(user, "<span class='notice'>You begin filling the tank on the chainsaw.</span>")
if(do_after(usr, 15))
A.reagents.trans_to_obj(src, max_fuel)
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
to_chat(user, "<span class='notice'>Chainsaw succesfully refueled.</span>")
else
to_chat(user, "<span class='notice'>Don't move while you're refilling the chainsaw.</span>")

View File

@@ -46,7 +46,7 @@
if(!(M.can_force_feed(user, loaded) && do_mob(user, M, 5 SECONDS)))
return
M.visible_message("<span class='notice'>\The [user] feeds some [loaded] to \the [M] with \the [src].</span>")
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
playsound(src,'sound/items/eatfood.ogg', rand(10,40), 1)
overlays.Cut()
return
else

View File

@@ -46,7 +46,7 @@
active = !active
if(active)
to_chat(user, "<span class='notice'>You flip out \the [src].</span>")
playsound(user, 'sound/weapons/flipblade.ogg', 15, 1)
playsound(src, 'sound/weapons/flipblade.ogg', 15, 1)
else
to_chat(user, "<span class='notice'>\The [src] can now be concealed.</span>")
update_force()

View File

@@ -125,7 +125,7 @@ Protectiveness | Armor %
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/effects/teleport.ogg', 50, 1)
playsound(src, 'sound/effects/teleport.ogg', 50, 1)
user.loc = picked
return PROJECTILE_FORCE_MISS

View File

@@ -102,7 +102,7 @@
if(will_break && src.loc == user) // If it's not in our hand anymore
user.visible_message("<span class='danger'>[user] hit \the [target] with \the [src], shattering it!</span>", "<span class='warning'>You shatter \the [src] in your hand!</span>")
playsound(user, pick('sound/effects/Glassbr1.ogg', 'sound/effects/Glassbr2.ogg', 'sound/effects/Glassbr3.ogg'), 30, 1)
playsound(src, pick('sound/effects/Glassbr1.ogg', 'sound/effects/Glassbr2.ogg', 'sound/effects/Glassbr3.ogg'), 30, 1)
qdel(src)
return
@@ -116,7 +116,7 @@
if(M.buckled) //wheelchairs, office chairs, rollerbeds
return
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
playsound(src, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
if(ishuman(M))
var/mob/living/carbon/human/H = M

View File

@@ -14,7 +14,7 @@
/obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(unique_parry_check(user, attacker, damage_source) && prob(50))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
return 1
return 0

View File

@@ -61,7 +61,7 @@
/obj/item/weapon/material/twohanded/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(wielded && default_parry_check(user, attacker, damage_source) && prob(15))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
return 1
return 0

View File

@@ -159,18 +159,8 @@
if(istype(A,/obj/structure/window))
var/obj/structure/window/W = A
W.shatter()
<<<<<<< HEAD:code/game/objects/items/weapons/material/twohanded.dm
/*
=======
else if(istype(A,/obj/structure/grille))
qdel(A)
else if(istype(A,/obj/effect/plant))
var/obj/effect/plant/P = A
P.die_off()
qdel(A)
>>>>>>> 284d1cc1f5c67503fe0da89ce01985d73bb02038:code/game/objects/items/weapons/twohanded.dm
/*
* Double-Bladed Energy Swords - Cheridan
*/

View File

@@ -57,14 +57,14 @@
sharp = 1
edge = 1
w_class = active_w_class
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
playsound(src, 'sound/weapons/saberon.ogg', 50, 1)
update_icon()
set_light(lrange, lpower, lcolor)
/obj/item/weapon/melee/energy/proc/deactivate(mob/living/user)
if(!active)
return
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
playsound(src, 'sound/weapons/saberoff.ogg', 50, 1)
item_state = "[icon_state]"
active = 0
embed_chance = initial(embed_chance)
@@ -310,7 +310,7 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
return 1
if(active && unique_parry_check(user, attacker, damage_source) && prob(projectile_parry_chance))
user.visible_message("<span class='danger'>\The [user] deflects [attack_text] with \the [src]!</span>")
@@ -318,7 +318,7 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
return 1
return 0
@@ -370,7 +370,7 @@
// EMP stuff.
var/obj/O = AM
O.emp_act(3) // A weaker severity is used because this has infinite uses.
playsound(get_turf(O), 'sound/effects/EMPulse.ogg', 100, 1)
playsound(O, 'sound/effects/EMPulse.ogg', 100, 1)
user.setClickCooldown(user.get_attack_speed(src)) // A lot of objects don't set click delay.
return ..()
@@ -379,9 +379,9 @@
if(target.isSynthetic() && active)
// Do some extra damage. Not a whole lot more since emp_act() is pretty nasty on FBPs already.
target.emp_act(3) // A weaker severity is used because this has infinite uses.
playsound(get_turf(target), 'sound/effects/EMPulse.ogg', 100, 1)
playsound(target, 'sound/effects/EMPulse.ogg', 100, 1)
target.adjustFireLoss(force * 3) // 15 Burn, for 20 total.
playsound(get_turf(target), 'sound/weapons/blade1.ogg', 100, 1)
playsound(target, 'sound/weapons/blade1.ogg', 100, 1)
// Make lesser robots really mad at us.
if(target.mob_class & MOB_CLASS_SYNTHETIC)
@@ -481,7 +481,7 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
return 1
if(unique_parry_check(user, attacker, damage_source) && prob(projectile_parry_chance))
user.visible_message("<span class='danger'>\The [user] deflects [attack_text] with \the [src]!</span>")
@@ -489,7 +489,7 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
return 1
return 0
@@ -547,6 +547,6 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
return 1
return 0

View File

@@ -69,7 +69,7 @@
/obj/item/weapon/melee/cursedblade/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(default_parry_check(user, attacker, damage_source) && prob(50))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
return 1
return 0

View File

@@ -1,7 +1,7 @@
/obj/item/weapon/pai_cable/proc/plugin(obj/machinery/M as obj, mob/user as mob)
if(istype(M, /obj/machinery/door) || istype(M, /obj/machinery/camera))
user.visible_message("[user] inserts [src] into a data port on [M].", "You insert [src] into a data port on [M].", "You hear the satisfying click of a wire jack fastening into place.")
playsound(user, 'sound/machines/click.ogg', 50, 1)
playsound(src, 'sound/machines/click.ogg', 50, 1)
user.drop_item()
src.loc = M
src.machine = M

View File

@@ -94,7 +94,7 @@
return 0
//Otherwise, if we're here, we're gonna stop the attack entirely.
user.visible_message("<span class='danger'>\The [user] blocks [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1)
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
return 1
return 0
@@ -102,7 +102,7 @@
if(istype(W, /obj/item/weapon/melee/baton))
if(cooldown < world.time - 25)
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
playsound(src, 'sound/effects/shieldbash.ogg', 50, 1)
cooldown = world.time
else
..()
@@ -144,7 +144,7 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
/obj/item/weapon/shield/energy/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
if(istype(damage_source, /obj/item/projectile))
@@ -163,7 +163,7 @@
update_icon()
w_class = ITEMSIZE_LARGE
slot_flags = null
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
playsound(src, 'sound/weapons/saberon.ogg', 50, 1)
to_chat(user, "<span class='notice'>\The [src] is now active.</span>")
else
@@ -171,7 +171,7 @@
update_icon()
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
playsound(src, 'sound/weapons/saberoff.ogg', 50, 1)
to_chat(user, "<span class='notice'>\The [src] can now be concealed.</span>")
if(istype(user,/mob/living/carbon/human))
@@ -240,7 +240,7 @@
/obj/item/weapon/shield/riot/tele/attack_self(mob/living/user)
active = !active
icon_state = "teleriot[active]"
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
if(active)
force = 8

View File

@@ -21,13 +21,13 @@
/obj/item/weapon/storage/backpack/equipped(var/mob/user, var/slot)
if (slot == slot_back && src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
playsound(src, src.use_sound, 50, 1, -5)
..(user, slot)
/*
/obj/item/weapon/storage/backpack/dropped(mob/user as mob)
if (loc == user && src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
playsound(src, src.use_sound, 50, 1, -5)
..(user)
*/

View File

@@ -35,5 +35,5 @@
/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
playsound(src, src.use_sound, 50, 1, -5)
..()

View File

@@ -52,7 +52,7 @@
return
// Now make the cardboard
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
playsound(src.loc, 'sound/items/storage/boxfold.ogg', 30, 1)
playsound(src, 'sound/items/storage/boxfold.ogg', 30, 1)
new foldable(get_turf(src))
qdel(src)

View File

@@ -40,8 +40,8 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, "sparks", 50, 1)
if(!locked)
..()
else

View File

@@ -39,8 +39,8 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, "sparks", 50, 1)
return
if (W.is_screwdriver())

View File

@@ -142,7 +142,7 @@
/obj/item/weapon/storage/proc/open(mob/user as mob)
if (use_sound)
playsound(src.loc, src.use_sound, 50, 0, -5)
playsound(src, src.use_sound, 50, 0, -5)
orient2hud(user)
if (user.s_active)

View File

@@ -148,7 +148,7 @@
if(bcell && bcell.charge > hitcost)
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
playsound(loc, "sparks", 75, 1, -1)
playsound(src, "sparks", 75, 1, -1)
update_icon()
else
status = 0
@@ -193,7 +193,7 @@
target.visible_message("<span class='danger'>[target] has been prodded in the [affecting.name] with [src] by [user]!</span>")
else
target.visible_message("<span class='danger'>[target] has been prodded with [src] by [user]!</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1)
//stun effects
if(status)

View File

@@ -77,7 +77,7 @@
H.update_inv_l_hand()
H.update_inv_r_hand()
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
add_fingerprint(user)
if(blood_overlay && blood_DNA && (blood_DNA.len >= 1)) //updates blood overlay, if any
@@ -104,7 +104,7 @@
user.take_organ_damage(2*force)
return
if(..())
//playsound(src.loc, "swing_hit", 50, 1, -1)
//playsound(src, "swing_hit", 50, 1, -1)
return
else
return ..()

View File

@@ -48,7 +48,7 @@
/obj/item/weapon/syndie/c4explosive/proc/detonate()
icon_state = "c-4[size]_1"
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1)
playsound(src, 'sound/weapons/armbomb.ogg', 75, 1)
for(var/mob/O in hearers(src, null))
O.show_message("[bicon(src)] <span class = 'warning'> The [src.name] beeps! </span>")
sleep(50)

View File

@@ -31,7 +31,7 @@
. = ..()
if(air_contents.total_moles < 5)
. += "<span class='danger'>The meter on \the [src] indicates you are almost out of gas!</span>"
playsound(user, 'sound/effects/alert.ogg', 50, 1)
playsound(src, 'sound/effects/alert.ogg', 50, 1)
/obj/item/weapon/tank/jetpack/verb/toggle_rockets()
set name = "Toggle Jetpack Stabilization"

View File

@@ -471,7 +471,7 @@ var/list/global/tank_gauge_cache = list()
if(!T)
return
T.assume_air(air_contents)
playsound(get_turf(src), 'sound/weapons/Gunshot_shotgun.ogg', 20, 1)
playsound(src, 'sound/weapons/Gunshot_shotgun.ogg', 20, 1)
visible_message("[bicon(src)] <span class='danger'>\The [src] flies apart!</span>", "<span class='warning'>You hear a bang!</span>")
T.hotspot_expose(air_contents.temperature, 70, 1)
@@ -518,7 +518,7 @@ var/list/global/tank_gauge_cache = list()
T.assume_air(leaked_gas)
if(!leaking)
visible_message("[bicon(src)] <span class='warning'>\The [src] relief valve flips open with a hiss!</span>", "You hear hissing.")
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
playsound(src, 'sound/effects/spray.ogg', 10, 1, -3)
leaking = 1
#ifdef FIREDBG
log_debug("<span class='warning'>[x],[y] tank is leaking: [pressure] kPa, integrity [integrity]</span>")
@@ -678,6 +678,11 @@ var/list/global/tank_gauge_cache = list()
tank.update_icon()
tank.overlays -= "bomb_assembly"
/obj/item/device/tankassemblyproxy/HasProximity(atom/movable/AM as mob|obj)
if(src.assembly)
src.assembly.HasProximity(AM)
/obj/item/device/tankassemblyproxy/HasProximity(turf/T, atom/movable/AM, old_loc)
assembly?.HasProximity(T, AM, old_loc)
/obj/item/device/tankassemblyproxy/Moved(old_loc, direction, forced)
if(isturf(old_loc))
unsense_proximity(callback = .HasProximity, center = old_loc)
if(isturf(loc))
sense_proximity(callback = .HasProximity)

View File

@@ -102,7 +102,7 @@
return ..()
/obj/item/weapon/tool/crowbar/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
playsound(src, 'sound/items/change_jaws.ogg', 50, 1)
user.drop_item(src)
counterpart.forceMove(get_turf(src))
src.forceMove(counterpart)

View File

@@ -146,7 +146,7 @@
return ..()
/obj/item/weapon/tool/screwdriver/power/attack_self(mob/user)
playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
playsound(src,'sound/items/change_drill.ogg',50,1)
user.drop_item(src)
counterpart.forceMove(get_turf(src))
src.forceMove(counterpart)

View File

@@ -146,7 +146,7 @@
if(!welding && max_fuel)
O.reagents.trans_to_obj(src, max_fuel)
to_chat(user, "<span class='notice'>Welder refueled</span>")
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
return
else if(!welding)
to_chat(user, "<span class='notice'>[src] doesn't use fuel.</span>")
@@ -273,7 +273,7 @@
to_chat(M, "<span class='notice'>You switch the [src] on.</span>")
else if(T)
T.visible_message("<span class='danger'>\The [src] turns on.</span>")
playsound(loc, acti_sound, 50, 1)
playsound(src, acti_sound, 50, 1)
src.force = 15
src.damtype = "fire"
src.w_class = ITEMSIZE_LARGE
@@ -295,7 +295,7 @@
to_chat(M, "<span class='notice'>You switch \the [src] off.</span>")
else if(T)
T.visible_message("<span class='warning'>\The [src] turns off.</span>")
playsound(loc, deac_sound, 50, 1)
playsound(src, deac_sound, 50, 1)
src.force = 3
src.damtype = "brute"
src.w_class = initial(src.w_class)

View File

@@ -113,7 +113,7 @@
return ..()
/obj/item/weapon/tool/wirecutters/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
playsound(src, 'sound/items/change_jaws.ogg', 50, 1)
user.drop_item(src)
counterpart.forceMove(get_turf(src))
src.forceMove(counterpart)

View File

@@ -96,7 +96,7 @@
return ..()
/obj/item/weapon/tool/wrench/power/attack_self(mob/user)
playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
playsound(src,'sound/items/change_drill.ogg',50,1)
user.drop_item(src)
counterpart.forceMove(get_turf(src))
src.forceMove(counterpart)

View File

@@ -12,7 +12,7 @@
/obj/item/weapon/towel/attack_self(mob/living/user as mob)
user.visible_message(text("<span class='notice'>[] uses [] to towel themselves off.</span>", user, src))
playsound(user, 'sound/weapons/towelwipe.ogg', 25, 1)
playsound(src, 'sound/weapons/towelwipe.ogg', 25, 1)
if(user.fire_stacks > 0)
user.fire_stacks = (max(0, user.fire_stacks - 1.5))
else if(user.fire_stacks < 0)

View File

@@ -39,7 +39,7 @@
"<span class='danger'>You have deployed \the [src]!</span>",
"You hear a latch click loudly."
)
playsound(src.loc, 'sound/machines/click.ogg',70, 1)
playsound(src, 'sound/machines/click.ogg',70, 1)
deployed = 1
user.drop_from_inventory(src)
@@ -64,7 +64,7 @@
"<span class='notice'>You begin disarming \the [src]!</span>",
"You hear a latch click followed by the slow creaking of a spring."
)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
playsound(src, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 60))
user.visible_message(
@@ -98,6 +98,16 @@
if(!L.apply_damage(30, BRUTE, target_zone, blocked, soaked, used_weapon=src))
return 0
if(ishuman(L))
var/mob/living/carbon/human/H = L
var/obj/item/organ/external/affected = H.get_organ(check_zone(target_zone))
if(!affected) // took it clean off!
to_chat(H, "<span class='danger'>The steel jaws of \the [src] take your limb clean off!</span>")
L.Stun(stun_length*2)
deployed = 0
anchored = FALSE
return
//trap the victim in place
set_dir(L.dir)
can_buckle = 1

View File

@@ -36,10 +36,10 @@
M.Weaken(1)
user.take_organ_damage(2)
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
return
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
return //it always returns, but I feel like adding an extra return just for safety's sakes. EDIT; Oh well I won't :3
var/mob/living/carbon/human/H = M ///////////////////////////////////// /Let's have this ready for later.
@@ -60,12 +60,12 @@
else
M.take_organ_damage(5)
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] slams [] with the tray!</span>", user, M), 1)
return
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc
playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] slams [] with the tray!</span>", user, M), 1)
return
@@ -93,11 +93,11 @@
location.add_blood(H)
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] slams [] with the tray!</span>", user, M), 1)
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] slams [] with the tray!</span>", user, M), 1)
if(prob(10))
@@ -117,11 +117,11 @@
location.add_blood(H)
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] slams [] in the face with the tray!</span>", user, M), 1)
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' again
playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' again
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] slams [] in the face with the tray!</span>", user, M), 1)
if(prob(30))
@@ -141,7 +141,7 @@
if(istype(W, /obj/item/weapon/material/kitchen/rollingpin))
if(cooldown < world.time - 25)
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
playsound(src, 'sound/effects/shieldbash.ogg', 50, 1)
cooldown = world.time
else
..()

View File

@@ -68,7 +68,7 @@
to_chat(user, "<span class='danger'>That was close!</span>")
src.reagents.trans_to_obj(W, T.max_fuel)
to_chat(user, "<span class='notice'>Welder refilled!</span>")
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
return
else if(nozzle)
if(nozzle == W)
@@ -105,7 +105,7 @@
if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume < max_fuel)
O.reagents.trans_to_obj(src, max_fuel)
to_chat(user, "<span class='notice'>You crack the cap off the top of the pack and fill it back up again from the tank.</span>")
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
return
else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume == max_fuel)
to_chat(user, "<span class='warning'>The pack is already full!</span>")