Removes redundant fix

This commit is contained in:
Heroman
2019-04-18 15:45:56 +10:00
parent b9af45b2da
commit 992db2f87d
@@ -5,7 +5,6 @@
anchored = 0
buckle_movable = 1
var/move_delay = null
var/driving = 0
var/mob/living/pulling = null
var/bloodiness
@@ -30,13 +29,6 @@
/obj/structure/bed/chair/wheelchair/relaymove(mob/user, direction)
// Redundant check?
var/calculated_move_delay
calculated_move_delay += 2 //TheFurryFeline: nerfs speed so you don't go like Sonic. >W>
if(world.time < move_delay)
return
if(user.stat || user.stunned || user.weakened || user.paralysis || user.lying || user.restrained())
if(user==pulling)
pulling = null
@@ -65,11 +57,6 @@
user << "<span class='warning'>You cannot drive while being pushed.</span>"
return
move_delay = world.time
move_delay += calculated_move_delay
// Let's roll
driving = 1
var/turf/T = null