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Playable vox oh no. [MDB IGNORE] (#8674)
* Allowing vox to join as survivalists. * Adding a crash survivor alt title for survivalist. * Sideporting vox icons from Bay. * Updating some vox gear and adjusting vox code for planet spawns. * Attempting to fix up join checking on latejoin links. * Crash survivor now loads a pod if it can't find one. * Nerfs vox cold resistance, they now sit between Tesh and humans.
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@@ -48,13 +48,7 @@
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pda_type = /obj/item/pda/chef //cause I like the look
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id_pda_assignment = "Merchant"
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/decl/hierarchy/outfit/merchant/vox
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name = "Merchant - Vox"
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shoes = /obj/item/clothing/shoes/boots/jackboots/toeless
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uniform = /obj/item/clothing/under/vox/vox_robes
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suit = /obj/item/clothing/suit/armor/vox_scrap
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/decl/hierarchy/outfit/zaddat
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name = "Zaddat Suit"
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suit = /obj/item/clothing/suit/space/void/zaddat/
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mask = /obj/item/clothing/mask/gas/zaddat
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mask = /obj/item/clothing/mask/gas/zaddat
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28
code/datums/outfits/vox.dm
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28
code/datums/outfits/vox.dm
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@@ -0,0 +1,28 @@
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/decl/hierarchy/outfit/vox
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name = "Vox"
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uniform = /obj/item/clothing/under/vox/vox_robes
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shoes = /obj/item/clothing/shoes/boots/jackboots/toeless
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mask = /obj/item/clothing/mask/gas/vox
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id_slot = slot_wear_id
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hierarchy_type = /decl/hierarchy/outfit/vox
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flags = OUTFIT_HAS_BACKPACK
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/decl/hierarchy/outfit/vox/survivor
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name = "Vox Survivor"
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belt = /obj/item/gun/launcher/spikethrower/small
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/decl/hierarchy/outfit/vox/raider
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name = "Vox Raider"
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mask = /obj/item/clothing/mask/gas/swat/vox
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shoes = /obj/item/clothing/shoes/magboots/vox
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l_ear = /obj/item/radio/headset/syndicate
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belt = /obj/item/storage/belt/utility/full
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gloves = /obj/item/clothing/gloves/vox
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r_hand = /obj/item/gun/launcher/spikethrower
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uniform = /obj/item/clothing/under/vox/vox_utility
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id_type = /obj/item/card/id/syndicate
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id_pda_assignment = "Scavenger"
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/decl/hierarchy/outfit/vox/merchant
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name = "Vox Merchant"
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suit = /obj/item/clothing/suit/armor/vox_scrap
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