mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-29 03:21:42 +00:00
Cyborg update.
This commit is contained in:
@@ -132,12 +132,21 @@
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module = new /obj/item/weapon/robot_module/standard(src)
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hands.icon_state = "standard"
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Standard")
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switch(icontype)
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if("Basic") icon_state = "robot_old"
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if("Lucy") icon_state = "rowtree-lucy"
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else icon_state = "robot"
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var/triesleft = 6
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while (triesleft)
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triesleft--
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if (src.name == "Lucy" && src.ckey == "rowtree")
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icontype = ("Lucy")
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triesleft = 0
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else icontype = input("Select an icon! [triesleft ? "You would have [triesleft] more tries." : "This is your last try."]", "Robot", null, null) in list("Basic", "Standard")
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switch(icontype)
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if("Basic") icon_state = "robot_old"
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if("Lucy") icon_state = "rowtree-lucy"
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else icon_state = "robot"
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if(triesleft)
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switch(input("Look at your icon - is this what you want?") in list("Yes","No"))
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if("Yes")
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triesleft = 0
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modtype = "Stand"
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feedback_inc("cyborg_standard",1)
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@@ -146,15 +155,24 @@
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module = new /obj/item/weapon/robot_module/butler(src)
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hands.icon_state = "service"
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Waitress", "Bro", "Butler", "Kent", "Rich")
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switch(icontype)
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if("Waitress") icon_state = "Service"
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if("Kent") icon_state = "toiletbot"
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if("Bro") icon_state = "Brobot"
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if("Rich") icon_state = "maximillion"
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if("Lucy") icon_state = "rowtree-lucy"
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else icon_state = "Service2"
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var/triesleft = 6
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while (triesleft)
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triesleft--
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if (src.name == "Lucy" && src.ckey == "rowtree")
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icontype = ("Lucy")
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triesleft = 0
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else icontype = input("Select an icon! [triesleft ? "You would have [triesleft] more tries." : "This is your last try."]", "Robot", null, null) in list("Waitress", "Bro", "Butler", "Kent", "Rich")
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switch(icontype)
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if("Waitress") icon_state = "Service"
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if("Kent") icon_state = "toiletbot"
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if("Bro") icon_state = "Brobot"
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if("Rich") icon_state = "maximillion"
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if("Lucy") icon_state = "rowtree-lucy"
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else icon_state = "Service2"
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if(triesleft)
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switch(input("Look at your icon - is this what you want?") in list("Yes","No"))
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if("Yes")
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triesleft = 0
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modtype = "Butler"
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feedback_inc("cyborg_service",1)
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@@ -163,13 +181,22 @@
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module = new /obj/item/weapon/robot_module/miner(src)
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hands.icon_state = "miner"
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Advanced Droid", "Treadhead")
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switch(icontype)
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if("Basic") icon_state = "Miner_old"
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if("Advanced Droid") icon_state = "droid-miner"
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if("Lucy") icon_state = "rowtree-lucy"
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else icon_state = "Miner"
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var/triesleft = 6
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while (triesleft)
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triesleft--
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if (src.name == "Lucy" && src.ckey == "rowtree")
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icontype = ("Lucy")
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triesleft = 0
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else icontype = input("Select an icon! [triesleft ? "You would have [triesleft] more tries." : "This is your last try."]", "Robot", null, null) in list("Basic", "Advanced Droid", "Treadhead")
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switch(icontype)
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if("Basic") icon_state = "Miner_old"
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if("Advanced Droid") icon_state = "droid-miner"
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if("Lucy") icon_state = "rowtree-lucy"
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else icon_state = "Miner"
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if(triesleft)
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switch(input("Look at your icon - is this what you want?") in list("Yes","No"))
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if("Yes")
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triesleft = 0
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modtype = "Miner"
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feedback_inc("cyborg_miner",1)
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channels = list("Mining" = 1)
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@@ -179,14 +206,23 @@
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module = new /obj/item/weapon/robot_module/medical(src)
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hands.icon_state = "medical"
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Advanced Droid", "Needles", "Hoverbot")
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switch(icontype)
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if("Basic") icon_state = "Medbot"
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if("Advanced Droid") icon_state = "droid-medical"
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if("Needles") icon_state = "medicalrobot"
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if("Lucy") icon_state = "rowtree-medical"
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else icon_state = "surgeon"
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var/triesleft = 6
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while (triesleft)
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triesleft--
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if (src.name == "Lucy" && src.ckey == "rowtree")
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icontype = ("Lucy")
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triesleft = 0
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else icontype = input("Select an icon! [triesleft ? "You would have [triesleft] more tries." : "This is your last try."]", "Robot", null, null) in list("Basic", "Advanced Droid", "Needles", "Hoverbot")
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switch(icontype)
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if("Basic") icon_state = "Medbot"
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if("Advanced Droid") icon_state = "droid-medical"
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if("Needles") icon_state = "medicalrobot"
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if("Lucy") icon_state = "rowtree-medical"
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else icon_state = "surgeon"
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if(triesleft)
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switch(input("Look at your icon - is this what you want?") in list("Yes","No"))
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if("Yes")
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triesleft = 0
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modtype = "Med"
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status_flags &= ~CANPUSH
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feedback_inc("cyborg_medical",1)
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@@ -197,14 +233,23 @@
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module = new /obj/item/weapon/robot_module/security(src)
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hands.icon_state = "security"
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Red Knight", "Black Knight", "Bloodhound")
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switch(icontype)
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if("Basic") icon_state = "secborg"
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if("Red Knight") icon_state = "Security"
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if("Black Knight") icon_state = "securityrobot"
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if("Lucy") icon_state = "rowtree-security"
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else icon_state = "bloodhound"
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var/triesleft = 6
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while (triesleft)
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triesleft--
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if (src.name == "Lucy" && src.ckey == "rowtree")
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icontype = ("Lucy")
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triesleft = 0
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else icontype = input("Select an icon! [triesleft ? "You would have [triesleft] more tries." : "This is your last try."]", "Robot", null, null) in list("Basic", "Red Knight", "Black Knight", "Bloodhound")
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switch(icontype)
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if("Basic") icon_state = "secborg"
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if("Red Knight") icon_state = "Security"
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if("Black Knight") icon_state = "securityrobot"
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if("Lucy") icon_state = "rowtree-security"
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else icon_state = "bloodhound"
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if(triesleft)
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switch(input("Look at your icon - is this what you want?") in list("Yes","No"))
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if("Yes")
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triesleft = 0
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modtype = "Sec"
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//speed = -1 Secborgs have nerfed tasers now, so the speed boost is not necessary
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status_flags &= ~CANPUSH
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@@ -216,13 +261,22 @@
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module = new /obj/item/weapon/robot_module/engineering(src)
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hands.icon_state = "engineer"
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Antique", "Landmate")
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switch(icontype)
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if("Basic") icon_state = "Engineering"
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if("Antique") icon_state = "engineerrobot"
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if("Lucy") icon_state = "rowtree-engineering"
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else icon_state = "landmate"
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var/triesleft = 6
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while (triesleft)
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triesleft--
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if (src.name == "Lucy" && src.ckey == "rowtree")
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icontype = ("Lucy")
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triesleft = 0
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else icontype = input("Select an icon! [triesleft ? "You would have [triesleft] more tries." : "This is your last try."]", "Robot", null, null) in list("Basic", "Antique", "Landmate")
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switch(icontype)
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if("Basic") icon_state = "Engineering"
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if("Antique") icon_state = "engineerrobot"
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if("Lucy") icon_state = "rowtree-engineering"
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else icon_state = "landmate"
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if(triesleft)
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switch(input("Look at your icon - is this what you want?") in list("Yes","No"))
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if("Yes")
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triesleft = 0
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modtype = "Eng"
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feedback_inc("cyborg_engineering",1)
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channels = list("Engineering" = 1)
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@@ -232,13 +286,22 @@
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module = new /obj/item/weapon/robot_module/janitor(src)
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hands.icon_state = "janitor"
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Mopbot", "Zamboni")
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switch(icontype)
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if("Basic") icon_state = "JanBot2"
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if("Mopbot") icon_state = "janitorrobot"
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if("Lucy") icon_state = "rowtree-lucy"
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else icon_state = "mopgearrex"
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var/triesleft = 6
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while (triesleft)
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triesleft--
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if (src.name == "Lucy" && src.ckey == "rowtree")
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icontype = ("Lucy")
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triesleft = 0
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else icontype = input("Select an icon! [triesleft ? "You would have [triesleft] more tries." : "This is your last try."]", "Robot", null, null) in list("Basic", "Mopbot", "Zamboni")
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switch(icontype)
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if("Basic") icon_state = "JanBot2"
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if("Mopbot") icon_state = "janitorrobot"
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if("Lucy") icon_state = "rowtree-lucy"
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else icon_state = "mopgearrex"
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if(triesleft)
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switch(input("Look at your icon - is this what you want?") in list("Yes","No"))
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if("Yes")
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triesleft = 0
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modtype = "Jan"
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feedback_inc("cyborg_janitor",1)
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@@ -262,10 +325,14 @@
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changed_name = "[(prefix ? "[prefix] " : "")][braintype]-[num2text(ident)]"
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real_name = changed_name
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name = real_name
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// if we've changed our name, we also need to update the display name for our PDA
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setup_PDA()
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//We also need to update name of internal camera.
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if (camera)
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camera.c_tag = changed_name
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/mob/living/silicon/robot/verb/Namepick()
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if(custom_name)
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return 0
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@@ -498,6 +565,9 @@
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return
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if (istype(W, /obj/item/weapon/weldingtool))
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if (!getBruteLoss())
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user << "Nothing to fix here!"
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return
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var/obj/item/weapon/weldingtool/WT = W
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if (WT.remove_fuel(0))
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adjustBruteLoss(-30)
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@@ -510,6 +580,9 @@
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return
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else if(istype(W, /obj/item/weapon/cable_coil) && wiresexposed)
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if (!getFireLoss())
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user << "Nothing to fix here!"
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return
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var/obj/item/weapon/cable_coil/coil = W
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adjustFireLoss(-30)
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updatehealth()
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