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Reinforced metal renamed to steel, since that what it now is.
Steel floor tile renamed to metal floor tile to avoid confusion before it even happens Grass plants in hydro will now actually make grass floor tiles instead of really awkward patches You can no longer make steel via autolathe, you can however make metal, and inserting r-metal will still give you metal for use in the lathe Added 10 sheets of steel to EVA and 10 units of steel to engineering git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2604 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1068,9 +1068,9 @@
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flags = FPRINT | TABLEPASS | CONDUCT
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/obj/item/stack/sheet/r_metal
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name = "reinforced metal"
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singular_name = "reinforced metal sheet"
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desc = "A very heavy sheet of metal."
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name = "steel"
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singular_name = "steel sheet"
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desc = "This sheet is an alloy of iron and plasma."
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icon_state = "sheet-r_metal"
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item_state = "sheet-metal"
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m_amt = 7500
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@@ -1079,7 +1079,7 @@
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origin_tech = "materials=2"
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/obj/item/stack/tile/steel
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name = "Steel floor tile"
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name = "Metal floor tile"
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singular_name = "Steel floor tile"
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desc = "Those could work as a pretty decent throwing weapon"
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icon_state = "tile"
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@@ -1093,6 +1093,7 @@
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reagents.add_reagent("coco", 4+round((potency / 5), 1))
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bitesize = 1+round(reagents.total_volume / 2, 1)
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//This object is just a transition object. All it does is make a grass tile and delete itself.
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/obj/item/weapon/reagent_containers/food/snacks/grown/grass
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seed = "/obj/item/seeds/grassseed"
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name = "Grass"
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@@ -1100,8 +1101,8 @@
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icon_state = "grass"
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potency = 20
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New()
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..()
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reagents.add_reagent("nutriment", round((potency / 20), 1))
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new/obj/item/stack/tile/grass(src.loc)
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del(src)
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/obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane
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seed = "/obj/item/seeds/sugarcaneseed"
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@@ -238,7 +238,6 @@ var/global/list/autolathe_recipes = list( \
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new /obj/item/weapon/airlock_electronics(), \
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new /obj/item/stack/sheet/metal(), \
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new /obj/item/stack/sheet/glass(), \
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new /obj/item/stack/sheet/r_metal(), \
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new /obj/item/stack/sheet/rglass(), \
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new /obj/item/stack/rods(), \
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new /obj/item/weapon/rcd_ammo(), \
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