Removes devices

This commit is contained in:
atermonera
2022-04-17 00:10:48 -08:00
parent 7a9806d9b4
commit 9d71839ac6
600 changed files with 5636 additions and 5530 deletions

View File

@@ -4,7 +4,7 @@
// Here is where the base definition lives.
// Specific subtypes are in their own folder.
/obj/item/device/electronic_assembly
/obj/item/electronic_assembly
name = "electronic assembly"
desc = "It's a case, for building small electronics with."
w_class = ITEMSIZE_SMALL
@@ -20,20 +20,20 @@
var/detail_color = COLOR_ASSEMBLY_BLACK
/obj/item/device/electronic_assembly/Initialize()
/obj/item/electronic_assembly/Initialize()
battery = new(src)
START_PROCESSING(SSobj, src)
return ..()
/obj/item/device/electronic_assembly/Destroy()
/obj/item/electronic_assembly/Destroy()
battery = null // It will be qdel'd by ..() if still in our contents
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/device/electronic_assembly/process()
/obj/item/electronic_assembly/process()
handle_idle_power()
/obj/item/device/electronic_assembly/proc/handle_idle_power()
/obj/item/electronic_assembly/proc/handle_idle_power()
net_power = 0 // Reset this. This gets increased/decreased with [give/draw]_power() outside of this loop.
// First we handle passive sources. Most of these make power so they go first.
@@ -49,18 +49,18 @@
/obj/item/device/electronic_assembly/proc/resolve_nano_host()
/obj/item/electronic_assembly/proc/resolve_nano_host()
return src
/obj/item/device/electronic_assembly/proc/check_interactivity(mob/user)
/obj/item/electronic_assembly/proc/check_interactivity(mob/user)
if(!CanInteract(user, physical_state))
return 0
return 1
/obj/item/device/electronic_assembly/get_cell()
/obj/item/electronic_assembly/get_cell()
return battery
/obj/item/device/electronic_assembly/interact(mob/user)
/obj/item/electronic_assembly/interact(mob/user)
if(!check_interactivity(user))
return
@@ -110,7 +110,7 @@
HTML += "</body></html>"
user << browse(jointext(HTML,null), "window=assembly-\ref[src];size=600x350;border=1;can_resize=1;can_close=1;can_minimize=1")
/obj/item/device/electronic_assembly/Topic(href, href_list[])
/obj/item/electronic_assembly/Topic(href, href_list[])
if(..())
return 1
@@ -129,7 +129,7 @@
interact(usr) // To refresh the UI.
/obj/item/device/electronic_assembly/verb/rename()
/obj/item/electronic_assembly/verb/rename()
set name = "Rename Circuit"
set category = "Object"
set desc = "Rename your circuit, useful to stay organized."
@@ -143,10 +143,10 @@
to_chat(M, "<span class='notice'>The machine now has a label reading '[input]'.</span>")
name = input
/obj/item/device/electronic_assembly/proc/can_move()
/obj/item/electronic_assembly/proc/can_move()
return FALSE
/obj/item/device/electronic_assembly/update_icon()
/obj/item/electronic_assembly/update_icon()
if(opened)
icon_state = initial(icon_state) + "-open"
else
@@ -159,19 +159,19 @@
add_overlay(detail_overlay)
/obj/item/device/electronic_assembly/GetAccess()
/obj/item/electronic_assembly/GetAccess()
. = list()
for(var/obj/item/integrated_circuit/part in contents)
. |= part.GetAccess()
/obj/item/device/electronic_assembly/GetIdCard()
/obj/item/electronic_assembly/GetIdCard()
. = list()
for(var/obj/item/integrated_circuit/part in contents)
var/id_card = part.GetIdCard()
if(id_card)
return id_card
/obj/item/device/electronic_assembly/examine(mob/user)
/obj/item/electronic_assembly/examine(mob/user)
. = ..()
if(Adjacent(user))
for(var/obj/item/integrated_circuit/IC in contents)
@@ -179,18 +179,18 @@
if(opened)
interact(user)
/obj/item/device/electronic_assembly/proc/get_part_complexity()
/obj/item/electronic_assembly/proc/get_part_complexity()
. = 0
for(var/obj/item/integrated_circuit/part in contents)
. += part.complexity
/obj/item/device/electronic_assembly/proc/get_part_size()
/obj/item/electronic_assembly/proc/get_part_size()
. = 0
for(var/obj/item/integrated_circuit/part in contents)
. += part.size
// Returns true if the circuit made it inside.
/obj/item/device/electronic_assembly/proc/add_circuit(var/obj/item/integrated_circuit/IC, var/mob/user)
/obj/item/electronic_assembly/proc/add_circuit(var/obj/item/integrated_circuit/IC, var/mob/user)
if(!opened)
to_chat(user, "<span class='warning'>\The [src] isn't opened, so you can't put anything inside. Try using a crowbar.</span>")
return FALSE
@@ -217,11 +217,11 @@
return TRUE
// Non-interactive version of above that always succeeds, intended for build-in circuits that get added on assembly initialization.
/obj/item/device/electronic_assembly/proc/force_add_circuit(var/obj/item/integrated_circuit/IC)
/obj/item/electronic_assembly/proc/force_add_circuit(var/obj/item/integrated_circuit/IC)
IC.forceMove(src)
IC.assembly = src
/obj/item/device/electronic_assembly/afterattack(atom/target, mob/user, proximity)
/obj/item/electronic_assembly/afterattack(atom/target, mob/user, proximity)
if(proximity)
var/scanned = FALSE
for(var/obj/item/integrated_circuit/input/sensor/S in contents)
@@ -232,7 +232,7 @@
if(scanned)
visible_message("<span class='notice'>\The [user] waves \the [src] around [target].</span>")
/obj/item/device/electronic_assembly/attackby(var/obj/item/I, var/mob/user)
/obj/item/electronic_assembly/attackby(var/obj/item/I, var/mob/user)
if(can_anchor && I.is_wrench())
anchored = !anchored
to_chat(user, span("notice", "You've [anchored ? "" : "un"]secured \the [src] to \the [get_turf(src)]."))
@@ -259,7 +259,7 @@
update_icon()
return TRUE
else if(istype(I, /obj/item/device/integrated_electronics/wirer) || istype(I, /obj/item/device/integrated_electronics/debugger) || I.is_screwdriver())
else if(istype(I, /obj/item/integrated_electronics/wirer) || istype(I, /obj/item/integrated_electronics/debugger) || I.is_screwdriver())
if(opened)
interact(user)
return TRUE
@@ -268,8 +268,8 @@
Try using a crowbar.</span>")
return FALSE
else if(istype(I, /obj/item/device/integrated_electronics/detailer))
var/obj/item/device/integrated_electronics/detailer/D = I
else if(istype(I, /obj/item/integrated_electronics/detailer))
var/obj/item/integrated_electronics/detailer/D = I
detail_color = D.detail_color
update_icon()
@@ -292,7 +292,7 @@
else
return ..()
/obj/item/device/electronic_assembly/attack_self(mob/user)
/obj/item/electronic_assembly/attack_self(mob/user)
if(!check_interactivity(user))
return
if(opened)
@@ -322,19 +322,19 @@
if(choice)
choice.ask_for_input(user)
/obj/item/device/electronic_assembly/attack_robot(mob/user as mob)
/obj/item/electronic_assembly/attack_robot(mob/user as mob)
if(Adjacent(user))
return attack_self(user)
else
return ..()
/obj/item/device/electronic_assembly/emp_act(severity)
/obj/item/electronic_assembly/emp_act(severity)
..()
for(var/atom/movable/AM in contents)
AM.emp_act(severity)
// Returns true if power was successfully drawn.
/obj/item/device/electronic_assembly/proc/draw_power(amount)
/obj/item/electronic_assembly/proc/draw_power(amount)
if(battery)
var/lost = battery.use(amount * CELLRATE)
net_power -= lost
@@ -342,21 +342,21 @@
return FALSE
// Ditto for giving.
/obj/item/device/electronic_assembly/proc/give_power(amount)
/obj/item/electronic_assembly/proc/give_power(amount)
if(battery)
var/gained = battery.give(amount * CELLRATE)
net_power += gained
return TRUE
return FALSE
/obj/item/device/electronic_assembly/proc/on_anchored()
/obj/item/electronic_assembly/proc/on_anchored()
for(var/obj/item/integrated_circuit/IC in contents)
IC.on_anchored()
/obj/item/device/electronic_assembly/proc/on_unanchored()
/obj/item/electronic_assembly/proc/on_unanchored()
for(var/obj/item/integrated_circuit/IC in contents)
IC.on_unanchored()
// Returns TRUE if I is something that could/should have a valid interaction. Used to tell circuitclothes to hit the circuit with something instead of the clothes
/obj/item/device/electronic_assembly/proc/is_valid_tool(var/obj/item/I)
return I.is_crowbar() || I.is_screwdriver() || istype(I, /obj/item/integrated_circuit) || istype(I, /obj/item/cell/device) || istype(I, /obj/item/device/integrated_electronics)
/obj/item/electronic_assembly/proc/is_valid_tool(var/obj/item/I)
return I.is_crowbar() || I.is_screwdriver() || istype(I, /obj/item/integrated_circuit) || istype(I, /obj/item/cell/device) || istype(I, /obj/item/integrated_electronics)

View File

@@ -3,7 +3,7 @@
// E.g. Glasses have less room than something worn over the chest.
// Note that the electronic assembly is INSIDE the object that actually gets worn, in a similar way to implants.
/obj/item/device/electronic_assembly/clothing
/obj/item/electronic_assembly/clothing
name = "electronic clothing"
icon_state = "circuitry" // Needs to match the clothing's base icon_state.
desc = "It's a case, for building machines attached to clothing."
@@ -12,25 +12,25 @@
max_complexity = IC_COMPLEXITY_BASE
var/obj/item/clothing/clothing = null
/obj/item/device/electronic_assembly/clothing/nano_host()
/obj/item/electronic_assembly/clothing/nano_host()
return clothing
/obj/item/device/electronic_assembly/clothing/resolve_nano_host()
/obj/item/electronic_assembly/clothing/resolve_nano_host()
return clothing
/obj/item/device/electronic_assembly/clothing/update_icon()
/obj/item/electronic_assembly/clothing/update_icon()
..()
clothing.icon_state = icon_state
// We don't need to update the mob sprite since it won't (and shouldn't) actually get changed.
// This is 'small' relative to the size of regular clothing assemblies.
/obj/item/device/electronic_assembly/clothing/small
/obj/item/electronic_assembly/clothing/small
max_components = IC_COMPONENTS_BASE / 2
max_complexity = IC_COMPLEXITY_BASE / 2
w_class = ITEMSIZE_TINY
// Ditto.
/obj/item/device/electronic_assembly/clothing/large
/obj/item/electronic_assembly/clothing/large
max_components = IC_COMPONENTS_BASE * 2
max_complexity = IC_COMPLEXITY_BASE * 2
w_class = ITEMSIZE_NORMAL
@@ -38,7 +38,7 @@
// This is defined higher up, in /clothing to avoid lots of copypasta.
/obj/item/clothing
var/obj/item/device/electronic_assembly/clothing/IC = null
var/obj/item/electronic_assembly/clothing/IC = null
var/obj/item/integrated_circuit/built_in/action_button/action_circuit = null // This gets pulsed when someone clicks the button on the hud.
/obj/item/clothing/emp_act(severity)
@@ -97,7 +97,7 @@
worn_state = "circuitry"
/obj/item/clothing/under/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing)
return ..()
@@ -111,7 +111,7 @@
item_state = "circuitry"
/obj/item/clothing/gloves/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing/small)
return ..()
@@ -125,7 +125,7 @@
item_state = "night" // The on-mob sprite would be identical anyways.
/obj/item/clothing/glasses/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing/small)
return ..()
// Shoes
@@ -138,7 +138,7 @@
item_state = "circuitry"
/obj/item/clothing/shoes/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing/small)
return ..()
// Head
@@ -151,7 +151,7 @@
item_state = "circuitry"
/obj/item/clothing/head/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing/small)
return ..()
// Ear
@@ -164,7 +164,7 @@
item_state = "circuitry"
/obj/item/clothing/ears/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing/small)
return ..()
// Exo-slot
@@ -177,5 +177,5 @@
item_state = "circuitry"
/obj/item/clothing/suit/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/large)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing/large)
return ..()

View File

@@ -1,17 +1,17 @@
/obj/item/device/assembly/electronic_assembly
/obj/item/assembly/electronic_assembly
name = "electronic device"
desc = "It's a case for building electronics with. It can be attached to other small devices."
icon_state = "setup_device"
var/opened = 0
var/obj/item/device/electronic_assembly/device/EA
var/obj/item/electronic_assembly/device/EA
/obj/item/device/assembly/electronic_assembly/Initialize()
/obj/item/assembly/electronic_assembly/Initialize()
EA = new(src)
EA.holder = src
. = ..()
/obj/item/device/assembly/electronic_assembly/attackby(obj/item/I as obj, mob/user as mob)
/obj/item/assembly/electronic_assembly/attackby(obj/item/I as obj, mob/user as mob)
if (I.is_crowbar())
toggle_open(user)
else if (opened)
@@ -19,7 +19,7 @@
else
..()
/obj/item/device/assembly/electronic_assembly/proc/toggle_open(mob/user)
/obj/item/assembly/electronic_assembly/proc/toggle_open(mob/user)
playsound(src, 'sound/items/Crowbar.ogg', 50, 1)
opened = !opened
EA.opened = opened
@@ -27,7 +27,7 @@
secured = 1
update_icon()
/obj/item/device/assembly/electronic_assembly/update_icon()
/obj/item/assembly/electronic_assembly/update_icon()
if(EA)
icon_state = initial(icon_state)
else
@@ -35,23 +35,23 @@
if(opened)
icon_state = icon_state + "-open"
/obj/item/device/assembly/electronic_assembly/attack_self(mob/user as mob)
/obj/item/assembly/electronic_assembly/attack_self(mob/user as mob)
if(EA)
EA.attack_self(user)
/obj/item/device/assembly/electronic_assembly/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
/obj/item/assembly/electronic_assembly/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
if(EA)
for(var/obj/item/integrated_circuit/built_in/device_input/I in EA.contents)
I.do_work()
return
/obj/item/device/assembly/electronic_assembly/examine(mob/user)
/obj/item/assembly/electronic_assembly/examine(mob/user)
. = ..()
if(EA)
for(var/obj/item/integrated_circuit/IC in EA.contents)
. += IC.external_examine(user)
/obj/item/device/assembly/electronic_assembly/verb/toggle()
/obj/item/assembly/electronic_assembly/verb/toggle()
set src in usr
set category = "Object"
set name = "Open/Close Device Assembly"
@@ -60,24 +60,24 @@
toggle_open(usr)
/obj/item/device/electronic_assembly/device
/obj/item/electronic_assembly/device
name = "electronic device"
icon_state = "setup_device"
desc = "It's a tiny electronic device with specific use for attaching to other devices."
var/obj/item/device/assembly/electronic_assembly/holder
var/obj/item/assembly/electronic_assembly/holder
w_class = ITEMSIZE_TINY
max_components = IC_COMPONENTS_BASE * 3/4
max_complexity = IC_COMPLEXITY_BASE * 3/4
/obj/item/device/electronic_assembly/device/Initialize()
/obj/item/electronic_assembly/device/Initialize()
. = ..()
var/obj/item/integrated_circuit/built_in/device_input/input = new(src)
var/obj/item/integrated_circuit/built_in/device_output/output = new(src)
input.assembly = src
output.assembly = src
/obj/item/device/electronic_assembly/device/check_interactivity(mob/user)
/obj/item/electronic_assembly/device/check_interactivity(mob/user)
if(!CanInteract(user, state = deep_inventory_state))
return 0
return 1

View File

@@ -2,37 +2,37 @@
// Small assemblies.
/obj/item/device/electronic_assembly/default
/obj/item/electronic_assembly/default
name = "type-a electronic assembly"
/obj/item/device/electronic_assembly/calc
/obj/item/electronic_assembly/calc
name = "type-b electronic assembly"
icon_state = "setup_small_calc"
desc = "It's a case, for building small electronics with. This one resembles a pocket calculator."
/obj/item/device/electronic_assembly/clam
/obj/item/electronic_assembly/clam
name = "type-c electronic assembly"
icon_state = "setup_small_clam"
desc = "It's a case, for building small electronics with. This one has a clamshell design."
/obj/item/device/electronic_assembly/simple
/obj/item/electronic_assembly/simple
name = "type-d electronic assembly"
icon_state = "setup_small_simple"
desc = "It's a case, for building small electronics with. This one has a simple design."
/obj/item/device/electronic_assembly/hook
/obj/item/electronic_assembly/hook
name = "type-e electronic assembly"
icon_state = "setup_small_hook"
desc = "It's a case, for building small electronics with. This one looks like it has a belt clip, but it's purely decorative."
/obj/item/device/electronic_assembly/pda
/obj/item/electronic_assembly/pda
name = "type-f electronic assembly"
icon_state = "setup_small_pda"
desc = "It's a case, for building small electronics with. This one resembles a PDA."
// Tiny assemblies.
/obj/item/device/electronic_assembly/tiny
/obj/item/electronic_assembly/tiny
name = "electronic device"
icon_state = "setup_device"
desc = "It's a case, for building tiny-sized electronics with."
@@ -40,32 +40,32 @@
max_components = IC_COMPONENTS_BASE / 2
max_complexity = IC_COMPLEXITY_BASE / 2
/obj/item/device/electronic_assembly/tiny/default
/obj/item/electronic_assembly/tiny/default
name = "type-a electronic device"
/obj/item/device/electronic_assembly/tiny/cylinder
/obj/item/electronic_assembly/tiny/cylinder
name = "type-b electronic device"
icon_state = "setup_device_cylinder"
desc = "It's a case, for building tiny-sized electronics with. This one has a cylindrical design."
/obj/item/device/electronic_assembly/tiny/scanner
/obj/item/electronic_assembly/tiny/scanner
name = "type-c electronic device"
icon_state = "setup_device_scanner"
desc = "It's a case, for building tiny-sized electronics with. This one has a scanner-like design."
/obj/item/device/electronic_assembly/tiny/hook
/obj/item/electronic_assembly/tiny/hook
name = "type-d electronic device"
icon_state = "setup_device_hook"
desc = "It's a case, for building tiny-sized electronics with. This one looks like it has a belt clip, but it's purely decorative."
/obj/item/device/electronic_assembly/tiny/box
/obj/item/electronic_assembly/tiny/box
name = "type-e electronic device"
icon_state = "setup_device_box"
desc = "It's a case, for building tiny-sized electronics with. This one has a boxy design."
// Medium assemblies.
/obj/item/device/electronic_assembly/medium
/obj/item/electronic_assembly/medium
name = "electronic mechanism"
icon_state = "setup_medium"
desc = "It's a case, for building medium-sized electronics with."
@@ -73,25 +73,25 @@
max_components = IC_COMPONENTS_BASE * 2
max_complexity = IC_COMPLEXITY_BASE * 2
/obj/item/device/electronic_assembly/medium/default
/obj/item/electronic_assembly/medium/default
name = "type-a electronic mechanism"
/obj/item/device/electronic_assembly/medium/box
/obj/item/electronic_assembly/medium/box
name = "type-b electronic mechanism"
icon_state = "setup_medium_box"
desc = "It's a case, for building medium-sized electronics with. This one has a boxy design."
/obj/item/device/electronic_assembly/medium/clam
/obj/item/electronic_assembly/medium/clam
name = "type-c electronic mechanism"
icon_state = "setup_medium_clam"
desc = "It's a case, for building medium-sized electronics with. This one has a clamshell design."
/obj/item/device/electronic_assembly/medium/medical
/obj/item/electronic_assembly/medium/medical
name = "type-d electronic mechanism"
icon_state = "setup_medium_med"
desc = "It's a case, for building medium-sized electronics with. This one resembles some type of medical apparatus."
/obj/item/device/electronic_assembly/medium/gun
/obj/item/electronic_assembly/medium/gun
name = "type-e electronic mechanism"
icon_state = "setup_medium_gun"
item_state = "circuitgun"
@@ -103,14 +103,14 @@
slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi',
)
/obj/item/device/electronic_assembly/medium/radio
/obj/item/electronic_assembly/medium/radio
name = "type-f electronic mechanism"
icon_state = "setup_medium_radio"
desc = "It's a case, for building medium-sized electronics with. This one resembles an old radio."
// Large assemblies.
/obj/item/device/electronic_assembly/large
/obj/item/electronic_assembly/large
name = "electronic machine"
icon_state = "setup_large"
desc = "It's a case, for building large electronics with."
@@ -119,37 +119,37 @@
max_complexity = IC_COMPLEXITY_BASE * 4
can_anchor = TRUE
/obj/item/device/electronic_assembly/large/default
/obj/item/electronic_assembly/large/default
name = "type-a electronic machine"
/obj/item/device/electronic_assembly/large/scope
/obj/item/electronic_assembly/large/scope
name = "type-b electronic machine"
icon_state = "setup_large_scope"
desc = "It's a case, for building large electronics with. This one resembles an oscilloscope."
/obj/item/device/electronic_assembly/large/terminal
/obj/item/electronic_assembly/large/terminal
name = "type-c electronic machine"
icon_state = "setup_large_terminal"
desc = "It's a case, for building large electronics with. This one resembles a computer terminal."
/obj/item/device/electronic_assembly/large/arm
/obj/item/electronic_assembly/large/arm
name = "type-d electronic machine"
icon_state = "setup_large_arm"
desc = "It's a case, for building large electronics with. This one resembles a robotic arm."
/obj/item/device/electronic_assembly/large/tall
/obj/item/electronic_assembly/large/tall
name = "type-e electronic machine"
icon_state = "setup_large_tall"
desc = "It's a case, for building large electronics with. This one has a tall design."
/obj/item/device/electronic_assembly/large/industrial
/obj/item/electronic_assembly/large/industrial
name = "type-f electronic machine"
icon_state = "setup_large_industrial"
desc = "It's a case, for building large electronics with. This one resembles some kind of industrial machinery."
// Drone assemblies, which can move with the locomotion circuit.
/obj/item/device/electronic_assembly/drone
/obj/item/electronic_assembly/drone
name = "electronic drone"
icon_state = "setup_drone"
desc = "It's a case, for building mobile electronics with."
@@ -158,40 +158,40 @@
max_complexity = IC_COMPLEXITY_BASE * 1.5
can_anchor = FALSE
/obj/item/device/electronic_assembly/drone/can_move()
/obj/item/electronic_assembly/drone/can_move()
return TRUE
/obj/item/device/electronic_assembly/drone/default
/obj/item/electronic_assembly/drone/default
name = "type-a electronic drone"
/obj/item/device/electronic_assembly/drone/arms
/obj/item/electronic_assembly/drone/arms
name = "type-b electronic drone"
icon_state = "setup_drone_arms"
desc = "It's a case, for building mobile electronics with. This one is armed and dangerous."
/obj/item/device/electronic_assembly/drone/secbot
/obj/item/electronic_assembly/drone/secbot
name = "type-c electronic drone"
icon_state = "setup_drone_secbot"
desc = "It's a case, for building mobile electronics with. This one resembles a Securitron."
/obj/item/device/electronic_assembly/drone/medbot
/obj/item/electronic_assembly/drone/medbot
name = "type-d electronic drone"
icon_state = "setup_drone_medbot"
desc = "It's a case, for building mobile electronics with. This one resembles a Medibot."
/obj/item/device/electronic_assembly/drone/genbot
/obj/item/electronic_assembly/drone/genbot
name = "type-e electronic drone"
icon_state = "setup_drone_genbot"
desc = "It's a case, for building mobile electronics with. This one has a generic bot design."
/obj/item/device/electronic_assembly/drone/android
/obj/item/electronic_assembly/drone/android
name = "type-f electronic drone"
icon_state = "setup_drone_android"
desc = "It's a case, for building mobile electronics with. This one has a hominoid design."
// Wall mounted assemblies.
/obj/item/device/electronic_assembly/wallmount
/obj/item/electronic_assembly/wallmount
name = "wall-mounted electronic assembly"
icon_state = "setup_wallmount_medium"
desc = "It's a case, for building medium-sized electronics with. It has a magnetized \
@@ -201,7 +201,7 @@
max_complexity = IC_COMPLEXITY_BASE * 2
can_anchor = TRUE
/obj/item/device/electronic_assembly/wallmount/proc/mount_assembly(turf/on_wall, mob/user)
/obj/item/electronic_assembly/wallmount/proc/mount_assembly(turf/on_wall, mob/user)
if(get_dist(on_wall,user) > 1)
return
var/ndir = get_dir(on_wall, user)
@@ -230,12 +230,12 @@
if(WEST)
pixel_x = 31
/obj/item/device/electronic_assembly/wallmount/on_unanchored()
/obj/item/electronic_assembly/wallmount/on_unanchored()
pixel_x = 0
pixel_y = 0
..()
/obj/item/device/electronic_assembly/wallmount/heavy
/obj/item/electronic_assembly/wallmount/heavy
name = "heavy wall-mounted electronic assembly"
icon_state = "setup_wallmount_large"
desc = "It's a case, for building large electronics with. It has a magnetized backing \
@@ -244,7 +244,7 @@
max_components = IC_COMPONENTS_BASE * 4
max_complexity = IC_COMPLEXITY_BASE * 4
/obj/item/device/electronic_assembly/wallmount/light
/obj/item/electronic_assembly/wallmount/light
name = "light wall-mounted electronic assembly"
icon_state = "setup_wallmount_small"
desc = "It's a case, for building small electronics with. It has a magnetized backing \
@@ -253,7 +253,7 @@
max_components = IC_COMPONENTS_BASE
max_complexity = IC_COMPLEXITY_BASE
/obj/item/device/electronic_assembly/wallmount/tiny
/obj/item/electronic_assembly/wallmount/tiny
name = "tiny wall-mounted electronic assembly"
icon_state = "setup_wallmount_tiny"
desc = "It's a case, for building tiny electronics with. It has a magnetized backing \

View File

@@ -1,7 +1,7 @@
// Note that this is contained inside an actual implant subtype.
// See code/game/objects/items/weapons/implants/implantcircuits.dm for where this gets held.
/obj/item/device/electronic_assembly/implant
/obj/item/electronic_assembly/implant
name = "electronic implant"
icon_state = "setup_implant"
desc = "It's a case, for building very tiny electronics with."
@@ -10,12 +10,12 @@
max_complexity = IC_COMPLEXITY_BASE / 2
var/obj/item/implant/integrated_circuit/implant = null
/obj/item/device/electronic_assembly/implant/nano_host()
/obj/item/electronic_assembly/implant/nano_host()
return implant
/obj/item/device/electronic_assembly/implant/resolve_nano_host()
/obj/item/electronic_assembly/implant/resolve_nano_host()
return implant
/obj/item/device/electronic_assembly/implant/update_icon()
/obj/item/electronic_assembly/implant/update_icon()
..()
implant.icon_state = icon_state

View File

@@ -1,4 +1,4 @@
/obj/item/device/integrated_electronics/detailer
/obj/item/integrated_electronics/detailer
name = "assembly detailer"
desc = "A combination autopainter and flash anodizer designed to give electronic assemblies a colorful, wear-resistant finish."
icon = 'icons/obj/integrated_electronics/electronic_tools.dmi'
@@ -25,17 +25,17 @@
"hot pink" = COLOR_ASSEMBLY_HOT_PINK
)
/obj/item/device/integrated_electronics/detailer/Initialize()
/obj/item/integrated_electronics/detailer/Initialize()
update_icon()
return ..()
/obj/item/device/integrated_electronics/detailer/update_icon()
/obj/item/integrated_electronics/detailer/update_icon()
cut_overlays()
var/mutable_appearance/detail_overlay = mutable_appearance('icons/obj/integrated_electronics/electronic_tools.dmi', "detailer-color")
detail_overlay.color = detail_color
add_overlay(detail_overlay)
/obj/item/device/integrated_electronics/detailer/attack_self(mob/user)
/obj/item/integrated_electronics/detailer/attack_self(mob/user)
var/color_choice = input(user, "Select color.", "Assembly Detailer", detail_color) as null|anything in color_list
if(!color_list[color_choice])
return

View File

@@ -60,15 +60,15 @@
return activators[pin_number]
return null
/obj/item/integrated_circuit/proc/handle_wire(var/datum/integrated_io/pin, var/obj/item/device/integrated_electronics/tool)
if(istype(tool, /obj/item/device/integrated_electronics/wirer))
var/obj/item/device/integrated_electronics/wirer/wirer = tool
/obj/item/integrated_circuit/proc/handle_wire(var/datum/integrated_io/pin, var/obj/item/integrated_electronics/tool)
if(istype(tool, /obj/item/integrated_electronics/wirer))
var/obj/item/integrated_electronics/wirer/wirer = tool
if(pin)
wirer.wire(pin, usr)
return 1
else if(istype(tool, /obj/item/device/integrated_electronics/debugger))
var/obj/item/device/integrated_electronics/debugger/debugger = tool
else if(istype(tool, /obj/item/integrated_electronics/debugger))
var/obj/item/integrated_electronics/debugger/debugger = tool
if(pin)
debugger.write_data(pin, usr)
return 1

View File

@@ -53,8 +53,8 @@ a creative player the means to solve many problems. Circuits are held inside an
. = ..()
/obj/item/integrated_circuit/nano_host()
if(istype(src.loc, /obj/item/device/electronic_assembly))
var/obj/item/device/electronic_assembly/assembly = loc
if(istype(src.loc, /obj/item/electronic_assembly))
var/obj/item/electronic_assembly/assembly = loc
return assembly.resolve_nano_host()
return ..()
@@ -202,7 +202,7 @@ a creative player the means to solve many problems. Circuits are held inside an
return 1
var/update = 1
var/obj/item/device/electronic_assembly/A = src.assembly
var/obj/item/electronic_assembly/A = src.assembly
var/update_to_assembly = 0
var/datum/integrated_io/pin = locate(href_list["pin"]) in inputs + outputs + activators
var/datum/integrated_io/linked = null
@@ -215,21 +215,21 @@ a creative player the means to solve many problems. Circuits are held inside an
rename_component(usr)
if(href_list["from_assembly"])
update = 0
var/obj/item/device/electronic_assembly/ea = loc
var/obj/item/electronic_assembly/ea = loc
if(istype(ea))
ea.interact(usr)
if(href_list["pin_name"])
if (!istype(held_item, /obj/item/device/multitool) || !allow_multitool)
if (!istype(held_item, /obj/item/multitool) || !allow_multitool)
href_list["wire"] = 1
else
var/obj/item/device/multitool/M = held_item
var/obj/item/multitool/M = held_item
M.wire(pin,usr)
if(href_list["pin_data"])
if (!istype(held_item, /obj/item/device/multitool) || !allow_multitool)
if (!istype(held_item, /obj/item/multitool) || !allow_multitool)
href_list["wire"] = 1
else
@@ -265,22 +265,22 @@ a creative player the means to solve many problems. Circuits are held inside an
if(href_list["pin_unwire"])
if (!istype(held_item, /obj/item/device/multitool) || !allow_multitool)
if (!istype(held_item, /obj/item/multitool) || !allow_multitool)
href_list["wire"] = 1
else
var/obj/item/device/multitool/M = held_item
var/obj/item/multitool/M = held_item
M.unwire(pin, linked, usr)
if(href_list["wire"])
if(istype(held_item, /obj/item/device/integrated_electronics/wirer))
var/obj/item/device/integrated_electronics/wirer/wirer = held_item
if(istype(held_item, /obj/item/integrated_electronics/wirer))
var/obj/item/integrated_electronics/wirer/wirer = held_item
if(linked)
wirer.wire(linked, usr)
else if(pin)
wirer.wire(pin, usr)
else if(istype(held_item, /obj/item/device/integrated_electronics/debugger))
var/obj/item/device/integrated_electronics/debugger/debugger = held_item
else if(istype(held_item, /obj/item/integrated_electronics/debugger))
var/obj/item/integrated_electronics/debugger/debugger = held_item
if(pin)
debugger.write_data(pin, usr)
else
@@ -306,8 +306,8 @@ a creative player the means to solve many problems. Circuits are held inside an
update_to_assembly = 1
if(href_list["scan"])
if(istype(held_item, /obj/item/device/integrated_electronics/debugger))
var/obj/item/device/integrated_electronics/debugger/D = held_item
if(istype(held_item, /obj/item/integrated_electronics/debugger))
var/obj/item/integrated_electronics/debugger/D = held_item
if(D.accepting_refs)
D.afterattack(src, usr, TRUE)
else
@@ -330,7 +330,7 @@ a creative player the means to solve many problems. Circuits are held inside an
if(!removable)
to_chat(usr, "<span class='warning'>\The [src] seems to be permanently attached to the case.</span>")
return
var/obj/item/device/electronic_assembly/ea = loc
var/obj/item/electronic_assembly/ea = loc
power_fail()
disconnect_all()
var/turf/T = get_turf(src)

View File

@@ -1,5 +1,5 @@
/obj/item/device/integrated_circuit_printer
/obj/item/integrated_circuit_printer
name = "integrated circuit printer"
desc = "A portable(ish) machine made to print tiny modular circuitry out of metal."
icon = 'icons/obj/integrated_electronics/electronic_tools.dmi'
@@ -14,26 +14,26 @@
var/can_clone = FALSE // Same for above, but will allow the printer to duplicate a specific assembly. (Not implemented)
// var/static/list/recipe_list = list()
var/current_category = null
var/obj/item/device/electronic_assembly/assembly_to_clone = null
var/obj/item/electronic_assembly/assembly_to_clone = null
/obj/item/device/integrated_circuit_printer/upgraded
/obj/item/integrated_circuit_printer/upgraded
upgraded = TRUE
can_clone = TRUE
/obj/item/device/integrated_circuit_printer/debug
/obj/item/integrated_circuit_printer/debug
name = "fractal integrated circuit printer"
desc = "A portable(ish) machine that makes modular circuitry seemingly out of thin air."
upgraded = TRUE
can_clone = TRUE
debug = TRUE
/obj/item/device/integrated_circuit_printer/attack_robot(mob/user as mob)
/obj/item/integrated_circuit_printer/attack_robot(mob/user as mob)
if(Adjacent(user))
return interact(user)
else
return ..()
/obj/item/device/integrated_circuit_printer/attackby(var/obj/item/O, var/mob/user)
/obj/item/integrated_circuit_printer/attackby(var/obj/item/O, var/mob/user)
if(istype(O,/obj/item/stack/material))
var/obj/item/stack/material/stack = O
if(stack.material.name == MAT_STEEL)
@@ -78,10 +78,10 @@
return ..()
/obj/item/device/integrated_circuit_printer/attack_self(var/mob/user)
/obj/item/integrated_circuit_printer/attack_self(var/mob/user)
interact(user)
/obj/item/device/integrated_circuit_printer/interact(mob/user)
/obj/item/integrated_circuit_printer/interact(mob/user)
var/window_height = 600
var/window_width = 500
@@ -124,7 +124,7 @@
user << browse(jointext(HTML, null), "window=integrated_printer;size=[window_width]x[window_height];border=1;can_resize=1;can_close=1;can_minimize=1")
/obj/item/device/integrated_circuit_printer/Topic(href, href_list)
/obj/item/integrated_circuit_printer/Topic(href, href_list)
if(..())
return 1
@@ -142,8 +142,8 @@
if(isnull(current_category))
current_category = SScircuit.circuit_fabricator_recipe_list[1]
if(ispath(build_type, /obj/item/device/electronic_assembly))
var/obj/item/device/electronic_assembly/E = build_type
if(ispath(build_type, /obj/item/electronic_assembly))
var/obj/item/electronic_assembly/E = build_type
cost = round( (initial(E.max_complexity) + initial(E.max_components) ) / 4)
else
var/obj/item/I = build_type

View File

@@ -3,11 +3,11 @@
name = "ref pin"
/datum/integrated_io/ref/ask_for_pin_data(mob/user, obj/item/I)
if(istype(I, /obj/item/device/multitool))
var/obj/item/device/multitool/tool = I
if(istype(I, /obj/item/multitool))
var/obj/item/multitool/tool = I
write_data_to_pin(tool.weakref_wiring)
else if(istype(I, /obj/item/device/integrated_electronics/debugger))
var/obj/item/device/integrated_electronics/debugger/tool = I
else if(istype(I, /obj/item/integrated_electronics/debugger))
var/obj/item/integrated_electronics/debugger/tool = I
write_data_to_pin(tool.data_to_write)
else
write_data_to_pin(null)

View File

@@ -4,7 +4,7 @@
#define UNWIRING "unwiring"
/obj/item/device/integrated_electronics/wirer
/obj/item/integrated_electronics/wirer
name = "circuit wirer"
desc = "It's a small wiring tool, with a wire roll, electric soldering iron, wire cutter, and more in one package. \
The wires used are generally useful for small electronics, such as circuitboards and breadboards, as opposed to larger wires \
@@ -16,10 +16,10 @@
var/datum/integrated_io/selected_io = null
var/mode = WIRE
/obj/item/device/integrated_electronics/wirer/update_icon()
/obj/item/integrated_electronics/wirer/update_icon()
icon_state = "wirer-[mode]"
/obj/item/device/integrated_electronics/wirer/proc/wire(var/datum/integrated_io/io, mob/user)
/obj/item/integrated_electronics/wirer/proc/wire(var/datum/integrated_io/io, mob/user)
if(!io.holder.assembly)
to_chat(user, "<span class='warning'>\The [io.holder] needs to be secured inside an assembly first.</span>")
return
@@ -79,7 +79,7 @@
return
return
/obj/item/device/integrated_electronics/wirer/attack_self(mob/user)
/obj/item/integrated_electronics/wirer/attack_self(mob/user)
switch(mode)
if(WIRE)
mode = UNWIRE
@@ -103,7 +103,7 @@
#undef UNWIRE
#undef UNWIRING
/obj/item/device/integrated_electronics/debugger
/obj/item/integrated_electronics/debugger
name = "circuit debugger"
desc = "This small tool allows one working with custom machinery to directly set data to a specific pin, useful for writing \
settings to specific circuits, or for debugging purposes. It can also pulse activation pins."
@@ -113,7 +113,7 @@
var/data_to_write = null
var/accepting_refs = 0
/obj/item/device/integrated_electronics/debugger/attack_self(mob/user)
/obj/item/integrated_electronics/debugger/attack_self(mob/user)
var/type_to_use = input("Please choose a type to use.","[src] type setting") as null|anything in list("string","number","ref", "null")
if(!CanInteract(user, physical_state))
return
@@ -141,7 +141,7 @@
data_to_write = null
to_chat(user, "<span class='notice'>You set \the [src]'s memory to absolutely nothing.</span>")
/obj/item/device/integrated_electronics/debugger/afterattack(atom/target, mob/living/user, proximity)
/obj/item/integrated_electronics/debugger/afterattack(atom/target, mob/living/user, proximity)
if(accepting_refs && proximity)
data_to_write = weakref(target)
visible_message("<span class='notice'>[user] slides \a [src]'s over \the [target].</span>")
@@ -149,7 +149,7 @@
now off.</span>")
accepting_refs = 0
/obj/item/device/integrated_electronics/debugger/proc/write_data(var/datum/integrated_io/io, mob/user)
/obj/item/integrated_electronics/debugger/proc/write_data(var/datum/integrated_io/io, mob/user)
if(io.io_type == DATA_CHANNEL)
io.write_data_to_pin(data_to_write)
var/data_to_show = data_to_write
@@ -167,12 +167,12 @@
/obj/item/device/multitool
/obj/item/multitool
var/accepting_refs
var/datum/integrated_io/selected_io = null
var/mode = 0
/obj/item/device/multitool/attack_self(mob/user)
/obj/item/multitool/attack_self(mob/user)
if(selected_io)
selected_io = null
to_chat(user, "<span class='notice'>You clear the wired connection from the multitool.</span>")
@@ -180,7 +180,7 @@
..()
update_icon()
/obj/item/device/multitool/update_icon()
/obj/item/multitool/update_icon()
if(selected_io)
if(buffer || connecting || connectable)
icon_state = "multitool_tracking"
@@ -196,7 +196,7 @@
else
icon_state = "multitool"
/obj/item/device/multitool/proc/wire(var/datum/integrated_io/io, mob/user)
/obj/item/multitool/proc/wire(var/datum/integrated_io/io, mob/user)
if(!io.holder.assembly)
to_chat(user, "<span class='warning'>\The [io.holder] needs to be secured inside an assembly first.</span>")
return
@@ -226,7 +226,7 @@
update_icon()
/obj/item/device/multitool/proc/unwire(var/datum/integrated_io/io1, var/datum/integrated_io/io2, mob/user)
/obj/item/multitool/proc/unwire(var/datum/integrated_io/io1, var/datum/integrated_io/io2, mob/user)
if(!io1.linked.len || !io2.linked.len)
to_chat(user, "<span class='warning'>There is nothing connected to the data channel.</span>")
return
@@ -242,7 +242,7 @@
io1.holder.interact(user) // This is to update the UI.
update_icon()
/obj/item/device/multitool/afterattack(atom/target, mob/living/user, proximity)
/obj/item/multitool/afterattack(atom/target, mob/living/user, proximity)
if(accepting_refs && toolmode == MULTITOOL_MODE_INTCIRCUITS && proximity)
weakref_wiring = weakref(target)
visible_message("<span class='notice'>[user] slides \a [src]'s over \the [target].</span>")
@@ -268,11 +268,11 @@
can_hold = list(
/obj/item/integrated_circuit,
/obj/item/storage/bag/circuits/mini,
/obj/item/device/electronic_assembly,
/obj/item/device/integrated_electronics,
/obj/item/electronic_assembly,
/obj/item/integrated_electronics,
/obj/item/tool/crowbar,
/obj/item/tool/screwdriver,
/obj/item/device/multitool
/obj/item/multitool
)
cant_hold = list(/obj/item/tool/screwdriver/power)
@@ -289,10 +289,10 @@
new /obj/item/storage/bag/circuits/mini/transfer(src)
new /obj/item/storage/bag/circuits/mini/converter(src)
new /obj/item/storage/bag/circuits/mini/power(src)
new /obj/item/device/electronic_assembly(src)
new /obj/item/device/assembly/electronic_assembly(src)
new /obj/item/device/assembly/electronic_assembly(src)
new /obj/item/device/multitool(src)
new /obj/item/electronic_assembly(src)
new /obj/item/assembly/electronic_assembly(src)
new /obj/item/assembly/electronic_assembly(src)
new /obj/item/multitool(src)
new /obj/item/tool/screwdriver(src)
new /obj/item/tool/crowbar(src)
make_exact_fit()
@@ -313,12 +313,12 @@
new /obj/item/storage/bag/circuits/mini/converter/all(src)
new /obj/item/storage/bag/circuits/mini/power/all(src)
new /obj/item/device/electronic_assembly(src)
new /obj/item/device/electronic_assembly/medium(src)
new /obj/item/device/electronic_assembly/large(src)
new /obj/item/device/electronic_assembly/drone(src)
new /obj/item/device/integrated_electronics/wirer(src)
new /obj/item/device/integrated_electronics/debugger(src)
new /obj/item/electronic_assembly(src)
new /obj/item/electronic_assembly/medium(src)
new /obj/item/electronic_assembly/large(src)
new /obj/item/electronic_assembly/drone(src)
new /obj/item/integrated_electronics/wirer(src)
new /obj/item/integrated_electronics/debugger(src)
new /obj/item/tool/crowbar(src)
make_exact_fit()