diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm
deleted file mode 100644
index fc57ac4f8e..0000000000
--- a/code/game/objects/structures/ladders.dm
+++ /dev/null
@@ -1,70 +0,0 @@
-/obj/structure/ladder
- name = "ladder"
- desc = "A sturdy metal ladder."
- icon = 'icons/obj/structures.dmi'
- icon_state = "ladder11"
- var/id = null
- var/height = 0 //the 'height' of the ladder. higher numbers are considered physically higher
- var/obj/structure/ladder/down = null //the ladder below this one
- var/obj/structure/ladder/up = null //the ladder above this one
-
-/obj/structure/ladder/New()
- spawn(8)
- for(var/obj/structure/ladder/L in world)
- if(L.id == id)
- if(L.height == (height - 1))
- down = L
- continue
- if(L.height == (height + 1))
- up = L
- continue
-
- if(up && down) //if both our connections are filled
- break
- update_icon()
-
-/obj/structure/ladder/update_icon()
- if(up && down)
- icon_state = "ladder11"
-
- else if(up)
- icon_state = "ladder10"
-
- else if(down)
- icon_state = "ladder01"
-
- else //wtf make your ladders properly assholes
- icon_state = "ladder00"
-
-/obj/structure/ladder/attack_hand(mob/user as mob)
- if(up && down)
- switch( alert("Go up or down the ladder?", "Ladder", "Up", "Down", "Cancel") )
- if("Up")
- user.visible_message("[user] climbs up \the [src]!", \
- "You climb up \the [src]!")
- user.loc = get_turf(up)
- up.add_fingerprint(user)
- if("Down")
- user.visible_message("[user] climbs down \the [src]!", \
- "You climb down \the [src]!")
- user.loc = get_turf(down)
- down.add_fingerprint(user)
- if("Cancel")
- return
-
- else if(up)
- user.visible_message("[user] climbs up \the [src]!", \
- "You climb up \the [src]!")
- user.loc = get_turf(up)
- up.add_fingerprint(user)
-
- else if(down)
- user.visible_message("[user] climbs down \the [src]!", \
- "You climb down \the [src]!")
- user.loc = get_turf(down)
- down.add_fingerprint(user)
-
- add_fingerprint(user)
-
-/obj/structure/ladder/attackby(obj/item/weapon/W, mob/user as mob)
- return attack_hand(user)