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POLARIS: Cleans up Humanoid Hiding
Refactors humanoid hiding to use `status_flags` and a define rather than a snowflake variable. Swaps a magic number for a define. Amends the humanoid hiding eligibility check.
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@@ -17,7 +17,6 @@
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var/last_spit = 0 //Timestamp.
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var/can_defib = 1 //Horrible damage (like beheadings) will prevent defibbing organics.
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var/hiding = 0 // If the mob is hiding or not. Makes them appear under tables and the like.
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var/active_regen = FALSE //Used for the regenerate proc in human_powers.dm
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var/active_regen_delay = 300
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@@ -42,7 +41,7 @@
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nutrition = rand(200,400)
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human_mob_list |= src
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..()
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hide_underwear.Cut()
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@@ -1029,7 +1028,7 @@
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else
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bloody_hands = 0
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germ_level = 0
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//Sometimes do shoes if asked (or feet if no shoes)
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if(washshoes && shoes)
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shoes.clean_blood()
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@@ -1039,7 +1038,7 @@
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LAZYCLEARLIST(feet_blood_DNA)
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feet_blood_DNA = null
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feet_blood_color = null
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update_bloodied()
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/mob/living/carbon/human/get_visible_implants(var/class = 0)
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@@ -1558,8 +1557,8 @@
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equip_to_appropriate_slot(permit) // If for some reason it can't find room, it'll still be on the floor.
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/mob/living/carbon/human/proc/update_icon_special() //For things such as teshari hiding and whatnot.
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if(hiding) // Hiding? Carry on.
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if(status_flags & HIDING) // Hiding? Carry on.
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if(stat == DEAD || paralysis || weakened || stunned) //stunned/knocked down by something that isn't the rest verb? Note: This was tried with INCAPACITATION_STUNNED, but that refused to work.
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hiding = FALSE //No hiding for you. Mob layer should be updated naturally, but it actually doesn't.
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status_flags &= ~HIDING //No hiding for you. Mob layer should be updated naturally, but it actually isn't.
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else
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layer = HIDING_LAYER
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@@ -282,17 +282,17 @@
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/mob/living/carbon/human/proc/hide_humanoid()
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set name = "Hide"
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set desc = "Allows to hide beneath tables or certain items. Toggled on or off."
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set desc = "Allows you to hide beneath tables or certain items. Toggled on or off."
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set category = "Abilities"
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if(stat == DEAD || paralysis || weakened || stunned) // No hiding if you're stunned!
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if(stat == DEAD || paralysis || weakened || stunned || restrained()) // No hiding if you're stunned!
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return
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if (!hiding)
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layer = 2.45 //Just above cables with their 2.44
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hiding = 1
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to_chat(src, "<font color='blue'>You are now hiding.</font>")
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else
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if(status_flags & HIDING)
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layer = MOB_LAYER
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hiding = 0
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to_chat(src, "<font color='blue'>You have stopped hiding.</font>")
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else
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layer = HIDING_LAYER //Just above cables with their 2.44
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to_chat(src, "<font color='blue'>You are now hiding.</font>")
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status_flags ^= HIDING
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@@ -6,9 +6,9 @@
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if(stat == DEAD || paralysis || weakened || stunned || restrained())
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return
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if (layer != 2.45)
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layer = 2.45 //Just above cables with their 2.44
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if(layer != HIDING_LAYER)
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layer = HIDING_LAYER //Just above cables with their 2.44
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src << text("<font color='blue'>You are now hiding.</font>")
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else
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layer = MOB_LAYER
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src << text("<font color='blue'>You have stopped hiding.</font>")
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src << text("<font color='blue'>You have stopped hiding.</font>")
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