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Adds three new hair flower pins - yellow, blue, and pink.
All three have the same on-ear/head sprite as the current red hair flower pin, but a different in hand sprite. The red flower pin should remain untouched and is still "hairflower", with the new colours being subtypes.
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@@ -1413,6 +1413,9 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/obj/item/clothing/head/hasturhood,
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/obj/item/clothing/head/powdered_wig,
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/obj/item/clothing/head/hairflower,
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/obj/item/clothing/head/hairflower/yellow,
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/obj/item/clothing/head/hairflower/blue,
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/obj/item/clothing/head/hairflower/pink,
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/obj/item/clothing/mask/gas/owl_mask,
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/obj/item/clothing/mask/gas/monkeymask,
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/obj/item/clothing/head/helmet/gladiator,
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@@ -1500,4 +1503,4 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/obj/item/device/kit/paint/gygax/darkgygax,
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/obj/item/device/kit/paint/gygax/recitence
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)
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name = "Random Gygax exosuit modkit"
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name = "Random Gygax exosuit modkit"
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@@ -21,6 +21,9 @@
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new /obj/item/device/radio/headset/headset_service(src)
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new /obj/item/device/radio/headset/headset_service(src)
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new /obj/item/clothing/head/hairflower
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new /obj/item/clothing/head/hairflower/pink
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new /obj/item/clothing/head/hairflower/yellow
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new /obj/item/clothing/head/hairflower/blue
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new /obj/item/clothing/under/sl_suit(src)
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new /obj/item/clothing/under/sl_suit(src)
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new /obj/item/clothing/under/rank/bartender(src)
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@@ -196,12 +196,30 @@ var/global/list/gear_datums = list()
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cost = 1
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slot = slot_head
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/datum/gear/hairflower
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display_name = "hair flower pin"
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/datum/gear/rhairflower
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display_name = "hair flower pin, red"
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path = /obj/item/clothing/head/hairflower
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cost = 1
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slot = slot_head
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/datum/gear/yhairflower
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display_name = "hair flower pin, yellow"
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path = /obj/item/clothing/head/hairflower/yellow
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cost = 1
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slot = slot_head
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/datum/gear/ghairflower
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display_name = "hair flower pin, pink"
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path = /obj/item/clothing/head/hairflower/pink
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cost = 1
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slot = slot_head
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/datum/gear/bhairflower
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display_name = "hair flower pin, blue"
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path = /obj/item/clothing/head/hairflower/blue
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cost = 1
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slot = slot_head
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/datum/gear/dbhardhat
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display_name = "hardhat, blue"
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path = /obj/item/clothing/head/hardhat/dblue
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@@ -18,6 +18,15 @@
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slot_flags = SLOT_HEAD | SLOT_EARS
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body_parts_covered = 0
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/obj/item/clothing/head/hairflower/blue
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icon_state = "hairflower_blue"
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/obj/item/clothing/head/hairflower/pink
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icon_state = "hairflower_pink"
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/obj/item/clothing/head/hairflower/yellow
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icon_state = "hairflower_yellow"
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/obj/item/clothing/head/powdered_wig
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name = "powdered wig"
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desc = "A powdered wig."
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@@ -243,7 +252,7 @@
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)
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flags_inv = BLOCKHAIR
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siemens_coefficient = 2.0 //why is it so conductive?!
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body_parts_covered = 0
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body_parts_covered = 0
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/obj/item/clothing/head/orangebandana //themij: Taryn Kifer
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name = "orange bandana"
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