Bullets are now properly sharp

This commit is contained in:
mwerezak
2014-06-15 20:28:34 -04:00
parent 1b33ca943d
commit 9f594e4755

View File

@@ -6,6 +6,7 @@
nodamage = 0
flag = "bullet"
embed = 1
sharp = 1
on_hit(var/atom/target, var/blocked = 0)
if (..(target, blocked))
@@ -17,6 +18,7 @@
stun = 5
weaken = 5
embed = 0
sharp = 0
/obj/item/projectile/bullet/weakbullet/beanbag //because beanbags are not bullets
name = "beanbag"
@@ -47,6 +49,7 @@
/obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
name = "exploding bullet"
damage = 20
edge = 1
/obj/item/projectile/bullet/stunshot
@@ -56,6 +59,7 @@
weaken = 10
stutter = 10
embed = 0
sharp = 0
/obj/item/projectile/bullet/a762
damage = 25