Floating mobs will not cause catwalk footstep sounds.

This commit is contained in:
MistakeNot4892
2023-08-07 11:31:10 +10:00
parent 75b96c5c92
commit 9f7cbe9437
2 changed files with 4 additions and 2 deletions
+3 -1
View File
@@ -123,7 +123,9 @@
/obj/structure/catwalk/Crossed(atom/movable/AM)
. = ..()
if(isliving(AM) && !AM.is_incorporeal())
playsound(src, pick('sound/effects/footstep/catwalk1.ogg', 'sound/effects/footstep/catwalk2.ogg', 'sound/effects/footstep/catwalk3.ogg', 'sound/effects/footstep/catwalk4.ogg', 'sound/effects/footstep/catwalk5.ogg'), 25, 1)
var/mob/living/M = AM
if(!M.is_floating)
playsound(src, pick('sound/effects/footstep/catwalk1.ogg', 'sound/effects/footstep/catwalk2.ogg', 'sound/effects/footstep/catwalk3.ogg', 'sound/effects/footstep/catwalk4.ogg', 'sound/effects/footstep/catwalk5.ogg'), 25, 1)
/obj/effect/catwalk_plated
name = "plated catwalk spawner"