Updates Part Ten

This commit is contained in:
Unknown
2019-04-12 16:40:04 -04:00
parent e62eb3b068
commit a0904cb9fd
13 changed files with 252 additions and 174 deletions

View File

@@ -13,7 +13,8 @@
var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
var/last_world_time = "00:00"
var/list/last_header_icons
var/computer_emagged = 0 // Whether the computer is emagged.
var/computer_emagged = FALSE // Whether the computer is emagged.
var/apc_powered = FALSE
var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
@@ -39,11 +40,12 @@
var/obj/item/weapon/computer_hardware/processor_unit/processor_unit // CPU. Without it the computer won't run. Better CPUs can run more programs at once.
var/obj/item/weapon/computer_hardware/network_card/network_card // Network Card component of this computer. Allows connection to NTNet
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive // Hard Drive component of this computer. Stores programs and files.
var/obj/item/weapon/computer_hardware/battery_module/battery_module // An internal power source for this computer. Can be recharged.
// Optional hardware (improves functionality, but is not critical for computer to work)
var/obj/item/weapon/computer_hardware/battery_module/battery_module // An internal power source for this computer. Can be recharged.
var/obj/item/weapon/computer_hardware/card_slot/card_slot // ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
var/obj/item/weapon/computer_hardware/nano_printer/nano_printer // Nano Printer component of this computer, for your everyday paperwork needs.
var/obj/item/weapon/computer_hardware/hard_drive/portable/portable_drive // Portable data storage
var/obj/item/weapon/computer_hardware/tesla_link/tesla_link // Tesla Link, Allows remote charging from nearest APC.
var/list/idle_threads = list() // Idle programs on background. They still receive process calls but can't be interacted with.
@@ -165,17 +167,13 @@
else
overlays.Add(icon_state_menu)
// Used by child types if they have other power source than battery
/obj/item/modular_computer/proc/check_power_override()
return 0
// Operates NanoUI
/obj/item/modular_computer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(!screen_on || !enabled)
if(ui)
ui.close()
return 0
if((!battery_module || !battery_module.battery.charge) && !check_power_override())
if(!apc_power(0) && !battery_power(0))
if(ui)
ui.close()
return 0
@@ -233,6 +231,8 @@
qdel()
/obj/item/modular_computer/proc/turn_on(var/mob/user)
if(tesla_link)
tesla_link.enabled = 1
var/issynth = issilicon(user) // Robots and AIs get different activation messages.
if(damage > broken_damage)
if(issynth)
@@ -240,7 +240,7 @@
else
to_chat(user, "You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again.")
return
if(processor_unit && ((battery_module && battery_module.battery.charge && battery_module.check_functionality()) || check_power_override())) // Battery-run and charged or non-battery but powered by APC.
if(processor_unit && (apc_power(0) || battery_power(0))) // Battery-run and charged or non-battery but powered by APC.
if(issynth)
to_chat(user, "You send an activation signal to \the [src], turning it on")
else
@@ -273,17 +273,17 @@
if(active_program)
if(active_program.program_state != PROGRAM_STATE_KILLED)
active_program.process_tick()
active_program.ntnet_status = get_ntnet_status()
active_program.computer_emagged = computer_emagged
active_program.process_tick()
else
active_program = null
for(var/datum/computer_file/program/P in idle_threads)
if(P.program_state != PROGRAM_STATE_KILLED)
P.process_tick()
P.ntnet_status = get_ntnet_status()
P.computer_emagged = computer_emagged
P.process_tick()
else
idle_threads.Remove(P)
@@ -315,6 +315,9 @@
data["PC_batterypercent"] = "N/C"
data["PC_showbatteryicon"] = battery_module ? 1 : 0
if(tesla_link && tesla_link.enabled && apc_powered)
data["PC_apclinkicon"] = "charging.gif"
switch(get_ntnet_status())
if(0)
data["PC_ntneticon"] = "sig_none.gif"
@@ -463,33 +466,56 @@
// Used in following function to reduce copypaste
/obj/item/modular_computer/proc/power_failure(var/malfunction = 0)
if(enabled) // Shut down the computer
visible_message("<span class='danger'>\The [src]'s screen flickers \"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\" warning as it shuts down unexpectedly.</span>")
visible_message("<span class='danger'>\The [src]'s screen flickers briefly and then goes dark.</span>")
if(active_program)
active_program.event_powerfailure(0)
for(var/datum/computer_file/program/PRG in idle_threads)
PRG.event_powerfailure(1)
shutdown_computer(0)
// Tries to use power from battery. Passing 0 as parameter results in this proc returning whether battery is functional or not.
/obj/item/modular_computer/proc/battery_power(var/power_usage = 0)
apc_powered = FALSE
if(!battery_module || !battery_module.check_functionality() || battery_module.battery.charge <= 0)
return FALSE
if(battery_module.battery.use(power_usage * CELLRATE) || ((power_usage == 0) && battery_module.battery.charge))
return TRUE
return FALSE
// Tries to use power from APC, if present.
/obj/item/modular_computer/proc/apc_power(var/power_usage = 0)
apc_powered = TRUE
// Tesla link was originally limited to machinery only, but this probably works too, and the benefit of being able to power all devices from an APC outweights
// the possible minor performance loss.
if(!tesla_link || !tesla_link.check_functionality())
return FALSE
var/area/A = get_area(src)
if(!istype(A) || !A.powered(EQUIP))
return FALSE
// At this point, we know that APC can power us for this tick. Check if we also need to charge our battery, and then actually use the power.
if(battery_module && (battery_module.battery.charge < battery_module.battery.maxcharge) && (power_usage > 0))
power_usage += tesla_link.passive_charging_rate
battery_module.battery.give(tesla_link.passive_charging_rate * CELLRATE)
A.use_power(power_usage, EQUIP)
return TRUE
// Handles power-related things, such as battery interaction, recharging, shutdown when it's discharged
/obj/item/modular_computer/proc/handle_power()
if(!battery_module || battery_module.battery.charge <= 0) // Battery-run but battery is depleted.
power_failure()
return 0
var/power_usage = screen_on ? base_active_power_usage : base_idle_power_usage
for(var/obj/item/weapon/computer_hardware/H in get_all_components())
if(H.enabled)
power_usage += H.power_usage
if(battery_module)
if(!battery_module.check_functionality())
power_failure(1)
return
battery_module.battery.use(power_usage * CELLRATE)
last_power_usage = power_usage
// First tries to charge from an APC, if APC is unavailable switches to battery power. If neither works the computer fails.
if(apc_power(power_usage))
return
if(battery_power(power_usage))
return
power_failure()
/obj/item/modular_computer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(istype(W, /obj/item/weapon/card/id)) // ID Card, try to insert it.
var/obj/item/weapon/card/id/I = W
@@ -619,6 +645,12 @@
return
found = 1
processor_unit = H
else if(istype(H, /obj/item/weapon/computer_hardware/tesla_link))
if(tesla_link)
to_chat(user, "This computer's tesla link slot is already occupied by \the [tesla_link].")
return
found = 1
tesla_link = H
if(found)
to_chat(user, "You install \the [H] into \the [src]")
H.holder2 = src
@@ -650,6 +682,9 @@
processor_unit = null
found = 1
critical = 1
if(tesla_link == H)
tesla_link = null
found = 1
if(found)
if(user)
to_chat(user, "You remove \the [H] from \the [src].")
@@ -678,6 +713,8 @@
return battery_module
if(processor_unit && (processor_unit.name == name))
return processor_unit
if(tesla_link && (tesla_link.name == name))
return tesla_link
return null
// Returns list of all components
@@ -697,6 +734,8 @@
all_components.Add(battery_module)
if(processor_unit)
all_components.Add(processor_unit)
if(tesla_link)
all_components.Add(tesla_link)
return all_components
/obj/item/modular_computer/proc/update_uis()

View File

@@ -34,11 +34,6 @@
else if(damage)
to_chat(user, "It is damaged.")
// Power interaction is handled by our machinery part, due to machinery having APC connection.
/obj/item/modular_computer/processor/handle_power()
if(machinery_computer)
machinery_computer.handle_power()
/obj/item/modular_computer/processor/New(var/comp)
if(!comp || !istype(comp, /obj/machinery/modular_computer))
CRASH("Inapropriate type passed to obj/item/modular_computer/processor/New()! Aborting.")
@@ -55,31 +50,10 @@
/obj/item/modular_computer/processor/relay_qdel()
qdel(machinery_computer)
/obj/item/modular_computer/processor/find_hardware_by_name(var/N)
var/obj/item/weapon/computer_hardware/H = machinery_computer.find_hardware_by_name(N)
if(H)
return H
else
return ..()
/obj/item/modular_computer/processor/update_icon()
if(machinery_computer)
return machinery_computer.update_icon()
/obj/item/modular_computer/processor/get_header_data()
var/list/L = ..()
if(machinery_computer.tesla_link && machinery_computer.tesla_link.enabled && machinery_computer.powered())
L["PC_apclinkicon"] = "charging.gif"
return L
// Checks whether the machinery computer doesn't take power from APC network
/obj/item/modular_computer/processor/check_power_override()
if(!machinery_computer)
return 0
if(!machinery_computer.tesla_link || !machinery_computer.tesla_link.enabled)
return 0
return machinery_computer.powered()
// This thing is not meant to be used on it's own, get topic data from our machinery owner.
/obj/item/modular_computer/processor/CanUseTopic(user, state)
if(!machinery_computer)
@@ -94,40 +68,8 @@
machinery_computer.use_power = 0
return
// Tesla links only work on machinery types, so we'll override the default try_install_component() proc
/obj/item/modular_computer/processor/try_install_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0)
if(istype(H, /obj/item/weapon/computer_hardware/tesla_link))
if(machinery_computer.tesla_link)
to_chat(user, "This computer's tesla link slot is already occupied by \the [machinery_computer.tesla_link].")
return
var/obj/item/weapon/computer_hardware/tesla_link/L = H
L.holder = machinery_computer
machinery_computer.tesla_link = L
found = 1
..(user, H, found)
/obj/item/modular_computer/processor/uninstall_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0, var/critical = 0)
if(machinery_computer.tesla_link == H)
machinery_computer.tesla_link = null
var/obj/item/weapon/computer_hardware/tesla_link/L = H
L.holder = null
found = 1
..(user, H, found, critical)
/obj/item/modular_computer/processor/get_all_components()
var/list/all_components = ..()
if(machinery_computer && machinery_computer.tesla_link)
all_components.Add(machinery_computer.tesla_link)
return all_components
// Perform adjacency checks on our machinery counterpart, rather than on ourselves.
/obj/item/modular_computer/processor/Adjacent(var/atom/neighbor)
if(!machinery_computer)
return 0
return machinery_computer.Adjacent(neighbor)
/obj/item/modular_computer/processor/turn_on(var/mob/user)
// If we have a tesla link on our machinery counterpart, enable it automatically. Lets computer without a battery work.
if(machinery_computer && machinery_computer.tesla_link)
machinery_computer.tesla_link.enabled = 1
..()
return machinery_computer.Adjacent(neighbor)

View File

@@ -8,6 +8,7 @@
battery_module.charge_to_full()
hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/micro(src)
network_card = new/obj/item/weapon/computer_hardware/network_card(src)
tesla_link = new/obj/item/weapon/computer_hardware/tesla_link(src)
// Alternative version, an average one, for higher ranked positions mostly
/obj/item/modular_computer/tablet/preset/custom_loadout/advanced/New()
@@ -18,4 +19,5 @@
hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/small(src)
network_card = new/obj/item/weapon/computer_hardware/network_card(src)
nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
tesla_link = new/obj/item/weapon/computer_hardware/tesla_link(src)

View File

@@ -7,7 +7,6 @@ var/list/global_modular_computers = list()
name = "modular computer"
desc = "An advanced computer."
var/battery_powered = 0 // Whether computer should be battery powered. It is set automatically
use_power = 0
var/hardware_flag = 0 // A flag that describes this device type
var/last_power_usage = 0 // Power usage during last tick
@@ -29,9 +28,6 @@ var/list/global_modular_computers = list()
var/_max_damage = 100
var/_break_damage = 50
var/obj/item/weapon/computer_hardware/tesla_link/tesla_link // Tesla Link component of this computer. Allows remote charging from nearest APC.
var/obj/item/modular_computer/processor/cpu = null // CPU that handles most logic while this type only handles power and other specific things.
/obj/machinery/modular_computer/attack_ghost(var/mob/observer/dead/user)
@@ -46,7 +42,7 @@ var/list/global_modular_computers = list()
overlays.Cut()
if(!cpu || !cpu.enabled)
if (!(stat & NOPOWER) || battery_powered)
if (!(stat & NOPOWER))
overlays.Add(screen_icon_screensaver)
set_light(0)
return
@@ -102,72 +98,6 @@ var/list/global_modular_computers = list()
cpu.name = src.name
cpu.process(1)
// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
/obj/machinery/modular_computer/proc/find_hardware_by_name(var/N)
if(tesla_link && (tesla_link.name == N))
return tesla_link
return null
// Used in following function to reduce copypaste
/obj/machinery/modular_computer/proc/power_failure(var/malfunction = 0)
if(cpu && cpu.enabled) // Shut down the computer
visible_message("<span class='danger'>\The [src]'s screen flickers [cpu.battery_module ? "\"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\"" : "\"EXTERNAL POWER LOSS\""] warning as it shuts down unexpectedly.</span>")
if(cpu)
cpu.shutdown_computer(0)
battery_powered = 0
stat |= NOPOWER
update_icon()
// Called by cpu item's process() automatically, handles our power interaction.
/obj/machinery/modular_computer/proc/handle_power()
if(cpu.battery_module && cpu.battery_module.battery.charge <= 0) // Battery-run but battery is depleted.
power_failure()
return 0
else if(!cpu.battery_module && (!powered() || !tesla_link || !tesla_link.enabled || !tesla_link.check_functionality())) // Not battery run, but lacking APC connection.
power_failure()
return 0
else if(stat & NOPOWER)
stat &= ~NOPOWER
if(cpu.battery_module && cpu.battery_module.battery.charge)
battery_powered = 1
else
battery_powered = 0
var/power_usage = cpu.screen_on ? base_active_power_usage : base_idle_power_usage
for(var/obj/item/weapon/computer_hardware/CH in src.cpu.get_all_components())
if(CH.enabled)
power_usage += CH.power_usage
// Wireless APC connection exists.
if(tesla_link && tesla_link.enabled && tesla_link.check_functionality())
idle_power_usage = power_usage
active_power_usage = idle_power_usage + 100 // APCLink only charges at 100W rate, but covers any power usage.
use_power = 1
// Battery is not fully charged. Begin slowly recharging.
if(cpu.battery_module && (cpu.battery_module.battery.charge < cpu.battery_module.battery.maxcharge))
use_power = 2
if(cpu.battery_module && powered() && (use_power == 2)) // Battery charging itself
cpu.battery_module.battery.give(100 * CELLRATE)
else if(cpu.battery_module && !powered()) // Unpowered, but battery covers the usage.
cpu.battery_module.battery.use(idle_power_usage * CELLRATE)
else // No wireless connection run only on battery.
use_power = 0
if (cpu.battery_module)
if(!cpu.battery_module.check_functionality())
power_failure(1)
return
cpu.battery_module.battery.use(power_usage * CELLRATE)
cpu.last_power_usage = power_usage
// Modular computers can have battery in them, we handle power in previous proc, so prevent this from messing it up for us.
/obj/machinery/modular_computer/power_change()
if(battery_powered)
return
..()
/obj/machinery/modular_computer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(cpu)
return cpu.attackby(W, user)

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@@ -21,15 +21,14 @@
/obj/machinery/modular_computer/console/buildable/New()
..()
// User-built consoles start as empty frames.
qdel(tesla_link)
qdel(cpu.tesla_link)
qdel(cpu.network_card)
qdel(cpu.hard_drive)
/obj/machinery/modular_computer/console/New()
..()
cpu.battery_module = null
cpu.network_card = new/obj/item/weapon/computer_hardware/network_card/wired(src)
tesla_link = new/obj/item/weapon/computer_hardware/tesla_link(src)
cpu.tesla_link = new/obj/item/weapon/computer_hardware/tesla_link(src)
cpu.hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/super(src) // Consoles generally have better HDDs due to lower space limitations
var/area/A = get_area(src)
// Attempts to set this console's tag according to our area. Since some areas have stuff like "XX - YY" in their names we try to remove that too.

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@@ -67,7 +67,7 @@
/obj/machinery/modular_computer/laptop/buildable/New()
..()
// User-built consoles start as empty frames.
qdel(tesla_link)
qdel(cpu.tesla_link)
qdel(cpu.network_card)
qdel(cpu.hard_drive)