diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 6ae7c44155..552be1a5a1 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -71,7 +71,7 @@ starts_with = list( /obj/item/clothing/head/helmet/HoS, - /obj/item/clothing/head/helmet/HoS/hat, + /obj/item/clothing/head/helmet/HoS/cap, /obj/item/clothing/suit/storage/vest/hos, /obj/item/clothing/under/rank/head_of_security/jensen, /obj/item/clothing/under/rank/head_of_security/corp, diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index b6a578a1e4..0d68cf9c63 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -84,7 +84,7 @@ item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy") /obj/item/clothing/head/beret/sec/navy/hos - name = "Head of Security beret" + name = "head of security beret" desc = "A navy blue beret with a Head of Security's rank emblem. For officers that are more inclined towards style than safety." icon_state = "beret_navy_hos" item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy") @@ -102,7 +102,7 @@ item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black") /obj/item/clothing/head/beret/sec/corporate/hos - name = "Head of Security beret" + name = "head of security beret" desc = "A corporate black beret with a Head of Security's rank emblem. For officers that are more inclined towards style than safety." icon_state = "beret_corporate_hos" item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black") @@ -124,17 +124,17 @@ valid_accessory_slots = null /obj/item/clothing/head/helmet/HoS - name = "Head of Security helmet" - desc = "Standard Head of Security gear. Protects the head from impacts." + name = "head of security's helmet" + desc = "Standard gear for the Head of Security. Protects the head from impacts." -/obj/item/clothing/head/helmet/HoS/hat - name = "Head of Security Hat" - desc = "The hat of the Head of Security. For showing the officers who's in charge." +/obj/item/clothing/head/helmet/HoS/cap + name = "head of security's cap" + desc = "The cap of the Head of Security. For showing the officers who's in charge." icon_state = "hoscap" valid_accessory_slots = null /obj/item/clothing/head/helmet/dermal - name = "Dermal Armour Patch" + name = "dermal armour patch" desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head." icon_state = "dermal" item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "") diff --git a/maps/cynosure/structures/closets/security.dm b/maps/cynosure/structures/closets/security.dm index ad69d8a04a..99236350ea 100644 --- a/maps/cynosure/structures/closets/security.dm +++ b/maps/cynosure/structures/closets/security.dm @@ -6,7 +6,7 @@ starts_with = list( /obj/item/clothing/head/helmet/HoS, - /obj/item/clothing/head/helmet/HoS/hat, + /obj/item/clothing/head/helmet/HoS/cap, /obj/item/clothing/suit/armor/pcarrier/light/nt/cynosure, /obj/item/clothing/under/rank/head_of_security/jensen, /obj/item/clothing/under/rank/head_of_security/corp,