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Merge branch 'dev' into ofChemistryAndStuff
Conflicts: code/modules/reagents/Chemistry-Recipes.dm
This commit is contained in:
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/obj/machinery/beehive
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name = "beehive"
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icon = 'icons/obj/apiary_bees_etc.dmi'
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icon_state = "apiary"
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density = 1
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anchored = 1
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var/closed = 0
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var/bee_count = 0 // A real hive has 20k - 80k bees... we tone it down
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var/smoked = 0
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var/honeycombs = 0
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var/frames = 0
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var/maxFrames = 5
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/obj/machinery/beehive/attackby(var/obj/item/I, var/mob/user)
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if(istype(I, /obj/item/weapon/crowbar))
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closed = !closed
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user.visible_message("<span class='notice'>[user] [closed ? "closes" : "opens"] \the [src].</span>", "<span class='notice'>You [closed ? "close" : "open"] \the [src]")
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else if(istype(I, /obj/item/weapon/wrench))
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anchored = !anchored
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user.visible_message("<span class='notice'>[user] [closed ? "wrenches" : "unwrenches"] \the [src].</span>", "<span class='notice'>You [closed ? "wrench" : "unwrench"] \the [src]")
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else if(istype(I, /obj/item/bee_smoker))
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if(!closed)
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user << "<span class='notice'>You need to open \the [src] with a crowbar before smoking the bees.</span>"
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return
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user.visible_message("<span class='notice'>[user] smokes the bees in \the [src].</span>", "<span class='notice'>You smoke the bees in \the [src].</span>")
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smoked = 30
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else if(istype(I, /obj/item/honey_frame))
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if(closed)
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user << "<span class='notice'>You need to open \the [src] with a crowbar before inserting \the [I].</span>"
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return
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if(frames >= maxFrames)
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user << "<span class='notice'>There is no place for an another frame.</span>"
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return
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var/obj/item/honey_frame/H = I
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if(H.honey)
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user << "<span class='notice'>\The [I] is full with beeswax and honey, empty it in the extractor first.</span>"
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return
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++frames
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user.visible_message("<span class='notice'>[user] loads \the [I] into \the [src].</span>", "<span class='notice'>You load \the [I] into \the [src].</span>")
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qdel(I)
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/obj/machinery/beehive/attack_hand(var/mob/user)
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if(!closed)
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if(honeycombs < 1)
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user << "<span class='notice'>There are no filled honeycombs.</span>"
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return
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user.visible_message("<span class='notice'>[user] starts taking the honeycombs out of \the [src].", "<span class='notice'>You start taking the honeycombs out of \the [src]...")
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while(honeycombs > 1 && do_after(user, 30))
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new /obj/item/honey_frame/filled(loc)
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--honeycombs
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--frames
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user << "<span class='notice'>You take all filled honeycombs out.</span>"
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/obj/machinery/beehive/process()
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if(closed && !smoked)
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pollinate_flowers()
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smoked = max(0, smoked - 1)
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/obj/machinery/beehive/proc/pollinate_flowers()
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for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
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if(H.seed && !H.dead)
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H.health += 0.05
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honeycombs = max(honeycombs + 0.01, frames) // 100/tray amount ticks per frame, each 20 units of honey
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/obj/machinery/honey_extractor
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name = "honey extractor"
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desc = "A machine used to turn honeycombs on the frame into honey and wax."
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icon = 'icons/obj/virology.dmi'
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icon_state = "centrifuge"
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var/processing = 0
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var/honey = 0
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/obj/machinery/honey_extractor/attackby(var/obj/item/I, var/mob/user)
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if(processing)
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user << "<span class='notice'>\The [src] is currently spinning, wait until it's finished.</span>"
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return
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else if(istype(I, /obj/item/honey_frame))
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var/obj/item/honey_frame/H = I
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if(!H.honey)
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user << "<span class='notice'>\The [H] is empty, put it into a beehive.</span>"
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return
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user.visible_message("<span class='notice'>[user] loads \the [H] into \the [src] and turns it on.</span>", "<span class='notice'>You load \the [H] into \the [src] and turn it on.</span>")
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processing = H.honey
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qdel(H)
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spawn(50)
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new /obj/item/honey_frame(loc)
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//new /obj/item/stack/wax(loc)
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honey += processing
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processing = 0
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else if(istype(I, /obj/item/weapon/reagent_containers/glass))
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var/obj/item/weapon/reagent_containers/glass/G = I
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var/transferred = min(G.reagents.maximum_volume - G.reagents.total_volume, honey)
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G.reagents.add_reagent("honey", transferred)
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honey -= transferred
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user.visible_message("<span class='notice'>[user] collects honey from \the [src] into \the [G].</span>", "<span class='notice'>You collect [transferred] units of honey from \the [src] into the [G].</span>")
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return 1
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/obj/item/bee_smoker
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name = "bee smoker"
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desc = "A device used to calm down bees before harvesting honey."
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icon = 'icons/obj/apiary_bees_etc.dmi'
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icon_state = "apiary"
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w_class = 2
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/obj/item/honey_frame
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name = "beehive frame"
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desc = "A frame for the beehive that the bees will fill with honeycombs."
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icon = 'icons/obj/apiary_bees_etc.dmi'
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icon_state = "apiary"
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w_class = 2
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var/honey = 0
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/obj/item/honey_frame/filled
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name = "filled beehive frame"
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desc = "A frame for the beehive that the bees have filled with honeycombs."
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honey = 20
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/obj/item/beehive_assembly
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name = "beehive assembly"
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desc = "Contains everything you need to build a beehive. Cannot be disassembled once deployed."
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icon = 'icons/obj/apiary_bees_etc.dmi'
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icon_state = "apiary"
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/obj/item/beehive_assembly/attack_self(var/mob/user)
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new /obj/machinery/beehive(get_turf(user))
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qdel(src)
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/obj/item/bee_pack
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name = "bee pack"
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desc = "A stasis-pack that contains a queen bee and some workers. Put it into the beehive to wake them up."
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@@ -231,12 +231,15 @@
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S.remove_from_storage(O, src)
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O.loc = src
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var/newID = 0
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for (var/datum/seed_pile/N in piles)
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if (N.matches(O))
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++N.amount
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N.seeds += (O)
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return
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else if(N.ID >= newID)
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newID = N.ID + 1
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piles += new /datum/seed_pile(O, piles.len)
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piles += new /datum/seed_pile(O, newID)
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return
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