mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-26 10:03:45 +00:00
Merge branch 'dev' of https://github.com/comma/Baystation12 into technoir
This commit is contained in:
@@ -281,8 +281,8 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun
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||||
var/direct = !(block & ZONE_BLOCKED)
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||||
var/space = !istype(B)
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||||
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||||
if(direct && !space)
|
||||
if(min(A.zone.contents.len, B.zone.contents.len) <= ZONE_MIN_SIZE || equivalent_pressure(A.zone,B.zone) || current_cycle == 0)
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||||
if(!space)
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||||
if(min(A.zone.contents.len, B.zone.contents.len) < ZONE_MIN_SIZE || (direct && (equivalent_pressure(A.zone,B.zone) || current_cycle == 0)))
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||||
merge(A.zone,B.zone)
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||||
return
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||||
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||||
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||||
@@ -43,8 +43,8 @@ var/list/restricted_camera_networks = list("thunder","ERT","NUKE","Secret")
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||||
#define NETWORK_MINE "MINE"
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||||
#define NETWORK_RESEARCH "Research"
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||||
#define NETWORK_RESEARCH_OUTPOST "Research Outpost"
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||||
#define NETWORK_PRISON "Prison"
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||||
#define NETWORK_ROBOTS "Robots"
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||||
#define NETWORK_PRISON "Prison"
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||||
#define NETWORK_SECURITY "Security"
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||||
#define NETWORK_TELECOM "Tcomsat"
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#define NETWORK_THUNDER "thunder"
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||||
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||||
@@ -64,6 +64,8 @@ var/global/list/rune_list = new()
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||||
var/global/list/escape_list = list()
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||||
var/global/list/endgame_exits = list()
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||||
var/global/list/endgame_safespawns = list()
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||||
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||||
var/global/list/syndicate_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
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||||
//////////////////////////
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||||
/////Initial Building/////
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||||
//////////////////////////
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||||
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||||
@@ -36,9 +36,12 @@ proc/round_duration()
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||||
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||||
var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
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||||
//var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
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||||
var/mins = (mills % 36000) / 600
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||||
var/hours = mills / 36000
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||||
var/mins = round((mills % 36000) / 600)
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var/hours = round(mills / 36000)
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||||
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||||
last_round_duration = "[round(hours)]h [round(mins)]m"
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mins = mins < 10 ? add_zero(mins, 1) : mins
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hours = hours < 10 ? add_zero(hours, 1) : hours
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||||
last_round_duration = "[hours]:[mins]"
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next_duration_update = world.time + 1 MINUTES
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return last_round_duration
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||||
@@ -31,7 +31,7 @@
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||||
build_click(src, client.buildmode, params, A)
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||||
return
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||||
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||||
if(control_disabled || stat)
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||||
if(stat)
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||||
return
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||||
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||||
var/list/modifiers = params2list(params)
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||||
@@ -51,7 +51,7 @@
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||||
CtrlClickOn(A)
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||||
return
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||||
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||||
if(!canClick())
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||||
if(control_disabled || !canClick())
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||||
return
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||||
|
||||
if(aiCamera.in_camera_mode)
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||||
@@ -89,13 +89,24 @@
|
||||
*/
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||||
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||||
/mob/living/silicon/ai/ShiftClickOn(var/atom/A)
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||||
A.AIShiftClick(src)
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||||
if(!control_disabled && A.AIShiftClick(src))
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||||
return
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||||
..()
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||||
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||||
/mob/living/silicon/ai/CtrlClickOn(var/atom/A)
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||||
A.AICtrlClick(src)
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||||
if(!control_disabled && A.AICtrlClick(src))
|
||||
return
|
||||
..()
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||||
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||||
/mob/living/silicon/ai/AltClickOn(var/atom/A)
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||||
A.AIAltClick(src)
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||||
if(!control_disabled && A.AIAltClick(src))
|
||||
return
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||||
..()
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||||
|
||||
/mob/living/silicon/ai/MiddleClickOn(var/atom/A)
|
||||
A.AIMiddleClick(src)
|
||||
if(!control_disabled && A.AIMiddleClick(src))
|
||||
return
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||||
..()
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||||
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||||
/*
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||||
The following criminally helpful code is just the previous code cleaned up;
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||||
@@ -105,11 +116,6 @@
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||||
/atom/proc/AICtrlShiftClick()
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||||
return
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||||
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||||
/obj/machinery/door/airlock/AICtrlShiftClick()
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||||
if(emagged)
|
||||
return
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||||
return
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||||
|
||||
/atom/proc/AIShiftClick()
|
||||
return
|
||||
|
||||
@@ -118,7 +124,7 @@
|
||||
Topic(src, list("src"= "\ref[src]", "command"="open", "activate" = "1"), 1) // 1 meaning no window (consistency!)
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||||
else
|
||||
Topic(src, list("src"= "\ref[src]", "command"="open", "activate" = "0"), 1)
|
||||
return
|
||||
return 1
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||||
|
||||
/atom/proc/AICtrlClick()
|
||||
return
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||||
@@ -128,15 +134,18 @@
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||||
Topic(src, list("src"= "\ref[src]", "command"="bolts", "activate" = "0"), 1)// 1 meaning no window (consistency!)
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||||
else
|
||||
Topic(src, list("src"= "\ref[src]", "command"="bolts", "activate" = "1"), 1)
|
||||
return 1
|
||||
|
||||
/obj/machinery/power/apc/AICtrlClick() // turns off/on APCs.
|
||||
Topic(src, list("src"= "\ref[src]", "breaker"="1"), 1) // 1 meaning no window (consistency!)
|
||||
return 1
|
||||
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||||
/obj/machinery/turretid/AICtrlClick() //turns off/on Turrets
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||||
Topic(src, list("src"= "\ref[src]", "command"="enable", "value"="[!enabled]"), 1) // 1 meaning no window (consistency!)
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||||
return 1
|
||||
|
||||
/atom/proc/AIAltClick(var/atom/A)
|
||||
AltClick(A)
|
||||
return AltClick(A)
|
||||
|
||||
/obj/machinery/door/airlock/AIAltClick() // Electrifies doors.
|
||||
if(!electrified_until)
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||||
@@ -145,20 +154,25 @@
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||||
else
|
||||
// disable/6 is not in Topic; disable/5 disables both temporary and permanent shock
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||||
Topic(src, list("src"= "\ref[src]", "command"="electrify_permanently", "activate" = "0"), 1)
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||||
return
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||||
return 1
|
||||
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||||
/obj/machinery/turretid/AIAltClick() //toggles lethal on turrets
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||||
Topic(src, list("src"= "\ref[src]", "command"="lethal", "value"="[!lethal]"), 1) // 1 meaning no window (consistency!)
|
||||
return 1
|
||||
|
||||
/atom/proc/AIMiddleClick()
|
||||
return
|
||||
/atom/proc/AIMiddleClick(var/mob/living/silicon/user)
|
||||
return 0
|
||||
|
||||
/obj/machinery/door/airlock/AIMiddleClick() // Toggles door bolt lights.
|
||||
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(!src.lights)
|
||||
Topic(src, list("src"= "\ref[src]", "command"="lights", "activate" = "1"), 1) // 1 meaning no window (consistency!)
|
||||
else
|
||||
Topic(src, list("src"= "\ref[src]", "command"="lights", "activate" = "0"), 1)
|
||||
return
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||||
return 1
|
||||
|
||||
//
|
||||
// Override AdjacentQuick for AltClicking
|
||||
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||||
@@ -106,11 +106,9 @@
|
||||
var/sdepth = A.storage_depth(src)
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||||
if((!isturf(A) && A == loc) || (sdepth != -1 && sdepth <= 1))
|
||||
// faster access to objects already on you
|
||||
if(A in contents)
|
||||
setMoveCooldown(5) //taking an item off of an inventory slot
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||||
else
|
||||
if(A.loc != src)
|
||||
setMoveCooldown(10) //getting something out of a backpack
|
||||
|
||||
|
||||
if(W)
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||||
var/resolved = W.resolve_attackby(A, src)
|
||||
if(!resolved && A && W)
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||||
@@ -129,8 +127,8 @@
|
||||
sdepth = A.storage_depth_turf()
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||||
if(isturf(A) || isturf(A.loc) || (sdepth != -1 && sdepth <= 1))
|
||||
if(A.Adjacent(src)) // see adjacent.dm
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||||
setMoveCooldown(10)
|
||||
|
||||
setMoveCooldown(5)
|
||||
|
||||
if(W)
|
||||
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
|
||||
var/resolved = W.resolve_attackby(A,src)
|
||||
@@ -226,10 +224,8 @@
|
||||
Only used for swapping hands
|
||||
*/
|
||||
/mob/proc/MiddleClickOn(var/atom/A)
|
||||
return
|
||||
|
||||
/mob/living/carbon/MiddleClickOn(var/atom/A)
|
||||
swap_hand()
|
||||
return
|
||||
|
||||
// In case of use break glass
|
||||
/*
|
||||
@@ -280,7 +276,7 @@
|
||||
else
|
||||
user.listed_turf = T
|
||||
user.client.statpanel = T.name
|
||||
return
|
||||
return 1
|
||||
|
||||
/mob/proc/TurfAdjacent(var/turf/T)
|
||||
return T.AdjacentQuick(src)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
// Otherwise jump
|
||||
else
|
||||
following = null
|
||||
loc = get_turf(A)
|
||||
forceMove(get_turf(A))
|
||||
|
||||
/mob/dead/observer/ClickOn(var/atom/A, var/params)
|
||||
if(client.buildmode)
|
||||
|
||||
@@ -29,34 +29,53 @@
|
||||
src << "Somehow you bugged the system. Setting your hardsuit mode to middle-click."
|
||||
hardsuit_click_mode = MIDDLE_CLICK
|
||||
|
||||
/mob/living/carbon/human/MiddleClickOn(atom/A)
|
||||
/mob/living/MiddleClickOn(atom/A)
|
||||
if(client && client.hardsuit_click_mode == MIDDLE_CLICK)
|
||||
if(HardsuitClickOn(A))
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/AltClickOn(atom/A)
|
||||
/mob/living/AltClickOn(atom/A)
|
||||
if(client && client.hardsuit_click_mode == ALT_CLICK)
|
||||
if(HardsuitClickOn(A))
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/CtrlClickOn(atom/A)
|
||||
/mob/living/CtrlClickOn(atom/A)
|
||||
if(client && client.hardsuit_click_mode == CTRL_CLICK)
|
||||
if(HardsuitClickOn(A))
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/proc/HardsuitClickOn(atom/A)
|
||||
if(!canClick())
|
||||
return
|
||||
if(back)
|
||||
var/obj/item/weapon/rig/rig = back
|
||||
if(istype(rig) && rig.selected_module)
|
||||
rig.selected_module.engage(A)
|
||||
if(ismob(A)) // No instant mob attacking - though modules have their own cooldowns
|
||||
setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
return 1
|
||||
/mob/living/proc/can_use_rig()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/can_use_rig()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/brain/can_use_rig()
|
||||
return istype(loc, /obj/item/device/mmi)
|
||||
|
||||
/mob/living/silicon/ai/can_use_rig()
|
||||
return carded
|
||||
|
||||
/mob/living/silicon/pai/can_use_rig()
|
||||
return loc == card
|
||||
|
||||
/mob/living/proc/HardsuitClickOn(var/atom/A, var/alert_ai = 0)
|
||||
if(!can_use_rig() || !canClick())
|
||||
return 0
|
||||
var/obj/item/weapon/rig/rig = get_rig()
|
||||
if(istype(rig) && !rig.offline && rig.selected_module)
|
||||
if(src != rig.wearer)
|
||||
if(rig.ai_can_move_suit(src, check_user_module = 1))
|
||||
message_admins("[key_name_admin(src, include_name = 1)] is trying to force \the [key_name_admin(rig.wearer, include_name = 1)] to use a hardsuit module.")
|
||||
else
|
||||
return 0
|
||||
rig.selected_module.engage(A, alert_ai)
|
||||
if(ismob(A)) // No instant mob attacking - though modules have their own cooldowns
|
||||
setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
#undef MIDDLE_CLICK
|
||||
|
||||
@@ -111,16 +111,12 @@ var/const/tk_maxrange = 15
|
||||
if(0)
|
||||
;
|
||||
if(1 to 5) // not adjacent may mean blocked by window
|
||||
;
|
||||
//TODO replace these with movement timeouts
|
||||
//if(!proximity)
|
||||
// user.next_move += 2
|
||||
if(!proximity)
|
||||
user.setMoveCooldown(2)
|
||||
if(5 to 7)
|
||||
;
|
||||
//user.next_move += 5
|
||||
user.setMoveCooldown(5)
|
||||
if(8 to tk_maxrange)
|
||||
;
|
||||
//user.next_move += 10
|
||||
user.setMoveCooldown(10)
|
||||
else
|
||||
user << "<span class='notice'>Your mind won't reach that far.</span>"
|
||||
return
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
/datum/controller/process/machinery/doWork()
|
||||
internal_sort()
|
||||
internal_process_pipenets()
|
||||
internal_process_machinery()
|
||||
internal_process_power()
|
||||
internal_process_power_drain()
|
||||
@@ -57,6 +58,14 @@
|
||||
processing_power_items.Remove(I)
|
||||
scheck()
|
||||
|
||||
/datum/controller/process/machinery/proc/internal_process_pipenets()
|
||||
for(var/datum/pipe_network/pipeNetwork in pipe_networks)
|
||||
if(istype(pipeNetwork) && !pipeNetwork.disposed)
|
||||
pipeNetwork.process()
|
||||
scheck()
|
||||
continue
|
||||
|
||||
pipe_networks.Remove(pipeNetwork)
|
||||
|
||||
/datum/controller/process/machinery/getStatName()
|
||||
return ..()+"([machines.len])"
|
||||
return ..()+"(MCH:[machines.len] PWR:[powernets.len] PIP:[pipe_networks.len])"
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
/datum/controller/process/pipenet/setup()
|
||||
name = "pipenet"
|
||||
schedule_interval = 20 // every 2 seconds
|
||||
|
||||
/datum/controller/process/pipenet/doWork()
|
||||
for(var/datum/pipe_network/pipeNetwork in pipe_networks)
|
||||
if(istype(pipeNetwork) && !pipeNetwork.disposed)
|
||||
pipeNetwork.process()
|
||||
scheck()
|
||||
continue
|
||||
|
||||
pipe_networks.Remove(pipeNetwork)
|
||||
|
||||
/datum/controller/process/pipenet/getStatName()
|
||||
return ..()+"([pipe_networks.len])"
|
||||
@@ -161,7 +161,7 @@ var/const/AIRLOCK_WIRE_LIGHT = 2048
|
||||
if(A.emagged) return
|
||||
if(!A.requiresID() || A.check_access(null))
|
||||
if(A.density) A.open()
|
||||
else A.close()
|
||||
else A.close()
|
||||
if(AIRLOCK_WIRE_SAFETY)
|
||||
A.safe = !A.safe
|
||||
if(!A.density)
|
||||
|
||||
@@ -111,7 +111,6 @@
|
||||
return 0
|
||||
|
||||
//Grab candidates randomly until we have enough.
|
||||
candidates = shuffle(candidates)
|
||||
while(candidates.len && pending_antagonists.len < cur_max)
|
||||
var/datum/mind/player = pick(candidates)
|
||||
candidates -= player
|
||||
@@ -121,11 +120,18 @@
|
||||
|
||||
/datum/antagonist/proc/draft_antagonist(var/datum/mind/player)
|
||||
//Check if the player can join in this antag role, or if the player has already been given an antag role.
|
||||
if(!can_become_antag(player) || player.special_role)
|
||||
if(!can_become_antag(player))
|
||||
log_debug("[player.key] was selected for [role_text] by lottery, but is not allowed to be that role.")
|
||||
return 0
|
||||
if(player.special_role)
|
||||
log_debug("[player.key] was selected for [role_text] by lottery, but they already have a special role.")
|
||||
return 0
|
||||
if(!(flags & ANTAG_OVERRIDE_JOB) && (!player.current || istype(player.current, /mob/new_player)))
|
||||
log_debug("[player.key] was selected for [role_text] by lottery, but they have not joined the game.")
|
||||
return 0
|
||||
|
||||
pending_antagonists |= player
|
||||
log_debug("[player.key] has been selected for [role_text] by lottery.")
|
||||
|
||||
//Ensure that antags with ANTAG_OVERRIDE_JOB do not occupy job slots.
|
||||
if(flags & ANTAG_OVERRIDE_JOB)
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
if(!W) return
|
||||
W.access |= default_access
|
||||
W.assignment = "[assignment]"
|
||||
W.set_owner_info(player)
|
||||
player.set_id_info(W)
|
||||
if(equip) player.equip_to_slot_or_del(W, slot_wear_id)
|
||||
return W
|
||||
|
||||
|
||||
@@ -19,8 +19,7 @@
|
||||
|
||||
/datum/antagonist/proc/update_access(var/mob/living/player)
|
||||
for(var/obj/item/weapon/card/id/id in player.contents)
|
||||
id.name = "[player.real_name]'s ID Card"
|
||||
id.registered_name = player.real_name
|
||||
player.set_id_info(id)
|
||||
|
||||
/datum/antagonist/proc/update_all_icons()
|
||||
if(!antag_indicator)
|
||||
|
||||
@@ -104,9 +104,9 @@ var/datum/antagonist/cultist/cult
|
||||
player.current.visible_message("<FONT size = 3>[player.current] looks like they just reverted to their old faith!</FONT>")
|
||||
|
||||
/datum/antagonist/cultist/add_antagonist(var/datum/mind/player)
|
||||
if(!..())
|
||||
return
|
||||
player << "You catch a glimpse of the Realm of Nar-Sie, the Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of That Which Waits. Assist your new compatriots in their dark dealings. Their goals are yours, and yours are theirs. You serve the Dark One above all else. Bring It back."
|
||||
. = ..()
|
||||
if(.)
|
||||
player << "You catch a glimpse of the Realm of Nar-Sie, the Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of That Which Waits. Assist your new compatriots in their dark dealings. Their goals are yours, and yours are theirs. You serve the Dark One above all else. Bring It back."
|
||||
|
||||
/datum/antagonist/cultist/can_become_antag(var/datum/mind/player)
|
||||
if(!..())
|
||||
|
||||
@@ -98,6 +98,7 @@ var/list/ghostteleportlocs = list()
|
||||
icon_state = "space"
|
||||
requires_power = 1
|
||||
always_unpowered = 1
|
||||
lighting_use_dynamic = 0
|
||||
power_light = 0
|
||||
power_equip = 0
|
||||
power_environ = 0
|
||||
|
||||
@@ -8,14 +8,10 @@
|
||||
//check if it doesn't require any access at all
|
||||
if(src.check_access(null))
|
||||
return 1
|
||||
if(istype(M, /mob/living/silicon))
|
||||
//AI can do whatever he wants
|
||||
return 1
|
||||
else if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
//if they are holding or wearing a card that has access, that works
|
||||
if(src.check_access(H.get_active_hand()) || src.check_access(H.wear_id))
|
||||
return 1
|
||||
|
||||
var/id = M.GetIdCard()
|
||||
if(id)
|
||||
return check_access(id)
|
||||
return 0
|
||||
|
||||
/obj/item/proc/GetAccess()
|
||||
@@ -191,18 +187,27 @@
|
||||
"Emergency Response Team",
|
||||
"Emergency Response Team Leader")
|
||||
|
||||
proc/GetIdCard(var/mob/living/carbon/human/H)
|
||||
if(H.wear_id)
|
||||
var/id = H.wear_id.GetID()
|
||||
/mob/proc/GetIdCard()
|
||||
return null
|
||||
|
||||
/mob/living/bot/GetIdCard()
|
||||
return botcard
|
||||
|
||||
/mob/living/carbon/human/GetIdCard()
|
||||
if(wear_id)
|
||||
var/id = wear_id.GetID()
|
||||
if(id)
|
||||
return id
|
||||
if(H.get_active_hand())
|
||||
var/obj/item/I = H.get_active_hand()
|
||||
if(get_active_hand())
|
||||
var/obj/item/I = get_active_hand()
|
||||
return I.GetID()
|
||||
|
||||
/mob/living/silicon/GetIdCard()
|
||||
return idcard
|
||||
|
||||
proc/FindNameFromID(var/mob/living/carbon/human/H)
|
||||
ASSERT(istype(H))
|
||||
var/obj/item/weapon/card/id/C = GetIdCard(H)
|
||||
var/obj/item/weapon/card/id/C = H.GetIdCard()
|
||||
if(C)
|
||||
return C.registered_name
|
||||
|
||||
|
||||
@@ -96,7 +96,6 @@
|
||||
economic_modifier = 5
|
||||
access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels)
|
||||
minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels)
|
||||
alt_titles = list("Forensic Technician")
|
||||
minimal_player_age = 3
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
@@ -131,10 +130,11 @@
|
||||
department = "Security"
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 3
|
||||
total_positions = 4
|
||||
spawn_positions = 4
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
alt_titles = list("Junior Officer")
|
||||
economic_modifier = 4
|
||||
access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_morgue, access_external_airlocks)
|
||||
minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_external_airlocks)
|
||||
|
||||
@@ -528,7 +528,7 @@ var/global/datum/controller/occupations/job_master
|
||||
if(C)
|
||||
C.rank = rank
|
||||
C.assignment = title ? title : rank
|
||||
C.set_owner_info(H)
|
||||
H.set_id_info(C)
|
||||
|
||||
//put the player's account number onto the ID
|
||||
if(H.mind && H.mind.initial_account)
|
||||
|
||||
@@ -20,10 +20,10 @@
|
||||
|
||||
/obj/machinery/cablelayer/attack_hand(mob/user as mob)
|
||||
if(!cable&&!on)
|
||||
user << "\The [src] don't work with no cable."
|
||||
user << "<span class='warning'>\The [src] doesn't have any cable loaded.</span>"
|
||||
return
|
||||
on=!on
|
||||
user.visible_message("\The [src] [!on?"dea":"a"]ctivated.", "[user] [!on?"dea":"a"]ctivated \the [src].")
|
||||
user.visible_message("\The [user] [!on?"dea":"a"]ctivates \the [src].", "You switch [src] [on? "on" : "off"]")
|
||||
return
|
||||
|
||||
/obj/machinery/cablelayer/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
@@ -31,26 +31,27 @@
|
||||
|
||||
var/result = load_cable(O)
|
||||
if(!result)
|
||||
user << "Reel is full."
|
||||
user << "<span class='warning'>\The [src]'s cable reel is full.</span>"
|
||||
else
|
||||
user << "[result] meters of cable successfully loaded."
|
||||
user << "You load [result] lengths of cable into [src]."
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/weapon/screwdriver))
|
||||
if(istype(O, /obj/item/weapon/wirecutters))
|
||||
if(cable && cable.amount)
|
||||
var/m = round(input(usr,"Please specify the length of cable to cut","Cut cable",min(cable.amount,30)) as num, 1)
|
||||
m = min(m, cable.amount)
|
||||
m = min(m, 30)
|
||||
if(m)
|
||||
playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
use_cable(m)
|
||||
var/obj/item/stack/cable_coil/CC = new (get_turf(src))
|
||||
CC.amount = m
|
||||
else
|
||||
usr << "There's no more cable on the reel."
|
||||
usr << "<span class='warning'>There's no more cable on the reel.</span>"
|
||||
|
||||
/obj/machinery/cablelayer/examine(mob/user)
|
||||
..()
|
||||
user << "\The [src] has [cable.amount] meter\s."
|
||||
user << "\The [src]'s cable reel has [cable.amount] length\s left."
|
||||
|
||||
/obj/machinery/cablelayer/proc/load_cable(var/obj/item/stack/cable_coil/CC)
|
||||
if(istype(CC) && CC.amount)
|
||||
@@ -70,12 +71,11 @@
|
||||
|
||||
/obj/machinery/cablelayer/proc/use_cable(amount)
|
||||
if(!cable || cable.amount<1)
|
||||
visible_message("Cable depleted, [src] deactivated.")
|
||||
visible_message("A red light flashes on \the [src].")
|
||||
return
|
||||
/* if(cable.amount < amount)
|
||||
visible_message("No enough cable to finish the task.")
|
||||
return*/
|
||||
cable.use(amount)
|
||||
if(deleted(cable))
|
||||
cable = null
|
||||
return 1
|
||||
|
||||
/obj/machinery/cablelayer/proc/reset()
|
||||
|
||||
@@ -396,6 +396,12 @@
|
||||
hidden = 1
|
||||
category = "Devices and Components"
|
||||
|
||||
/datum/autolathe/recipe/beartrap
|
||||
name = "mechanical trap"
|
||||
path = /obj/item/weapon/beartrap
|
||||
hidden = 1
|
||||
category = "Devices and Components"
|
||||
|
||||
/datum/autolathe/recipe/welder_industrial
|
||||
name = "industrial welding tool"
|
||||
path = /obj/item/weapon/weldingtool/largetank
|
||||
|
||||
@@ -223,6 +223,9 @@ mob/living/proc/near_camera()
|
||||
/mob/living/proc/tracking_status()
|
||||
// Easy checks first.
|
||||
// Don't detect mobs on Centcom. Since the wizard den is on Centcomm, we only need this.
|
||||
var/obj/item/weapon/card/id/id = GetIdCard()
|
||||
if(id && id.prevent_tracking())
|
||||
return TRACKING_TERMINATE
|
||||
if(InvalidPlayerTurf(get_turf(src)))
|
||||
return TRACKING_TERMINATE
|
||||
if(invisibility >= INVISIBILITY_LEVEL_ONE) //cloaked
|
||||
@@ -240,14 +243,8 @@ mob/living/proc/near_camera()
|
||||
if(. == TRACKING_NO_COVERAGE)
|
||||
return camera && camera.can_use() ? TRACKING_POSSIBLE : TRACKING_NO_COVERAGE
|
||||
|
||||
/mob/living/silicon/robot/syndicate/tracking_status()
|
||||
return TRACKING_TERMINATE
|
||||
|
||||
/mob/living/carbon/human/tracking_status()
|
||||
//Cameras can't track people wearing an agent card or a ninja hood.
|
||||
var/obj/item/weapon/card/id/id = GetIdCard(src)
|
||||
if(id && id.prevent_tracking())
|
||||
return TRACKING_TERMINATE
|
||||
if(istype(head, /obj/item/clothing/head/helmet/space/rig))
|
||||
var/obj/item/clothing/head/helmet/space/rig/helmet = head
|
||||
if(helmet.prevent_track())
|
||||
|
||||
@@ -257,3 +257,7 @@
|
||||
icon_state = "syndicam"
|
||||
network = list("NUKE")
|
||||
circuit = null
|
||||
|
||||
/obj/machinery/computer/security/nuclear/New()
|
||||
..()
|
||||
req_access = list(150)
|
||||
|
||||
@@ -59,12 +59,10 @@
|
||||
if(!istype(id_card))
|
||||
return ..()
|
||||
|
||||
if(!scan && access_change_ids in id_card.access)
|
||||
user.drop_item()
|
||||
if(!scan && (access_change_ids in id_card.access) && user.unEquip(id_card))
|
||||
id_card.loc = src
|
||||
scan = id_card
|
||||
else if(!modify)
|
||||
user.drop_item()
|
||||
id_card.loc = src
|
||||
modify = id_card
|
||||
|
||||
@@ -157,8 +155,7 @@
|
||||
modify = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
usr.drop_item()
|
||||
if (istype(I, /obj/item/weapon/card/id) && usr.unEquip(I))
|
||||
I.loc = src
|
||||
modify = I
|
||||
|
||||
|
||||
@@ -62,13 +62,14 @@
|
||||
|
||||
/obj/machinery/computer/guestpass/attackby(obj/O, mob/user)
|
||||
if(istype(O, /obj/item/weapon/card/id))
|
||||
if(!giver)
|
||||
user.drop_item()
|
||||
if(!giver && user.unEquip(O))
|
||||
O.loc = src
|
||||
giver = O
|
||||
updateUsrDialog()
|
||||
else
|
||||
else if(giver)
|
||||
user << "<span class='warning'>There is already ID card inside.</span>"
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/guestpass/attack_ai(var/mob/user as mob)
|
||||
return attack_hand(user)
|
||||
@@ -151,8 +152,7 @@
|
||||
accesses.Cut()
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
usr.drop_item()
|
||||
if (istype(I, /obj/item/weapon/card/id) && usr.unEquip(I))
|
||||
I.loc = src
|
||||
giver = I
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -35,13 +35,13 @@
|
||||
usr << "There is nothing to remove from the console."
|
||||
return
|
||||
|
||||
/obj/machinery/computer/med_data/attackby(obj/item/O as obj, user as mob)
|
||||
if(istype(O, /obj/item/weapon/card/id) && !scan)
|
||||
usr.drop_item()
|
||||
/obj/machinery/computer/med_data/attackby(var/obj/item/O, var/mob/user)
|
||||
if(istype(O, /obj/item/weapon/card/id) && !scan && user.unEquip(O))
|
||||
O.loc = src
|
||||
scan = O
|
||||
user << "You insert [O]."
|
||||
..()
|
||||
user << "You insert \the [O]."
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/med_data/attack_ai(user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
@@ -248,8 +248,7 @@ What a mess.*/
|
||||
scan = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
usr.drop_item()
|
||||
if (istype(I, /obj/item/weapon/card/id) && usr.unEquip(I))
|
||||
I.loc = src
|
||||
scan = I
|
||||
|
||||
|
||||
@@ -24,13 +24,13 @@
|
||||
var/sortBy = "name"
|
||||
var/order = 1 // -1 = Descending - 1 = Ascending
|
||||
|
||||
/obj/machinery/computer/skills/attackby(obj/item/O as obj, user as mob)
|
||||
if(istype(O, /obj/item/weapon/card/id) && !scan)
|
||||
usr.drop_item()
|
||||
/obj/machinery/computer/skills/attackby(obj/item/O as obj, var/mob/user)
|
||||
if(istype(O, /obj/item/weapon/card/id) && !scan && user.unEquip(O))
|
||||
O.loc = src
|
||||
scan = O
|
||||
user << "You insert [O]."
|
||||
..()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/skills/attack_ai(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
@@ -185,8 +185,7 @@ What a mess.*/
|
||||
scan = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
usr.drop_item()
|
||||
if (istype(I, /obj/item/weapon/card/id) && usr.unEquip(I))
|
||||
I.loc = src
|
||||
scan = I
|
||||
|
||||
|
||||
@@ -181,7 +181,7 @@
|
||||
scan = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
if (istype(I, /obj/item/weapon/card/id) && usr.drop_item(I))
|
||||
computer.cardslot.insert(I, 1)
|
||||
scan = I
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
scan2 = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
if (istype(I, /obj/item/weapon/card/id) && usr.drop_item(I))
|
||||
computer.cardslot.insert(I, 2)
|
||||
scan2 = I
|
||||
|
||||
|
||||
@@ -254,7 +254,7 @@ What a mess.*/
|
||||
scan = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
if (istype(I, /obj/item/weapon/card/id) && usr.drop_item(I))
|
||||
computer.cardslot.insert(I, 1)
|
||||
scan = I
|
||||
|
||||
@@ -267,7 +267,7 @@ What a mess.*/
|
||||
scan2 = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
if (istype(I, /obj/item/weapon/card/id) && usr.drop_item(I))
|
||||
computer.cardslot.insert(I, 2)
|
||||
scan2 = I
|
||||
|
||||
|
||||
@@ -254,6 +254,7 @@
|
||||
health = between(health, health + repairing.amount*DOOR_REPAIR_AMOUNT, maxhealth)
|
||||
update_icon()
|
||||
qdel(repairing)
|
||||
repairing = null
|
||||
return
|
||||
|
||||
if(repairing && istype(I, /obj/item/weapon/crowbar))
|
||||
|
||||
117
code/game/machinery/supplybeacon.dm
Normal file
117
code/game/machinery/supplybeacon.dm
Normal file
@@ -0,0 +1,117 @@
|
||||
// Used to deploy the bacon.
|
||||
/obj/item/supply_beacon
|
||||
name = "inactive supply beacon"
|
||||
icon = 'icons/obj/supplybeacon.dmi'
|
||||
desc = "An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment."
|
||||
icon_state = "beacon"
|
||||
var/deploy_path = /obj/machinery/power/supply_beacon
|
||||
var/deploy_time = 30
|
||||
|
||||
/obj/item/supply_beacon/supermatter
|
||||
name = "inactive supermatter supply beacon"
|
||||
deploy_path = /obj/machinery/power/supply_beacon/supermatter
|
||||
|
||||
/obj/item/supply_beacon/attack_self(var/mob/user)
|
||||
user.visible_message("<span class='notice'>\The [user] begins setting up \the [src].</span>")
|
||||
if(!do_after(user, deploy_time))
|
||||
return
|
||||
var/obj/S = new deploy_path(get_turf(user))
|
||||
user.visible_message("<span class='notice'>\The [user] deploys \the [S].</span>")
|
||||
user.unEquip(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/power/supply_beacon
|
||||
name = "supply beacon"
|
||||
desc = "A bulky moonshot supply beacon. Someone has been messing with the wiring."
|
||||
icon = 'icons/obj/supplybeacon.dmi'
|
||||
icon_state = "beacon"
|
||||
|
||||
anchored = 0
|
||||
density = 1
|
||||
layer = MOB_LAYER - 0.1
|
||||
stat = 0
|
||||
|
||||
var/target_drop_time
|
||||
var/drop_delay = 450
|
||||
var/expended
|
||||
var/drop_type
|
||||
|
||||
/obj/machinery/power/supply_beacon/New()
|
||||
..()
|
||||
if(!drop_type) drop_type = pick(supply_drop_random_loot_types())
|
||||
|
||||
/obj/machinery/power/supply_beacon/supermatter
|
||||
name = "supermatter supply beacon"
|
||||
drop_type = "supermatter"
|
||||
|
||||
/obj/machinery/power/supply_beacon/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(!use_power && istype(W, /obj/item/weapon/wrench))
|
||||
if(!anchored && !connect_to_network())
|
||||
user << "<span class='warning'>This device must be placed over an exposed cable.</span>"
|
||||
return
|
||||
anchored = !anchored
|
||||
user.visible_message("<span class='notice'>\The [user] [anchored ? "secures" : "unsecures"] \the [src].</span>")
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/supply_beacon/attack_hand(var/mob/user)
|
||||
|
||||
if(expended)
|
||||
use_power = 0
|
||||
user << "<span class='warning'>\The [src] has used up its charge.</span>"
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
return use_power ? deactivate(user) : activate(user)
|
||||
else
|
||||
user << "<span class='warning'>You need to secure the beacon with a wrench first!</span>"
|
||||
return
|
||||
|
||||
/obj/machinery/power/supply_beacon/attack_ai(var/mob/user)
|
||||
if(user.Adjacent(src))
|
||||
attack_hand(user)
|
||||
|
||||
/obj/machinery/power/supply_beacon/proc/activate(var/mob/user)
|
||||
if(expended)
|
||||
return
|
||||
if(surplus() < 500)
|
||||
if(user) user << "<span class='notice'>The connected wire doesn't have enough current.</span>"
|
||||
return
|
||||
set_light(3, 3, "#00CCAA")
|
||||
icon_state = "beacon_active"
|
||||
use_power = 1
|
||||
if(user) user << "<span class='notice'>You activate the beacon. The supply drop will be dispatched soon.</span>"
|
||||
|
||||
/obj/machinery/power/supply_beacon/proc/deactivate(var/mob/user, var/permanent)
|
||||
if(permanent)
|
||||
expended = 1
|
||||
icon_state = "beacon_depleted"
|
||||
else
|
||||
icon_state = "beacon"
|
||||
set_light(0)
|
||||
use_power = 0
|
||||
target_drop_time = null
|
||||
if(user) user << "<span class='notice'>You deactivate the beacon.</span>"
|
||||
|
||||
/obj/machinery/power/supply_beacon/Destroy()
|
||||
if(use_power)
|
||||
deactivate()
|
||||
..()
|
||||
|
||||
/obj/machinery/power/supply_beacon/process()
|
||||
if(!use_power || expended)
|
||||
return PROCESS_KILL
|
||||
if(draw_power(500) < 500)
|
||||
deactivate()
|
||||
return
|
||||
if(!target_drop_time)
|
||||
target_drop_time = world.time + drop_delay
|
||||
else if(world.time >= target_drop_time)
|
||||
deactivate(permanent = 1)
|
||||
var/drop_x = src.x-2
|
||||
var/drop_y = src.y-2
|
||||
var/drop_z = src.z
|
||||
command_announcement.Announce("Nyx Rapid Fabrication priority supply request #[rand(1000,9999)]-[rand(100,999)] recieved. Shipment dispatched via ballistic supply pod for immediate delivery. Have a nice day.", "Thank You For Your Patronage")
|
||||
spawn(rand(100,300))
|
||||
new /datum/random_map/droppod/supply(null, drop_x, drop_y, drop_z, supplied_drop = drop_type) // Splat.
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "x2"
|
||||
anchored = 1.0
|
||||
unacidable = 1
|
||||
simulated = 0
|
||||
|
||||
/obj/effect/landmark/New()
|
||||
..()
|
||||
|
||||
@@ -1142,21 +1142,22 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
if(choice == 1)
|
||||
if (id)
|
||||
remove_id()
|
||||
return 1
|
||||
else
|
||||
var/obj/item/I = user.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
user.drop_item()
|
||||
if (istype(I, /obj/item/weapon/card/id) && user.unEquip(I))
|
||||
I.loc = src
|
||||
id = I
|
||||
return 1
|
||||
else
|
||||
var/obj/item/weapon/card/I = user.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id) && I:registered_name)
|
||||
if (istype(I, /obj/item/weapon/card/id) && I:registered_name && user.unEquip(I))
|
||||
var/obj/old_id = id
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
id = I
|
||||
user.put_in_hands(old_id)
|
||||
return
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// access to status display signals
|
||||
/obj/item/device/pda/attackby(obj/item/C as obj, mob/user as mob)
|
||||
@@ -1184,9 +1185,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
else
|
||||
//Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand.
|
||||
if(((src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) )
|
||||
id_check(user, 2)
|
||||
user << "<span class='notice'>You put the ID into \the [src]'s slot.</span>"
|
||||
updateSelfDialog()//Update self dialog on success.
|
||||
if(id_check(user, 2))
|
||||
user << "<span class='notice'>You put the ID into \the [src]'s slot.</span>"
|
||||
updateSelfDialog()//Update self dialog on success.
|
||||
return //Return in case of failed check or when successful.
|
||||
updateSelfDialog()//For the non-input related code.
|
||||
else if(istype(C, /obj/item/device/paicard) && !src.pai)
|
||||
|
||||
@@ -105,12 +105,13 @@
|
||||
if(istype(ai.loc, /turf/))
|
||||
new /obj/structure/AIcore/deactivated(get_turf(ai))
|
||||
|
||||
ai.carded = 1
|
||||
admin_attack_log(user, ai, "Carded with [src.name]", "Was carded with [src.name]", "used the [src.name] to card")
|
||||
src.name = "[initial(name)] - [ai.name]"
|
||||
|
||||
ai.loc = src
|
||||
ai.cancel_camera()
|
||||
ai.destroy_eyeobj(src)
|
||||
ai.cancel_camera()
|
||||
ai.control_disabled = 1
|
||||
ai.aiRestorePowerRoutine = 0
|
||||
carded_ai = ai
|
||||
@@ -120,10 +121,14 @@
|
||||
if(user.client)
|
||||
user << "<span class='notice'><b>Transfer successful:</b></span> [ai.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||
|
||||
ai.canmove = 1
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/device/aicard/proc/clear()
|
||||
if(carded_ai && istype(carded_ai.loc, /turf))
|
||||
carded_ai.canmove = 0
|
||||
carded_ai.carded = 0
|
||||
name = initial(name)
|
||||
carded_ai = null
|
||||
update_icon()
|
||||
@@ -140,10 +145,9 @@
|
||||
carded_ai.show_message(rendered, type)
|
||||
..()
|
||||
|
||||
/*
|
||||
/obj/item/device/aicard/relaymove(var/mob/user, var/direction)
|
||||
if(src.loc && istype(src.loc.loc, /obj/item/rig_module))
|
||||
var/obj/item/rig_module/module = src.loc.loc
|
||||
if(!module.holder || !direction)
|
||||
return
|
||||
module.holder.forced_move(direction)*/
|
||||
if(user.stat || user.stunned)
|
||||
return
|
||||
var/obj/item/weapon/rig/rig = src.get_rig()
|
||||
if(istype(rig))
|
||||
rig.forced_move(direction, user)
|
||||
|
||||
@@ -16,14 +16,9 @@
|
||||
|
||||
/obj/item/device/flashlight/initialize()
|
||||
..()
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
set_light(brightness_on)
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
set_light(0)
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/flashlight/proc/update_brightness(var/mob/user = null)
|
||||
/obj/item/device/flashlight/update_icon()
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
set_light(brightness_on)
|
||||
@@ -36,7 +31,7 @@
|
||||
user << "You cannot turn the light on while in this [user.loc]." //To prevent some lighting anomalities.
|
||||
return 0
|
||||
on = !on
|
||||
update_brightness(user)
|
||||
update_icon()
|
||||
user.update_action_buttons()
|
||||
return 1
|
||||
|
||||
@@ -171,11 +166,7 @@
|
||||
on = 0
|
||||
src.force = initial(src.force)
|
||||
src.damtype = initial(src.damtype)
|
||||
if(ismob(loc))
|
||||
var/mob/U = loc
|
||||
update_brightness(U)
|
||||
else
|
||||
update_brightness(null)
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/flashlight/flare/attack_self(mob/user)
|
||||
|
||||
@@ -206,10 +197,11 @@
|
||||
on = 1 //Bio-luminesence has one setting, on.
|
||||
|
||||
/obj/item/device/flashlight/slime/New()
|
||||
..()
|
||||
set_light(brightness_on)
|
||||
spawn(1) //Might be sloppy, but seems to be necessary to prevent further runtimes and make these work as intended... don't judge me!
|
||||
update_brightness()
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/device/flashlight/slime/update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/flashlight/slime/attack_self(mob/user)
|
||||
return //Bio-luminescence does not toggle.
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
var/looking_for_personality = 0
|
||||
var/mob/living/silicon/pai/pai
|
||||
|
||||
/*/obj/item/device/paicard/relaymove(var/mob/user, var/direction)
|
||||
if(src.loc && istype(src.loc.loc, /obj/item/rig_module))
|
||||
var/obj/item/rig_module/module = src.loc.loc
|
||||
if(!module.holder || !direction)
|
||||
return
|
||||
module.holder.forced_move(direction)*/
|
||||
/obj/item/device/paicard/relaymove(var/mob/user, var/direction)
|
||||
if(user.stat || user.stunned)
|
||||
return
|
||||
var/obj/item/weapon/rig/rig = src.get_rig()
|
||||
if(istype(rig))
|
||||
rig.forced_move(direction, user)
|
||||
|
||||
/obj/item/device/paicard/New()
|
||||
..()
|
||||
|
||||
@@ -365,10 +365,10 @@ datum/uplink_item/dd_SortValue()
|
||||
item_cost = 7
|
||||
path = /obj/item/weapon/aiModule/syndicate
|
||||
|
||||
/datum/uplink_item/item/tools/singularity_beacon
|
||||
name = "Singularity Beacon (DANGER!)"
|
||||
/datum/uplink_item/item/tools/supply_beacon
|
||||
name = "Hacked Supply Beacon (DANGER!)"
|
||||
item_cost = 7
|
||||
path = /obj/item/device/radio/beacon/syndicate
|
||||
path = /obj/item/supply_beacon
|
||||
|
||||
/datum/uplink_item/item/tools/teleporter
|
||||
name = "Teleporter Circuit Board"
|
||||
@@ -622,7 +622,7 @@ var/image/default_abstract_uplink_icon
|
||||
if(!user)
|
||||
return 0
|
||||
|
||||
var/obj/item/weapon/card/id/I = GetIdCard(user)
|
||||
var/obj/item/weapon/card/id/I = user.GetIdCard()
|
||||
var/datum/data/record/random_general_record
|
||||
var/datum/data/record/random_medical_record
|
||||
if(data_core.general.len)
|
||||
|
||||
@@ -33,12 +33,12 @@ obj/item/device/hailer/attack_self(mob/living/carbon/user as mob)
|
||||
|
||||
if(isnull(insults))
|
||||
playsound(get_turf(src), 'sound/voice/halt.ogg', 100, 1, vary = 0)
|
||||
user.show_message("<span class='warning'>[user]'s [name] rasps, \"[use_message]\"</span>",1)
|
||||
user.audible_message("<span class='warning'>[user]'s [name] rasps, \"[use_message]\"</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
|
||||
else
|
||||
if(insults > 0)
|
||||
playsound(get_turf(src), 'sound/voice/binsult.ogg', 100, 1, vary = 0)
|
||||
// Yes, it used to show the transcription of the sound clip. That was a) inaccurate b) immature as shit.
|
||||
user.show_message("<span class='warning'>[user]'s [name] gurgles something indecipherable and deeply offensive.</span>")
|
||||
user.audible_message("<span class='warning'>[user]'s [name] gurgles something indecipherable and deeply offensive.</span>", "<span class='warning'>\The [user] holds up \the [name].</span>")
|
||||
insults--
|
||||
else
|
||||
user << "<span class='danger'>*BZZZZZZZZT*</span>"
|
||||
|
||||
@@ -31,10 +31,10 @@
|
||||
R.modtype = initial(R.modtype)
|
||||
R.hands.icon_state = initial(R.hands.icon_state)
|
||||
|
||||
R.choose_icon(1, R.set_module_sprites(list("Default" = "robot")))
|
||||
|
||||
R.notify_ai(ROBOT_NOTIFICATION_MODULE_RESET, R.module.name)
|
||||
R.module.Reset(R)
|
||||
qdel(R.module)
|
||||
R.module = null
|
||||
R.updatename("Default")
|
||||
|
||||
return 1
|
||||
|
||||
@@ -184,11 +184,9 @@
|
||||
if(!uses_charge)
|
||||
amount -= used
|
||||
if (amount <= 0)
|
||||
spawn(0) //delete the empty stack once the current context yields
|
||||
if (amount <= 0) //check again in case someone transferred stuff to us
|
||||
if(usr)
|
||||
usr.remove_from_mob(src)
|
||||
qdel(src)
|
||||
if(usr)
|
||||
usr.remove_from_mob(src)
|
||||
qdel(src) //should be safe to qdel immediately since if someone is still using this stack it will persist for a little while longer
|
||||
return 1
|
||||
else
|
||||
if(get_amount() < used)
|
||||
|
||||
@@ -122,8 +122,9 @@
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/card/id/proc/show(mob/user as mob)
|
||||
user << browse_rsc(front, "front.png")
|
||||
user << browse_rsc(side, "side.png")
|
||||
if(front && side)
|
||||
user << browse_rsc(front, "front.png")
|
||||
user << browse_rsc(side, "side.png")
|
||||
var/datum/browser/popup = new(user, "idcard", name, 600, 250)
|
||||
popup.set_content(dat())
|
||||
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
|
||||
@@ -137,17 +138,21 @@
|
||||
front = getFlatIcon(M, SOUTH, always_use_defdir = 1)
|
||||
side = getFlatIcon(M, WEST, always_use_defdir = 1)
|
||||
|
||||
/obj/item/weapon/card/id/proc/set_owner_info(var/mob/living/carbon/human/H)
|
||||
if(!H || !H.dna)
|
||||
return
|
||||
age = H.age
|
||||
blood_type = H.dna.b_type
|
||||
dna_hash = H.dna.unique_enzymes
|
||||
fingerprint_hash = md5(H.dna.uni_identity)
|
||||
registered_name = H.real_name
|
||||
sex = capitalize(H.gender)
|
||||
set_id_photo(H)
|
||||
update_name()
|
||||
/mob/proc/set_id_info(var/obj/item/weapon/card/id/id_card)
|
||||
id_card.age = 0
|
||||
id_card.registered_name = real_name
|
||||
id_card.sex = capitalize(gender)
|
||||
id_card.set_id_photo(src)
|
||||
|
||||
if(dna)
|
||||
id_card.blood_type = dna.b_type
|
||||
id_card.dna_hash = dna.unique_enzymes
|
||||
id_card.fingerprint_hash= md5(dna.uni_identity)
|
||||
id_card.update_name()
|
||||
|
||||
/mob/living/carbon/human/set_id_info(var/obj/item/weapon/card/id/id_card)
|
||||
..()
|
||||
id_card.age = age
|
||||
|
||||
/obj/item/weapon/card/id/proc/dat()
|
||||
var/dat = ("<table><tr><td>")
|
||||
@@ -213,9 +218,20 @@
|
||||
item_state = "gold_id"
|
||||
registered_name = "Captain"
|
||||
assignment = "Captain"
|
||||
New()
|
||||
access = get_all_station_access()
|
||||
..()
|
||||
/obj/item/weapon/card/id/captains_spare/New()
|
||||
access = get_all_station_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/synthetic
|
||||
name = "\improper Synthetic ID"
|
||||
desc = "Access module for NanoTrasen Synthetics"
|
||||
icon_state = "id-robot"
|
||||
item_state = "tdgreen"
|
||||
assignment = "Synthetic"
|
||||
|
||||
/obj/item/weapon/card/id/synthetic/New()
|
||||
access = get_all_station_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/centcom
|
||||
name = "\improper CentCom. ID"
|
||||
|
||||
@@ -6,12 +6,11 @@ var/global/list/syndicate_ids = list()
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
var/electronic_warfare = 1
|
||||
var/registered_user = null
|
||||
var/list/initial_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/New(mob/user as mob)
|
||||
syndicate_ids += src
|
||||
..()
|
||||
access = initial_access.Copy()
|
||||
access = syndicate_access.Copy()
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/Destroy()
|
||||
syndicate_ids -= src
|
||||
@@ -39,8 +38,8 @@ var/global/list/syndicate_ids = list()
|
||||
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
|
||||
if(!registered_user)
|
||||
registered_user = user
|
||||
set_owner_info(user)
|
||||
user << "<span class='notice'>The microscanner marks you as its owner, preventing others some accessing its internals.</span>"
|
||||
user.set_id_info(src)
|
||||
user << "<span class='notice'>The microscanner marks you as its owner, preventing others from accessing its internals.</span>"
|
||||
if(registered_user == user)
|
||||
switch(alert("Would you like edit the ID, or show it?","Show or Edit?", "Edit","Show"))
|
||||
if("Edit")
|
||||
@@ -163,7 +162,7 @@ var/global/list/syndicate_ids = list()
|
||||
if("Factory Reset")
|
||||
if(alert("This will factory reset the card, including access and owner. Continue?", "Factory Reset", "No", "Yes") == "Yes" && CanUseTopic(user, state))
|
||||
age = initial(age)
|
||||
access = initial_access.Copy()
|
||||
access = syndicate_access.Copy()
|
||||
assignment = initial(assignment)
|
||||
blood_type = initial(blood_type)
|
||||
dna_hash = initial(dna_hash)
|
||||
|
||||
@@ -62,8 +62,7 @@
|
||||
|
||||
/obj/item/weapon/material/shard/Crossed(AM as mob|obj)
|
||||
..()
|
||||
|
||||
if(ismob(AM))
|
||||
if(isliving(AM))
|
||||
var/mob/M = AM
|
||||
|
||||
if(M.buckled) //wheelchairs, office chairs, rollerbeds
|
||||
|
||||
@@ -224,6 +224,9 @@
|
||||
//Set the stop_messages to stop it from printing messages
|
||||
/obj/item/weapon/storage/proc/can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!istype(W)) return //Not an item
|
||||
|
||||
if(!usr.canUnEquip(W))
|
||||
return 0
|
||||
|
||||
if(src.loc == W)
|
||||
return 0 //Means the item is already in the storage item
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
throwforce = 0
|
||||
w_class = 3
|
||||
origin_tech = "materials=1"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 18750)
|
||||
var/deployed = 0
|
||||
|
||||
/obj/item/weapon/beartrap/suicide_act(mob/user)
|
||||
|
||||
@@ -33,9 +33,21 @@
|
||||
CouldNotUseTopic(usr)
|
||||
return 1
|
||||
|
||||
/obj/CanUseTopic(var/mob/user, var/datum/topic_state/state)
|
||||
if(user.CanUseObjTopic(src))
|
||||
return ..()
|
||||
user << "<span class='danger'>\icon[src]Access Denied!</span>"
|
||||
return STATUS_CLOSE
|
||||
|
||||
/mob/living/silicon/CanUseObjTopic(var/obj/O)
|
||||
return O.allowed(src)
|
||||
|
||||
/mob/proc/CanUseObjTopic()
|
||||
return 1
|
||||
|
||||
/obj/proc/CouldUseTopic(var/mob/user)
|
||||
var/atom/host = nano_host()
|
||||
host.add_fingerprint(user)
|
||||
host.add_hiddenprint(user)
|
||||
|
||||
/obj/proc/CouldNotUseTopic(var/mob/user)
|
||||
// Nada
|
||||
|
||||
@@ -210,6 +210,7 @@
|
||||
if(istype(W, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = W
|
||||
src.MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
|
||||
return 0
|
||||
if(istype(W,/obj/item/tk_grab))
|
||||
return 0
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
@@ -257,11 +258,9 @@
|
||||
return
|
||||
if(user.restrained() || user.stat || user.weakened || user.stunned || user.paralysis)
|
||||
return
|
||||
if((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)))
|
||||
if((!( istype(O, /atom/movable) ) || O.anchored || !Adjacent(user) || !Adjacent(O) || !user.Adjacent(O) || user.contents.Find(src)))
|
||||
return
|
||||
if(user.loc==null) // just in case someone manages to get a closet into the blue light dimension, as unlikely as that seems
|
||||
return
|
||||
if(!istype(user.loc, /turf)) // are you in a container/closet/pod/etc?
|
||||
if(!isturf(user.loc)) // are you in a container/closet/pod/etc?
|
||||
return
|
||||
if(!src.opened)
|
||||
return
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
var/health = 200
|
||||
var/cover = 50 //how much cover the girder provides against projectiles.
|
||||
var/material/reinf_material
|
||||
var/reinforcing = 0
|
||||
|
||||
/obj/structure/girder/displaced
|
||||
icon_state = "displaced"
|
||||
@@ -48,6 +49,7 @@
|
||||
health = min(health,initial(health))
|
||||
state = 0
|
||||
icon_state = initial(icon_state)
|
||||
reinforcing = 0
|
||||
if(reinf_material)
|
||||
reinforce_girder()
|
||||
|
||||
@@ -78,13 +80,18 @@
|
||||
user << "<span class='notice'>You drill through the girder!</span>"
|
||||
dismantle()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
user << "<span class='notice'>Now unsecuring support struts...</span>"
|
||||
if(do_after(user,40))
|
||||
if(!src) return
|
||||
user << "<span class='notice'>You unsecured the support struts!</span>"
|
||||
state = 1
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(state == 2)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
user << "<span class='notice'>Now unsecuring support struts...</span>"
|
||||
if(do_after(user,40))
|
||||
if(!src) return
|
||||
user << "<span class='notice'>You unsecured the support struts!</span>"
|
||||
state = 1
|
||||
else if(anchored && !reinf_material)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
reinforcing = !reinforcing
|
||||
user << "<span class='notice'>\The [src] can now be [reinforcing? "reinforced" : "constructed"]!</span>"
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wirecutters) && state == 1)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
@@ -108,95 +115,82 @@
|
||||
cover = 25
|
||||
|
||||
else if(istype(W, /obj/item/stack/material))
|
||||
|
||||
var/obj/item/stack/S = W
|
||||
if(S.get_amount() < 2)
|
||||
return ..()
|
||||
|
||||
var/material/M = S.get_material()
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
var/wall_fake
|
||||
add_hiddenprint(usr)
|
||||
|
||||
if(M.integrity < 50)
|
||||
user << "<span class='notice'>This material is too soft for use in wall construction.</span>"
|
||||
return
|
||||
|
||||
user << "<span class='notice'>You begin adding the plating...</span>"
|
||||
|
||||
if(!do_after(user,40) || !S.use(2))
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
user << "<span class='notice'>You added the plating!</span>"
|
||||
if(reinforcing && !reinf_material)
|
||||
if(!reinforce_with_material(W, user))
|
||||
return ..()
|
||||
else
|
||||
user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
|
||||
wall_fake = 1
|
||||
if(!construct_wall(W, user))
|
||||
return ..()
|
||||
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall)
|
||||
var/turf/simulated/wall/T = get_turf(src)
|
||||
T.set_material(M, reinf_material)
|
||||
if(wall_fake)
|
||||
T.can_open = 1
|
||||
T.add_hiddenprint(usr)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/pipe))
|
||||
var/obj/item/pipe/P = W
|
||||
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
|
||||
user.drop_item()
|
||||
P.loc = src.loc
|
||||
user << "<span class='notice'>You fit the pipe into the [src]!</span>"
|
||||
else
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/structure/girder/proc/construct_wall(obj/item/stack/material/S, mob/user)
|
||||
if(S.get_amount() < 2)
|
||||
user << "<span class='notice'>There isn't enough material here to construct a wall.</span>"
|
||||
return 0
|
||||
|
||||
var/material/M = name_to_material[S.default_type]
|
||||
if(!istype(M))
|
||||
return 0
|
||||
|
||||
var/wall_fake
|
||||
add_hiddenprint(usr)
|
||||
|
||||
if(M.integrity < 50)
|
||||
user << "<span class='notice'>This material is too soft for use in wall construction.</span>"
|
||||
return 0
|
||||
|
||||
user << "<span class='notice'>You begin adding the plating...</span>"
|
||||
|
||||
if(!do_after(user,40) || !S.use(2))
|
||||
return 1 //once we've gotten this far don't call parent attackby()
|
||||
|
||||
if(anchored)
|
||||
user << "<span class='notice'>You added the plating!</span>"
|
||||
else
|
||||
user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
|
||||
wall_fake = 1
|
||||
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall)
|
||||
var/turf/simulated/wall/T = get_turf(src)
|
||||
T.set_material(M, reinf_material)
|
||||
if(wall_fake)
|
||||
T.can_open = 1
|
||||
T.add_hiddenprint(usr)
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
/obj/structure/girder/proc/reinforce_with_material(obj/item/stack/material/S, mob/user) //if the verb is removed this can be renamed.
|
||||
if(reinf_material)
|
||||
user << "<span class='notice'>\The [src] is already reinforced.</span>"
|
||||
return 0
|
||||
|
||||
if(S.get_amount() < 2)
|
||||
user << "<span class='notice'>There isn't enough material here to reinforce the girder.</span>"
|
||||
return 0
|
||||
|
||||
var/material/M = name_to_material[S.default_type]
|
||||
if(!istype(M) || M.integrity < 50)
|
||||
user << "You cannot reinforce \the [src] with that; it is too soft."
|
||||
return 0
|
||||
|
||||
user << "<span class='notice'>Now reinforcing...</span>"
|
||||
if (!do_after(user,40) || !S.use(2))
|
||||
return 1 //don't call parent attackby() past this point
|
||||
user << "<span class='notice'>You added reinforcement!</span>"
|
||||
|
||||
reinf_material = M
|
||||
reinforce_girder()
|
||||
return 1
|
||||
|
||||
/obj/structure/girder/proc/reinforce_girder()
|
||||
cover = reinf_material.hardness
|
||||
health = 500
|
||||
state = 2
|
||||
icon_state = "reinforced"
|
||||
|
||||
/obj/structure/girder/verb/reinforce_with_material()
|
||||
set name = "Reinforce girder"
|
||||
set desc = "Reinforce a girder with metal."
|
||||
set src in view(1)
|
||||
|
||||
var/mob/living/user = usr
|
||||
if(!istype(user) || !(user.l_hand || user.r_hand))
|
||||
return
|
||||
|
||||
if(reinf_material)
|
||||
user << "\The [src] is already reinforced."
|
||||
return
|
||||
|
||||
var/obj/item/stack/material/S = user.l_hand
|
||||
if(!istype(S))
|
||||
S = user.r_hand
|
||||
if(!istype(S))
|
||||
user << "You cannot plate \the [src] with that."
|
||||
return
|
||||
|
||||
if(S.get_amount() < 2)
|
||||
user << "There is not enough material here to reinforce the girder."
|
||||
return
|
||||
|
||||
var/material/M = S.get_material()
|
||||
if(!istype(M) || M.integrity < 50)
|
||||
user << "You cannot reinforce \the [src] with that; it is too soft."
|
||||
return
|
||||
|
||||
user << "<span class='notice'>Now reinforcing...</span>"
|
||||
if (!do_after(user,40) || !S.use(2))
|
||||
return
|
||||
user << "<span class='notice'>You added reinforcement!</span>"
|
||||
|
||||
reinf_material = M
|
||||
reinforce_girder()
|
||||
|
||||
reinforcing = 0
|
||||
|
||||
/obj/structure/girder/proc/dismantle()
|
||||
new /obj/item/stack/material/steel(get_turf(src))
|
||||
|
||||
@@ -129,6 +129,7 @@
|
||||
var/watertemp = "normal" //freezing, normal, or boiling
|
||||
var/mobpresent = 0 //true if there is a mob on the shower's loc, this is to ease process()
|
||||
var/is_washing = 0
|
||||
var/list/temperature_settings = list("normal" = 310, "boiling" = T0C+100, "freezing" = T0C)
|
||||
|
||||
/obj/machinery/shower/New()
|
||||
..()
|
||||
@@ -150,7 +151,7 @@
|
||||
if(on)
|
||||
if (M.loc == loc)
|
||||
wash(M)
|
||||
check_heat(M)
|
||||
process_heat(M)
|
||||
for (var/atom/movable/G in src.loc)
|
||||
G.clean_blood()
|
||||
|
||||
@@ -158,15 +159,11 @@
|
||||
if(I.type == /obj/item/device/analyzer)
|
||||
user << "<span class='notice'>The water temperature seems to be [watertemp].</span>"
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
var/newtemp = input(user, "What setting would you like to set the temperature valve to?", "Water Temperature Valve") in temperature_settings
|
||||
user << "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>"
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 50))
|
||||
switch(watertemp)
|
||||
if("normal")
|
||||
watertemp = "freezing"
|
||||
if("freezing")
|
||||
watertemp = "boiling"
|
||||
if("boiling")
|
||||
watertemp = "normal"
|
||||
watertemp = newtemp
|
||||
user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I].</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -177,8 +174,8 @@
|
||||
|
||||
if(on)
|
||||
overlays += image('icons/obj/watercloset.dmi', src, "water", MOB_LAYER + 1, dir)
|
||||
if(watertemp == "freezing")
|
||||
return
|
||||
if(temperature_settings[watertemp] < T20C)
|
||||
return //no mist for cold water
|
||||
if(!ismist)
|
||||
spawn(50)
|
||||
if(src && on)
|
||||
@@ -200,7 +197,7 @@
|
||||
wash(O)
|
||||
if(ismob(O))
|
||||
mobpresent += 1
|
||||
check_heat(O)
|
||||
process_heat(O)
|
||||
|
||||
/obj/machinery/shower/Uncrossed(atom/movable/O)
|
||||
if(ismob(O))
|
||||
@@ -304,8 +301,8 @@
|
||||
if(!on) return
|
||||
wash_floor()
|
||||
if(!mobpresent) return
|
||||
for(var/mob/living/carbon/C in loc)
|
||||
check_heat(C)
|
||||
for(var/mob/living/L in loc)
|
||||
process_heat(L)
|
||||
|
||||
/obj/machinery/shower/proc/wash_floor()
|
||||
if(!ismist && is_washing)
|
||||
@@ -317,22 +314,19 @@
|
||||
spawn(100)
|
||||
is_washing = 0
|
||||
|
||||
/obj/machinery/shower/proc/check_heat(mob/M as mob)
|
||||
if(!on || watertemp == "normal") return
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
|
||||
if(watertemp == "freezing")
|
||||
C.bodytemperature = max(80, C.bodytemperature - 80)
|
||||
C << "<span class='warning'>The water is freezing!</span>"
|
||||
return
|
||||
if(watertemp == "boiling")
|
||||
C.bodytemperature = min(500, C.bodytemperature + 35)
|
||||
C.adjustFireLoss(5)
|
||||
C << "<span class='danger'>The water is searing!</span>"
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/shower/proc/process_heat(mob/living/M)
|
||||
if(!on || !istype(M)) return
|
||||
|
||||
var/temperature = temperature_settings[watertemp]
|
||||
var/temp_adj = between(BODYTEMP_COOLING_MAX, temperature - M.bodytemperature, BODYTEMP_HEATING_MAX)
|
||||
M.bodytemperature += temp_adj
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(temperature >= H.species.heat_level_1)
|
||||
H << "<span class='danger'>The water is searing hot!</span>"
|
||||
else if(temperature <= H.species.cold_level_1)
|
||||
H << "<span class='warning'>The water is freezing cold!</span>"
|
||||
|
||||
/obj/item/weapon/bikehorn/rubberducky
|
||||
name = "rubber ducky"
|
||||
|
||||
@@ -53,8 +53,9 @@ client/verb/JoinResponseTeam()
|
||||
if(jobban_isbanned(usr, "Syndicate") || jobban_isbanned(usr, "Emergency Response Team") || jobban_isbanned(usr, "Security Officer"))
|
||||
usr << "<font color=red><b>You are jobbanned from the emergency reponse team!"
|
||||
return
|
||||
if(ert.current_antagonists.len > 5)
|
||||
if(ert.current_antagonists.len >= ert.max_antags)
|
||||
usr << "The emergency response team is already full!"
|
||||
return
|
||||
ert.create_default(usr)
|
||||
else
|
||||
usr << "You need to be an observer or new player to use this."
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/turf/simulated/wall/vault
|
||||
icon_state = "rockvault"
|
||||
/turf/simulated/floor/diona
|
||||
name = "biomass flooring"
|
||||
icon_state = "diona"
|
||||
|
||||
New(location,type)
|
||||
..()
|
||||
icon_state = "[type]vault"
|
||||
/turf/simulated/floor/diona/attackby()
|
||||
return
|
||||
|
||||
/turf/simulated/shuttle
|
||||
name = "shuttle"
|
||||
|
||||
@@ -41,3 +41,5 @@
|
||||
..(newloc,"voxalloy")
|
||||
/turf/simulated/wall/voxshuttle/attackby()
|
||||
return
|
||||
/turf/simulated/wall/titanium/New(var/newloc)
|
||||
..(newloc,"titanium")
|
||||
|
||||
@@ -182,4 +182,4 @@ var/max_explosion_range = 14
|
||||
// Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it.
|
||||
var/global/obj/item/device/radio/intercom/global_announcer = new(null)
|
||||
|
||||
var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian")
|
||||
var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian")
|
||||
|
||||
@@ -105,7 +105,7 @@ var/list/admin_verbs_fun = list(
|
||||
/client/proc/cmd_admin_dress,
|
||||
/client/proc/cmd_admin_gib_self,
|
||||
/client/proc/drop_bomb,
|
||||
/client/proc/everyone_random,
|
||||
/client/proc/everyone_random,
|
||||
/client/proc/cinematic,
|
||||
/datum/admins/proc/toggle_aliens,
|
||||
/datum/admins/proc/toggle_space_ninja,
|
||||
@@ -114,8 +114,11 @@ var/list/admin_verbs_fun = list(
|
||||
/client/proc/make_sound,
|
||||
/client/proc/toggle_random_events,
|
||||
/client/proc/editappear,
|
||||
/client/proc/roll_dices
|
||||
/client/proc/roll_dices,
|
||||
/datum/admins/proc/call_supply_drop,
|
||||
/datum/admins/proc/call_drop_pod
|
||||
)
|
||||
|
||||
var/list/admin_verbs_spawn = list(
|
||||
/datum/admins/proc/spawn_fruit,
|
||||
/datum/admins/proc/spawn_custom_item,
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
msg = sanitize(msg)
|
||||
if(!msg) return
|
||||
|
||||
log_admin("[key_name(src)] : [msg]")
|
||||
log_admin("ADMIN: [key_name(src)] : [msg]")
|
||||
|
||||
if(check_rights(R_ADMIN,0))
|
||||
for(var/client/C in admins)
|
||||
@@ -29,7 +29,7 @@
|
||||
if (!msg)
|
||||
return
|
||||
|
||||
var/sender_name = src.key
|
||||
var/sender_name = key_name(usr, 1)
|
||||
if(check_rights(R_ADMIN, 0))
|
||||
sender_name = "<span class='admin'>[sender_name]</span>"
|
||||
for(var/client/C in admins)
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
W.access = list()
|
||||
if(corpseidjob)
|
||||
W.assignment = corpseidjob
|
||||
W.set_owner_info(M)
|
||||
M.set_id_info(W)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
shoes = null
|
||||
return 0
|
||||
H.drop_from_inventory(shoes) //Remove the old shoes so you can put on the magboots.
|
||||
shoes.loc = src
|
||||
shoes.forceMove(src)
|
||||
|
||||
if(!..())
|
||||
if(shoes) //Put the old shoes back on if the check fails.
|
||||
@@ -63,7 +63,7 @@
|
||||
var/mob/living/carbon/human/H = wearer
|
||||
if(shoes)
|
||||
if(!H.equip_to_slot_if_possible(shoes, slot_shoes))
|
||||
shoes.loc = get_turf(src)
|
||||
shoes.forceMove(get_turf(src))
|
||||
src.shoes = null
|
||||
wearer = null
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
usr << "Your module is not installed in a hardsuit."
|
||||
return
|
||||
|
||||
module.holder.ui_interact(usr)
|
||||
module.holder.ui_interact(usr, nano_state = contained_state)
|
||||
|
||||
/obj/item/rig_module/ai_container
|
||||
|
||||
@@ -46,9 +46,23 @@
|
||||
var/obj/item/ai_card // Reference to the MMI, posibrain, intellicard or pAI card previously holding the AI.
|
||||
var/obj/item/ai_verbs/verb_holder
|
||||
|
||||
/mob
|
||||
var/get_rig_stats = 0
|
||||
|
||||
/obj/item/rig_module/ai_container/process()
|
||||
if(integrated_ai && loc)
|
||||
integrated_ai.SetupStat(loc.get_rig())
|
||||
if(integrated_ai)
|
||||
var/obj/item/weapon/rig/rig = get_rig()
|
||||
if(rig && rig.ai_override_enabled)
|
||||
integrated_ai.get_rig_stats = 1
|
||||
else
|
||||
integrated_ai.get_rig_stats = 0
|
||||
|
||||
/mob/living/Stat()
|
||||
. = ..()
|
||||
if(. && get_rig_stats)
|
||||
var/obj/item/weapon/rig/rig = get_rig()
|
||||
if(rig)
|
||||
SetupStat(rig)
|
||||
|
||||
/obj/item/rig_module/ai_container/proc/update_verb_holder()
|
||||
if(!verb_holder)
|
||||
@@ -158,7 +172,10 @@
|
||||
if(integrated_ai)
|
||||
integrated_ai.ghostize()
|
||||
qdel(integrated_ai)
|
||||
if(ai_card) qdel(ai_card)
|
||||
integrated_ai = null
|
||||
if(ai_card)
|
||||
qdel(ai_card)
|
||||
ai_card = null
|
||||
else if(user)
|
||||
user.put_in_hands(ai_card)
|
||||
else
|
||||
@@ -168,7 +185,6 @@
|
||||
update_verb_holder()
|
||||
|
||||
/obj/item/rig_module/ai_container/proc/integrate_ai(var/obj/item/ai,var/mob/user)
|
||||
|
||||
if(!ai) return
|
||||
|
||||
// The ONLY THING all the different AI systems have in common is that they all store the mob inside an item.
|
||||
|
||||
@@ -227,21 +227,21 @@
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/Stat()
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
if(istype(back,/obj/item/weapon/rig))
|
||||
if(. && istype(back,/obj/item/weapon/rig))
|
||||
var/obj/item/weapon/rig/R = back
|
||||
SetupStat(R)
|
||||
|
||||
/mob/proc/SetupStat(var/obj/item/weapon/rig/R)
|
||||
if(src == usr && R && !R.canremove && R.installed_modules.len && statpanel("Hardsuit Modules"))
|
||||
if(R && !R.canremove && R.installed_modules.len && statpanel("Hardsuit Modules"))
|
||||
var/cell_status = R.cell ? "[R.cell.charge]/[R.cell.maxcharge]" : "ERROR"
|
||||
statpanel("Hardsuit Modules", "Suit charge", cell_status)
|
||||
stat("Suit charge", cell_status)
|
||||
for(var/obj/item/rig_module/module in R.installed_modules)
|
||||
{
|
||||
for(var/stat_rig_module/SRM in module.stat_modules)
|
||||
if(SRM.CanUse())
|
||||
statpanel("Hardsuit Modules",SRM.module.interface_name,SRM)
|
||||
stat(SRM.module.interface_name,SRM)
|
||||
}
|
||||
|
||||
/stat_rig_module
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
playsound(T, "sparks", 50, 1)
|
||||
anim(T,M,'icons/mob/mob.dmi',,"phaseout",,M.dir)
|
||||
|
||||
/obj/item/rig_module/teleporter/engage(atom/target)
|
||||
/obj/item/rig_module/teleporter/engage(var/atom/target, var/notify_ai)
|
||||
|
||||
if(!..()) return 0
|
||||
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
var/interface_path = "hardsuit.tmpl"
|
||||
var/ai_interface_path = "hardsuit.tmpl"
|
||||
var/interface_title = "Hardsuit Controller"
|
||||
var/wearer_move_delay //Used for AI moving.
|
||||
var/ai_controlled_move_delay = 10
|
||||
|
||||
// Keeps track of what this rig should spawn with.
|
||||
var/suit_type = "hardsuit"
|
||||
@@ -179,8 +181,8 @@
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)]"
|
||||
if(airtight)
|
||||
piece.item_flags &= ~(STOPPRESSUREDAMAGE|AIRTIGHT)
|
||||
if(airtight)
|
||||
piece.item_flags &= ~(STOPPRESSUREDAMAGE|AIRTIGHT)
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/proc/toggle_seals(var/mob/living/carbon/human/M,var/instant)
|
||||
@@ -268,9 +270,9 @@
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)][!seal_target ? "" : "_sealed"]"
|
||||
canremove = !seal_target
|
||||
canremove = !seal_target
|
||||
if(airtight)
|
||||
update_component_sealed()
|
||||
update_component_sealed()
|
||||
update_icon(1)
|
||||
return 0
|
||||
|
||||
@@ -289,9 +291,9 @@
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(canremove)
|
||||
piece.item_flags &= ~(STOPPRESSUREDAMAGE|AIRTIGHT)
|
||||
else
|
||||
else
|
||||
piece.item_flags |= (STOPPRESSUREDAMAGE|AIRTIGHT)
|
||||
update_icon(1)
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/process()
|
||||
|
||||
@@ -302,7 +304,7 @@
|
||||
if(istype(piece.loc, /mob/living))
|
||||
M = piece.loc
|
||||
M.drop_from_inventory(piece)
|
||||
piece.loc = src
|
||||
piece.forceMove(src)
|
||||
|
||||
if(!istype(wearer) || loc != wearer || wearer.back != src || canremove || !cell || cell.charge <= 0)
|
||||
if(!cell || cell.charge <= 0)
|
||||
@@ -324,6 +326,8 @@
|
||||
else
|
||||
if(offline)
|
||||
offline = 0
|
||||
if(istype(wearer) && !wearer.wearing_rig)
|
||||
wearer.wearing_rig = src
|
||||
chest.slowdown = initial(slowdown)
|
||||
|
||||
if(offline)
|
||||
@@ -381,8 +385,7 @@
|
||||
cell.use(cost*10)
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/rig/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
|
||||
/obj/item/weapon/rig/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/nano_state = inventory_state)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
@@ -452,7 +455,7 @@
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, ((src.loc != user) ? ai_interface_path : interface_path), interface_title, 480, 550, data["ai"] ? contained_state : inventory_state)
|
||||
ui = new(user, src, ui_key, ((src.loc != user) ? ai_interface_path : interface_path), interface_title, 480, 550, state = nano_state)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
@@ -541,12 +544,10 @@
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/rig/proc/notify_ai(var/message)
|
||||
if(!message || !installed_modules || !installed_modules.len)
|
||||
return
|
||||
for(var/obj/item/rig_module/module in installed_modules)
|
||||
for(var/mob/living/silicon/ai/ai in module.contents)
|
||||
if(ai && ai.client && !ai.stat)
|
||||
ai << "[message]"
|
||||
for(var/obj/item/rig_module/ai_container/module in installed_modules)
|
||||
if(module.integrated_ai && module.integrated_ai.client && !module.integrated_ai.stat)
|
||||
module.integrated_ai << "[message]"
|
||||
. = 1
|
||||
|
||||
/obj/item/weapon/rig/equipped(mob/living/carbon/human/M)
|
||||
..()
|
||||
@@ -557,12 +558,13 @@
|
||||
if(M && M.back == src)
|
||||
M.back = null
|
||||
M.drop_from_inventory(src)
|
||||
src.loc = get_turf(src)
|
||||
src.forceMove(get_turf(src))
|
||||
return
|
||||
|
||||
if(istype(M) && M.back == src)
|
||||
M.visible_message("<font color='blue'><b>[M] struggles into \the [src].</b></font>", "<font color='blue'><b>You struggle into \the [src].</b></font>")
|
||||
wearer = M
|
||||
wearer.wearing_rig = src
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/rig/proc/toggle_piece(var/piece, var/mob/living/carbon/human/H, var/deploy_mode)
|
||||
@@ -613,22 +615,21 @@
|
||||
H << "<font color='blue'><b>Your [use_obj.name] [use_obj.gender == PLURAL ? "retract" : "retracts"] swiftly.</b></font>"
|
||||
use_obj.canremove = 1
|
||||
holder.drop_from_inventory(use_obj)
|
||||
use_obj.loc = get_turf(src)
|
||||
use_obj.forceMove(get_turf(src))
|
||||
use_obj.dropped()
|
||||
use_obj.canremove = 0
|
||||
use_obj.loc = src
|
||||
use_obj.forceMove(src)
|
||||
|
||||
else if (deploy_mode != ONLY_RETRACT)
|
||||
if(check_slot)
|
||||
if(check_slot != use_obj)
|
||||
H << "<span class='danger'>You are unable to deploy \the [piece] as \the [check_slot] [check_slot.gender == PLURAL ? "are" : "is"] in the way.</span>"
|
||||
if(check_slot && check_slot == use_obj)
|
||||
return
|
||||
use_obj.forceMove(H)
|
||||
if(!H.equip_to_slot_if_possible(use_obj, equip_to, 0, 1))
|
||||
use_obj.forceMove(src)
|
||||
if(check_slot)
|
||||
H << "<span class='danger'>You are unable to deploy \the [piece] as \the [check_slot] [check_slot.gender == PLURAL ? "are" : "is"] in the way.</span>"
|
||||
else
|
||||
use_obj.loc = H
|
||||
if(!H.equip_to_slot_if_possible(use_obj, equip_to, 0))
|
||||
use_obj.loc = src
|
||||
else
|
||||
H << "<font color='blue'><b>Your [use_obj.name] [use_obj.gender == PLURAL ? "deploy" : "deploys"] swiftly.</b></span>"
|
||||
H << "<font color='blue'><b>Your [use_obj.name] [use_obj.gender == PLURAL ? "deploy" : "deploys"] swiftly.</b></span>"
|
||||
|
||||
if(piece == "helmet" && helmet)
|
||||
helmet.update_light(H)
|
||||
@@ -674,6 +675,7 @@
|
||||
..()
|
||||
for(var/piece in list("helmet","gauntlets","chest","boots"))
|
||||
toggle_piece(piece, user, ONLY_RETRACT)
|
||||
wearer.wearing_rig = null
|
||||
wearer = null
|
||||
|
||||
//Todo
|
||||
@@ -755,15 +757,130 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/*/obj/item/weapon/rig/proc/forced_move(dir)
|
||||
if(locked_down)
|
||||
return 0
|
||||
if(!control_overridden)
|
||||
return
|
||||
if(!wearer || wearer.back != src)
|
||||
return 0
|
||||
wearer.Move(null,dir)*/
|
||||
/obj/item/weapon/rig/proc/ai_can_move_suit(var/mob/user, var/check_user_module = 0, var/check_for_ai = 0)
|
||||
|
||||
if(check_for_ai)
|
||||
if(!(locate(/obj/item/rig_module/ai_container) in contents))
|
||||
return 0
|
||||
var/found_ai
|
||||
for(var/obj/item/rig_module/ai_container/module in contents)
|
||||
if(module.damage >= 2)
|
||||
continue
|
||||
if(module.integrated_ai && module.integrated_ai.client && !module.integrated_ai.stat)
|
||||
found_ai = 1
|
||||
break
|
||||
if(!found_ai)
|
||||
return 0
|
||||
|
||||
if(check_user_module)
|
||||
if(!user || !user.loc || !user.loc.loc)
|
||||
return 0
|
||||
var/obj/item/rig_module/ai_container/module = user.loc.loc
|
||||
if(!istype(module) || module.damage >= 2)
|
||||
user << "<span class='warning'>Your host module is unable to interface with the suit.</span>"
|
||||
return 0
|
||||
|
||||
if(offline || !cell || !cell.charge || locked_down)
|
||||
if(user) user << "<span class='warning'>Your host rig is unpowered and unresponsive.</span>"
|
||||
return 0
|
||||
if(!wearer || wearer.back != src)
|
||||
if(user) user << "<span class='warning'>Your host rig is not being worn.</span>"
|
||||
return 0
|
||||
if(!wearer.stat && !control_overridden && !ai_override_enabled)
|
||||
if(user) user << "<span class='warning'>You are locked out of the suit servo controller.</span>"
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/rig/proc/force_rest(var/mob/user)
|
||||
if(!ai_can_move_suit(user, check_user_module = 1))
|
||||
return
|
||||
wearer.lay_down()
|
||||
user << "<span class='notice'>\The [wearer] is now [wearer.resting ? "resting" : "getting up"].</span>"
|
||||
|
||||
/obj/item/weapon/rig/proc/forced_move(var/direction, var/mob/user)
|
||||
|
||||
// Why is all this shit in client/Move()? Who knows?
|
||||
if(world.time < wearer_move_delay)
|
||||
return
|
||||
|
||||
if(!wearer || !wearer.loc || !ai_can_move_suit(user, check_user_module = 1))
|
||||
return
|
||||
|
||||
//This is sota the goto stop mobs from moving var
|
||||
if(wearer.transforming || !wearer.canmove)
|
||||
return
|
||||
|
||||
if(locate(/obj/effect/stop/, wearer.loc))
|
||||
for(var/obj/effect/stop/S in wearer.loc)
|
||||
if(S.victim == wearer)
|
||||
return
|
||||
|
||||
if(!wearer.lastarea)
|
||||
wearer.lastarea = get_area(wearer.loc)
|
||||
|
||||
if((istype(wearer.loc, /turf/space)) || (wearer.lastarea.has_gravity == 0))
|
||||
if(!wearer.Process_Spacemove(0))
|
||||
return 0
|
||||
|
||||
if(malfunctioning)
|
||||
direction = pick(cardinal)
|
||||
|
||||
// Inside an object, tell it we moved.
|
||||
if(isobj(wearer.loc) || ismob(wearer.loc))
|
||||
var/atom/O = wearer.loc
|
||||
return O.relaymove(wearer, direction)
|
||||
|
||||
if(isturf(wearer.loc))
|
||||
if(wearer.restrained())//Why being pulled while cuffed prevents you from moving
|
||||
for(var/mob/M in range(wearer, 1))
|
||||
if(M.pulling == wearer)
|
||||
if(!M.restrained() && M.stat == 0 && M.canmove && wearer.Adjacent(M))
|
||||
user << "<span class='notice'>Your host is restrained! They can't move!</span>"
|
||||
return 0
|
||||
else
|
||||
M.stop_pulling()
|
||||
|
||||
if(wearer.pinned.len)
|
||||
src << "<span class='notice'>Your host is pinned to a wall by [wearer.pinned[1]]</span>!"
|
||||
return 0
|
||||
|
||||
// AIs are a bit slower than regular and ignore move intent.
|
||||
wearer.last_move_intent = world.time + ai_controlled_move_delay
|
||||
wearer_move_delay = world.time + ai_controlled_move_delay
|
||||
|
||||
var/tickcomp = 0
|
||||
if(config.Tickcomp)
|
||||
tickcomp = ((1/(world.tick_lag))*1.3) - 1.3
|
||||
wearer_move_delay += tickcomp
|
||||
|
||||
if(istype(wearer.buckled, /obj/vehicle))
|
||||
//manually set move_delay for vehicles so we don't inherit any mob movement penalties
|
||||
//specific vehicle move delays are set in code\modules\vehicles\vehicle.dm
|
||||
wearer_move_delay = world.time + tickcomp
|
||||
return wearer.buckled.relaymove(wearer, direction)
|
||||
|
||||
if(istype(wearer.machine, /obj/machinery))
|
||||
if(wearer.machine.relaymove(wearer, direction))
|
||||
return
|
||||
|
||||
if(wearer.pulledby || wearer.buckled) // Wheelchair driving!
|
||||
if(istype(wearer.loc, /turf/space))
|
||||
return // No wheelchair driving in space
|
||||
if(istype(wearer.pulledby, /obj/structure/bed/chair/wheelchair))
|
||||
return wearer.pulledby.relaymove(wearer, direction)
|
||||
else if(istype(wearer.buckled, /obj/structure/bed/chair/wheelchair))
|
||||
if(ishuman(wearer.buckled))
|
||||
var/obj/item/organ/external/l_hand = wearer.get_organ("l_hand")
|
||||
var/obj/item/organ/external/r_hand = wearer.get_organ("r_hand")
|
||||
if((!l_hand || (l_hand.status & ORGAN_DESTROYED)) && (!r_hand || (r_hand.status & ORGAN_DESTROYED)))
|
||||
return // No hands to drive your chair? Tough luck!
|
||||
wearer_move_delay += 2
|
||||
return wearer.buckled.relaymove(wearer,direction)
|
||||
|
||||
cell.use(200) //Arbitrary, TODO
|
||||
wearer.Move(get_step(get_turf(wearer),direction),direction)
|
||||
|
||||
// This returns the rig if you are contained inside one, but not if you are wearing it
|
||||
/atom/proc/get_rig()
|
||||
if(loc)
|
||||
return loc.get_rig()
|
||||
@@ -772,6 +889,9 @@
|
||||
/obj/item/weapon/rig/get_rig()
|
||||
return src
|
||||
|
||||
/mob/living/carbon/human/get_rig()
|
||||
return back
|
||||
|
||||
#undef ONLY_DEPLOY
|
||||
#undef ONLY_RETRACT
|
||||
#undef SEAL_DELAY
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("Human", "Skrell", "Tajara", "Unathi")
|
||||
species_restricted = list("exclude","Diona", "Xenomorph")
|
||||
|
||||
var/obj/machinery/camera/camera
|
||||
var/list/camera_networks
|
||||
@@ -64,7 +64,7 @@
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("Human", "Skrell", "Tajara", "Unathi")
|
||||
species_restricted = list("exclude","Diona", "Xenomorph")
|
||||
|
||||
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
if(istype(H))
|
||||
if(helmet && H.head == helmet)
|
||||
H.drop_from_inventory(helmet)
|
||||
helmet.loc = src
|
||||
helmet.forceMove(src)
|
||||
|
||||
if(boots)
|
||||
boots.canremove = 1
|
||||
@@ -120,11 +120,11 @@
|
||||
if(istype(H))
|
||||
if(boots && H.shoes == boots)
|
||||
H.drop_from_inventory(boots)
|
||||
boots.loc = src
|
||||
boots.forceMove(src)
|
||||
|
||||
if(tank)
|
||||
tank.canremove = 1
|
||||
tank.loc = src
|
||||
tank.forceMove(src)
|
||||
|
||||
/obj/item/clothing/suit/space/void/verb/toggle_helmet()
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
H << "<span class='notice'>You retract your suit helmet.</span>"
|
||||
helmet.canremove = 1
|
||||
H.drop_from_inventory(helmet)
|
||||
helmet.loc = src
|
||||
helmet.forceMove(src)
|
||||
else
|
||||
if(H.head)
|
||||
H << "<span class='danger'>You cannot deploy your helmet while wearing \the [H.head].</span>"
|
||||
@@ -197,15 +197,15 @@
|
||||
|
||||
if(choice == tank) //No, a switch doesn't work here. Sorry. ~Techhead
|
||||
user << "You pop \the [tank] out of \the [src]'s storage compartment."
|
||||
tank.loc = get_turf(src)
|
||||
tank.forceMove(get_turf(src))
|
||||
src.tank = null
|
||||
else if(choice == helmet)
|
||||
user << "You detatch \the [helmet] from \the [src]'s helmet mount."
|
||||
helmet.loc = get_turf(src)
|
||||
helmet.forceMove(get_turf(src))
|
||||
src.helmet = null
|
||||
else if(choice == boots)
|
||||
user << "You detatch \the [boots] from \the [src]'s boot mounts."
|
||||
boots.loc = get_turf(src)
|
||||
boots.forceMove(get_turf(src))
|
||||
src.boots = null
|
||||
else
|
||||
user << "\The [src] does not have anything installed."
|
||||
@@ -216,7 +216,7 @@
|
||||
else
|
||||
user << "You attach \the [W] to \the [src]'s helmet mount."
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
W.forceMove(src)
|
||||
src.helmet = W
|
||||
return
|
||||
else if(istype(W,/obj/item/clothing/shoes/magboots))
|
||||
@@ -225,7 +225,7 @@
|
||||
else
|
||||
user << "You attach \the [W] to \the [src]'s boot mounts."
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
W.forceMove(src)
|
||||
boots = W
|
||||
return
|
||||
else if(istype(W,/obj/item/weapon/tank))
|
||||
@@ -236,7 +236,7 @@
|
||||
else
|
||||
user << "You insert \the [W] into \the [src]'s storage compartment."
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
W.forceMove(src)
|
||||
tank = W
|
||||
return
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 20, list(ASSIGNMENT_SECURITY = 20)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Dust", /datum/event/dust, 30, list(ASSIGNMENT_ENGINEER = 5)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 100, list(ASSIGNMENT_SECURITY = 30), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 150)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 150), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Virology Breach", /datum/event/prison_break/virology, 0, list(ASSIGNMENT_MEDICAL = 100)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Xenobiology Breach", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENCE = 100)),
|
||||
)
|
||||
|
||||
@@ -35,7 +35,7 @@ datum/event/viral_infection/start()
|
||||
|
||||
var/list/candidates = list() //list of candidate keys
|
||||
for(var/mob/living/carbon/human/G in player_list)
|
||||
if(G.stat != DEAD && G.is_client_active(5))
|
||||
if(G.mind && G.stat != DEAD && G.is_client_active(5) && !player_is_antag(G.mind))
|
||||
var/turf/T = get_turf(G)
|
||||
if(T.z in config.station_levels)
|
||||
candidates += G
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
/obj/machinery/portable_atmospherics/hydroponics/AltClick()
|
||||
if(mechanical && !usr.stat && !usr.lying && Adjacent(usr))
|
||||
close_lid(usr)
|
||||
return
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/attack_ghost(var/mob/dead/observer/user)
|
||||
|
||||
@@ -198,6 +198,12 @@
|
||||
if(grown_seed.get_trait(TRAIT_TELEPORTING))
|
||||
dat += "<br>The fruit is temporal/spatially unstable."
|
||||
|
||||
if(grown_seed.get_trait(TRAIT_EXUDE_GASSES))
|
||||
dat += "<br>It will release gas into the environment."
|
||||
|
||||
if(grown_seed.get_trait(TRAIT_CONSUME_GASSES))
|
||||
dat += "<br>It will remove gas from the environment."
|
||||
|
||||
if(dat)
|
||||
last_data = dat
|
||||
dat += "<br><br>\[<a href='?src=\ref[src];print=1'>print report</a>\]"
|
||||
|
||||
@@ -326,6 +326,20 @@ var/list/name_to_material
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#666666"
|
||||
|
||||
/material/diona
|
||||
name = "biomass"
|
||||
icon_colour = null
|
||||
stack_type = null
|
||||
integrity = 600
|
||||
icon_base = "diona"
|
||||
icon_reinf = "noreinf"
|
||||
|
||||
/material/diona/place_dismantled_product()
|
||||
return
|
||||
|
||||
/material/diona/place_dismantled_girder(var/turf/target)
|
||||
spawn_diona_nymph(target)
|
||||
|
||||
/material/steel/holographic
|
||||
name = "holo" + DEFAULT_WALL_MATERIAL
|
||||
display_name = DEFAULT_WALL_MATERIAL
|
||||
@@ -346,6 +360,14 @@ var/list/name_to_material
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = 3750, "platinum" = 3750) //todo
|
||||
|
||||
/material/plasteel/titanium
|
||||
name = "titanium"
|
||||
stack_type = null
|
||||
icon_base = "metal"
|
||||
door_icon_base = "metal"
|
||||
icon_colour = "#D1E6E3"
|
||||
icon_reinf = "reinf_metal"
|
||||
|
||||
/material/glass
|
||||
name = "glass"
|
||||
stack_type = /obj/item/stack/material/glass
|
||||
|
||||
@@ -74,7 +74,7 @@ var/global/list/image/ghost_sightless_images = list() //this is a list of images
|
||||
mind = body.mind //we don't transfer the mind but we keep a reference to it.
|
||||
|
||||
if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position
|
||||
loc = T
|
||||
forceMove(T)
|
||||
|
||||
if(!name) //To prevent nameless ghosts
|
||||
name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
|
||||
@@ -293,7 +293,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
else
|
||||
usr << "No area available."
|
||||
|
||||
usr.loc = pick(L)
|
||||
usr.forceMove(pick(L))
|
||||
following = null
|
||||
|
||||
/mob/dead/observer/verb/follow(input in getmobs())
|
||||
@@ -320,7 +320,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
following = target
|
||||
src << "<span class='notice'>Now following [target]</span>"
|
||||
if(ismob(target))
|
||||
loc = get_turf(target)
|
||||
forceMove(get_turf(target))
|
||||
var/mob/M = target
|
||||
M.following_mobs += src
|
||||
else
|
||||
@@ -331,7 +331,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
break
|
||||
// To stop the ghost flickering.
|
||||
if(loc != T)
|
||||
loc = T
|
||||
forceMove(T)
|
||||
sleep(15)
|
||||
|
||||
/mob/proc/update_following()
|
||||
@@ -341,7 +341,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
following_mobs -= M
|
||||
else
|
||||
if(M.loc != .)
|
||||
M.loc = .
|
||||
M.forceMove(.)
|
||||
|
||||
/mob
|
||||
var/list/following_mobs = list()
|
||||
@@ -392,7 +392,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
var/turf/T = get_turf(M) //Turf of the destination mob
|
||||
|
||||
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
|
||||
src.loc = T
|
||||
forceMove(T)
|
||||
following = null
|
||||
else
|
||||
src << "This mob is not located in the game world."
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
cultnet.updateVisibility(src)
|
||||
|
||||
/datum/antagonist/add_antagonist(var/datum/mind/player)
|
||||
..()
|
||||
. = ..()
|
||||
if(src == cult)
|
||||
cultnet.updateVisibility(player.current, 0)
|
||||
|
||||
|
||||
@@ -216,11 +216,9 @@ var/list/slot_equipment_priority = list( \
|
||||
update_inv_wear_mask(0)
|
||||
return
|
||||
|
||||
//This differs from remove_from_mob() in that it checks if the item can be unequipped first.
|
||||
/mob/proc/unEquip(obj/item/I, force = 0) //Force overrides NODROP for things like wizarditis and admin undress.
|
||||
/mob/proc/canUnEquip(obj/item/I)
|
||||
if(!I) //If there's nothing to drop, the drop is automatically successful.
|
||||
return 1
|
||||
|
||||
var/slot
|
||||
for(var/s in slot_back to slot_tie) //kind of worries me
|
||||
if(get_equipped_item(s) == I)
|
||||
@@ -230,6 +228,12 @@ var/list/slot_equipment_priority = list( \
|
||||
if(slot && !I.mob_can_unequip(src, slot))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
//This differs from remove_from_mob() in that it checks if the item can be unequipped first.
|
||||
/mob/proc/unEquip(obj/item/I, force = 0) //Force overrides NODROP for things like wizarditis and admin undress.
|
||||
if(!(force || canUnEquip(I)))
|
||||
return
|
||||
drop_from_inventory(I)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -107,11 +107,12 @@
|
||||
space_chance = 10
|
||||
|
||||
/datum/language/machine/get_random_name()
|
||||
var/new_name
|
||||
if(prob(70))
|
||||
name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
|
||||
new_name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
|
||||
else
|
||||
name = pick(ai_names)
|
||||
return name
|
||||
new_name = pick(ai_names)
|
||||
return new_name
|
||||
|
||||
//Syllable Lists
|
||||
/*
|
||||
|
||||
@@ -122,6 +122,13 @@
|
||||
locked = 1
|
||||
return
|
||||
|
||||
/obj/item/device/mmi/relaymove(var/mob/user, var/direction)
|
||||
if(user.stat || user.stunned)
|
||||
return
|
||||
var/obj/item/weapon/rig/rig = src.get_rig()
|
||||
if(rig)
|
||||
rig.forced_move(direction, user)
|
||||
|
||||
/obj/item/device/mmi/Destroy()
|
||||
if(isrobot(loc))
|
||||
var/mob/living/silicon/robot/borg = loc
|
||||
|
||||
@@ -49,12 +49,12 @@
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/carbon/brain/update_canmove()
|
||||
if(in_contents_of(/obj/mecha))
|
||||
if(in_contents_of(/obj/mecha) || istype(loc, /obj/item/device/mmi))
|
||||
canmove = 1
|
||||
use_me = 1 //If it can move, let it emote
|
||||
else canmove = 0
|
||||
use_me = 1
|
||||
else
|
||||
canmove = 0
|
||||
return canmove
|
||||
|
||||
/mob/living/carbon/brain/binarycheck()
|
||||
|
||||
@@ -136,8 +136,10 @@
|
||||
|
||||
return shock_damage
|
||||
|
||||
/mob/proc/swap_hand()
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/swap_hand()
|
||||
/mob/living/carbon/swap_hand()
|
||||
var/obj/item/item_in_hand = src.get_active_hand()
|
||||
if(item_in_hand) //this segment checks if the item in your hand is twohanded.
|
||||
if(istype(item_in_hand,/obj/item/weapon/material/twohanded))
|
||||
|
||||
@@ -61,11 +61,13 @@
|
||||
if(!gibbed && species.death_sound)
|
||||
playsound(loc, species.death_sound, 80, 1, 1)
|
||||
|
||||
|
||||
if(ticker && ticker.mode)
|
||||
sql_report_death(src)
|
||||
ticker.mode.check_win()
|
||||
|
||||
if(wearing_rig)
|
||||
wearing_rig.notify_ai("<span class='danger'>Warning: user death event. Mobility control passed to integrated intelligence system.</span>")
|
||||
|
||||
return ..(gibbed,species.death_message)
|
||||
|
||||
/mob/living/carbon/human/proc/ChangeToHusk()
|
||||
|
||||
@@ -266,7 +266,11 @@
|
||||
else
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] a robot [temp.name]. It has[temp.get_wounds_desc()]!</span>\n"
|
||||
else if(temp.wounds.len > 0 || temp.open)
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] [temp.get_wounds_desc()] on [T.his] [temp.name].</span><br>"
|
||||
if(temp.is_stump() && temp.parent_organ && organs_by_name[temp.parent_organ])
|
||||
var/obj/item/organ/external/parent = organs_by_name[temp.parent_organ]
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] has [temp.get_wounds_desc()] on [T.His] [parent.name].</span><br>"
|
||||
else
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] has [temp.get_wounds_desc()] on [T.His] [temp.name].</span><br>"
|
||||
if(temp.status & ORGAN_BLEEDING)
|
||||
is_bleeding["[temp.name]"] = "<span class='danger'>[T.His] [temp.name] is bleeding!</span><br>"
|
||||
else
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
var/list/hud_list[10]
|
||||
var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
|
||||
var/obj/item/weapon/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
|
||||
|
||||
/mob/living/carbon/human/New(var/new_loc, var/new_species = null)
|
||||
|
||||
@@ -207,7 +208,7 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/show_inv(mob/user as mob)
|
||||
if(user.incapacitated())
|
||||
if(user.incapacitated() || !user.Adjacent(src))
|
||||
return
|
||||
|
||||
var/obj/item/clothing/under/suit = null
|
||||
@@ -1370,6 +1371,16 @@
|
||||
handle_regular_hud_updates()
|
||||
|
||||
/mob/living/carbon/human/Check_Shoegrip()
|
||||
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.item_flags & NOSLIP)) //magboots + dense_object = no floating
|
||||
if(shoes && (shoes.item_flags & NOSLIP) && istype(shoes, /obj/item/clothing/shoes/magboots)) //magboots + dense_object = no floating
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/can_stand_overridden()
|
||||
if(wearing_rig && wearing_rig.ai_can_move_suit(check_for_ai = 1))
|
||||
// Actually missing a leg will screw you up. Everything else can be compensated for.
|
||||
for(var/limbcheck in list("l_leg","r_leg"))
|
||||
var/obj/item/organ/affecting = get_organ(limbcheck)
|
||||
if(!affecting)
|
||||
return 0
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -32,7 +32,6 @@
|
||||
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
|
||||
if(sponge)
|
||||
sponge.take_damage(amount)
|
||||
sponge.damage = min(max(sponge.damage, 0),(maxHealth*2))
|
||||
brainloss = sponge.damage
|
||||
else
|
||||
brainloss = 200
|
||||
@@ -145,6 +144,9 @@
|
||||
|
||||
/mob/living/carbon/human/Paralyse(amount)
|
||||
if(HULK in mutations) return
|
||||
// Notify our AI if they can now control the suit.
|
||||
if(wearing_rig && !stat && paralysis < amount) //We are passing out right this second.
|
||||
wearing_rig.notify_ai("<span class='danger'>Warning: user consciousness failure. Mobility control passed to integrated intelligence system.</span>")
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/getCloneLoss()
|
||||
|
||||
@@ -52,6 +52,10 @@
|
||||
// update the current life tick, can be used to e.g. only do something every 4 ticks
|
||||
life_tick++
|
||||
|
||||
// This is not an ideal place for this but it will do for now.
|
||||
if(wearing_rig && wearing_rig.offline)
|
||||
wearing_rig = null
|
||||
|
||||
in_stasis = istype(loc, /obj/structure/closet/body_bag/cryobag) && loc:opened == 0
|
||||
if(in_stasis) loc:used++
|
||||
|
||||
@@ -933,13 +937,10 @@
|
||||
silent = 0
|
||||
return 1
|
||||
|
||||
//UNCONSCIOUS. NO-ONE IS HOME
|
||||
if( (getOxyLoss() > 50) || (config.health_threshold_crit > health) )
|
||||
Paralyse(3)
|
||||
|
||||
//UNCONSCIOUS. NO-ONE IS HOME
|
||||
if((getOxyLoss() > 50) || (health <= config.health_threshold_crit))
|
||||
Paralyse(3)
|
||||
|
||||
if(hallucination)
|
||||
if(hallucination >= 20)
|
||||
if(prob(3))
|
||||
@@ -956,30 +957,28 @@
|
||||
for(var/atom/a in hallucinations)
|
||||
qdel(a)
|
||||
|
||||
if(halloss > 100)
|
||||
src << "<span class='notice'>You're in too much pain to keep going...</span>"
|
||||
src.visible_message("<B>[src]</B> slumps to the ground, too weak to continue fighting.")
|
||||
Paralyse(10)
|
||||
setHalLoss(99)
|
||||
if(halloss > 100)
|
||||
src << "<span class='notice'>You're in too much pain to keep going...</span>"
|
||||
src.visible_message("<B>[src]</B> slumps to the ground, too weak to continue fighting.")
|
||||
Paralyse(10)
|
||||
setHalLoss(99)
|
||||
|
||||
if(paralysis)
|
||||
AdjustParalysis(-1)
|
||||
if(paralysis || sleeping)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
animate_tail_reset()
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-3)
|
||||
adjustHalLoss(-3)
|
||||
|
||||
if(paralysis)
|
||||
AdjustParalysis(-1)
|
||||
|
||||
else if(sleeping)
|
||||
speech_problem_flag = 1
|
||||
handle_dreams()
|
||||
adjustHalLoss(-3)
|
||||
if (mind)
|
||||
//Are they SSD? If so we'll keep them asleep but work off some of that sleep var in case of stoxin or similar.
|
||||
if(client || sleeping > 3)
|
||||
AdjustSleeping(-1)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
animate_tail_reset()
|
||||
if( prob(2) && health && !hal_crit )
|
||||
spawn(0)
|
||||
emote("snore")
|
||||
|
||||
@@ -162,10 +162,11 @@
|
||||
/mob/living/carbon/human/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
switch(message_mode)
|
||||
if("intercom")
|
||||
for(var/obj/item/device/radio/intercom/I in view(1))
|
||||
I.talk_into(src, message, verb, speaking)
|
||||
I.add_fingerprint(src)
|
||||
used_radios += I
|
||||
if(!src.restrained())
|
||||
for(var/obj/item/device/radio/intercom/I in view(1))
|
||||
I.talk_into(src, message, null, verb, speaking)
|
||||
I.add_fingerprint(src)
|
||||
used_radios += I
|
||||
if("headset")
|
||||
if(l_ear && istype(l_ear,/obj/item/device/radio))
|
||||
var/obj/item/device/radio/R = l_ear
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
cold_level_3 = 0
|
||||
|
||||
eyes = "vox_eyes_s"
|
||||
gluttonous = 2
|
||||
|
||||
breath_type = "nitrogen"
|
||||
poison_type = "oxygen"
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
var/slowdown = 0 // Passive movement speed malus (or boost, if negative)
|
||||
var/primitive_form // Lesser form, if any (ie. monkey for humans)
|
||||
var/greater_form // Greater form, if any, ie. human for monkeys.
|
||||
var/gluttonous // Can eat some mobs. 1 for monkeys, 2 for people.
|
||||
var/gluttonous // Can eat some mobs. 1 for mice, 2 for monkeys, 3 for people.
|
||||
var/rarity_value = 1 // Relative rarity/collector value for this species.
|
||||
// Determines the organs that the species spawns with and
|
||||
var/list/has_organ = list( // which required-organ checks are conducted.
|
||||
@@ -155,6 +155,11 @@
|
||||
for(var/u_type in unarmed_types)
|
||||
unarmed_attacks += new u_type()
|
||||
|
||||
if(gluttonous)
|
||||
if(!inherent_verbs)
|
||||
inherent_verbs = list()
|
||||
inherent_verbs |= /mob/living/carbon/human/proc/regurgitate
|
||||
|
||||
/datum/species/proc/get_station_variant()
|
||||
return name
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
attack_verb = list("bit", "chomped on")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
shredding = 0
|
||||
damage = 5
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
@@ -11,7 +10,6 @@
|
||||
attack_noun = list("tendril")
|
||||
eye_attack_text = "a tendril"
|
||||
eye_attack_text_victim = "a tendril"
|
||||
damage = 5
|
||||
|
||||
/datum/unarmed_attack/claws
|
||||
attack_verb = list("scratched", "clawed", "slashed")
|
||||
@@ -20,7 +18,6 @@
|
||||
eye_attack_text_victim = "sharp claws"
|
||||
attack_sound = 'sound/weapons/slice.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
damage = 5
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
@@ -57,18 +54,18 @@
|
||||
|
||||
/datum/unarmed_attack/claws/strong
|
||||
attack_verb = list("slashed")
|
||||
damage = 10
|
||||
damage = 5
|
||||
shredding = 1
|
||||
|
||||
/datum/unarmed_attack/bite/strong
|
||||
attack_verb = list("mauled")
|
||||
damage = 15
|
||||
damage = 8
|
||||
shredding = 1
|
||||
|
||||
/datum/unarmed_attack/slime_glomp
|
||||
attack_verb = list("glomped")
|
||||
attack_noun = list("body")
|
||||
damage = 0
|
||||
damage = 2
|
||||
|
||||
/datum/unarmed_attack/slime_glomp/apply_effects()
|
||||
//Todo, maybe have a chance of causing an electrical shock?
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
primitive_form = "Stok"
|
||||
darksight = 3
|
||||
gluttonous = 1
|
||||
slowdown = 0.5
|
||||
brute_mod = 0.8
|
||||
num_alternate_languages = 2
|
||||
secondary_langs = list("Sinta'unathi")
|
||||
|
||||
@@ -42,7 +44,7 @@
|
||||
heat_level_2 = 480 //Default 400
|
||||
heat_level_3 = 1100 //Default 1000
|
||||
|
||||
spawn_flags = CAN_JOIN | IS_WHITELISTED
|
||||
spawn_flags = CAN_JOIN | IS_WHITELISTED
|
||||
appearance_flags = HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
|
||||
|
||||
flesh_color = "#34AF10"
|
||||
@@ -77,8 +79,10 @@
|
||||
tail_animation = 'icons/mob/species/tajaran/tail.dmi'
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
|
||||
darksight = 8
|
||||
slowdown = -1
|
||||
brute_mod = 1.2
|
||||
slowdown = -0.5
|
||||
brute_mod = 1.15
|
||||
burn_mod = 1.15
|
||||
gluttonous = 1
|
||||
num_alternate_languages = 2
|
||||
secondary_langs = list("Siik'tajr")
|
||||
|
||||
@@ -90,7 +94,7 @@
|
||||
|
||||
cold_level_1 = 200 //Default 260
|
||||
cold_level_2 = 140 //Default 200
|
||||
cold_level_3 = 80 //Default 120
|
||||
cold_level_3 = 80 //Default 120
|
||||
|
||||
heat_level_1 = 330 //Default 360
|
||||
heat_level_2 = 380 //Default 400
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
has_fine_manipulation = 0
|
||||
siemens_coefficient = 0
|
||||
gluttonous = 2
|
||||
gluttonous = 3
|
||||
|
||||
eyes = "blank_eyes"
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
if(!slot_to_strip || !istype(user))
|
||||
return
|
||||
|
||||
if(user.incapacitated())
|
||||
if(user.incapacitated() || !user.Adjacent(src))
|
||||
user << browse(null, text("window=mob[src.name]"))
|
||||
return
|
||||
|
||||
|
||||
@@ -208,7 +208,7 @@ var/global/list/damage_icon_parts = list()
|
||||
O.update_icon()
|
||||
if(O.damage_state == "00") continue
|
||||
var/icon/DI
|
||||
var/cache_index = "[O.damage_state]/[O.icon_name]/[species.blood_color]/[species.name]"
|
||||
var/cache_index = "[O.damage_state]/[O.icon_name]/[species.blood_color]/[species.get_bodytype()]"
|
||||
if(damage_icon_parts[cache_index] == null)
|
||||
DI = new /icon(species.damage_overlays, O.damage_state) // the damage icon for whole human
|
||||
DI.Blend(new /icon(species.damage_mask, O.icon_name), ICON_MULTIPLY) // mask with this organ's pixels
|
||||
|
||||
@@ -657,7 +657,27 @@ default behaviour is:
|
||||
set category = "IC"
|
||||
|
||||
resting = !resting
|
||||
src << "\blue You are now [resting ? "resting" : "getting up"]"
|
||||
src << "<span class='notice'>You are now [resting ? "resting" : "getting up"].</span>"
|
||||
|
||||
/mob/living/proc/is_allowed_vent_crawl_item(var/obj/item/carried_item)
|
||||
if(istype(carried_item, /obj/item/weapon/implant))
|
||||
return 1
|
||||
if(istype(carried_item, /obj/item/clothing/mask/facehugger))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/is_allowed_vent_crawl_item(var/obj/item/carried_item)
|
||||
if(carried_item in internal_organs)
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/is_allowed_vent_crawl_item(var/obj/item/carried_item)
|
||||
if(carried_item in organs)
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/spiderbot/is_allowed_vent_crawl_item(var/obj/item/carried_item)
|
||||
return carried_item != held_item
|
||||
|
||||
/mob/living/proc/handle_ventcrawl(var/obj/machinery/atmospherics/unary/vent_pump/vent_found = null, var/ignore_items = 0) // -- TLE -- Merged by Carn
|
||||
if(stat)
|
||||
@@ -721,9 +741,10 @@ default behaviour is:
|
||||
|
||||
if(!ignore_items)
|
||||
for(var/obj/item/carried_item in contents)//If the monkey got on objects.
|
||||
if( !istype(carried_item, /obj/item/weapon/implant) && !istype(carried_item, /obj/item/clothing/mask/facehugger) )//If it's not an implant or a facehugger
|
||||
src << "\red You can't be carrying items or have items equipped when vent crawling!"
|
||||
return
|
||||
if(is_allowed_vent_crawl_item(carried_item))
|
||||
continue
|
||||
src << "<span class='warning'>You can't be carrying items or have items equipped when vent crawling!</span>"
|
||||
return
|
||||
|
||||
if(isslime(src))
|
||||
var/mob/living/carbon/slime/S = src
|
||||
|
||||
@@ -81,7 +81,7 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
var/datum/ai_icon/selected_sprite // The selected icon set
|
||||
var/custom_sprite = 0 // Whether the selected icon is custom
|
||||
|
||||
var/carded
|
||||
|
||||
/mob/living/silicon/ai/proc/add_ai_verbs()
|
||||
src.verbs |= ai_verbs_default
|
||||
@@ -370,7 +370,7 @@ var/list/ai_verbs_default = list(
|
||||
if(emergency_message_cooldown)
|
||||
usr << "<span class='warning'>Arrays recycling. Please stand by.</span>"
|
||||
return
|
||||
var/input = input(usr, "Please choose a message to transmit to [boss_short] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response. There is a 30 second delay before you may send another message, be clear, full and concise.", "To abort, send an empty message.", "")
|
||||
var/input = sanitize(input(usr, "Please choose a message to transmit to [boss_short] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response. There is a 30 second delay before you may send another message, be clear, full and concise.", "To abort, send an empty message.", ""))
|
||||
if(!input)
|
||||
return
|
||||
Centcomm_announce(input, usr)
|
||||
@@ -684,5 +684,15 @@ var/list/ai_verbs_default = list(
|
||||
icon_state = selected_sprite.alive_icon
|
||||
set_light(1, 1, selected_sprite.alive_light)
|
||||
|
||||
// Pass lying down or getting up to our pet human, if we're in a rig.
|
||||
/mob/living/silicon/ai/lay_down()
|
||||
set name = "Rest"
|
||||
set category = "IC"
|
||||
|
||||
resting = 0
|
||||
var/obj/item/weapon/rig/rig = src.get_rig()
|
||||
if(rig)
|
||||
rig.force_rest(src)
|
||||
|
||||
#undef AI_CHECK_WIRELESS
|
||||
#undef AI_CHECK_RADIO
|
||||
|
||||
@@ -72,8 +72,6 @@
|
||||
var/current_pda_messaging = null
|
||||
|
||||
/mob/living/silicon/pai/New(var/obj/item/device/paicard)
|
||||
|
||||
canmove = 0
|
||||
src.loc = paicard
|
||||
card = paicard
|
||||
sradio = new(src)
|
||||
@@ -276,8 +274,6 @@
|
||||
var/obj/item/device/pda/holder = card.loc
|
||||
holder.pai = null
|
||||
|
||||
canmove = 1
|
||||
|
||||
src.client.perspective = EYE_PERSPECTIVE
|
||||
src.client.eye = src
|
||||
src.forceMove(get_turf(card))
|
||||
@@ -339,12 +335,16 @@
|
||||
set name = "Rest"
|
||||
set category = "IC"
|
||||
|
||||
// Pass lying down or getting up to our pet human, if we're in a rig.
|
||||
if(istype(src.loc,/obj/item/device/paicard))
|
||||
resting = 0
|
||||
var/obj/item/weapon/rig/rig = src.get_rig()
|
||||
if(istype(rig))
|
||||
rig.force_rest(src)
|
||||
else
|
||||
resting = !resting
|
||||
icon_state = resting ? "[chassis]_rest" : "[chassis]"
|
||||
src << "\blue You are now [resting ? "resting" : "getting up"]"
|
||||
src << "<span class='notice'>You are now [resting ? "resting" : "getting up"]</span>"
|
||||
|
||||
canmove = !resting
|
||||
|
||||
@@ -393,7 +393,8 @@
|
||||
card.loc = get_turf(card)
|
||||
src.forceMove(card)
|
||||
card.forceMove(card.loc)
|
||||
canmove = 0
|
||||
canmove = 1
|
||||
resting = 0
|
||||
icon_state = "[chassis]"
|
||||
|
||||
/mob/living/silicon/pai/start_pulling(var/atom/movable/AM)
|
||||
|
||||
@@ -87,6 +87,9 @@
|
||||
|
||||
/obj/item/weapon/gripper/no_use //Used when you want to hold and put items in other things, but not able to 'use' the item
|
||||
|
||||
/obj/item/weapon/gripper/no_use/attack_self(mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/weapon/gripper/no_use/loader //This is used to disallow building with metal.
|
||||
name = "sheet loader"
|
||||
desc = "A specialized loading device, designed to pick up and insert sheets of materials inside machines."
|
||||
@@ -101,9 +104,6 @@
|
||||
return wrapped.attack_self(user)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/gripper/no_use/attack_self(mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/weapon/gripper/verb/drop_item()
|
||||
|
||||
set name = "Drop Item"
|
||||
@@ -130,6 +130,8 @@
|
||||
force_holder = wrapped.force
|
||||
wrapped.force = 0.0
|
||||
wrapped.attack(M,user)
|
||||
if(deleted(wrapped))
|
||||
wrapped = null
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -5,4 +5,6 @@
|
||||
|
||||
winset(src, null, "mainwindow.macro=borgmacro hotkey_toggle.is-checked=false input.focus=true input.background-color=#D3B5B5")
|
||||
|
||||
return
|
||||
// Forces synths to select an icon relevant to their module
|
||||
if(!icon_selected)
|
||||
choose_icon(icon_selection_tries, module_sprites)
|
||||
|
||||
@@ -24,8 +24,10 @@
|
||||
|
||||
//Icon stuff
|
||||
|
||||
var/icontype //Persistent icontype tracking allows for cleaner icon updates
|
||||
var/module_sprites[0] //Used to store the associations between sprite names and sprite index.
|
||||
var/icontype //Persistent icontype tracking allows for cleaner icon updates
|
||||
var/module_sprites[0] //Used to store the associations between sprite names and sprite index.
|
||||
var/icon_selected = 1 //If icon selection has been completed yet
|
||||
var/icon_selection_tries = 0//Remaining attempts to select icon before a selection is forced
|
||||
|
||||
//Hud stuff
|
||||
|
||||
@@ -89,21 +91,6 @@
|
||||
/mob/living/silicon/robot/proc/robot_checklaws
|
||||
)
|
||||
|
||||
/mob/living/silicon/robot/syndicate
|
||||
lawupdate = 0
|
||||
scrambledcodes = 1
|
||||
icon_state = "securityrobot"
|
||||
modtype = "Security"
|
||||
lawchannel = "State"
|
||||
|
||||
/mob/living/silicon/robot/syndicate/New()
|
||||
if(!cell)
|
||||
cell = new /obj/item/weapon/cell(src)
|
||||
cell.maxcharge = 25000
|
||||
cell.charge = 25000
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/silicon/robot/New(loc,var/unfinished = 0)
|
||||
spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
@@ -178,17 +165,6 @@
|
||||
|
||||
playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
|
||||
|
||||
/mob/living/silicon/robot/syndicate/init()
|
||||
aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)
|
||||
|
||||
laws = new /datum/ai_laws/syndicate_override
|
||||
new /obj/item/weapon/robot_module/syndicate(src)
|
||||
|
||||
radio.keyslot = new /obj/item/device/encryptionkey/syndicate(radio)
|
||||
radio.recalculateChannels()
|
||||
|
||||
playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0)
|
||||
|
||||
/mob/living/silicon/robot/SetName(pickedName as text)
|
||||
custom_name = pickedName
|
||||
updatename()
|
||||
@@ -241,10 +217,15 @@
|
||||
..()
|
||||
|
||||
/mob/living/silicon/robot/proc/set_module_sprites(var/list/new_sprites)
|
||||
module_sprites = new_sprites
|
||||
module_sprites = new_sprites.Copy()
|
||||
//Custom_sprite check and entry
|
||||
if (custom_sprite == 1)
|
||||
module_sprites["Custom"] = "[src.ckey]-[modtype]"
|
||||
icontype = "Custom"
|
||||
else
|
||||
icontype = module_sprites[1]
|
||||
icon_state = module_sprites[icontype]
|
||||
updateicon()
|
||||
return module_sprites
|
||||
|
||||
/mob/living/silicon/robot/proc/pick_module()
|
||||
@@ -255,7 +236,7 @@
|
||||
if((crisis && security_level == SEC_LEVEL_RED) || crisis_override) //Leaving this in until it's balanced appropriately.
|
||||
src << "\red Crisis mode active. Combat module available."
|
||||
modules+="Combat"
|
||||
modtype = input("Please, select a module!", "Robot", null, null) in modules
|
||||
modtype = input("Please, select a module!", "Robot", null, null) as null|anything in modules
|
||||
|
||||
if(module)
|
||||
return
|
||||
@@ -268,8 +249,6 @@
|
||||
hands.icon_state = lowertext(modtype)
|
||||
feedback_inc("cyborg_[lowertext(modtype)]",1)
|
||||
updatename()
|
||||
set_module_sprites(module.sprites)
|
||||
choose_icon(module_sprites.len + 1, module_sprites)
|
||||
notify_ai(ROBOT_NOTIFICATION_NEW_MODULE, module.name)
|
||||
|
||||
/mob/living/silicon/robot/proc/updatename(var/prefix as text)
|
||||
@@ -688,7 +667,7 @@
|
||||
|
||||
/mob/living/silicon/robot/updateicon()
|
||||
overlays.Cut()
|
||||
if(stat == 0)
|
||||
if(stat == CONSCIOUS)
|
||||
overlays += "eyes-[module_sprites[icontype]]"
|
||||
|
||||
if(opened)
|
||||
@@ -916,38 +895,30 @@
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/proc/choose_icon(var/triesleft, var/list/module_sprites)
|
||||
if(triesleft<1 || !module_sprites.len)
|
||||
return
|
||||
else
|
||||
triesleft--
|
||||
|
||||
if (custom_sprite == 1)
|
||||
icontype = "Custom"
|
||||
triesleft = 0
|
||||
else if(module_sprites.len == 1)
|
||||
icontype = module_sprites[1]
|
||||
else
|
||||
icontype = input("Select an icon! [triesleft ? "You have [triesleft] more chances." : "This is your last try."]", "Robot", null, null) in module_sprites
|
||||
|
||||
if(icontype)
|
||||
icon_state = module_sprites[icontype]
|
||||
else
|
||||
if(!module_sprites.len)
|
||||
src << "Something is badly wrong with the sprite selection. Harass a coder."
|
||||
icon_state = module_sprites[1]
|
||||
return
|
||||
|
||||
icon_selected = 0
|
||||
src.icon_selection_tries = triesleft
|
||||
if(module_sprites.len == 1 || !client)
|
||||
if(!(icontype in module_sprites))
|
||||
icontype = module_sprites[1]
|
||||
else
|
||||
icontype = input("Select an icon! [triesleft ? "You have [triesleft] more chance\s." : "This is your last try."]", "Robot", icontype, null) in module_sprites
|
||||
icon_state = module_sprites[icontype]
|
||||
updateicon()
|
||||
|
||||
if (triesleft >= 1)
|
||||
if (module_sprites.len > 1 && triesleft >= 1 && client)
|
||||
icon_selection_tries--
|
||||
var/choice = input("Look at your icon - is this what you want?") in list("Yes","No")
|
||||
if(choice=="No")
|
||||
choose_icon(triesleft, module_sprites)
|
||||
choose_icon(icon_selection_tries, module_sprites)
|
||||
return
|
||||
else
|
||||
triesleft = 0
|
||||
return
|
||||
else
|
||||
src << "Your icon has been set. You now require a module reset to change it."
|
||||
|
||||
icon_selected = 1
|
||||
icon_selection_tries = 0
|
||||
src << "Your icon has been set. You now require a module reset to change it."
|
||||
|
||||
/mob/living/silicon/robot/proc/sensor_mode() //Medical/Security HUD controller for borgs
|
||||
set name = "Set Sensor Augmentation"
|
||||
|
||||
@@ -105,13 +105,6 @@
|
||||
desc = "A circuit grafted onto the bottom of an ID card. It is used to transmit access codes into other robot chassis, \
|
||||
allowing you to lock and unlock other robots' panels."
|
||||
|
||||
/obj/item/weapon/card/id/robot/attack_self() //override so borgs can't flash their IDs.
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/id/robot/read()
|
||||
usr << "The ID card does not appear to have any writing on it."
|
||||
return
|
||||
|
||||
//A harvest item for serviceborgs.
|
||||
/obj/item/weapon/robot_harvester
|
||||
name = "auto harvester"
|
||||
|
||||
@@ -49,9 +49,13 @@ var/global/list/robot_modules = list(
|
||||
if(R.radio)
|
||||
R.radio.recalculateChannels()
|
||||
|
||||
/obj/item/weapon/robot_module/proc/Reset(var/mob/living/silicon/robot/R)
|
||||
R.module = null
|
||||
R.set_module_sprites(sprites)
|
||||
R.choose_icon(R.module_sprites.len + 1, R.module_sprites)
|
||||
|
||||
for(var/obj/item/I in modules)
|
||||
I.canremove = 0
|
||||
|
||||
/obj/item/weapon/robot_module/proc/Reset(var/mob/living/silicon/robot/R)
|
||||
remove_camera_networks(R)
|
||||
remove_languages(R)
|
||||
remove_subsystems(R)
|
||||
@@ -59,16 +63,17 @@ var/global/list/robot_modules = list(
|
||||
|
||||
if(R.radio)
|
||||
R.radio.recalculateChannels()
|
||||
|
||||
qdel(src)
|
||||
R.choose_icon(0, R.set_module_sprites(list("Default" = "robot")))
|
||||
|
||||
/obj/item/weapon/robot_module/Destroy()
|
||||
qdel(modules)
|
||||
qdel(synths)
|
||||
for(var/module in modules)
|
||||
qdel(module)
|
||||
for(var/synth in synths)
|
||||
qdel(synths)
|
||||
modules.Cut()
|
||||
synths.Cut()
|
||||
qdel(emag)
|
||||
qdel(jetpack)
|
||||
modules = null
|
||||
synths = null
|
||||
emag = null
|
||||
jetpack = null
|
||||
return ..()
|
||||
@@ -144,7 +149,6 @@ var/global/list/robot_modules = list(
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/standard/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/melee/baton/loaded(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher(src)
|
||||
@@ -152,7 +156,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.modules += new /obj/item/device/healthanalyzer(src)
|
||||
src.emag = new /obj/item/weapon/melee/energy/sword(src)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/medical
|
||||
name = "medical robot module"
|
||||
@@ -172,7 +176,6 @@ var/global/list/robot_modules = list(
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/medical/surgeon/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/device/healthanalyzer(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/borghypo/surgeon(src)
|
||||
@@ -204,7 +207,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += N
|
||||
src.modules += B
|
||||
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/medical/surgeon/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
if(src.emag)
|
||||
@@ -224,7 +227,6 @@ var/global/list/robot_modules = list(
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/medical/crisis/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/hud/med(src)
|
||||
src.modules += new /obj/item/device/healthanalyzer(src)
|
||||
@@ -258,7 +260,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += B
|
||||
src.modules += S
|
||||
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/medical/crisis/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
|
||||
@@ -294,7 +296,6 @@ var/global/list/robot_modules = list(
|
||||
no_slip = 1
|
||||
|
||||
/obj/item/weapon/robot_module/engineering/construction/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher(src)
|
||||
@@ -328,8 +329,9 @@ var/global/list/robot_modules = list(
|
||||
RG.synths = list(metal, glass)
|
||||
src.modules += RG
|
||||
|
||||
/obj/item/weapon/robot_module/engineering/general/New()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/engineering/general/New()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher(src)
|
||||
@@ -382,7 +384,7 @@ var/global/list/robot_modules = list(
|
||||
RG.synths = list(metal, glass)
|
||||
src.modules += RG
|
||||
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/security
|
||||
name = "security robot module"
|
||||
@@ -403,7 +405,6 @@ var/global/list/robot_modules = list(
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/security/general/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/hud/sec(src)
|
||||
src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
|
||||
@@ -411,7 +412,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += new /obj/item/weapon/gun/energy/taser/mounted/cyborg(src)
|
||||
src.modules += new /obj/item/taperoll/police(src)
|
||||
src.emag = new /obj/item/weapon/gun/energy/laser/mounted(src)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/security/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
var/obj/item/device/flash/F = locate() in src.modules
|
||||
@@ -442,7 +443,6 @@ var/global/list/robot_modules = list(
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/janitor/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/soap/nanotrasen(src)
|
||||
src.modules += new /obj/item/weapon/storage/bag/trash(src)
|
||||
@@ -451,7 +451,7 @@ var/global/list/robot_modules = list(
|
||||
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
|
||||
src.emag.reagents.add_reagent("lube", 250)
|
||||
src.emag.name = "Lube spray"
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/janitor/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
var/obj/item/device/lightreplacer/LR = locate() in src.modules
|
||||
@@ -485,7 +485,6 @@ var/global/list/robot_modules = list(
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/clerical/butler/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/gripper/service(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/glass/bucket(src)
|
||||
@@ -507,14 +506,14 @@ var/global/list/robot_modules = list(
|
||||
|
||||
src.modules += new /obj/item/weapon/tray/robotray(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/borghypo/service(src)
|
||||
src.emag = new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer(src)
|
||||
src.emag = new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer(src)
|
||||
|
||||
var/datum/reagents/R = new/datum/reagents(50)
|
||||
src.emag.reagents = R
|
||||
R.my_atom = src.emag
|
||||
R.add_reagent("beer2", 50)
|
||||
src.emag.name = "Mickey Finn's Special Brew"
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/clerical/general
|
||||
name = "clerical robot module"
|
||||
@@ -528,13 +527,13 @@ var/global/list/robot_modules = list(
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/clerical/general/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/pen/robopen(src)
|
||||
src.modules += new /obj/item/weapon/form_printer(src)
|
||||
src.modules += new /obj/item/weapon/gripper/paperwork(src)
|
||||
src.modules += new /obj/item/weapon/hand_labeler(src)
|
||||
src.emag = new /obj/item/weapon/stamp/denied(src)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/general/butler/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
var/obj/item/weapon/reagent_containers/food/condiment/enzyme/E = locate() in src.modules
|
||||
@@ -556,7 +555,6 @@ var/global/list/robot_modules = list(
|
||||
supported_upgrades = list(/obj/item/borg/upgrade/jetpack)
|
||||
|
||||
/obj/item/weapon/robot_module/miner/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
@@ -568,7 +566,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += new /obj/item/weapon/mining_scanner(src)
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/research
|
||||
name = "research module"
|
||||
@@ -579,7 +577,6 @@ var/global/list/robot_modules = list(
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/research/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/portable_destructive_analyzer(src)
|
||||
src.modules += new /obj/item/weapon/gripper/research(src)
|
||||
@@ -605,7 +602,7 @@ var/global/list/robot_modules = list(
|
||||
N.synths = list(nanite)
|
||||
src.modules += N
|
||||
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/syndicate
|
||||
name = "illegal robot module"
|
||||
@@ -617,9 +614,12 @@ var/global/list/robot_modules = list(
|
||||
LANGUAGE_SKRELLIAN = 0,
|
||||
LANGUAGE_GUTTER = 1
|
||||
)
|
||||
sprites = list(
|
||||
"Dread" = "securityrobot",
|
||||
)
|
||||
var/id
|
||||
|
||||
/obj/item/weapon/robot_module/syndicate/New(var/mob/living/silicon/robot/R)
|
||||
..()
|
||||
loc = R
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/melee/energy/sword(src)
|
||||
@@ -628,14 +628,21 @@ var/global/list/robot_modules = list(
|
||||
var/jetpack = new/obj/item/weapon/tank/jetpack/carbondioxide(src)
|
||||
src.modules += jetpack
|
||||
R.internals = jetpack
|
||||
return
|
||||
|
||||
id = R.idcard
|
||||
src.modules += id
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/syndicate/Destroy()
|
||||
src.modules -= id
|
||||
id = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/robot_module/security/combat
|
||||
name = "combat robot module"
|
||||
sprites = list("Combat Android" = "droid-combat")
|
||||
|
||||
/obj/item/weapon/robot_module/combat/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/thermal(src)
|
||||
src.modules += new /obj/item/weapon/gun/energy/laser/mounted(src)
|
||||
@@ -643,7 +650,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += new /obj/item/borg/combat/shield(src)
|
||||
src.modules += new /obj/item/borg/combat/mobility(src)
|
||||
src.emag = new /obj/item/weapon/gun/energy/lasercannon/mounted(src)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/drone
|
||||
name = "drone module"
|
||||
@@ -651,7 +658,6 @@ var/global/list/robot_modules = list(
|
||||
networks = list(NETWORK_ENGINEERING)
|
||||
|
||||
/obj/item/weapon/robot_module/drone/New()
|
||||
..()
|
||||
src.modules += new /obj/item/weapon/weldingtool(src)
|
||||
src.modules += new /obj/item/weapon/screwdriver(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
@@ -718,14 +724,16 @@ var/global/list/robot_modules = list(
|
||||
P.synths = list(plastic)
|
||||
src.modules += P
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/drone/construction
|
||||
name = "construction drone module"
|
||||
channels = list("Engineering" = 1)
|
||||
languages = list()
|
||||
|
||||
/obj/item/weapon/robot_module/drone/construction/New()
|
||||
..()
|
||||
src.modules += new /obj/item/weapon/rcd/borg(src)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/drone/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
var/obj/item/device/lightreplacer/LR = locate() in src.modules
|
||||
|
||||
28
code/modules/mob/living/silicon/robot/syndicate.dm
Normal file
28
code/modules/mob/living/silicon/robot/syndicate.dm
Normal file
@@ -0,0 +1,28 @@
|
||||
/mob/living/silicon/robot/syndicate
|
||||
lawupdate = 0
|
||||
scrambledcodes = 1
|
||||
icon_state = "securityrobot"
|
||||
modtype = "Security"
|
||||
lawchannel = "State"
|
||||
idcard_type = /obj/item/weapon/card/id/syndicate
|
||||
|
||||
/mob/living/silicon/robot/syndicate/New()
|
||||
if(!cell)
|
||||
cell = new /obj/item/weapon/cell(src)
|
||||
cell.maxcharge = 25000
|
||||
cell.charge = 25000
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/silicon/robot/syndicate/init()
|
||||
aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)
|
||||
|
||||
laws = new /datum/ai_laws/syndicate_override
|
||||
overlays.Cut()
|
||||
init_id()
|
||||
new /obj/item/weapon/robot_module/syndicate(src)
|
||||
|
||||
radio.keyslot = new /obj/item/device/encryptionkey/syndicate(radio)
|
||||
radio.recalculateChannels()
|
||||
|
||||
playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0)
|
||||
@@ -23,6 +23,10 @@
|
||||
var/next_alarm_notice
|
||||
var/list/datum/alarm/queued_alarms = new()
|
||||
|
||||
var/list/access_rights
|
||||
var/obj/item/weapon/card/id/idcard
|
||||
var/idcard_type = /obj/item/weapon/card/id/synthetic
|
||||
|
||||
#define SEC_HUD 1 //Security HUD mode
|
||||
#define MED_HUD 2 //Medical HUD mode
|
||||
|
||||
@@ -30,6 +34,7 @@
|
||||
silicon_mob_list |= src
|
||||
..()
|
||||
add_language("Galactic Common")
|
||||
init_id()
|
||||
init_subsystems()
|
||||
|
||||
/mob/living/silicon/Destroy()
|
||||
@@ -38,6 +43,12 @@
|
||||
AH.unregister(src)
|
||||
..()
|
||||
|
||||
/mob/living/silicon/proc/init_id()
|
||||
if(idcard)
|
||||
return
|
||||
idcard = new idcard_type(src)
|
||||
set_id_info(idcard)
|
||||
|
||||
/mob/living/silicon/proc/SetName(pickedName as text)
|
||||
real_name = pickedName
|
||||
name = real_name
|
||||
|
||||
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Block a user