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TG: Shades, Juggernauts, Wraiths, Artificers all now have minds.
If a cultist builds a construct, that construct will be a cultist. This means they can see cultists finally (and will probably count for the escape objective, so that might need changing numbers wise) Fixed some typos in the cult runes (godamnit Urist) and the blind rune can no longer be made into a talisman, cause a handheld, instant, AoE blind that lasts 20 seconds with no counter is retarded. Revision: r3507 Author: kortgstation
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@@ -3,6 +3,8 @@
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/mob/living/simple_animal/constructarmoured
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name = "Juggernaut"
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real_name = "Juggernaut"
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original_name = "Juggernaut"
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desc = "A possessed suit of armour driven by the will of the restless dead"
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icon = 'mob.dmi'
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icon_state = "armour"
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@@ -113,8 +115,6 @@
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health -= damage
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/mob/living/simple_animal/constructarmoured/examine()
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set src in oview()
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@@ -131,12 +131,20 @@
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usr << msg
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return
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/mob/living/simple_animal/constructarmoured/proc/mind_initialize(mob/G)
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mind = new
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mind.current = src
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mind.assigned_role = "Juggernaut"
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mind.key = G.key
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////////////////////////Wraith/////////////////////////////////////////////
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/mob/living/simple_animal/constructwraith
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name = "Wraith"
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real_name = "Wraith"
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original_name = "Wraith"
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desc = "A wicked bladed shell contraption piloted by a bound spirit"
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icon = 'mob.dmi'
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icon_state = "floating"
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@@ -255,12 +263,18 @@
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usr << msg
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return
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/mob/living/simple_animal/constructwraith/proc/mind_initialize(mob/G)
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mind = new
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mind.current = src
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mind.assigned_role = "Wraith"
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mind.key = G.key
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/////////////////////////////Artificer/////////////////////////
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/mob/living/simple_animal/constructbuilder
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name = "Artificer"
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real_name = "Artificer"
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original_name = "Artificer"
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desc = "A bulbous construct dedicated to building and maintaining The Cult of Nar-Sie's armies"
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icon = 'mob.dmi'
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icon_state = "artificer"
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@@ -328,4 +342,10 @@
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msg += "*---------*</span>"
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usr << msg
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return
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return
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/mob/living/simple_animal/constructbuilder/proc/mind_initialize(mob/G)
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mind = new
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mind.current = src
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mind.assigned_role = "Artificer"
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mind.key = G.key
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@@ -50,4 +50,10 @@
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red [user] gently taps [src] with the [O]. ")
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return
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return
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/mob/living/simple_animal/shade/proc/mind_initialize(mob/G)
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mind = new
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mind.current = src
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mind.assigned_role = "Shade"
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mind.key = G.key
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