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Merge pull request #3029 from VOREStation/blood
Make blood loss/heart removal make sense
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@@ -109,12 +109,14 @@ var/const/BLOOD_VOLUME_SURVIVE = 40
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if(prob(15))
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel extremely [word]"
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else
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// There currently is a strange bug here. If the mob is not below -100 health
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// when death() is called, apparently they will be just fine, and this way it'll
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// spam deathgasp. Adjusting toxloss ensures the mob will stay dead.
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toxloss += 300 // just to be safe!
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death()
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else //Not enough blood to survive (usually)
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if(!pale)
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pale = 1
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update_body()
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eye_blurry = max(eye_blurry,6)
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Paralyse(3)
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toxloss += 3
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oxyloss += 75 // 15 more than dexp fixes (also more than dex+dexp+tricord)
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// Without enough blood you slowly go hungry.
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if(blood_volume < BLOOD_VOLUME_SAFE)
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