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stuff
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@@ -166,10 +166,6 @@
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if(!loc || !trajectory)
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return
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last_projectile_move = world.time
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if(!nondirectional_sprite && !hitscanning)
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var/matrix/M = new
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M.Turn(Angle)
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transform = M
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if(homing)
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process_homing()
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var/forcemoved = FALSE
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@@ -301,10 +297,6 @@
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if(dispersion)
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setAngle(Angle + rand(-dispersion, dispersion))
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original_angle = Angle
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if(!nondirectional_sprite)
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var/matrix/M = new
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M.Turn(Angle)
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transform = M
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trajectory_ignore_forcemove = TRUE
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forceMove(starting)
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trajectory_ignore_forcemove = FALSE
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@@ -463,7 +455,6 @@
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return (target && ((target.layer >= TABLE_LAYER) || ismob(target)) && (loc == get_turf(target)) && (!(target in passthrough)))
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/obj/item/projectile/Bump(atom/A)
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to_chat(world, "DEBUG: Bump([A]) [__LINE__] [__FILE__]")
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if(A in permutated)
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return FALSE
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if(firer && !reflected)
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