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Changes Legcuff sprites
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@@ -25,7 +25,7 @@
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return
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if ((CLUMSY in user.mutations) && prob(50))
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user << "<span class='warning'>Uh ... how do those things work?!</span>"
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to_chat(user, "<span class='warning'>Uh ... how do those things work?!</span>")
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place_handcuffs(user, user)
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return
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@@ -38,7 +38,7 @@
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if(can_place(C, user))
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place_handcuffs(C, user)
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else
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user << "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>"
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to_chat(user, "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>")
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/obj/item/weapon/handcuffs/proc/can_place(var/mob/target, var/mob/user)
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if(user == target)
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@@ -60,11 +60,11 @@
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return 0
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if (!H.has_organ_for_slot(slot_handcuffed))
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user << "<span class='danger'>\The [H] needs at least two wrists before you can cuff them together!</span>"
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to_chat(user, "<span class='danger'>\The [H] needs at least two wrists before you can cuff them together!</span>")
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return 0
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if(istype(H.gloves,/obj/item/clothing/gloves/gauntlets/rig) && !elastic) // Can't cuff someone who's in a deployed hardsuit.
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user << "<span class='danger'>\The [src] won't fit around \the [H.gloves]!</span>"
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to_chat(user, "<span class='danger'>\The [src] won't fit around \the [H.gloves]!</span>")
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return 0
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user.visible_message("<span class='danger'>\The [user] is attempting to put [cuff_type] on \the [H]!</span>")
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@@ -166,7 +166,7 @@ var/last_chew = 0
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if (R.use(1))
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var/obj/item/weapon/material/wirerod/W = new(get_turf(user))
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user.put_in_hands(W)
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user << "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>"
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to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
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qdel(src)
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update_icon(user)
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@@ -188,7 +188,7 @@ var/last_chew = 0
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "handcuff"
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icon_state = "legcuff"
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flags = CONDUCT
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throwforce = 0
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w_class = ITEMSIZE_NORMAL
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@@ -204,7 +204,7 @@ var/last_chew = 0
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return
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if ((CLUMSY in user.mutations) && prob(50))
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user << "<span class='warning'>Uh ... how do those things work?!</span>"
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to_chat(user, "<span class='warning'>Uh ... how do those things work?!</span>")
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place_legcuffs(user, user)
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return
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@@ -217,7 +217,7 @@ var/last_chew = 0
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if(can_place(C, user))
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place_legcuffs(C, user)
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else
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user << "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>"
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to_chat(user, "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>")
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/obj/item/weapon/handcuffs/legcuffs/proc/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
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playsound(src.loc, cuff_sound, 30, 1, -2)
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@@ -227,11 +227,11 @@ var/last_chew = 0
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return 0
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if (!H.has_organ_for_slot(slot_legcuffed))
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user << "<span class='danger'>\The [H] needs at least two ankles before you can cuff them together!</span>"
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to_chat(user, "<span class='danger'>\The [H] needs at least two ankles before you can cuff them together!</span>")
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return 0
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if(istype(H.shoes,/obj/item/clothing/shoes/magboots/rig) && !elastic) // Can't cuff someone who's in a deployed hardsuit.
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user << "<span class='danger'>\The [src] won't fit around \the [H.shoes]!</span>"
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to_chat(user, "<span class='danger'>\The [src] won't fit around \the [H.shoes]!</span>")
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return 0
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user.visible_message("<span class='danger'>\The [user] is attempting to put [cuff_type] on \the [H]!</span>")
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