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Part two of the objective system. Also fixed up AIs on the shuttle, bug #747, and interacting with windows.
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@@ -367,8 +367,7 @@ datum/mind
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new_objective.owner = src
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if ("steal")
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var/steal_type = pick(GetObjectives(assigned_role,src))
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new_objective = new steal_type
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new_objective = pick(GenerateTheft(assigned_role,src))
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new_objective.owner = src
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if("download","capture","absorb")
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