Merge pull request #2944 from Anewbe/vox_toys

Adds and tweaks Vox toys
This commit is contained in:
Anewbe
2017-01-26 22:42:53 -06:00
committed by GitHub
37 changed files with 242 additions and 71 deletions

View File

@@ -92,4 +92,9 @@
siemens_coefficient = 0
phoronproof = 1
permeability_coefficient = 0.05
species_restricted = list("Vox")
species_restricted = list("Vox")
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE

View File

@@ -107,7 +107,6 @@
magpulse = 1
canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly.
to_chat(user, "You dig your claws deeply into the flooring, bracing yourself.")
to_chat(user, "It would be hard to take off the [src] without relaxing your grip first.")
user.update_action_buttons()
//In case they somehow come off while enabled.

View File

@@ -33,17 +33,16 @@
w_class = ITEMSIZE_NORMAL
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | PHORONGUARD
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
slowdown = 1
phoronproof = 1
armor = list(melee = 60, bullet = 50, laser = 40,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6
siemens_coefficient = 0.2
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("Vox")
/obj/item/clothing/head/helmet/space/vox
armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6
siemens_coefficient = 0.2
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT | PHORONGUARD
flags_inv = 0
phoronproof = 1

View File

@@ -47,9 +47,10 @@
icon_state = "vox_rig"
armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 30, rad = 30)
item_flags = THICKMATERIAL
siemens_coefficient = 0.2
phoronproof = 1
air_type = /obj/item/weapon/tank/phoron/vox
air_type = /obj/item/weapon/tank/vox
helm_type = /obj/item/clothing/head/helmet/space/rig/vox
boot_type = /obj/item/clothing/shoes/magboots/rig/vox
@@ -58,10 +59,15 @@
/obj/item/clothing/head/helmet/space/rig/vox
species_restricted = list("Vox")
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
phoronproof = 1
/obj/item/clothing/shoes/magboots/rig/vox
name = "talons"
species_restricted = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/shoes.dmi'
)
phoronproof = 1
/obj/item/clothing/suit/space/rig/vox
@@ -69,14 +75,37 @@
phoronproof = 1
/obj/item/clothing/gloves/gauntlets/rig/vox
name = "talons"
siemens_coefficient = 0
species_restricted = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi'
)
phoronproof = 1
/obj/item/weapon/rig/vox/carapace
name = "dense alien control module"
suit_type = "dense alien"
armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 30, rad = 30)
emp_protection = 40 //change this to 30 if too high.
phoronproof = 1
req_access = list(access_syndicate)
cell_type = /obj/item/weapon/cell/hyper
initial_modules = list(
/obj/item/rig_module/mounted/energy_blade,
/obj/item/rig_module/sprinter,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/vision,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/self_destruct
)
/obj/item/weapon/rig/vox/stealth
name = "sinister alien control module"
suit_type = "sinister alien"
icon_state = "voxstealth_rig"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
emp_protection = 40 //change this to 30 if too high.
slowdown = 0
@@ -88,6 +117,7 @@
initial_modules = list(
/obj/item/rig_module/stealth_field,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/vision,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/self_destruct

View File

@@ -1,6 +1,8 @@
/obj/item/clothing/under/vox
has_sensor = 0
species_restricted = list("Vox")
valid_accessory_slots = list("vox")
restricted_accessory_slots = list("vox")
phoronproof = 1
/obj/item/clothing/under/vox/vox_casual
@@ -14,4 +16,18 @@
name = "alien robes"
desc = "Weird and flowing!"
icon_state = "vox-casual-2"
item_state = "vox-casual-2"
item_state = "vox-casual-2"
//Vox Accessories
/obj/item/clothing/accessory/storage/vox
name = ""
desc = "An alien mesh. Seems to be made up mostly of pockets and writhing flesh."
icon_state = "vox-webbing"
slot = "vox"
slots = 5
/obj/item/clothing/accessory/storage/vox/New()
..()
hold.max_storage_space = slots * ITEMSIZE_COST_NORMAL
hold.max_w_class = ITEMSIZE_NORMAL

View File

@@ -1,5 +1,5 @@
/datum/language/ling
name = "Changeling"
name = LANGUAGE_CHANGELING
desc = "Although they are normally wary and suspicious of each other, changelings can commune over a distance."
speech_verb = "says"
colour = "changeling"
@@ -38,7 +38,7 @@
..(speaker,message,speaker_mask)
/datum/language/vox
name = "Vox-pidgin"
name = LANGUAGE_VOX
desc = "The common tongue of the various Vox ships making up the Shoal. It sounds like chaotic shrieking to everyone else."
speech_verb = "shrieks"
ask_verb = "creels"
@@ -73,7 +73,7 @@
"d'rekkathnor", "khari'd", "gual'te", "nikka", "nikt'o", "barada", "kla'atu", "barhah", "hra" ,"zar'garis", "spiri", "malum")
/datum/language/cult
name = "Occult"
name = LANGUAGE_OCCULT
desc = "The initiated can share their thoughts by means defying all reason."
speech_verb = "intones"
ask_verb = "intones"

View File

@@ -3,8 +3,8 @@
name_plural = "Vox"
icobase = 'icons/mob/human_races/r_vox.dmi'
deform = 'icons/mob/human_races/r_def_vox.dmi'
default_language = "Vox-pidgin"
language = "Galactic Common"
default_language = LANGUAGE_VOX
language = LANGUAGE_GALCOM
num_alternate_languages = 1
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/strong)
rarity_value = 4
@@ -17,6 +17,8 @@
// taste_sensitivity = TASTE_DULL
slowdown = -0.5
speech_sounds = list('sound/voice/shriek1.ogg')
speech_chance = 20
@@ -37,7 +39,7 @@
spawn_flags = SPECIES_IS_WHITELISTED
appearance_flags = HAS_EYE_COLOR | HAS_HAIR_COLOR
blood_color = "#2299FC"
blood_color = "#9066BD"
flesh_color = "#808D11"
reagent_tag = IS_VOX
@@ -75,11 +77,11 @@
/datum/species/vox/equip_survival_gear(var/mob/living/carbon/human/H)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(H), slot_wear_mask)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/tank/phoron/vox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/weapon/tank/vox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H), slot_r_hand)
H.internal = H.back
else
H.equip_to_slot_or_del(new /obj/item/weapon/tank/phoron/vox(H), slot_r_hand)
H.equip_to_slot_or_del(new /obj/item/weapon/tank/vox(H), slot_r_hand)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H.back), slot_in_backpack)
H.internal = H.r_hand
H.internal = locate(/obj/item/weapon/tank) in H.contents

View File

@@ -223,4 +223,25 @@
icon_state = "impact_lightning"
light_range = 2
light_power = 0.5
light_color = "#00C6FF"
light_color = "#00C6FF"
//----------------------------
// Dark matter
//----------------------------
/obj/effect/projectile/darkmatter/tracer
icon_state = "darkb"
light_range = 2
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/darkmatter/muzzle
icon_state = "muzzle_darkb"
light_range = 2
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/darkmatter/impact
icon_state = "impact_darkb"
light_range = 2
light_power = 0.5
light_color = "#8837A3"

View File

@@ -1,46 +0,0 @@
// Alien pinning weapon.
/obj/item/weapon/gun/launcher/spikethrower
name = "spike thrower"
desc = "A vicious alien projectile weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
var/last_regen = 0
var/spike_gen_time = 150
var/max_spikes = 3
var/spikes = 3
release_force = 30
icon = 'icons/obj/gun.dmi'
icon_state = "spikethrower3"
item_state = "spikethrower"
fire_sound_text = "a strange noise"
fire_sound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/gun/launcher/spikethrower/New()
..()
processing_objects.Add(src)
last_regen = world.time
/obj/item/weapon/gun/launcher/spikethrower/Destroy()
processing_objects.Remove(src)
..()
/obj/item/weapon/gun/launcher/spikethrower/process()
if(spikes < max_spikes && world.time > last_regen + spike_gen_time)
spikes++
last_regen = world.time
update_icon()
/obj/item/weapon/gun/launcher/spikethrower/examine(mob/user)
..(user)
user << "It has [spikes] spike\s remaining."
/obj/item/weapon/gun/launcher/spikethrower/update_icon()
icon_state = "spikethrower[spikes]"
/obj/item/weapon/gun/launcher/spikethrower/update_release_force()
return
/obj/item/weapon/gun/launcher/spikethrower/consume_next_projectile()
if(spikes < 1) return null
spikes--
return new /obj/item/weapon/spike(src)

View File

@@ -149,4 +149,4 @@ obj/item/weapon/gun/energy/staff/focus
charge_cost = 200
user << "<span class='warning'>The [src.name] will now strike only a single person.</span>"
projectile_type = "/obj/item/projectile/forcebolt"
*/
*/

View File

@@ -0,0 +1,135 @@
/*
* Vox Spike Thrower
* Alien pinning weapon.
*/
/obj/item/weapon/gun/launcher/spikethrower
name = "spike thrower"
desc = "A vicious alien projectile weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
var/last_regen = 0
var/spike_gen_time = 150
var/max_spikes = 3
var/spikes = 3
release_force = 30
icon = 'icons/obj/gun.dmi'
icon_state = "spikethrower3"
item_state = "spikethrower"
fire_sound_text = "a strange noise"
fire_sound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/gun/launcher/spikethrower/New()
..()
processing_objects.Add(src)
last_regen = world.time
/obj/item/weapon/gun/launcher/spikethrower/Destroy()
processing_objects.Remove(src)
..()
/obj/item/weapon/gun/launcher/spikethrower/process()
if(spikes < max_spikes && world.time > last_regen + spike_gen_time)
spikes++
last_regen = world.time
update_icon()
/obj/item/weapon/gun/launcher/spikethrower/examine(mob/user)
..(user)
user << "It has [spikes] spike\s remaining."
/obj/item/weapon/gun/launcher/spikethrower/update_icon()
icon_state = "spikethrower[spikes]"
/obj/item/weapon/gun/launcher/spikethrower/update_release_force()
return
/obj/item/weapon/gun/launcher/spikethrower/consume_next_projectile()
if(spikes < 1) return null
spikes--
return new /obj/item/weapon/spike(src)
/*
* Vox Darkmatter Cannon
*/
/obj/item/weapon/gun/energy/darkmatter
name = "dark matter gun"
desc = "A vicious alien beam weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
icon_state = "darkcannon"
item_state = "darkcannon"
fire_sound = 'sound/weapons/eLuger.ogg'
charge_cost = 600
projectile_type = /obj/item/projectile/beam/darkmatter
self_recharge = 1
accuracy = 2
firemodes = list(
list(mode_name="focused", burst=1, fire_delay=null, move_delay=null, burst_accuracy=list(2), dispersion=null, projectile_type=/obj/item/projectile/beam/darkmatter, charge_cost = 600),
list(mode_name="scatter burst", burst=8, fire_delay=null, move_delay=4, burst_accuracy=list(0, 0, 0, 0, 0, 0, 0, 0), dispersion=list(3, 3, 3, 3, 3, 3, 3, 3, 3), projectile_type=/obj/item/projectile/energy/darkmatter, charge_cost = 300),
)
/obj/item/projectile/beam/darkmatter
name = "dark matter bolt"
icon_state = "darkb"
damage = 60
armor_penetration = 35
damage_type = BRUTE
check_armour = "energy"
light_color = "#8837A3"
embed_chance = 0
muzzle_type = /obj/effect/projectile/darkmatter/muzzle
tracer_type = /obj/effect/projectile/darkmatter/tracer
impact_type = /obj/effect/projectile/darkmatter/impact
/obj/item/projectile/energy/darkmatter
name = "dark matter pellet"
icon_state = "dark_pellet"
damage = 20
armor_penetration = 35
damage_type = BRUTE
check_armour = "energy"
light_color = "#8837A3"
embed_chance = 0
/*
* Vox Darkmatter Cannon
*/
/obj/item/weapon/gun/energy/sonic
name = "soundcannon"
desc = "A vicious alien sound weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
icon_state = "noise"
item_state = "noise"
fire_sound = 'sound/effects/basscannon.ogg'
self_recharge = 1
projectile_type=/obj/item/projectile/sonic/strong
firemodes = list(
list(mode_name="normal", projectile_type=/obj/item/projectile/sonic/strong, charge_cost = 600),
list(mode_name="suppressive", projectile_type=/obj/item/projectile/sonic/weak, charge_cost = 300),
)
/obj/item/projectile/sonic
name = "sonic pulse"
icon_state = "sound"
damage = 15
armor_penetration = 30
damage_type = BRUTE
check_armour = "melee"
embed_chance = 0
vacuum_traversal = 0
/obj/item/projectile/sonic/weak
agony = 30
/obj/item/projectile/sonic/strong
damage = 45
//Already have thoughts on how to improve this, will take a day or two after initial testing. - Anewbe
/obj/item/projectile/sonic/strong/on_hit(var/atom/movable/target, var/blocked = 0)
if(istype(target))
var/throwdir = get_dir(firer,target)
target.throw_at(get_edge_target_turf(target, throwdir),10,10)
return 1

View File

@@ -8,6 +8,7 @@
eyeblur = 4
var/frequency = 1
hitscan = 1
embed_chance = 0
invisibility = 101 //beam projectiles are invisible as they are rendered by the effect engine
light_range = 2
light_power = 0.5

View File

@@ -151,9 +151,9 @@
var/ear_safety = 0
ear_safety = M.get_ear_protection()
if(ear_safety == 1)
M.Weaken(2)
M.confused += 150
else if (ear_safety > 1)
M.Weaken(1)
M.confused += 30
else if (!ear_safety)
M.Stun(10)
M.Weaken(3)

View File

@@ -156,4 +156,3 @@
nodamage = 1
damage_type = HALLOSS
muzzle_type = /obj/effect/projectile/bullet/muzzle