Merge pull request #5896 from Mechoid/A_Tale_Of_Jackets_And_Changelings

Changeling & Straight Jacket modifications.
This commit is contained in:
Atermonera
2019-01-26 11:12:27 -08:00
committed by GitHub
7 changed files with 201 additions and 14 deletions

View File

@@ -21,7 +21,7 @@
if(world.time < changeling.next_escape)
to_chat(src, "<span class='warning'>We are still recovering from our last escape...</span>")
return 0
if(!(C.handcuffed || C.legcuffed)) // No need to waste chems if there's nothing to break out of
if(!(C.handcuffed || C.legcuffed || istype(C.wear_suit,/obj/item/clothing/suit/straight_jacket))) // No need to waste chems if there's nothing to break out of
to_chat(C, "<span class='warning'>We are are not restrained in a way we can escape...</span>")
return 0
@@ -37,8 +37,7 @@
C.update_inv_handcuffed()
if (C.client)
C.client.screen -= W
if(W)
W.loc = C.loc
W.forceMove(C.loc)
W.dropped(C)
if(W)
W.layer = initial(W.layer)
@@ -48,11 +47,16 @@
C.update_inv_legcuffed()
if(C.client)
C.client.screen -= W
if(W)
W.loc = C.loc
W.forceMove(C.loc)
W.dropped(C)
if(W)
W.layer = initial(W.layer)
if(istype(C.wear_suit, /obj/item/clothing/suit/straight_jacket))
var/obj/item/clothing/suit/straight_jacket/SJ = C.wear_suit
SJ.forceMove(C.loc)
SJ.dropped(C)
C.wear_suit = null
escape_cooldown *= 1.5 // Straight jackets are tedious compared to cuffs.
if(src.mind.changeling.recursive_enhancement)
escape_cooldown *= 0.5

View File

@@ -45,6 +45,34 @@
BITSET(H.hud_updateflag, STATUS_HUD)
BITSET(H.hud_updateflag, LIFE_HUD)
if(H.handcuffed)
var/obj/item/weapon/W = H.handcuffed
H.handcuffed = null
if(H.buckled && H.buckled.buckle_require_restraints)
H.buckled.unbuckle_mob()
H.update_inv_handcuffed()
if (H.client)
H.client.screen -= W
W.forceMove(H.loc)
W.dropped(H)
if(W)
W.layer = initial(W.layer)
if(H.legcuffed)
var/obj/item/weapon/W = H.legcuffed
H.legcuffed = null
H.update_inv_legcuffed()
if(H.client)
H.client.screen -= W
W.forceMove(H.loc)
W.dropped(H)
if(W)
W.layer = initial(W.layer)
if(istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket))
var/obj/item/clothing/suit/straight_jacket/SJ = H.wear_suit
SJ.forceMove(H.loc)
SJ.dropped(H)
H.wear_suit = null
C.halloss = 0
C.shock_stage = 0 //Pain
C << "<span class='notice'>We have regenerated.</span>"

View File

@@ -224,6 +224,8 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
var/resist_time = 4800 // Eight minutes.
/obj/item/clothing/suit/straight_jacket/attack_hand(mob/living/user as mob)
if(ishuman(user))
var/mob/living/carbon/human/H = user

View File

@@ -0,0 +1,120 @@
/mob/living/carbon/human/process_resist()
//drop && roll
if(on_fire && !buckled)
adjust_fire_stacks(-1.2)
Weaken(3)
spin(32,2)
visible_message(
"<span class='danger'>[src] rolls on the floor, trying to put themselves out!</span>",
"<span class='notice'>You stop, drop, and roll!</span>"
)
sleep(30)
if(fire_stacks <= 0)
visible_message(
"<span class='danger'>[src] has successfully extinguished themselves!</span>",
"<span class='notice'>You extinguish yourself.</span>"
)
ExtinguishMob()
return TRUE
if(handcuffed)
spawn() escape_handcuffs()
else if(legcuffed)
spawn() escape_legcuffs()
else if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/straight_jacket))
spawn() escape_straight_jacket()
else
..()
#define RESIST_ATTACK_DEFAULT 0
#define RESIST_ATTACK_CLAWS 1
#define RESIST_ATTACK_BITE 2
/mob/living/carbon/human/proc/escape_straight_jacket()
setClickCooldown(100)
if(can_break_straight_jacket())
break_straight_jacket()
return
var/mob/living/carbon/human/H = src
var/obj/item/clothing/suit/straight_jacket/SJ = H.wear_suit
var/breakouttime = SJ.resist_time // Configurable per-jacket!
var/attack_type = RESIST_ATTACK_DEFAULT
if(H.gloves && istype(H.gloves,/obj/item/clothing/gloves/gauntlets/rig))
breakouttime /= 2 // Pneumatic force goes a long way.
else if(H.species.unarmed_types)
for(var/datum/unarmed_attack/U in H.species.unarmed_types)
if(istype(U, /datum/unarmed_attack/claws))
breakouttime /= 1.5
attack_type = RESIST_ATTACK_CLAWS
break
else if(istype(U, /datum/unarmed_attack/bite/sharp))
breakouttime /= 1.25
attack_type = RESIST_ATTACK_BITE
break
switch(attack_type)
if(RESIST_ATTACK_DEFAULT)
visible_message(
"<span class='danger'>\The [src] struggles to remove \the [SJ]!</span>",
"<span class='warning'>You struggle to remove \the [SJ]. (This will take around [round(breakouttime / 600)] minutes and you need to stand still.)</span>"
)
if(RESIST_ATTACK_CLAWS)
visible_message(
"<span class='danger'>\The [src] starts clawing at \the [SJ]!</span>",
"<span class='warning'>You claw at \the [SJ]. (This will take around [round(breakouttime / 600)] minutes and you need to stand still.)</span>"
)
if(RESIST_ATTACK_BITE)
visible_message(
"<span class='danger'>\The [src] starts gnawing on \the [SJ]!</span>",
"<span class='warning'>You gnaw on \the [SJ]. (This will take around [round(breakouttime / 600)] minutes and you need to stand still.)</span>"
)
if(do_after(src, breakouttime, incapacitation_flags = INCAPACITATION_DISABLED & INCAPACITATION_KNOCKDOWN))
if(!wear_suit)
return
visible_message(
"<span class='danger'>\The [src] manages to remove \the [wear_suit]!</span>",
"<span class='notice'>You successfully remove \the [wear_suit].</span>"
)
drop_from_inventory(wear_suit)
#undef RESIST_ATTACK_DEFAULT
#undef RESIST_ATTACK_CLAWS
#undef RESIST_ATTACK_BITE
/mob/living/carbon/human/proc/can_break_straight_jacket()
if((HULK in mutations) || species.can_shred(src,1))
return 1
return ..()
/mob/living/carbon/human/proc/break_straight_jacket()
visible_message(
"<span class='danger'>[src] is trying to rip \the [wear_suit]!</span>",
"<span class='warning'>You attempt to rip your [wear_suit.name] apart. (This will take around 5 seconds and you need to stand still)</span>"
)
if(do_after(src, 20 SECONDS, incapacitation_flags = INCAPACITATION_DEFAULT & ~INCAPACITATION_RESTRAINED)) // Same scaling as breaking cuffs, 5 seconds to 120 seconds, 20 seconds to 480 seconds.
if(!wear_suit || buckled)
return
visible_message(
"<span class='danger'>[src] manages to rip \the [wear_suit]!</span>",
"<span class='warning'>You successfully rip your [wear_suit.name].</span>"
)
say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!", "RAAAAAAAARGH!", "HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "AAAAAAARRRGH!" ))
qdel(wear_suit)
wear_suit = null
if(buckled && buckled.buckle_require_restraints)
buckled.unbuckle_mob()
/mob/living/carbon/human/can_break_cuffs()
if(species.can_shred(src,1))
return 1
return ..()

View File

@@ -153,11 +153,6 @@
legcuffed = null
update_inv_legcuffed()
/mob/living/carbon/human/can_break_cuffs()
if(species.can_shred(src,1))
return 1
return ..()
/mob/living/carbon/escape_buckle()
if(!buckled) return

View File

@@ -0,0 +1,37 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Mechoid
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Oversight regarding Changeling revive not removing restraints fixed."
- tweak: "Straight Jackets can now be resisted out of in 8 minutes, or as low as 5 depending on species attacks. Shredding or hulked humans will break out in 20 seconds, destroying the jacket."

View File

@@ -1914,6 +1914,7 @@
#include "code\modules\mob\living\carbon\human\human_movement.dm"
#include "code\modules\mob\living\carbon\human\human_organs.dm"
#include "code\modules\mob\living\carbon\human\human_powers.dm"
#include "code\modules\mob\living\carbon\human\human_resist.dm"
#include "code\modules\mob\living\carbon\human\human_species.dm"
#include "code\modules\mob\living\carbon\human\inventory.dm"
#include "code\modules\mob\living\carbon\human\life.dm"