Y2K update:

- New "empulse" proc. Works similarly to "explode" proc. It triggers the "emp_act" proc on everything within range. emp_act are effects similar or identical to the effects of the emp grenade. Any major changes to emp effects listed below. Note: EMPs now affect items in your backpack.
- New admin right-click command: EM Pulse. You can create an empulse at the desired location with a size you choose. Similar to Explosion command.
- disable device spell, emp grenade, and disable tech rune all use empulse now.
- New "disable device" spell datum added.
- EMP'ed gas canisters no longer drain the station of power.
- When a borg is EMP'ed, all objects in their module get their emp_act proc triggered.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1018 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
morikou@gmail.com
2011-02-11 03:01:12 +00:00
parent 706ad091cd
commit a697428db7
35 changed files with 321 additions and 371 deletions

View File

@@ -8,6 +8,14 @@
var/list/modules = list()
var/obj/item/emag
emp_act(severity)
if(modules)
for(var/obj/O in modules)
O.emp_act(severity)
if(emag)
emag.emp_act(severity)
..()
/obj/item/weapon/robot_module/standard
name = "standard robot module"
/*