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Fixes turrets and makes mob AI shooting a little smarter.
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@@ -313,7 +313,7 @@
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originalRange = range
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fired = TRUE
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if(hitscan)
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process_hitscan()
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. = process_hitscan()
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START_PROCESSING(SSprojectiles, src)
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pixel_move(1, FALSE) //move it now!
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@@ -1,4 +1,5 @@
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//Helper proc to check if you can hit them or not.
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// Helper proc to check if you can hit them or not.
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// Will return a list of hit mobs/objects.
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/proc/check_trajectory(atom/target as mob|obj, atom/firer as mob|obj, var/pass_flags=PASSTABLE|PASSGLASS|PASSGRILLE, flags=null)
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if(!istype(target) || !istype(firer))
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return 0
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