Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge

Conflicts:
	.travis.yml
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/heist/heist.dm
	code/game/gamemodes/ninja/ninja.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/objects/structures/lattice.dm
	code/global.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/reagents/Chemistry-Recipes.dm
	config/example/config.txt
	polaris.dme
This commit is contained in:
Neerti
2015-09-06 18:26:06 -04:00
377 changed files with 17701 additions and 16938 deletions
+9 -6
View File
@@ -46,7 +46,7 @@
/obj/item/stack/material/proc/update_strings()
// Update from material datum.
singular_name = material.sheet_singular_name
if(amount>1)
name = "[material.use_name] [material.sheet_plural_name]"
desc = "A stack of [material.use_name] [material.sheet_plural_name]."
@@ -196,12 +196,15 @@
default_type = "rglass"
/obj/item/stack/material/glass/phoronglass
name = "phoron glass"
singular_name = "phoron glass sheet"
name = "borosilicate glass"
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures"
singular_name = "borosilicate glass sheet"
icon_state = "sheet-phoronglass"
default_type = "phglass"
default_type = "borosilicate glass"
/obj/item/stack/material/glass/phoronrglass
name = "reinforced phoron glass"
name = "reinforced borosilicate glass"
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures. It is reinforced with few rods."
singular_name = "reinforced borosilicate glass sheet"
icon_state = "sheet-phoronrglass"
default_type = "rphglass"
default_type = "reinforced borosilicate glass"
+29 -8
View File
@@ -326,6 +326,20 @@ var/list/name_to_material
icon_reinf = "reinf_over"
icon_colour = "#666666"
/material/diona
name = "biomass"
icon_colour = null
stack_type = null
integrity = 600
icon_base = "diona"
icon_reinf = "noreinf"
/material/diona/place_dismantled_product()
return
/material/diona/place_dismantled_girder(var/turf/target)
spawn_diona_nymph(target)
/material/steel/holographic
name = "holo" + DEFAULT_WALL_MATERIAL
display_name = DEFAULT_WALL_MATERIAL
@@ -346,6 +360,14 @@ var/list/name_to_material
stack_origin_tech = list(TECH_MATERIAL = 2)
composite_material = list(DEFAULT_WALL_MATERIAL = 3750, "platinum" = 3750) //todo
/material/plasteel/titanium
name = "titanium"
stack_type = null
icon_base = "metal"
door_icon_base = "metal"
icon_colour = "#D1E6E3"
icon_reinf = "reinf_metal"
/material/glass
name = "glass"
stack_type = /obj/item/stack/material/glass
@@ -454,23 +476,22 @@ var/list/name_to_material
rod_product = null
/material/glass/phoron
name = "phglass"
display_name = "phoron glass"
name = "borosilicate glass"
display_name = "borosilicate glass"
stack_type = /obj/item/stack/material/glass/phoronglass
flags = MATERIAL_BRITTLE
ignition_point = PHORON_MINIMUM_BURN_TEMPERATURE+300
integrity = 200 // idk why but phoron windows are strong, so.
integrity = 100
icon_colour = "#FC2BC5"
stack_origin_tech = list(TECH_MATERIAL = 3, TECH_PHORON = 2)
stack_origin_tech = list(TECH_MATERIAL = 4)
created_window = /obj/structure/window/phoronbasic
wire_product = null
rod_product = /obj/item/stack/material/glass/phoronrglass
/material/glass/phoron/reinforced
name = "rphglass"
display_name = "reinforced phoron glass"
name = "reinforced borosilicate glass"
display_name = "reinforced borosilicate glass"
stack_type = /obj/item/stack/material/glass/phoronrglass
stack_origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 2)
stack_origin_tech = list(TECH_MATERIAL = 5)
composite_material = list() //todo
created_window = /obj/structure/window/phoronreinforced
hardness = 40