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Merge pull request #7801 from Mloc/bs12-glowypipes
refactor buckling + glowy HE pipes
This commit is contained in:
@@ -211,7 +211,7 @@
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/obj/structure/stool/bed/chair/janicart/relaymove(mob/user, direction)
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if(user.stat || user.stunned || user.weakened || user.paralysis)
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unbuckle()
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unbuckle_mob()
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if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key))
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step(src, direction)
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update_mob()
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@@ -226,22 +226,9 @@
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buckled_mob.loc = loc
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/obj/structure/stool/bed/chair/janicart/buckle_mob(mob/M, mob/user)
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if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon))
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return
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unbuckle()
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M.visible_message(\
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"<span class='notice'>[M] climbs onto the [callme]!</span>",\
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"<span class='notice'>You climb onto the [callme]!</span>")
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M.buckled = src
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M.loc = loc
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M.set_dir(dir)
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M.update_canmove()
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buckled_mob = M
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/obj/structure/stool/bed/chair/janicart/post_buckle_mob(mob/living/M)
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update_mob()
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add_fingerprint(user)
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return ..()
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/obj/structure/stool/bed/chair/janicart/update_layer()
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@@ -251,11 +238,12 @@
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layer = OBJ_LAYER
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/obj/structure/stool/bed/chair/janicart/unbuckle()
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if(buckled_mob)
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buckled_mob.pixel_x = 0
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buckled_mob.pixel_y = 0
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..()
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/obj/structure/stool/bed/chair/janicart/unbuckle_mob()
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var/mob/living/M = ..()
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if(M)
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M.pixel_x = 0
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M.pixel_y = 0
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return M
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/obj/structure/stool/bed/chair/janicart/set_dir()
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@@ -8,7 +8,7 @@
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icon_state = "nest"
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var/health = 100
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/obj/structure/stool/bed/nest/manual_unbuckle(mob/user as mob)
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/obj/structure/stool/bed/nest/user_unbuckle_mob(mob/user as mob)
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if(buckled_mob)
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if(buckled_mob.buckled == src)
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if(buckled_mob != user)
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@@ -18,7 +18,7 @@
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"<span class='notice'>You hear squelching...</span>")
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buckled_mob.pixel_y = 0
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buckled_mob.old_y = 0
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unbuckle()
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unbuckle_mob()
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else
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if(world.time <= buckled_mob.last_special+NEST_RESIST_TIME)
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return
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@@ -32,16 +32,15 @@
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buckled_mob.last_special = world.time
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buckled_mob.pixel_y = 0
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buckled_mob.old_y = 0
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unbuckle()
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unbuckle_mob()
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src.add_fingerprint(user)
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return
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/obj/structure/stool/bed/nest/buckle_mob(mob/M as mob, mob/user as mob)
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/obj/structure/stool/bed/nest/user_buckle_mob(mob/M as mob, mob/user as mob)
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if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || usr.stat || M.buckled || istype(user, /mob/living/silicon/pai) )
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return
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unbuckle()
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unbuckle_mob()
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var/mob/living/carbon/xenos = user
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var/mob/living/carbon/victim = M
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@@ -11,8 +11,10 @@
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name = "bed"
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desc = "This is used to lie in, sleep in or strap on."
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icon_state = "bed"
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var/mob/living/buckled_mob
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var/movable = 0 // For mobility checks
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can_buckle = 1
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buckle_lying = 1
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//var/mob/living/buckled_mob
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//var/movable = 0 // For mobility checks
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/obj/structure/stool/bed/psych
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name = "psychiatrists couch"
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@@ -24,7 +26,7 @@
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desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
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icon_state = "abed"
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/obj/structure/stool/bed/Del()
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/*/obj/structure/stool/bed/Del()
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unbuckle()
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..()
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return
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@@ -80,7 +82,7 @@
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/obj/structure/stool/bed/proc/buckle_mob(mob/M as mob, mob/user as mob)
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if (!ticker)
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user << "You can't buckle anyone in before the game starts."
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if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || user.lying || user.stat || M.buckled || M.pinned.len || istype(user, /mob/living/silicon/pai) )
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if (!ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || user.lying || user.stat || M.buckled || M.pinned.len || istype(user, /mob/living/silicon/pai) )
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return
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if (istype(M, /mob/living/carbon/slime))
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@@ -106,7 +108,7 @@
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src.buckled_mob = M
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src.add_fingerprint(user)
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afterbuckle(M)
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return
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return*/
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/*
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* Roller beds
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@@ -120,7 +122,7 @@
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/obj/structure/stool/bed/roller/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/roller_holder))
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if(buckled_mob)
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manual_unbuckle()
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user_unbuckle_mob(user)
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else
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visible_message("[user] collapses \the [src.name].")
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new/obj/item/roller(get_turf(src))
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@@ -185,29 +187,19 @@
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else
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buckled_mob = null
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/obj/structure/stool/bed/roller/buckle_mob(mob/M as mob, mob/user as mob)
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if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || user.lying || user.stat || M.buckled || istype(usr, /mob/living/silicon/pai) )
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return
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M.pixel_y = 6
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M.old_y = 6
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density = 1
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icon_state = "up"
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..()
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return
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/obj/structure/stool/bed/roller/post_buckle_mob(mob/living/M as mob)
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if(M == buckled_mob)
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M.pixel_y = 6
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M.old_y = 6
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density = 1
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icon_state = "up"
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else
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buckled_mob.pixel_y = 0
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buckled_mob.old_y = 0
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density = 0
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icon_state = "down"
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/obj/structure/stool/bed/roller/manual_unbuckle(mob/user as mob)
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if(buckled_mob)
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if(buckled_mob.buckled == src) //this is probably unneccesary, but it doesn't hurt
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buckled_mob.pixel_y = 0
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buckled_mob.old_y = 0
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buckled_mob.anchored = initial(buckled_mob.anchored)
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buckled_mob.buckled = null
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buckled_mob.update_canmove()
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buckled_mob = null
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density = 0
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icon_state = "down"
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..()
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return
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return ..()
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/obj/structure/stool/bed/roller/MouseDrop(over_object, src_location, over_location)
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..()
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@@ -2,12 +2,10 @@
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name = "chair"
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desc = "You sit in this. Either by will or force."
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icon_state = "chair"
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buckle_lying = 0 //force people to sit up in chairs when buckled
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var/propelled = 0 // Check for fire-extinguisher-driven chairs
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/obj/structure/stool/MouseDrop(atom/over_object)
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return
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/obj/structure/stool/bed/chair/New()
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..()
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spawn(3) //sorry. i don't think there's a better way to do this.
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@@ -68,11 +66,6 @@
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src.set_dir(turn(src.dir, 90))
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return
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/obj/structure/stool/bed/chair/MouseDrop_T(mob/M as mob, mob/user as mob)
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if(!istype(M)) return
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buckle_mob(M, user)
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return
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// Chair types
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/obj/structure/stool/bed/chair/wood/normal
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icon_state = "wooden_chair"
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@@ -105,7 +98,7 @@
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return ..()
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/obj/structure/stool/bed/chair/comfy/afterbuckle()
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/obj/structure/stool/bed/chair/comfy/post_buckle_mob()
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if(buckled_mob)
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overlays += armrest
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else
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@@ -122,7 +115,7 @@
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/obj/structure/stool/bed/chair/office
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anchored = 0
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movable = 1
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buckle_movable = 1
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/obj/structure/stool/bed/chair/comfy/black
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color = rgb(167,164,153)
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@@ -143,15 +136,14 @@
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if (O != occupant)
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Bump(O)
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else
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unbuckle()
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unbuckle_mob()
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/obj/structure/stool/bed/chair/office/Bump(atom/A)
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..()
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if(!buckled_mob) return
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if(propelled)
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var/mob/living/occupant = buckled_mob
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unbuckle()
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var/mob/living/occupant = unbuckle_mob()
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var/def_zone = ran_zone()
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var/blocked = occupant.run_armor_check(def_zone, "melee")
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@@ -34,7 +34,7 @@
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return
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/obj/structure/stool/MouseDrop(atom/over_object)
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if (istype(over_object, /mob/living/carbon/human))
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if(istype(over_object, /mob/living/carbon/human) && type == /obj/structure/stool) //i am sorry for this, but the inheritance mess requires it
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var/mob/living/carbon/human/H = over_object
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if (H==usr && !H.restrained() && !H.stat && in_range(src, over_object))
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var/obj/item/weapon/stool/S = new/obj/item/weapon/stool()
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@@ -42,6 +42,8 @@
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src.loc = S
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H.put_in_hands(S)
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H.visible_message("\red [H] grabs [src] from the floor!", "\red You grab [src] from the floor!")
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return
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return ..()
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/obj/item/weapon/stool
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name = "stool"
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@@ -3,7 +3,7 @@
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desc = "You sit in this. Either by will or force."
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icon_state = "wheelchair"
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anchored = 0
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movable = 1
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buckle_movable = 1
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var/driving = 0
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var/mob/living/pulling = null
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@@ -93,7 +93,7 @@
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if (O != occupant)
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Bump(O)
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else
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unbuckle()
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unbuckle_mob()
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if (pulling && (get_dist(src, pulling) > 1))
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pulling.pulledby = null
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pulling << "\red You lost your grip!"
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@@ -102,11 +102,11 @@
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if (occupant && (src.loc != occupant.loc))
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src.loc = occupant.loc // Failsafe to make sure the wheelchair stays beneath the occupant after driving
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/obj/structure/stool/bed/chair/wheelchair/attack_hand(mob/user as mob)
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/obj/structure/stool/bed/chair/wheelchair/attack_hand(mob/living/user as mob)
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if (pulling)
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MouseDrop(usr)
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else
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manual_unbuckle(user)
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user_unbuckle_mob(user)
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return
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/obj/structure/stool/bed/chair/wheelchair/MouseDrop(over_object, src_location, over_location)
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@@ -138,8 +138,7 @@
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if(!buckled_mob) return
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if(propelled || (pulling && (pulling.a_intent == "hurt")))
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var/mob/living/occupant = buckled_mob
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unbuckle()
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var/mob/living/occupant = unbuckle_mob()
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if (pulling && (pulling.a_intent == "hurt"))
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occupant.throw_at(A, 3, 3, pulling)
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