Items are now assumed to be conductive, rather than the opposite

This commit is contained in:
Anewbe
2019-03-02 20:34:49 -06:00
parent 85d332e94b
commit aade8c356f
89 changed files with 27 additions and 133 deletions
+1 -5
View File
@@ -3,7 +3,6 @@
desc = "Should anything ever go wrong..."
icon = 'icons/obj/items.dmi'
icon_state = "red_phone"
flags = CONDUCT
force = 3.0
throwforce = 2.0
throw_speed = 1
@@ -85,7 +84,6 @@
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
)
flags = CONDUCT
force = 5.0
throwforce = 7.0
w_class = ITEMSIZE_NORMAL
@@ -210,7 +208,7 @@
var/traitor_frequency = 0.0
var/mob/currentUser = null
var/obj/item/device/radio/origradio = null
flags = CONDUCT | ONBELT
flags = ONBELT
w_class = ITEMSIZE_SMALL
item_state = "radio"
throw_speed = 4
@@ -228,7 +226,6 @@
var/selfdestruct = 0.0
var/traitor_frequency = 0.0
var/obj/item/device/radio/origradio = null
flags = CONDUCT
slot_flags = SLOT_BELT
item_state = "radio"
throwforce = 5
@@ -283,7 +280,6 @@
icon_state = "std_module"
item_state = "std_mod"
w_class = ITEMSIZE_SMALL
flags = CONDUCT
var/mtype = 1 // 1=electronic 2=hardware
/obj/item/weapon/module/card_reader