Went though the oddly few runtimes

Fixed up a few more firedoors on the map
Optables will respect air groups now
The Singularity:
Might produce less lag when eating things now.
80% down from 100% chance for a beacon to force movement.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2126 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-09-05 07:11:55 +00:00
parent cb732b42c0
commit aae2ffd2b5
12 changed files with 6237 additions and 6184 deletions

View File

@@ -97,9 +97,11 @@ var/global/list/uneatable = list(
event()
return
attack_ai() //to prevent ais from gibbing themselves when they click on one.
return
proc
dissipate()
if(!dissipate)
@@ -201,6 +203,8 @@ var/global/list/uneatable = list(
eat()
set background = 1
if(defer_powernet_rebuild != 2)
defer_powernet_rebuild = 1
for(var/atom/movable/X in orange(consume_range,src))
consume(X)
for(var/turf/X in orange(consume_range,src))
@@ -217,6 +221,8 @@ var/global/list/uneatable = list(
if(M.magpulse)
continue
step_towards(H,src)
if(defer_powernet_rebuild != 2)
defer_powernet_rebuild = 0
return
@@ -229,6 +235,7 @@ var/global/list/uneatable = list(
explosion(src.loc,10,15,20,40)
if(src) del(src)
return
var/gain = 0
if(is_type_in_list(A, uneatable))
return 0
@@ -262,9 +269,9 @@ var/global/list/uneatable = list(
move(var/movement_dir = 0)
if(!move_self)
return 0
if(!target && !(movement_dir in cardinal))
if(!(movement_dir in cardinal))
movement_dir = pick(NORTH, SOUTH, EAST, WEST)
else if(target)
if(target && prob(80))
movement_dir = get_dir(src,target) //moves to a singulo beacon, if there is one
if(current_size >= 9)//The superlarge one does not care about things in its way
spawn(0)