Explorer Expansion: New Horizons (#6960)

* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho.

* Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
This commit is contained in:
Mechoid
2020-05-01 11:19:21 -07:00
committed by GitHub
parent 0813d1db6b
commit aafd4b4fa6
95 changed files with 2145 additions and 594 deletions
@@ -216,6 +216,16 @@
armor_penetration = 80
hitscan = 1 //so the PTR isn't useless as a sniper weapon
icon_state = "bullet_alt"
tracer_type = /obj/effect/projectile/tracer/cannon
/obj/item/projectile/bullet/rifle/a145/highvel
damage = 50
stun = 1
weaken = 0
penetrating = 15
armor_penetration = 90
/* Miscellaneous */
/obj/item/projectile/bullet/suffocationbullet//How does this even work?
@@ -101,6 +101,19 @@
combustion = FALSE
/obj/item/projectile/energy/excavate
name = "kinetic blast"
icon_state = "kinetic_blast"
fire_sound = 'sound/weapons/pulse3.ogg'
damage_type = BRUTE
damage = 30
armor_penetration = 60
excavation_amount = 200
check_armour = "melee"
vacuum_traversal = 0
combustion = FALSE
/obj/item/projectile/energy/dart
name = "dart"
icon_state = "toxin"
@@ -277,9 +277,9 @@
light_power = 3
light_color = "#3300ff"
muzzle_type = /obj/effect/projectile/tungsten/muzzle
tracer_type = /obj/effect/projectile/tungsten/tracer
impact_type = /obj/effect/projectile/tungsten/impact
muzzle_type = /obj/effect/projectile/muzzle/tungsten
tracer_type = /obj/effect/projectile/tracer/tungsten
impact_type = /obj/effect/projectile/impact/tungsten
/obj/item/projectile/beam/tungsten/on_hit(var/atom/target, var/blocked = 0)
if(isliving(target))