Paint mixing

This commit is contained in:
RKF45
2014-01-11 22:19:02 +01:00
parent bd28c0c70b
commit ab8763378b
5 changed files with 20 additions and 16 deletions

View File

@@ -1,4 +1,4 @@
/proc/GetColors(hex)
/proc/GetColors(hex) //Actually converts hex to rgb
hex = uppertext(hex)
var/hi1 = text2ascii(hex, 2)
var/lo1 = text2ascii(hex, 3)
@@ -15,7 +15,7 @@
var/list/rgbcolor = list(0,0,0)
var/finalcolor = 0
for(var/datum/reagent/re in reagent_list) // natural color mixing bullshit/algorithm
for(var/datum/reagent/re in reagent_list) //TODO: weigh final colour by amount of reagents; make this algorithm use hex
if(!finalcolor)
rgbcolor = GetColors(re.color)
finalcolor = re.color

View File

@@ -134,7 +134,7 @@ About Reagents:
object melting in here ... or something. i dunno.
reaction_turf(var/turf/T)
This is called by the holder's reation proc.
This is called by the holder's reaction proc.
This version is called when the reagents reacts
with a turf. You'll want to put stuff like extra
slippery floors for lube or something in here.
@@ -144,7 +144,7 @@ About Reagents:
This is the place where you put damage for toxins ,
drowsyness for sleep toxins etc etc.
You'll want to call the parents proc by using ..() .
If you dont, the chemical will stay in the mob forever -
If you don't, the chemical will stay in the mob forever -
unless you write your own piece of code to slowly remove it.
(Should be pretty easy, 1 line of code)

View File

@@ -23,7 +23,7 @@ datum
var/list/data = null
var/volume = 0
var/nutriment_factor = 0
var/custom_metabolism = REAGENTS_METABOLISM //Default 0.2
var/custom_metabolism = REAGENTS_METABOLISM
var/overdose = 0
var/overdose_dam = 1
//var/list/viruses = list()

View File

@@ -47,11 +47,11 @@
set src in view()
..()
if (!(usr in view(2)) && usr!=src.loc) return
usr << "\blue It contains:"
usr << "\blue It contains "
if(reagents && reagents.reagent_list.len)
usr << "\blue [src.reagents.total_volume] units of liquid."
else
usr << "\blue Nothing."
usr << "\blue nothing."
if (!is_open_container())
usr << "\blue Airtight lid seals it completely."
@@ -216,7 +216,7 @@
/obj/item/weapon/reagent_containers/glass/beaker/bluespace
name = "bluespace beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
desc = "A bluespace beaker, powered by experimental bluespace technology. Can hold up to 300 units."
icon_state = "beakerbluespace"
g_amt = 5000
volume = 300