Fixes spacing issue

This commit is contained in:
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2020-04-18 01:19:49 -04:00
parent 3b2b23fc8c
commit ac094e1cbd
+12 -12
View File
@@ -1798,20 +1798,20 @@
if(..())
return
var/thermal_protection = get_heat_protection(fire_stacks * 1500) // Arbitrary but below firesuit max temp when below 20 stacks.
var/thermal_protection = get_heat_protection(fire_stacks * 1500) // Arbitrary but below firesuit max temp when below 20 stacks.
if(thermal_protection == 1) // Immune.
return
else
var/fire_temp_add = (BODYTEMP_HEATING_MAX + (fire_stacks * 15)) * (1-thermal_protection)
//This is to prevent humans from heating up indefinitely. A human being on fire (fat burns at 250C) can't magically
// increase your body temperature beyond 250C, but it's possible something else (atmos) has heated us up beyond it,
// so don't worry about the firestacks at that point. Really, we should be cooling the room down, because it has
// to expend energy to heat our body up! But let's not worry about that.
if((bodytemperature + fire_temp_add) > HUMAN_COMBUSTION_TEMP)
return
if(thermal_protection == 1) // Immune.
return
else
var/fire_temp_add = (BODYTEMP_HEATING_MAX + (fire_stacks * 15)) * (1-thermal_protection)
//This is to prevent humans from heating up indefinitely. A human being on fire (fat burns at 250C) can't magically
// increase your body temperature beyond 250C, but it's possible something else (atmos) has heated us up beyond it,
// so don't worry about the firestacks at that point. Really, we should be cooling the room down, because it has
// to expend energy to heat our body up! But let's not worry about that.
if((bodytemperature + fire_temp_add) > HUMAN_COMBUSTION_TEMP)
return
bodytemperature += fire_temp_add
bodytemperature += fire_temp_add
/mob/living/carbon/human/rejuvenate()
restore_blood()