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Fixes spacing issue
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@@ -1798,20 +1798,20 @@
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if(..())
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return
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var/thermal_protection = get_heat_protection(fire_stacks * 1500) // Arbitrary but below firesuit max temp when below 20 stacks.
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var/thermal_protection = get_heat_protection(fire_stacks * 1500) // Arbitrary but below firesuit max temp when below 20 stacks.
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if(thermal_protection == 1) // Immune.
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return
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else
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var/fire_temp_add = (BODYTEMP_HEATING_MAX + (fire_stacks * 15)) * (1-thermal_protection)
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//This is to prevent humans from heating up indefinitely. A human being on fire (fat burns at 250C) can't magically
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// increase your body temperature beyond 250C, but it's possible something else (atmos) has heated us up beyond it,
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// so don't worry about the firestacks at that point. Really, we should be cooling the room down, because it has
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// to expend energy to heat our body up! But let's not worry about that.
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if((bodytemperature + fire_temp_add) > HUMAN_COMBUSTION_TEMP)
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return
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if(thermal_protection == 1) // Immune.
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return
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else
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var/fire_temp_add = (BODYTEMP_HEATING_MAX + (fire_stacks * 15)) * (1-thermal_protection)
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//This is to prevent humans from heating up indefinitely. A human being on fire (fat burns at 250C) can't magically
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// increase your body temperature beyond 250C, but it's possible something else (atmos) has heated us up beyond it,
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// so don't worry about the firestacks at that point. Really, we should be cooling the room down, because it has
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// to expend energy to heat our body up! But let's not worry about that.
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if((bodytemperature + fire_temp_add) > HUMAN_COMBUSTION_TEMP)
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return
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bodytemperature += fire_temp_add
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bodytemperature += fire_temp_add
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/mob/living/carbon/human/rejuvenate()
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restore_blood()
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