diff --git a/code/game/objects/items/poi_items.dm b/code/game/objects/items/poi_items.dm
index af1b6c9c7a..30b6e12763 100644
--- a/code/game/objects/items/poi_items.dm
+++ b/code/game/objects/items/poi_items.dm
@@ -47,14 +47,3 @@
processing_objects -= src
return ..()
-
-//Crashed Cargo Shuttle PoI
-
-/obj/structure/largecrate/animal/crashedshuttle
- name = "SCP"
-
-/obj/structure/largecrate/animal/crashedshuttle/initialize()
- starts_with = list(pick(/mob/living/simple_animal/hostile/statue, /obj/item/cursed_marble, /obj/item/weapon/deadringer)) // Starts_with has to be a list
- name = pick("Spicy Crust Pizzeria", "Soap and Care Products", "Sally's Computer Parts", "Steve's Chocolate Pastries", "Smith & Christian's Plastics","Standard Containers & Packaging Co.", "Sanitary Chemical Purgation (LTD)")
- name += " delivery crate"
- return ..()
diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm
index c239d1352a..7137160fd9 100644
--- a/code/modules/paperwork/photography.dm
+++ b/code/modules/paperwork/photography.dm
@@ -33,7 +33,6 @@ var/global/photo_count = 0
var/icon/img //Big photo image
var/scribble //Scribble on the back.
var/icon/tiny
- var/cursed = 0
var/photo_size = 3
/obj/item/weapon/photo/New()
@@ -237,10 +236,6 @@ var/global/photo_count = 0
else
mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]."
- for(var/mob/living/simple_animal/hostile/statue/S in the_turf)
- if(S)
- mob_detail += "You can see \a [S] on the photo. Its stare makes you feel uneasy." //"That which holds the image of an angel, becomes itself an angel."
-
return mob_detail
/obj/item/device/camera/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
@@ -282,20 +277,7 @@ var/global/photo_count = 0
y_c--
x_c = x_c - size
-
-
-
var/obj/item/weapon/photo/p = createpicture(target, user, turfs, mobs, flag)
- if(findtext(mobs, "Its stare makes you feel uneasy"))
- p.cursed = 1
- user.visible_message("Something starts to slowly manifest from the picture!")
- spawn(150)
- var/turf/T = get_turf(p)
- var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue/(T)
- S.banishable = 1//At least you can get rid of those bastards
- T.visible_message("The photo turns into \a [S]!")
- qdel(p)
-
printpicture(user, p)
@@ -339,16 +321,6 @@ var/global/photo_count = 0
p.pixel_y = pixel_y
p.photo_size = photo_size
p.scribble = scribble
- p.cursed = cursed
- if(p.cursed)
- var/turf/T = get_turf(p)
- T.visible_message("Something starts to slowly manifest from the picture!")
- spawn(150)
- T = get_turf(p) //second time, because the photo could've moved
- var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue/(T)
- S.banishable = 1//At least you can get rid of those bastards
- T.visible_message("The photo turns into \a [S]!")
- qdel(p)
if(copy_id)
p.id = id
diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm
index f1e20b169b..7bd20cdcef 100644
--- a/code/modules/projectiles/guns/energy/special.dm
+++ b/code/modules/projectiles/guns/energy/special.dm
@@ -155,13 +155,13 @@
else
src.visible_message("*fizzle*")
playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 1)
-
+/*
/obj/item/weapon/gun/energy/staff/animate
name = "staff of animation"
desc = "An artifact that spits bolts of life force, which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
projectile_type = /obj/item/projectile/animate
charge_cost = 240
-
+*/
obj/item/weapon/gun/energy/staff/focus
name = "mental focus"
desc = "An artifact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
diff --git a/code/modules/spells/spellbook.dm b/code/modules/spells/spellbook.dm
index 515453f6a3..1f41ce9e3d 100644
--- a/code/modules/spells/spellbook.dm
+++ b/code/modules/spells/spellbook.dm
@@ -221,11 +221,6 @@
new /obj/item/clothing/head/helmet/space/void/wizard(get_turf(H))
temp = "You have purchased a suit of wizard armor."
max_uses--
- if("staffanimation")
- feedback_add_details("wizard_spell_learned","SA") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- new /obj/item/weapon/gun/energy/staff/animate(get_turf(H))
- temp = "You have purchased a staff of animation."
- max_uses--
if("scrying")
feedback_add_details("wizard_spell_learned","SO") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
new /obj/item/weapon/scrying(get_turf(H))
diff --git a/code/modules/xenoarcheaology/artifacts/replicator.dm b/code/modules/xenoarcheaology/artifacts/replicator.dm
index 6a261fe886..50e5c1fe9d 100644
--- a/code/modules/xenoarcheaology/artifacts/replicator.dm
+++ b/code/modules/xenoarcheaology/artifacts/replicator.dm
@@ -26,7 +26,6 @@
/obj/item/roller,
/obj/structure/closet/crate,
/obj/structure/closet/acloset,
- /mob/living/simple_animal/hostile/mimic,
/mob/living/simple_mob/mechanical/viscerator,
/mob/living/simple_mob/mechanical/hivebot,
/obj/item/device/analyzer,
diff --git a/polaris.dme b/polaris.dme
index 3201ba0664..3efb8e837a 100644
--- a/polaris.dme
+++ b/polaris.dme
@@ -1973,8 +1973,6 @@
#include "code\modules\mob\living\simple_animal\corpse.dm"
#include "code\modules\mob\living\simple_animal\simple_animal.dm"
#include "code\modules\mob\living\simple_animal\simple_hud.dm"
-#include "code\modules\mob\living\simple_animal\aliens\mimic.dm"
-#include "code\modules\mob\living\simple_animal\aliens\statue.dm"
#include "code\modules\mob\living\simple_mob\appearance.dm"
#include "code\modules\mob\living\simple_mob\combat.dm"
#include "code\modules\mob\living\simple_mob\defense.dm"
@@ -2275,7 +2273,6 @@
#include "code\modules\projectiles\guns\projectile\shotgun.dm"
#include "code\modules\projectiles\guns\projectile\sniper.dm"
#include "code\modules\projectiles\guns\projectile\sniper\collapsible_sniper.dm"
-#include "code\modules\projectiles\projectile\animate.dm"
#include "code\modules\projectiles\projectile\arc.dm"
#include "code\modules\projectiles\projectile\beams.dm"
#include "code\modules\projectiles\projectile\blob.dm"