The game actually clicks when it claims to. (#4403)

* Update paiwire.dm

* Update life.dm

* Update traps.dm

* Update safe.dm

* Update alarm.dm

* Update safe.dm

* Update implant.dm

* Update life.dm

* Update traps.dm

* Update life.dm

* Update safe.dm

* Audible message test
This commit is contained in:
Belsima
2017-12-07 19:18:01 -05:00
committed by Anewbe
parent 15948edd7e
commit ad0ad62cde
6 changed files with 29 additions and 16 deletions

View File

@@ -42,9 +42,9 @@ FLOOR SAFES
/obj/structure/safe/proc/check_unlocked(mob/user as mob, canhear)
if(user && canhear)
if(tumbler_1_pos == tumbler_1_open)
user << "<span class='notice'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>"
to_chat(user, "<span class='notice'>You hear a [pick("tonk", "krunk", "plunk")] from \the [src].</span>")
if(tumbler_2_pos == tumbler_2_open)
user << "<span class='notice'>You hear a [pick("tink", "krink", "plink")] from [src].</span>"
to_chat(user, "<span class='notice'>You hear a [pick("tink", "krink", "plink")] from \the [src].</span>")
if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
if(user) visible_message("<b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b>")
return 1
@@ -95,13 +95,13 @@ FLOOR SAFES
if(href_list["open"])
if(check_unlocked())
user << "<span class='notice'>You [open ? "close" : "open"] [src].</span>"
to_chat(user, "<span class='notice'>You [open ? "close" : "open"] [src].</span>")
open = !open
update_icon()
updateUsrDialog()
return
else
user << "<span class='notice'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>"
to_chat(user, "<span class='notice'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>")
return
if(href_list["decrement"])
@@ -109,12 +109,14 @@ FLOOR SAFES
if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71)
tumbler_1_pos = decrement(tumbler_1_pos)
if(canhear)
user << "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
to_chat(user, "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from \the [src].</span>")
if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35)
tumbler_2_pos = decrement(tumbler_2_pos)
if(canhear)
user << "<span class='notice'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
check_unlocked(user, canhear)
to_chat(user, "<span class='notice'>You hear a [pick("click", "chink", "clink")] from \the [src].</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
check_unlocked(user, canhear)
updateUsrDialog()
return
@@ -123,11 +125,12 @@ FLOOR SAFES
if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71)
tumbler_1_pos = increment(tumbler_1_pos)
if(canhear)
user << "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
to_chat(user, "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from \the [src].</span>")
if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35)
tumbler_2_pos = increment(tumbler_2_pos)
if(canhear)
user << "<span class='notice'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
to_chat(user, "<span class='notice'>You hear a [pick("click", "chink", "clink")] from \the [src].</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
check_unlocked(user, canhear)
updateUsrDialog()
return
@@ -148,15 +151,15 @@ FLOOR SAFES
space += I.w_class
user.drop_item()
I.loc = src
user << "<span class='notice'>You put [I] in [src].</span>"
to_chat(user, "<span class='notice'>You put [I] in \the [src].</span>")
updateUsrDialog()
return
else
user << "<span class='notice'>[I] won't fit in [src].</span>"
to_chat(user, "<span class='notice'>[I] won't fit in \the [src].</span>")
return
else
if(istype(I, /obj/item/clothing/accessory/stethoscope))
user << "Hold [I] in one of your hands while you manipulate the dial."
to_chat(user, "Hold [I] in one of your hands while you manipulate the dial.")
return