diff --git a/code/ATMOSPHERICS/components/unary/vent_pump.dm b/code/ATMOSPHERICS/components/unary/vent_pump.dm index f5f3c6554f..3edaaf900f 100644 --- a/code/ATMOSPHERICS/components/unary/vent_pump.dm +++ b/code/ATMOSPHERICS/components/unary/vent_pump.dm @@ -380,7 +380,7 @@ to_chat(user, "Now welding the vent.") if(do_after(user, 20 * WT.toolspeed)) if(!src || !WT.isOn()) return - playsound(src.loc, WT.usesound, 50, 1) + playsound(src, WT.usesound, 50, 1) if(!welded) user.visible_message("\The [user] welds the vent shut.", "You weld the vent shut.", "You hear welding.") welded = 1 diff --git a/code/ATMOSPHERICS/pipes/simple.dm b/code/ATMOSPHERICS/pipes/simple.dm index 215f3498b7..e0f6f7d951 100644 --- a/code/ATMOSPHERICS/pipes/simple.dm +++ b/code/ATMOSPHERICS/pipes/simple.dm @@ -78,7 +78,7 @@ /obj/machinery/atmospherics/pipe/simple/proc/burst() src.visible_message("\The [src] bursts!"); - playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) + playsound(src, 'sound/effects/bang.ogg', 25, 1) var/datum/effect/effect/system/smoke_spread/smoke = new smoke.set_up(1,0, src.loc, 0) smoke.start() diff --git a/code/ZAS/Airflow.dm b/code/ZAS/Airflow.dm index 59837bbe5f..4d92a42c35 100644 --- a/code/ZAS/Airflow.dm +++ b/code/ZAS/Airflow.dm @@ -97,7 +97,7 @@ atom/movable/proc/airflow_hit(atom/A) mob/airflow_hit(atom/A) for(var/mob/M in hearers(src)) M.show_message("\The [src] slams into \a [A]!",1,"You hear a loud slam!",2) - playsound(src.loc, "smash.ogg", 25, 1, -1) + playsound(src, "smash.ogg", 25, 1, -1) var/weak_amt = istype(A,/obj/item) ? A:w_class : rand(1,5) //Heheheh Weaken(weak_amt) . = ..() @@ -105,7 +105,7 @@ mob/airflow_hit(atom/A) obj/airflow_hit(atom/A) for(var/mob/M in hearers(src)) M.show_message("\The [src] slams into \a [A]!",1,"You hear a loud slam!",2) - playsound(src.loc, "smash.ogg", 25, 1, -1) + playsound(src, "smash.ogg", 25, 1, -1) . = ..() obj/item/airflow_hit(atom/A) @@ -115,7 +115,7 @@ obj/item/airflow_hit(atom/A) mob/living/carbon/human/airflow_hit(atom/A) // for(var/mob/M in hearers(src)) // M.show_message("[src] slams into [A]!",1,"You hear a loud slam!",2) - playsound(src.loc, "punch", 25, 1, -1) + playsound(src, "punch", 25, 1, -1) if (prob(33)) loc:add_blood(src) bloody_body(src) diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index 64ab38420d..5b7a043569 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -292,7 +292,7 @@ var/obj/item/projectile/beam/LE = new (T) LE.icon = 'icons/effects/genetics.dmi' LE.icon_state = "eyelasers" - playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1) + playsound(src, 'sound/weapons/taser2.ogg', 75, 1) LE.firer = src LE.preparePixelProjectile(A, src, params) LE.fire() diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index decc371475..54fc3239ac 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -97,7 +97,7 @@ avoid code duplication. This includes items that may sometimes act as a standard /obj/item/proc/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone, var/attack_modifier) user.break_cloak() if(hitsound) - playsound(loc, hitsound, 50, 1, -1) + playsound(src, hitsound, 50, 1, -1) var/power = force for(var/datum/modifier/M in user.modifiers) diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index c93b6d78dc..ad349fe29e 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -336,7 +336,7 @@ var/list/mob/living/forced_ambiance_list = new H.AdjustStunned(3) H.AdjustWeakened(3) to_chat(mob, "The sudden appearance of gravity makes you fall to the floor!") - playsound(get_turf(src), "bodyfall", 50, 1) + playsound(mob, "bodyfall", 50, 1) /area/proc/prison_break(break_lights = TRUE, open_doors = TRUE, open_blast_doors = TRUE) var/obj/machinery/power/apc/theAPC = get_apc() diff --git a/code/game/gamemodes/changeling/powers/armblade.dm b/code/game/gamemodes/changeling/powers/armblade.dm index 664e6191ae..4a84fde371 100644 --- a/code/game/gamemodes/changeling/powers/armblade.dm +++ b/code/game/gamemodes/changeling/powers/armblade.dm @@ -113,11 +113,11 @@ /obj/item/weapon/melee/changeling/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(default_parry_check(user, attacker, damage_source) && prob(defend_chance)) user.visible_message("\The [user] parries [attack_text] with \the [src]!") - playsound(user.loc, 'sound/weapons/slash.ogg', 50, 1) + playsound(src, 'sound/weapons/slash.ogg', 50, 1) return 1 if(unique_parry_check(user, attacker, damage_source) && prob(projectile_parry_chance)) user.visible_message("\The [user] deflects [attack_text] with \the [src]!") - playsound(user.loc, 'sound/weapons/slash.ogg', 50, 1) + playsound(src, 'sound/weapons/slash.ogg', 50, 1) return 1 return 0 diff --git a/code/game/gamemodes/cult/construct_spells.dm b/code/game/gamemodes/cult/construct_spells.dm index 64c97a30f4..954361fb9f 100644 --- a/code/game/gamemodes/cult/construct_spells.dm +++ b/code/game/gamemodes/cult/construct_spells.dm @@ -537,7 +537,7 @@ proc/findNullRod(var/atom/target) new_projectile.fire() log_and_message_admins("has casted [src] at \the [hit_atom].") if(fire_sound) - playsound(get_turf(src), fire_sound, 75, 1) + playsound(src, fire_sound, 75, 1) return 1 return 0 diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 8560582ee8..827e9730da 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -35,7 +35,7 @@ throw_at(get_edge_target_turf(src, pick(alldirs)), rand(1,3), throw_speed) var/spooky = pick('sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg', 'sound/hallucinations/growl3.ogg', 'sound/hallucinations/wail.ogg') - playsound(loc, spooky, 50, 1) + playsound(src, spooky, 50, 1) return 1 diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index b9d434902e..bbf4bfb343 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -57,7 +57,7 @@ if(prob(1+ damage * 5)) visible_message("[shatter_message]") STOP_PROCESSING(SSobj, src) - playsound(get_turf(src),shatter_sound, 75, 1) + playsound(src,shatter_sound, 75, 1) isbroken = 1 density = 0 icon_state = "[initial(icon_state)]-broken" @@ -73,21 +73,21 @@ ) STOP_PROCESSING(SSobj, src) user.do_attack_animation(src) - playsound(get_turf(src),shatter_sound, 75, 1) + playsound(src,shatter_sound, 75, 1) isbroken = 1 density = 0 icon_state = "[initial(icon_state)]-broken" set_light(0) else to_chat(user, "You hit \the [src]!") - playsound(get_turf(src),impact_sound, 75, 1) + playsound(src,impact_sound, 75, 1) else if(prob(damage * 2)) to_chat(user, "You pulverize what was left of \the [src]!") qdel(src) else to_chat(user, "You hit \the [src]!") - playsound(get_turf(src),impact_sound, 75, 1) + playsound(src,impact_sound, 75, 1) /obj/structure/cult/pylon/proc/repair(mob/user as mob) if(isbroken) diff --git a/code/game/gamemodes/events/dust.dm b/code/game/gamemodes/events/dust.dm index 400ae1058d..526164cd58 100644 --- a/code/game/gamemodes/events/dust.dm +++ b/code/game/gamemodes/events/dust.dm @@ -95,7 +95,7 @@ The "dust" will damage the hull of the station causin minor hull breaches. if(!M.stat && !istype(M, /mob/living/silicon/ai)) shake_camera(M, 3, 1) if (A) - playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1) + playsound(src, 'sound/effects/meteorimpact.ogg', 40, 1) if(ismob(A)) A.ex_act(strength)//This should work for now I guess diff --git a/code/game/gamemodes/events/holidays/Christmas.dm b/code/game/gamemodes/events/holidays/Christmas.dm index 66e329ac1a..c34f370a33 100644 --- a/code/game/gamemodes/events/holidays/Christmas.dm +++ b/code/game/gamemodes/events/holidays/Christmas.dm @@ -40,7 +40,7 @@ "What do you get from eating tree decorations?\n\nTinsilitis!", "What do snowmen wear on their heads?\n\nIce caps!", "Why is Christmas just like life on ss13?\n\nYou do all the work and the fat guy gets all the credit.", - "Why doesn’t Santa have any children?\n\nBecause he only comes down the chimney.") + "Why doesn't Santa have any children?\n\nBecause he only comes down the chimney.") new /obj/item/clothing/head/festive(target.loc) user.update_icons() cracked = 1 @@ -49,7 +49,7 @@ other_half.cracked = 1 other_half.icon_state = "cracker2" target.put_in_active_hand(other_half) - playsound(user, 'sound/effects/snap.ogg', 50, 1) + playsound(src, 'sound/effects/snap.ogg', 50, 1) return 1 return ..() diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm index 5447431279..62406c3877 100644 --- a/code/game/gamemodes/nuclear/pinpointer.dm +++ b/code/game/gamemodes/nuclear/pinpointer.dm @@ -211,7 +211,7 @@ /obj/item/weapon/pinpointer/nukeop/proc/workdisk() if(bomb_set) //If the bomb is set, lead to the shuttle mode = 1 //Ensures worklocation() continues to work - playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) //Plays a beep + playsound(src, 'sound/machines/twobeep.ogg', 50, 1) //Plays a beep visible_message("Shuttle Locator active.") //Lets the mob holding it know that the mode has changed return //Get outta here @@ -236,7 +236,7 @@ /obj/item/weapon/pinpointer/nukeop/proc/worklocation() if(!bomb_set) mode = 0 - playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) + playsound(src, 'sound/machines/twobeep.ogg', 50, 1) visible_message("Authentication Disk Locator active.") return diff --git a/code/game/gamemodes/technomancer/devices/shield_armor.dm b/code/game/gamemodes/technomancer/devices/shield_armor.dm index c8e8130adc..7618708aad 100644 --- a/code/game/gamemodes/technomancer/devices/shield_armor.dm +++ b/code/game/gamemodes/technomancer/devices/shield_armor.dm @@ -70,7 +70,7 @@ to_chat(user, "Your shield has absorbed most of \the [damage_source].") spark_system.start() - playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) return 0 // This shield does not block all damage, so returning 0 is needed to tell the game to apply the new damage. /obj/item/clothing/suit/armor/shield/attack_self(mob/user) diff --git a/code/game/gamemodes/technomancer/devices/tesla_armor.dm b/code/game/gamemodes/technomancer/devices/tesla_armor.dm index 86d6f82b08..124e1ed1f3 100644 --- a/code/game/gamemodes/technomancer/devices/tesla_armor.dm +++ b/code/game/gamemodes/technomancer/devices/tesla_armor.dm @@ -81,4 +81,4 @@ lightning.old_style_target(target) lightning.fire() visible_message("\The [src] strikes \the [target] with lightning!") - playsound(get_turf(src), 'sound/weapons/gauss_shoot.ogg', 75, 1) \ No newline at end of file + playsound(src, 'sound/weapons/gauss_shoot.ogg', 75, 1) \ No newline at end of file diff --git a/code/game/gamemodes/technomancer/spells/audible_deception.dm b/code/game/gamemodes/technomancer/spells/audible_deception.dm index c8a66fac3c..1914b72f14 100644 --- a/code/game/gamemodes/technomancer/spells/audible_deception.dm +++ b/code/game/gamemodes/technomancer/spells/audible_deception.dm @@ -75,7 +75,7 @@ /obj/item/weapon/spell/audible_deception/on_ranged_cast(atom/hit_atom, mob/living/user) var/turf/T = get_turf(hit_atom) if(selected_sound && pay_energy(200)) - playsound(T, selected_sound, 80, 1, -1) + playsound(src, selected_sound, 80, 1, -1) adjust_instability(1) // Air Horn time. if(selected_sound == 'sound/items/AirHorn.ogg' && pay_energy(3800)) diff --git a/code/game/gamemodes/technomancer/spells/instability_tap.dm b/code/game/gamemodes/technomancer/spells/instability_tap.dm index 13a2b5e318..ad2c72518b 100644 --- a/code/game/gamemodes/technomancer/spells/instability_tap.dm +++ b/code/game/gamemodes/technomancer/spells/instability_tap.dm @@ -26,5 +26,5 @@ else core.give_energy(amount) adjust_instability(50) - playsound(get_turf(src), 'sound/effects/supermatter.ogg', 75, 1) + playsound(src, 'sound/effects/supermatter.ogg', 75, 1) qdel(src) \ No newline at end of file diff --git a/code/game/gamemodes/technomancer/spells/oxygenate.dm b/code/game/gamemodes/technomancer/spells/oxygenate.dm index 61c6367260..b36f17c726 100644 --- a/code/game/gamemodes/technomancer/spells/oxygenate.dm +++ b/code/game/gamemodes/technomancer/spells/oxygenate.dm @@ -29,5 +29,5 @@ if(pay_energy(1500)) T.assume_gas("oxygen", 200) T.assume_gas("nitrogen", 800) - playsound(src.loc, 'sound/effects/spray.ogg', 50, 1, -3) + playsound(src, 'sound/effects/spray.ogg', 50, 1, -3) adjust_instability(10) \ No newline at end of file diff --git a/code/game/gamemodes/technomancer/spells/projectile/projectile.dm b/code/game/gamemodes/technomancer/spells/projectile/projectile.dm index a52bb2e584..62ae49b0f0 100644 --- a/code/game/gamemodes/technomancer/spells/projectile/projectile.dm +++ b/code/game/gamemodes/technomancer/spells/projectile/projectile.dm @@ -16,7 +16,7 @@ new_projectile.fire() log_and_message_admins("has casted [src] at \the [hit_atom].") if(fire_sound) - playsound(get_turf(src), fire_sound, 75, 1) + playsound(src, fire_sound, 75, 1) adjust_instability(instability_per_shot) return 1 return 0 diff --git a/code/game/gamemodes/technomancer/spells/reflect.dm b/code/game/gamemodes/technomancer/spells/reflect.dm index 47ed0663f2..756e9e27fc 100644 --- a/code/game/gamemodes/technomancer/spells/reflect.dm +++ b/code/game/gamemodes/technomancer/spells/reflect.dm @@ -60,7 +60,7 @@ P.damage = P.damage * 1.5 spark_system.start() - playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) // now send a log so that admins don't think they're shooting themselves on purpose. log_and_message_admins("[user] reflected [attacker]'s attack back at them.") @@ -80,7 +80,7 @@ on the same side, and hits you!") spark_system.start() - playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) log_and_message_admins("[user] reflected [attacker]'s attack back at them.") diff --git a/code/game/gamemodes/technomancer/spells/shield.dm b/code/game/gamemodes/technomancer/spells/shield.dm index 6bcbda5ec4..b11d5590b0 100644 --- a/code/game/gamemodes/technomancer/spells/shield.dm +++ b/code/game/gamemodes/technomancer/spells/shield.dm @@ -55,7 +55,7 @@ if(check_shield_arc(user, bad_arc, damage_source, attacker)) user.visible_message("\The [user]'s [src] blocks [attack_text]!") spark_system.start() - playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) adjust_instability(2) return 1 return 0 diff --git a/code/game/machinery/CableLayer.dm b/code/game/machinery/CableLayer.dm index d954a80b29..8edc131ac8 100644 --- a/code/game/machinery/CableLayer.dm +++ b/code/game/machinery/CableLayer.dm @@ -41,7 +41,7 @@ m = min(m, cable.amount) m = min(m, 30) if(m) - playsound(src.loc, O.usesound, 50, 1) + playsound(src, O.usesound, 50, 1) use_cable(m) var/obj/item/stack/cable_coil/CC = new (get_turf(src)) CC.amount = m diff --git a/code/game/machinery/air_alarm.dm b/code/game/machinery/air_alarm.dm index 3d76b02e0f..b45d00c3f7 100644 --- a/code/game/machinery/air_alarm.dm +++ b/code/game/machinery/air_alarm.dm @@ -116,7 +116,7 @@ /obj/machinery/alarm/proc/first_run() alarm_area = get_area(src) - area_uid = "\ref[alarm_area]" + area_uid = "\ref[alarm_area]" if(name == "alarm") name = "[alarm_area.name] Air Alarm" @@ -188,7 +188,7 @@ regulating_temperature = 1 audible_message("\The [src] clicks as it starts [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\ "You hear a click and a faint electronic hum.") - playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + playsound(src, 'sound/machines/click.ogg', 50, 1) else //check for when we should stop adjusting temperature if(get_danger_level(target_temperature, TLV["temperature"]) || abs(environment.temperature - target_temperature) <= 0.5) @@ -196,7 +196,7 @@ regulating_temperature = 0 audible_message("\The [src] clicks quietly as it stops [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\ "You hear a click as a faint electronic humming stops.") - playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + playsound(src, 'sound/machines/click.ogg', 50, 1) if(regulating_temperature) if(target_temperature > T0C + MAX_TEMPERATURE) diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index 3833c72ee4..3a012a1ccd 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -171,7 +171,7 @@ update_flag location.assume_air(air_contents) src.destroyed = 1 - playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3) + playsound(src, 'sound/effects/spray.ogg', 10, 1, -3) src.density = 0 update_icon() diff --git a/code/game/machinery/atmoalter/scrubber.dm b/code/game/machinery/atmoalter/scrubber.dm index 3b6df894b5..879551493d 100644 --- a/code/game/machinery/atmoalter/scrubber.dm +++ b/code/game/machinery/atmoalter/scrubber.dm @@ -213,7 +213,7 @@ return anchored = !anchored - playsound(src.loc, I.usesound, 50, 1) + playsound(src, I.usesound, 50, 1) to_chat(user, "You [anchored ? "wrench" : "unwrench"] \the [src].") return diff --git a/code/game/machinery/biogenerator.dm b/code/game/machinery/biogenerator.dm index 0865a3ec55..d8bd9ba1d1 100644 --- a/code/game/machinery/biogenerator.dm +++ b/code/game/machinery/biogenerator.dm @@ -163,11 +163,11 @@ processing = 1 update_icon() updateUsrDialog() - playsound(src.loc, 'sound/machines/blender.ogg', 40, 1) + playsound(src, 'sound/machines/blender.ogg', 40, 1) use_power(S * 30) sleep((S + 15) / eat_eff) processing = 0 - playsound(src.loc, 'sound/machines/biogenerator_end.ogg', 40, 1) + playsound(src, 'sound/machines/biogenerator_end.ogg', 40, 1) update_icon() else menustat = "void" diff --git a/code/game/machinery/bioprinter.dm b/code/game/machinery/bioprinter.dm index 853029b217..034a7fe243 100644 --- a/code/game/machinery/bioprinter.dm +++ b/code/game/machinery/bioprinter.dm @@ -283,7 +283,7 @@ /obj/machinery/organ_printer/flesh/print_organ(var/choice) var/obj/item/organ/O = ..() - playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) + playsound(src, 'sound/machines/ding.ogg', 50, 1) visible_message("\The [src] dings, then spits out \a [O].") return O @@ -348,7 +348,7 @@ var/obj/item/organ/O = ..() O.robotize() O.status |= ORGAN_CUT_AWAY // robotize() resets status to 0 - playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) + playsound(src, 'sound/machines/ding.ogg', 50, 1) audible_message("\The [src] dings, then spits out \a [O].") return O diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 27e7b5a7bd..4160e87f2d 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -150,7 +150,7 @@ user.do_attack_animation(src) user.setClickCooldown(user.get_attack_speed()) visible_message("\The [user] slashes at [src]!") - playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1) + playsound(src, 'sound/weapons/slash.ogg', 100, 1) add_hiddenprint(user) destroy() @@ -161,7 +161,7 @@ S.do_attack_animation(src) S.setClickCooldown(user.get_attack_speed()) visible_message("\The [user] [pick(S.attacktext)] \the [src]!") - playsound(src.loc, S.attack_sound, 100, 1) + playsound(src, S.attack_sound, 100, 1) add_hiddenprint(user) destroy() ..() @@ -175,7 +175,7 @@ panel_open = !panel_open user.visible_message("[user] screws the camera's panel [panel_open ? "open" : "closed"]!", "You screw the camera's panel [panel_open ? "open" : "closed"].") - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) else if((W.is_wirecutter() || istype(W, /obj/item/device/multitool)) && panel_open) interact(user) @@ -250,7 +250,7 @@ if (istype(W, /obj/item)) //is it even possible to get into attackby() with non-items? var/obj/item/I = W if (I.hitsound) - playsound(loc, I.hitsound, 50, 1, -1) + playsound(src, I.hitsound, 50, 1, -1) take_damage(W.force) else @@ -270,7 +270,7 @@ visible_message(" [user] has deactivated [src]!") else visible_message(" [src] clicks and shuts down. ") - playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) + playsound(src, 'sound/items/Wirecutter.ogg', 100, 1) icon_state = "[initial(icon_state)]1" add_hiddenprint(user) else @@ -278,7 +278,7 @@ visible_message(" [user] has reactivated [src]!") else visible_message(" [src] clicks and reactivates itself. ") - playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) + playsound(src, 'sound/items/Wirecutter.ogg', 100, 1) icon_state = initial(icon_state) add_hiddenprint(user) @@ -300,7 +300,7 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, loc) spark_system.start() - playsound(loc, "sparks", 50, 1) + playsound(src, "sparks", 50, 1) /obj/machinery/camera/proc/set_status(var/newstatus) if (status != newstatus) @@ -396,7 +396,7 @@ // Do after stuff here to_chat(user, "You start to weld [src]..") - playsound(src.loc, WT.usesound, 50, 1) + playsound(src, WT.usesound, 50, 1) WT.eyecheck(user) busy = 1 if(do_after(user, 100 * WT.toolspeed)) diff --git a/code/game/machinery/camera/camera_assembly.dm b/code/game/machinery/camera/camera_assembly.dm index 31877f868e..69fb773c6d 100644 --- a/code/game/machinery/camera/camera_assembly.dm +++ b/code/game/machinery/camera/camera_assembly.dm @@ -78,7 +78,7 @@ if(3) // State 3 if(W.is_screwdriver()) - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) var/input = sanitize(input(usr, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: "+using_map.station_short+",Security,Secret ", "Set Network", camera_network ? camera_network : NETWORK_DEFAULT)) if(!input) @@ -118,7 +118,7 @@ else if(W.is_wirecutter()) new/obj/item/stack/cable_coil(get_turf(src), 2) - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) to_chat(user, "You cut the wires from the circuits.") state = 2 return @@ -161,7 +161,7 @@ return 0 to_chat(user, "You start to weld the [src]..") - playsound(src.loc, WT.usesound, 50, 1) + playsound(src, WT.usesound, 50, 1) WT.eyecheck(user) busy = 1 if(do_after(user, 20 * WT.toolspeed)) diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 0e184bfc90..019ed86bea 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -201,7 +201,7 @@ return else if((occupant.health >= heal_level || occupant.health == occupant.getMaxHealth()) && (!eject_wait)) - playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) + playsound(src, 'sound/machines/ding.ogg', 50, 1) audible_message("\The [src] signals that the cloning process is complete.") connected_message("Cloning Process Complete.") locked = 0 diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm index 8a88948ee0..397366c6c2 100644 --- a/code/game/machinery/computer/ai_core.dm +++ b/code/game/machinery/computer/ai_core.dm @@ -15,7 +15,7 @@ switch(state) if(0) if(P.is_wrench()) - playsound(loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) if(do_after(user, 20 * P.toolspeed)) to_chat(user, "You wrench the frame into place.") anchored = 1 @@ -25,7 +25,7 @@ if(!WT.isOn()) to_chat(user, "The welder must be on for this task.") return - playsound(loc, WT.usesound, 50, 1) + playsound(src, WT.usesound, 50, 1) if(do_after(user, 20 * WT.toolspeed)) if(!src || !WT.remove_fuel(0, user)) return to_chat(user, "You deconstruct the frame.") @@ -33,25 +33,25 @@ qdel(src) if(1) if(P.is_wrench()) - playsound(loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) if(do_after(user, 20 * P.toolspeed)) to_chat(user, "You unfasten the frame.") anchored = 0 state = 0 if(istype(P, /obj/item/weapon/circuitboard/aicore) && !circuit) - playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) to_chat(user, "You place the circuit board inside the frame.") icon_state = "1" circuit = P user.drop_item() P.loc = src if(P.is_screwdriver() && circuit) - playsound(loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You screw the circuit board into place.") state = 2 icon_state = "2" if(P.is_crowbar() && circuit) - playsound(loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You remove the circuit board.") state = 1 icon_state = "0" @@ -59,7 +59,7 @@ circuit = null if(2) if(P.is_screwdriver() && circuit) - playsound(loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You unfasten the circuit board.") state = 1 icon_state = "1" @@ -69,7 +69,7 @@ to_chat(user, "You need five coils of wire to add them to the frame.") return to_chat(user, "You start to add cables to the frame.") - playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if (do_after(user, 20) && state == 2) if (C.use(5)) state = 3 @@ -81,7 +81,7 @@ if (brain) to_chat(user, "Get that brain out of there first") else - playsound(loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You remove the cables.") state = 2 icon_state = "2" @@ -94,7 +94,7 @@ to_chat(user, "You need two sheets of glass to put in the glass panel.") return to_chat(user, "You start to put in the glass panel.") - playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if (do_after(user, 20) && state == 3) if(RG.use(2)) to_chat(user, "You put in the glass panel.") @@ -146,7 +146,7 @@ icon_state = "3b" if(P.is_crowbar() && brain) - playsound(loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You remove the brain.") brain.loc = loc brain = null @@ -154,7 +154,7 @@ if(4) if(P.is_crowbar()) - playsound(loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You remove the glass panel.") state = 3 if (brain) @@ -165,7 +165,7 @@ return if(P.is_screwdriver()) - playsound(loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You connect the monitor.") if(!brain) var/open_for_latejoin = alert(user, "Would you like this core to be open for latejoining AIs?", "Latejoin", "Yes", "Yes", "No") == "Yes" diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index 960ce3dc35..054c9c2cc3 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -14,7 +14,7 @@ switch(state) if(0) if(P.is_wrench()) - playsound(src.loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) if(do_after(user, 20 * P.toolspeed)) to_chat(user, "You wrench the frame into place.") src.anchored = 1 @@ -24,7 +24,7 @@ if(!WT.remove_fuel(0, user)) to_chat(user, "The welding tool must be on to complete this task.") return - playsound(src.loc, WT.usesound, 50, 1) + playsound(src, WT.usesound, 50, 1) if(do_after(user, 20 * WT.toolspeed)) if(!src || !WT.isOn()) return to_chat(user, "You deconstruct the frame.") @@ -32,7 +32,7 @@ qdel(src) if(1) if(P.is_wrench()) - playsound(src.loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) if(do_after(user, 20 * P.toolspeed)) to_chat(user, "You unfasten the frame.") src.anchored = 0 @@ -40,7 +40,7 @@ if(istype(P, /obj/item/weapon/circuitboard) && !circuit) var/obj/item/weapon/circuitboard/B = P if(B.board_type == "computer") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) to_chat(user, "You place the circuit board inside the frame.") src.icon_state = "1" src.circuit = P @@ -49,12 +49,12 @@ else to_chat(user, "This frame does not accept circuit boards of this type!") if(P.is_screwdriver() && circuit) - playsound(src.loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You screw the circuit board into place.") src.state = 2 src.icon_state = "2" if(P.is_crowbar()) && circuit) - playsound(src.loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You remove the circuit board.") src.state = 1 src.icon_state = "0" @@ -62,7 +62,7 @@ src.circuit = null if(2) if(P.is_screwdriver() && circuit) - playsound(src.loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You unfasten the circuit board.") src.state = 1 src.icon_state = "1" @@ -72,7 +72,7 @@ to_chat(user, "You need five coils of wire to add them to the frame.") return to_chat(user, "You start to add cables to the frame.") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 20) && state == 2) if (C.use(5)) to_chat(user, "You add cables to the frame.") @@ -80,7 +80,7 @@ icon_state = "3" if(3) if(P.is_wirecutter()) - playsound(src.loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You remove the cables.") src.state = 2 src.icon_state = "2" @@ -92,7 +92,7 @@ if (G.get_amount() < 2) to_chat(user, "You need two sheets of glass to put in the glass panel.") return - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) to_chat(user, "You start to put in the glass panel.") if(do_after(user, 20) && state == 3) if (G.use(2)) @@ -101,13 +101,13 @@ src.icon_state = "4" if(4) if(P.is_crowbar()) - playsound(src.loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You remove the glass panel.") src.state = 3 src.icon_state = "3" new /obj/item/stack/material/glass( src.loc, 2 ) if(P.is_screwdriver()) - playsound(src.loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You connect the monitor.") var/B = new src.circuit.build_path ( src.loc ) src.circuit.construct(B) diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm index 441970a8cb..dbd5ba8383 100644 --- a/code/game/machinery/computer/pod.dm +++ b/code/game/machinery/computer/pod.dm @@ -51,7 +51,7 @@ /* /obj/machinery/computer/pod/attackby(I as obj, user as mob) if(I.is_screwdriver()) - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) if(do_after(user, 20)) if(stat & BROKEN) to_chat(user, "The broken glass falls out.") diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index aa9c230e22..3717da58c5 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -33,7 +33,7 @@ if (C.get_amount() < 5) to_chat(user, "You need five lengths of cable to add them to the frame.") return - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) to_chat(user, "You start to add cables to the frame.") if(do_after(user, 20) && state == 1) if(C.use(5)) @@ -50,7 +50,7 @@ if(istype(P, /obj/item/weapon/circuitboard)) var/obj/item/weapon/circuitboard/B = P if(B.board_type == "machine") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) to_chat(user, "You add the circuit board to the frame.") circuit = P user.drop_item() @@ -72,7 +72,7 @@ to_chat(user, "This frame does not accept circuit boards of this type!") else if(P.is_wirecutter()) - playsound(src.loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You remove the cables.") state = 1 icon_state = "box_0" @@ -103,7 +103,7 @@ component_check = 0 break if(component_check) - playsound(src.loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) var/obj/machinery/new_machine = new src.circuit.build_path(src.loc, src.dir) if(new_machine.component_parts) @@ -131,7 +131,7 @@ if(istype(P, /obj/item)) for(var/I in req_components) if(istype(P, text2path(I)) && (req_components[I] > 0)) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if(P.is_cable_coil)) var/obj/item/stack/cable_coil/CP = P if(CP.get_amount() > 1) diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 42725bbe28..05eb9c322c 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -57,7 +57,7 @@ Barricades if("brute") health -= W.force * 0.75 if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD))) - playsound(loc, 'sound/effects/woodcutting.ogg', 100, 1) + playsound(src, 'sound/effects/woodcutting.ogg', 100, 1) else playsound(src, 'sound/weapons/smash.ogg', 50, 1) CheckHealth() @@ -76,9 +76,9 @@ Barricades /obj/structure/barricade/attack_generic(var/mob/user, var/damage, var/attack_verb) visible_message("[user] [attack_verb] the [src]!") if(material == get_material_by_name("resin")) - playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) + playsound(src, 'sound/effects/attackblob.ogg', 100, 1) else if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD))) - playsound(loc, 'sound/effects/woodcutting.ogg', 100, 1) + playsound(src, 'sound/effects/woodcutting.ogg', 100, 1) else playsound(src, 'sound/weapons/smash.ogg', 50, 1) user.do_attack_animation(src) diff --git a/code/game/machinery/door_control.dm b/code/game/machinery/door_control.dm index e4a81d675c..b8f7acd5bf 100644 --- a/code/game/machinery/door_control.dm +++ b/code/game/machinery/door_control.dm @@ -31,7 +31,7 @@ if(req_access.len || req_one_access.len) req_access = list() req_one_access = list() - playsound(src.loc, "sparks", 100, 1) + playsound(src, "sparks", 100, 1) return 1 /obj/machinery/button/remote/attack_hand(mob/user as mob) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index cd01d861c9..f5c42b8bb6 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -73,7 +73,7 @@ if(do_after(user,5 SECONDS,src)) visible_message("\The [user] forces \the [src] open, sparks flying from its electronics!") src.do_animate("spark") - playsound(src.loc, 'sound/machines/airlock_creaking.ogg', 100, 1) + playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1) src.locked = 0 src.welded = 0 update_icon() @@ -82,7 +82,7 @@ else if(src.density) visible_message("\The [user] begins forcing \the [src] open!") if(do_after(user, 5 SECONDS,src)) - playsound(src.loc, 'sound/machines/airlock_creaking.ogg', 100, 1) + playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1) visible_message("\The [user] forces \the [src] open!") open(1) else @@ -900,7 +900,7 @@ About the new airlock wires panel: src.welded = 1 else src.welded = null - playsound(src.loc, C.usesound, 75, 1) + playsound(src, C.usesound, 75, 1) src.update_icon() return else @@ -1020,9 +1020,9 @@ About the new airlock wires panel: //if the door is unpowered then it doesn't make sense to hear the woosh of a pneumatic actuator if(arePowerSystemsOn()) - playsound(src.loc, open_sound_powered, 50, 1) + playsound(src, open_sound_powered, 50, 1) else - playsound(src.loc, open_sound_unpowered, 75, 1) + playsound(src, open_sound_unpowered, 75, 1) if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density) src.closeOther.close() @@ -1104,7 +1104,7 @@ About the new airlock wires panel: for(var/atom/movable/AM in turf) if(AM.blocks_airlock()) if(!has_beeped) - playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0) + playsound(src, 'sound/machines/buzz-two.ogg', 50, 0) has_beeped = 1 close_door_at = world.time + 6 return @@ -1117,9 +1117,9 @@ About the new airlock wires panel: use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people has_beeped = 0 if(arePowerSystemsOn()) - playsound(src.loc, close_sound_powered, 50, 1) + playsound(src, close_sound_powered, 50, 1) else - playsound(src.loc, open_sound_unpowered, 75, 1) + playsound(src, open_sound_unpowered, 75, 1) for(var/turf/turf in locs) var/obj/structure/window/killthis = (locate(/obj/structure/window) in turf) if(killthis) diff --git a/code/game/machinery/doors/blast_door.dm b/code/game/machinery/doors/blast_door.dm index 5ff587a7d9..136b793f10 100644 --- a/code/game/machinery/doors/blast_door.dm +++ b/code/game/machinery/doors/blast_door.dm @@ -100,7 +100,7 @@ // Description: Opens or closes the door, depending on current state. No checks are done inside this proc. /obj/machinery/door/blast/proc/force_toggle(var/forced = 0, mob/user as mob) if (forced) - playsound(src.loc, 'sound/machines/airlock_creaking.ogg', 100, 1) + playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1) if(src.density) src.force_open() @@ -150,7 +150,7 @@ user.visible_message("\The [user] hits \the [src] with \the [W] with no visible effect.") else user.visible_message("\The [user] forcefully strikes \the [src] with \the [W]!") - playsound(src.loc, hitsound, 100, 1) + playsound(src, hitsound, 100, 1) take_damage(W.force*0.35) //it's a blast door, it should take a while. -Luke return @@ -180,7 +180,7 @@ user.visible_message("\The [user] hits \the [src] with \the [W] with no visible effect.") else user.visible_message("\The [user] forcefully strikes \the [src] with \the [W]!") - playsound(src.loc, hitsound, 100, 1) + playsound(src, hitsound, 100, 1) take_damage(W.force*0.15) //If the item isn't a weapon, let's make this take longer than usual to break it down. return @@ -194,13 +194,13 @@ if(src.density) visible_message("\The [user] begins forcing \the [src] open!") if(do_after(user, 15 SECONDS,src)) - playsound(src.loc, 'sound/machines/airlock_creaking.ogg', 100, 1) + playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1) visible_message("\The [user] forces \the [src] open!") force_open(1) else visible_message("\The [user] begins forcing \the [src] closed!") if(do_after(user, 5 SECONDS,src)) - playsound(src.loc, 'sound/machines/airlock_creaking.ogg', 100, 1) + playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1) visible_message("\The [user] forces \the [src] closed!") force_close(1) else diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 57d7a4eebf..8b8fa2da51 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -194,7 +194,7 @@ tforce = 15 * (speed/5) else tforce = AM:throwforce * (speed/5) - playsound(src.loc, hitsound, 100, 1) + playsound(src, hitsound, 100, 1) take_damage(tforce) return @@ -280,7 +280,7 @@ user.visible_message("\The [user] hits \the [src] with \the [W] with no visible effect.") else user.visible_message("\The [user] forcefully strikes \the [src] with \the [W]!") - playsound(src.loc, hitsound, 100, 1) + playsound(src, hitsound, 100, 1) take_damage(W.force) return @@ -405,7 +405,7 @@ if("deny") if(density && !(stat & (NOPOWER|BROKEN))) flick("door_deny", src) - playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0) + playsound(src, 'sound/machines/buzz-two.ogg', 50, 0) return diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index e4c83ef1bf..52ea077669 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -200,14 +200,14 @@ if(src.blocked) visible_message("\The [user] begins digging into \the [src] internals!") if(do_after(user,5 SECONDS,src)) - playsound(src.loc, 'sound/machines/airlock_creaking.ogg', 100, 1) + playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1) src.blocked = 0 update_icon() open(1) else if(src.density) visible_message("\The [user] begins forcing \the [src] open!") if(do_after(user, 2 SECONDS,src)) - playsound(src.loc, 'sound/machines/airlock_creaking.ogg', 100, 1) + playsound(src, 'sound/machines/airlock_creaking.ogg', 100, 1) visible_message("\The [user] forces \the [src] open!") open(1) else diff --git a/code/game/machinery/doors/firedoor_assembly.dm b/code/game/machinery/doors/firedoor_assembly.dm index 4eeec7c5ff..aa857d5065 100644 --- a/code/game/machinery/doors/firedoor_assembly.dm +++ b/code/game/machinery/doors/firedoor_assembly.dm @@ -32,7 +32,7 @@ obj/structure/firedoor_assembly/attackby(obj/item/C, mob/user as mob) to_chat(user, "You wire \the [src].") else if(C.is_wirecutter() && wired ) - playsound(src.loc, C.usesound, 100, 1) + playsound(src, C.usesound, 100, 1) user.visible_message("[user] cuts the wires from \the [src].", "You start to cut the wires from \the [src].") if(do_after(user, 40)) @@ -43,7 +43,7 @@ obj/structure/firedoor_assembly/attackby(obj/item/C, mob/user as mob) else if(istype(C, /obj/item/weapon/circuitboard/airalarm) && wired) if(anchored) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) user.visible_message("[user] has inserted a circuit into \the [src]!", "You have inserted the circuit into \the [src]!") if(glass) @@ -56,7 +56,7 @@ obj/structure/firedoor_assembly/attackby(obj/item/C, mob/user as mob) to_chat(user, "You must secure \the [src] first!") else if(C.is_wrench()) anchored = !anchored - playsound(src.loc, C.usesound, 50, 1) + playsound(src, C.usesound, 50, 1) user.visible_message("[user] has [anchored ? "" : "un" ]secured \the [src]!", "You have [anchored ? "" : "un" ]secured \the [src]!") update_icon() @@ -86,7 +86,7 @@ obj/structure/firedoor_assembly/attackby(obj/item/C, mob/user as mob) else if(istype(C, /obj/item/stack/material) && C.get_material_name() == "rglass" && !glass) var/obj/item/stack/S = C if (S.get_amount() >= 1) - playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) + playsound(src, 'sound/items/Crowbar.ogg', 100, 1) user.visible_message("[user] adds [S.name] to \the [src].", "You start to install [S.name] into \the [src].") if(do_after(user, 40, src) && !glass && S.use(1)) diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index f7b8a1222d..98fb1c75d8 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -115,7 +115,7 @@ if (!operating) //in case of emag operating = 1 flick(text("[src.base_state]opening"), src) - playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1) + playsound(src, 'sound/machines/windowdoor.ogg', 100, 1) sleep(10) explosion_resistance = 0 @@ -132,7 +132,7 @@ return FALSE operating = TRUE flick(text("[]closing", src.base_state), src) - playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1) + playsound(src, 'sound/machines/windowdoor.ogg', 100, 1) density = TRUE update_icon() @@ -158,7 +158,7 @@ if(istype(user,/mob/living/carbon/human)) var/mob/living/carbon/human/H = user if(H.species.can_shred(H)) - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 75, 1) visible_message("[user] smashes against the [src.name].", 1) user.do_attack_animation(src) user.setClickCooldown(user.get_attack_speed()) @@ -212,8 +212,8 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src.loc) spark_system.start() - playsound(src.loc, "sparks", 50, 1) - playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, "sparks", 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) visible_message("The glass door was sliced open by [user]!") return 1 @@ -259,7 +259,7 @@ if(src.density && istype(I, /obj/item/weapon) && !istype(I, /obj/item/weapon/card)) user.setClickCooldown(user.get_attack_speed(I)) var/aforce = I.force - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 75, 1) visible_message("[src] was hit by [I].") if(I.damtype == BRUTE || I.damtype == BURN) take_damage(aforce) diff --git a/code/game/machinery/fire_alarm.dm b/code/game/machinery/fire_alarm.dm index a9b4a0705e..fa95fed959 100644 --- a/code/game/machinery/fire_alarm.dm +++ b/code/game/machinery/fire_alarm.dm @@ -208,7 +208,7 @@ FIRE ALARM for(var/obj/machinery/firealarm/FA in area) fire_alarm.triggerAlarm(loc, FA, duration, hidden = alarms_hidden) update_icon() - playsound(src.loc, 'sound/machines/airalarm.ogg', 25, 0, 4) + playsound(src, 'sound/machines/airalarm.ogg', 25, 0, 4) return /obj/machinery/firealarm/proc/set_security_level(var/newlevel) diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm index 572977ceb4..8f5cad1465 100644 --- a/code/game/machinery/flasher.dm +++ b/code/game/machinery/flasher.dm @@ -57,7 +57,7 @@ if((disable) || (last_flash && world.time < last_flash + 150)) return - playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1) + playsound(src, 'sound/weapons/flash.ogg', 100, 1) flick("[base_state]_flash", src) last_flash = world.time use_power(1500) diff --git a/code/game/machinery/floor_light.dm b/code/game/machinery/floor_light.dm index de51359855..09296ac302 100644 --- a/code/game/machinery/floor_light.dm +++ b/code/game/machinery/floor_light.dm @@ -31,7 +31,7 @@ var/list/floor_light_cache = list() if(!WT.remove_fuel(0, user)) to_chat(user, "\The [src] must be on to complete this task.") return - playsound(src.loc, WT.usesound, 50, 1) + playsound(src, WT.usesound, 50, 1) if(!do_after(user, 20 * WT.toolspeed)) return if(!src || !WT.isOn()) @@ -53,7 +53,7 @@ var/list/floor_light_cache = list() stat |= BROKEN else visible_message("\The [user] attacks \the [src]!") - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 75, 1) if(isnull(damaged)) damaged = 0 update_brightness() return diff --git a/code/game/machinery/frame.dm b/code/game/machinery/frame.dm index 789773e8c3..209a06edab 100644 --- a/code/game/machinery/frame.dm +++ b/code/game/machinery/frame.dm @@ -274,7 +274,7 @@ if(P.is_wrench()) if(state == FRAME_PLACED && !anchored) to_chat(user, "You start to wrench the frame into place.") - playsound(src.loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) if(do_after(user, 20 * P.toolspeed)) anchored = TRUE if(!need_circuit && circuit) @@ -295,7 +295,7 @@ if(state == FRAME_PLACED) var/obj/item/weapon/weldingtool/WT = P if(WT.remove_fuel(0, user)) - playsound(src.loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) if(do_after(user, 20 * P.toolspeed)) if(src && WT.isOn()) to_chat(user, "You deconstruct the frame.") @@ -311,7 +311,7 @@ var/obj/item/weapon/circuitboard/B = P var/datum/frame/frame_types/board_type = B.board_type if(board_type.name == frame_type.name) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) to_chat(user, "You place the circuit board inside the frame.") circuit = P user.drop_item() @@ -464,7 +464,7 @@ to_chat(user, "You need five coils of wire to add them to the frame.") return to_chat(user, "You start to add cables to the frame.") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 20) && state == FRAME_FASTENED) if(C.use(5)) to_chat(user, "You add cables to the frame.") @@ -475,7 +475,7 @@ if(frame_type.frame_class == FRAME_CLASS_MACHINE) for(var/I in req_components) if(istype(P, I) && (req_components[I] > 0)) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if(istype(P, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/CP = P if(CP.get_amount() > 1) @@ -524,7 +524,7 @@ if(G.get_amount() < 2) to_chat(user, "You need two sheets of glass to put in the glass panel.") return - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) to_chat(user, "You start to put in the glass panel.") if(do_after(user, 20) && state == FRAME_WIRED) if(G.use(2)) @@ -536,7 +536,7 @@ if(G.get_amount() < 2) to_chat(user, "You need two sheets of glass to put in the glass panel.") return - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) to_chat(user, "You start to put in the glass panel.") if(do_after(user, 20) && state == FRAME_WIRED) if(G.use(2)) @@ -548,7 +548,7 @@ if(frame_type.frame_class == FRAME_CLASS_MACHINE) for(var/I in req_components) if(istype(P, I) && (req_components[I] > 0)) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if(istype(P, /obj/item/stack)) var/obj/item/stack/ST = P if(ST.get_amount() > 1) diff --git a/code/game/machinery/jukebox.dm b/code/game/machinery/jukebox.dm index 344a800acf..b2bacc13d9 100644 --- a/code/game/machinery/jukebox.dm +++ b/code/game/machinery/jukebox.dm @@ -142,7 +142,7 @@ datum/track/New(var/title_name, var/audio) StopPlaying() else if(href_list["play"]) if(emagged) - playsound(src.loc, 'sound/items/AirHorn.ogg', 100, 1) + playsound(src, 'sound/items/AirHorn.ogg', 100, 1) for(var/mob/living/carbon/M in ohearers(6, src)) if(M.get_ear_protection() >= 2) continue diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index c964416c03..4c05222f49 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -306,7 +306,7 @@ Class Procs: text = "\The [src] pings." state(text, "blue") - playsound(src.loc, 'sound/machines/ping.ogg', 50, 0) + playsound(src, 'sound/machines/ping.ogg', 50, 0) /obj/machinery/proc/shock(mob/user, prb) if(inoperable()) @@ -371,7 +371,7 @@ Class Procs: return FALSE if(panel_open) return FALSE // Close panel first! - playsound(loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) var/actual_time = W.toolspeed * time if(actual_time != 0) user.visible_message( \ @@ -432,12 +432,12 @@ Class Procs: if(!panel_open) return 0 user.visible_message("[user] has cut the wires inside \the [src]!", "You have cut the wires inside \the [src].") - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) new/obj/item/stack/cable_coil(get_turf(src), 5) . = dismantle() /obj/machinery/proc/dismantle() - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) + playsound(src, 'sound/items/Crowbar.ogg', 50, 1) //TFF 3/6/19 - port Cit RP fix of infinite frames. If it doesn't have a circuit board, don't create a frame. Return a smack instead. BONK! if(!circuit) return 0 diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm index 5383eb67fd..ff16c8d044 100644 --- a/code/game/machinery/newscaster.dm +++ b/code/game/machinery/newscaster.dm @@ -904,7 +904,7 @@ obj/item/weapon/newspaper/Topic(href, href_list) if(curr_page == 0) //We're at the start, get to the middle screen = 1 curr_page++ - playsound(loc, "pageturn", 50, 1) + playsound(src, "pageturn", 50, 1) else if(href_list["prev_page"]) if(curr_page == 0) @@ -916,7 +916,7 @@ obj/item/weapon/newspaper/Topic(href, href_list) if(curr_page == pages+1) //we're at the end, let's go back to the middle. screen = 1 curr_page-- - playsound(src.loc, "pageturn", 50, 1) + playsound(src, "pageturn", 50, 1) if(istype(src.loc, /mob)) attack_self(src.loc) @@ -974,9 +974,9 @@ obj/item/weapon/newspaper/attackby(obj/item/weapon/W as obj, mob/user as mob) spawn(300) alert = 0 update_icon() - playsound(src.loc, 'sound/machines/twobeep.ogg', 75, 1) + playsound(src, 'sound/machines/twobeep.ogg', 75, 1) else for(var/mob/O in hearers(world.view-1, T)) O.show_message("[name] beeps, \"Attention! Wanted issue distributed!\"",2) - playsound(src.loc, 'sound/machines/warning-buzzer.ogg', 75, 1) + playsound(src, 'sound/machines/warning-buzzer.ogg', 75, 1) return diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index b67f3738bd..436f738efc 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -549,12 +549,12 @@ if(do_after(user, 50 * I.toolspeed)) //This code handles moving the turret around. After all, it's a portable turret! if(!anchored) - playsound(loc, I.usesound, 100, 1) + playsound(src, I.usesound, 100, 1) anchored = TRUE update_icon() to_chat(user, "You secure the exterior bolts on the turret.") else if(anchored) - playsound(loc, I.usesound, 100, 1) + playsound(src, I.usesound, 100, 1) anchored = FALSE to_chat(user, "You unsecure the exterior bolts on the turret.") update_icon() @@ -890,10 +890,10 @@ var/obj/item/projectile/A if(emagged || lethal) A = new lethal_projectile(loc) - playsound(loc, lethal_shot_sound, 75, 1) + playsound(src, lethal_shot_sound, 75, 1) else A = new projectile(loc) - playsound(loc, shot_sound, 75, 1) + playsound(src, shot_sound, 75, 1) // Lethal/emagged turrets use twice the power due to higher energy beams // Emagged turrets again use twice as much power due to higher firing rates @@ -966,14 +966,14 @@ switch(build_step) if(0) //first step if(I.is_wrench() && !anchored) - playsound(loc, I.usesound, 100, 1) + playsound(src, I.usesound, 100, 1) to_chat(user, "You secure the external bolts.") anchored = TRUE build_step = 1 return else if(I.is_crowbar() && !anchored) - playsound(loc, I.usesound, 75, 1) + playsound(src, I.usesound, 75, 1) to_chat(user, "You dismantle the turret construction.") new /obj/item/stack/material/steel(loc, 5) qdel(src) @@ -991,7 +991,7 @@ return else if(I.is_wrench()) - playsound(loc, I.usesound, 75, 1) + playsound(src, I.usesound, 75, 1) to_chat(user, "You unfasten the external bolts.") anchored = FALSE build_step = 0 @@ -999,7 +999,7 @@ if(2) if(I.is_wrench()) - playsound(loc, I.usesound, 100, 1) + playsound(src, I.usesound, 100, 1) to_chat(user, "You bolt the metal armor into place.") build_step = 3 return @@ -1012,7 +1012,7 @@ to_chat(user, "You need more fuel to complete this task.") return - playsound(loc, I.usesound, 50, 1) + playsound(src, I.usesound, 50, 1) if(do_after(user, 20 * I.toolspeed)) if(!src || !WT.remove_fuel(5, user)) return build_step = 1 @@ -1039,7 +1039,7 @@ return else if(I.is_wrench()) - playsound(loc, I.usesound, 100, 1) + playsound(src, I.usesound, 100, 1) to_chat(user, "You remove the turret's metal armor bolts.") build_step = 2 return @@ -1058,7 +1058,7 @@ if(5) if(I.is_screwdriver()) - playsound(loc, I.usesound, 100, 1) + playsound(src, I.usesound, 100, 1) build_step = 6 to_chat(user, "You close the internal access hatch.") return @@ -1076,7 +1076,7 @@ return else if(I.is_screwdriver()) - playsound(loc, I.usesound, 100, 1) + playsound(src, I.usesound, 100, 1) build_step = 5 to_chat(user, "You open the internal access hatch.") return @@ -1088,7 +1088,7 @@ if(WT.get_fuel() < 5) to_chat(user, "You need more fuel to complete this task.") - playsound(loc, WT.usesound, 50, 1) + playsound(src, WT.usesound, 50, 1) if(do_after(user, 30 * WT.toolspeed)) if(!src || !WT.remove_fuel(5, user)) return @@ -1106,7 +1106,7 @@ qdel(src) // qdel else if(I.is_crowbar()) - playsound(loc, I.usesound, 75, 1) + playsound(src, I.usesound, 75, 1) to_chat(user, "You pry off the turret's exterior armor.") new /obj/item/stack/material/steel(loc, 2) build_step = 6 diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index 9a50c34aad..ab78094832 100644 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -84,7 +84,7 @@ return anchored = !anchored to_chat(user, "You [anchored ? "attached" : "detached"] [src].") - playsound(loc, G.usesound, 75, 1) + playsound(src, G.usesound, 75, 1) else if(default_deconstruction_screwdriver(user, G)) return else if(default_deconstruction_crowbar(user, G)) diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index ec3ab2f692..b89ef9d417 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -206,7 +206,7 @@ protected = 1 if(!protected) - playsound(src.loc, "sparks", 75, 1, -1) + playsound(src, "sparks", 75, 1, -1) to_chat(user, "You try to touch the controls but you get zapped. There must be a short circuit somewhere.") return*/ else //welp, the guy is protected, we can continue @@ -232,7 +232,7 @@ protected = 1 if(!protected) - playsound(src.loc, "sparks", 75, 1, -1) + playsound(src, "sparks", 75, 1, -1) to_chat(user, "You try to touch the controls but you get zapped. There must be a short circuit somewhere.") return*/ else diff --git a/code/game/machinery/telecomms/logbrowser.dm b/code/game/machinery/telecomms/logbrowser.dm index f04cf7076a..8cd1d8811e 100644 --- a/code/game/machinery/telecomms/logbrowser.dm +++ b/code/game/machinery/telecomms/logbrowser.dm @@ -192,7 +192,7 @@ /obj/machinery/computer/telecomms/server/emag_act(var/remaining_charges, var/mob/user) if(!emagged) - playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) + playsound(src, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 to_chat(user, "You you disable the security protocols") src.updateUsrDialog() diff --git a/code/game/machinery/telecomms/telemonitor.dm b/code/game/machinery/telecomms/telemonitor.dm index 819108b2ce..51a6ebf991 100644 --- a/code/game/machinery/telecomms/telemonitor.dm +++ b/code/game/machinery/telecomms/telemonitor.dm @@ -127,7 +127,7 @@ /obj/machinery/computer/telecomms/monitor/emag_act(var/remaining_charges, var/mob/user) if(!emagged) - playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) + playsound(src, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 to_chat(user, "You you disable the security protocols") src.updateUsrDialog() diff --git a/code/game/machinery/telecomms/traffic_control.dm b/code/game/machinery/telecomms/traffic_control.dm index 686a764ada..51c09d95e3 100644 --- a/code/game/machinery/telecomms/traffic_control.dm +++ b/code/game/machinery/telecomms/traffic_control.dm @@ -210,7 +210,7 @@ /obj/machinery/computer/telecomms/traffic/emag_act(var/remaining_charges, var/mob/user) if(!emagged) - playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) + playsound(src, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 to_chat(user, "You you disable the security protocols") src.updateUsrDialog() diff --git a/code/game/machinery/transformer.dm b/code/game/machinery/transformer.dm index c9c8ba20ae..621feae713 100644 --- a/code/game/machinery/transformer.dm +++ b/code/game/machinery/transformer.dm @@ -28,14 +28,14 @@ if(stat & (BROKEN|NOPOWER)) return if(!transform_dead && H.stat == DEAD) - playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0) + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0) return - playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) + playsound(src, 'sound/items/Welder.ogg', 50, 1) use_power(5000) // Use a lot of power. var/mob/living/silicon/robot = H.Robotize() robot.SetLockDown() spawn(50) // So he can't jump out the gate right away. - playsound(src.loc, 'sound/machines/ping.ogg', 50, 0) + playsound(src, 'sound/machines/ping.ogg', 50, 0) if(robot) robot.SetLockDown(0) diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 2730c2dd86..8f4f4dd57c 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -252,7 +252,7 @@ */ /obj/machinery/vending/proc/pay_with_ewallet(var/obj/item/weapon/spacecash/ewallet/wallet) visible_message("\The [usr] swipes \the [wallet] through \the [src].") - playsound(src.loc, 'sound/machines/id_swipe.ogg', 50, 1) + playsound(src, 'sound/machines/id_swipe.ogg', 50, 1) if(currently_vending.price > wallet.worth) status_message = "Insufficient funds on chargecard." status_error = 1 @@ -273,7 +273,7 @@ visible_message("\The [usr] swipes \the [I] through \the [src].") else visible_message("\The [usr] swipes \the [ID_container] through \the [src].") - playsound(src.loc, 'sound/machines/id_swipe.ogg', 50, 1) + playsound(src, 'sound/machines/id_swipe.ogg', 50, 1) var/datum/money_account/customer_account = get_account(I.associated_account_number) if(!customer_account) status_message = "Error: Unable to access account. Please contact technical support if problem persists." @@ -429,7 +429,7 @@ if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH to_chat(usr, "Access denied.") //Unless emagged of course flick("[icon_state]-deny",src) - playsound(src.loc, 'sound/machines/deniedbeep.ogg', 50, 0) + playsound(src, 'sound/machines/deniedbeep.ogg', 50, 0) return var/key = text2num(href_list["vend"]) @@ -466,7 +466,7 @@ if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH to_chat(usr, "Access denied.") //Unless emagged of course flick("[icon_state]-deny",src) - playsound(src.loc, 'sound/machines/deniedbeep.ogg', 50, 0) + playsound(src, 'sound/machines/deniedbeep.ogg', 50, 0) return vend_ready = 0 //One thing at a time!! status_message = "Vending..." @@ -505,7 +505,7 @@ sleep(3) if(R.get_product(get_turf(src))) visible_message("\The [src] clunks as it vends an additional item.") - playsound(src.loc, "sound/[vending_sound]", 100, 1, 1) + playsound(src, "sound/[vending_sound]", 100, 1, 1) status_message = "" status_error = 0 diff --git a/code/game/mecha/combat/fighter.dm b/code/game/mecha/combat/fighter.dm index 171c96395e..c87af14617 100644 --- a/code/game/mecha/combat/fighter.dm +++ b/code/game/mecha/combat/fighter.dm @@ -164,7 +164,7 @@ else if(moved && gravity && !ground_capable) occupant_message("Collision alert! Vehicle not rated for use in gravity!") take_damage(NOGRAV_FIGHTER_DAMAGE, "brute") - playsound(loc, 'sound/effects/grillehit.ogg', 50, 1) + playsound(src, 'sound/effects/grillehit.ogg', 50, 1) /obj/mecha/combat/fighter/handle_equipment_movement() . = ..() diff --git a/code/game/mecha/combat/gorilla.dm b/code/game/mecha/combat/gorilla.dm index e413fc892a..2f75de4a15 100644 --- a/code/game/mecha/combat/gorilla.dm +++ b/code/game/mecha/combat/gorilla.dm @@ -179,7 +179,7 @@ src.occupant_message("Zoom mode [zoom?"en":"dis"]abled.") if(zoom) src.occupant.set_viewsize(12) - playsound(src.occupant, 'sound/mecha/imag_enh.ogg',50) + playsound(src, 'sound/mecha/imag_enh.ogg',50) else src.occupant.set_viewsize() // Reset to default return diff --git a/code/game/mecha/equipment/mecha_equipment.dm b/code/game/mecha/equipment/mecha_equipment.dm index 30ea5ea738..87a107f2c0 100644 --- a/code/game/mecha/equipment/mecha_equipment.dm +++ b/code/game/mecha/equipment/mecha_equipment.dm @@ -28,7 +28,7 @@ sleep(equip_cooldown) set_ready_state(1) if(ready_sound) //Kind of like the kinetic accelerator. - playsound(loc, ready_sound, 50, 1, -1) + playsound(src, ready_sound, 50, 1, -1) if(target && chassis) return 1 return 0 diff --git a/code/game/mecha/equipment/tools/clamp.dm b/code/game/mecha/equipment/tools/clamp.dm index a587d89568..6091764c2b 100644 --- a/code/game/mecha/equipment/tools/clamp.dm +++ b/code/game/mecha/equipment/tools/clamp.dm @@ -33,7 +33,7 @@ if(FD.blocked) FD.visible_message("\The [chassis] begins prying on \the [FD]!") if(do_after(chassis.occupant,10 SECONDS,FD)) - playsound(FD.loc, 'sound/machines/airlock_creaking.ogg', 100, 1) + playsound(FD, 'sound/machines/airlock_creaking.ogg', 100, 1) FD.blocked = 0 FD.update_icon() FD.open(1) @@ -41,7 +41,7 @@ else if(FD.density) FD.visible_message("\The [chassis] begins forcing \the [FD] open!") if(do_after(chassis.occupant, 5 SECONDS,FD)) - playsound(FD.loc, 'sound/machines/airlock_creaking.ogg', 100, 1) + playsound(FD, 'sound/machines/airlock_creaking.ogg', 100, 1) FD.visible_message("\The [chassis] forces \the [FD] open!") FD.open(1) else @@ -57,7 +57,7 @@ if(do_after(chassis.occupant, 15 SECONDS,AD) && chassis.Adjacent(AD)) AD.welded = FALSE AD.update_icon() - playsound(AD.loc, 'sound/machines/airlock_creaking.ogg', 100, 1) + playsound(AD, 'sound/machines/airlock_creaking.ogg', 100, 1) AD.visible_message("\The [chassis] tears \the [AD] open!") if(!AD.welded) if(density) @@ -100,15 +100,15 @@ M.adjustOxyLoss(round(dam_force/2)) M.updatehealth() occupant_message("You squeeze [target] with [src.name]. Something cracks.") - playsound(src.loc, "fracture", 5, 1, -2) //CRACK + playsound(src, "fracture", 5, 1, -2) //CRACK chassis.visible_message("[chassis] squeezes [target].") else if(chassis.occupant.a_intent == I_DISARM && enable_special) - playsound(src.loc, 'sound/mecha/hydraulic.ogg', 10, 1, -2) + playsound(src, 'sound/mecha/hydraulic.ogg', 10, 1, -2) M.take_overall_damage(dam_force/2) M.adjustOxyLoss(round(dam_force/3)) M.updatehealth() occupant_message("You slam [target] with [src.name]. Something cracks.") - playsound(src.loc, "fracture", 3, 1, -2) //CRACK 2 + playsound(src, "fracture", 3, 1, -2) //CRACK 2 chassis.visible_message("[chassis] slams [target].") M.throw_at(get_step(M,get_dir(src, M)), 14, 1.5, chassis) else diff --git a/code/game/mecha/equipment/tools/cloak.dm b/code/game/mecha/equipment/tools/cloak.dm index 6f6ddd1c8f..e78a4f7395 100644 --- a/code/game/mecha/equipment/tools/cloak.dm +++ b/code/game/mecha/equipment/tools/cloak.dm @@ -46,7 +46,7 @@ log_message("Activated.") cloak_iterator.start() set_ready_state(0) - playsound(get_turf(src), 'sound/effects/EMPulse.ogg', 100, 1) + playsound(src, 'sound/effects/EMPulse.ogg', 100, 1) /obj/item/mecha_parts/mecha_equipment/cloak/proc/stop_cloak() if(chassis) @@ -54,7 +54,7 @@ log_message("Deactivated.") cloak_iterator.stop() set_ready_state(1) - playsound(get_turf(src), 'sound/effects/EMPulse.ogg', 100, 1) + playsound(src, 'sound/effects/EMPulse.ogg', 100, 1) // These things are so silly /datum/global_iterator/mecha_cloak/process(var/obj/item/mecha_parts/mecha_equipment/cloak/cloak) diff --git a/code/game/mecha/equipment/tools/extinguisher.dm b/code/game/mecha/equipment/tools/extinguisher.dm index d383573017..5bb6cd147c 100644 --- a/code/game/mecha/equipment/tools/extinguisher.dm +++ b/code/game/mecha/equipment/tools/extinguisher.dm @@ -25,14 +25,14 @@ var/obj/o = target var/amount = o.reagents.trans_to_obj(src, 200) occupant_message("[amount] units transferred into internal tank.") - playsound(chassis, 'sound/effects/refill.ogg', 50, 1, -6) + playsound(src, 'sound/effects/refill.ogg', 50, 1, -6) return if (src.reagents.total_volume < 1) occupant_message("\The [src] is empty.") return - playsound(chassis, 'sound/effects/extinguish.ogg', 75, 1, -3) + playsound(src, 'sound/effects/extinguish.ogg', 75, 1, -3) var/direction = get_dir(chassis,target) diff --git a/code/game/mecha/equipment/tools/syringe_gun.dm b/code/game/mecha/equipment/tools/syringe_gun.dm index 36763c7f12..95c87b6253 100644 --- a/code/game/mecha/equipment/tools/syringe_gun.dm +++ b/code/game/mecha/equipment/tools/syringe_gun.dm @@ -67,7 +67,7 @@ syringes -= S S.icon = 'icons/obj/chemical.dmi' S.icon_state = "syringeproj" - playsound(chassis, 'sound/items/syringeproj.ogg', 50, 1) + playsound(src, 'sound/items/syringeproj.ogg', 50, 1) log_message("Launched [S] from [src], targeting [target].") spawn(-1) src = null //if src is deleted, still process the syringe diff --git a/code/game/mecha/equipment/weapons/honk.dm b/code/game/mecha/equipment/weapons/honk.dm index 921111a6cd..427d53295c 100644 --- a/code/game/mecha/equipment/weapons/honk.dm +++ b/code/game/mecha/equipment/weapons/honk.dm @@ -16,7 +16,7 @@ if(!equip_ready) return 0 - playsound(chassis, 'sound/effects/bang.ogg', 30, 1, 30) + playsound(src, 'sound/effects/bang.ogg', 30, 1, 30) chassis.occupant_message("You emit a high-pitched noise from the mech.") for(var/mob/living/carbon/M in ohearers(6, chassis)) if(istype(M, /mob/living/carbon/human)) diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 5d01416785..355ce629ac 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -36,7 +36,7 @@ aimloc = locate(targloc.x+GaussRandRound(deviation,1),targloc.y+GaussRandRound(deviation,1),targloc.z) if(!aimloc || aimloc == curloc || (locs && aimloc in locs)) break - playsound(chassis, fire_sound, fire_volume, 1) + playsound(src, fire_sound, fire_volume, 1) projectiles-- var/turf/projectile_turf if(chassis.locs && chassis.locs.len) // Multi tile. diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index eee4088376..b27a5188c3 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -669,12 +669,12 @@ if(!prob(src.deflect_chance)) src.take_damage(15) src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST)) - playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/slash.ogg', 50, 1, -1) to_chat(user, "You slash at the armored suit!") visible_message("\The [user] slashes at [src.name]'s armor!") else src.log_append_to_last("Armor saved.") - playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/slash.ogg', 50, 1, -1) to_chat(user, "Your claws had no effect!") src.occupant_message("\The [user]'s claws are stopped by the armor.") visible_message("\The [user] rebounds off [src.name]'s armor!") @@ -803,14 +803,14 @@ if(!prob(src.deflect_chance)) src.take_damage(6) src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST)) - playsound(src.loc, 'sound/effects/blobattack.ogg', 50, 1, -1) + playsound(src, 'sound/effects/blobattack.ogg', 50, 1, -1) to_chat(user, "You smash at the armored suit!") for (var/mob/V in viewers(src)) if(V.client && !(V.blinded)) V.show_message("\The [user] smashes against [src.name]'s armor!", 1) else src.log_append_to_last("Armor saved.") - playsound(src.loc, 'sound/effects/blobattack.ogg', 50, 1, -1) + playsound(src, 'sound/effects/blobattack.ogg', 50, 1, -1) to_chat(user, "Your attack had no effect!") src.occupant_message("\The [user]'s attack is stopped by the armor.") for (var/mob/V in viewers(src)) @@ -2003,7 +2003,7 @@ user.attack_log += text("\[[time_stamp()]\] attacked [src.name]") else src.log_append_to_last("Armor saved.") - playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/slash.ogg', 50, 1, -1) src.occupant_message("\The [user]'s attack is stopped by the armor.") visible_message("\The [user] rebounds off [src.name]'s armor!") user.attack_log += text("\[[time_stamp()]\] attacked [src.name]") diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm index 5d24b0a884..40a868dc04 100644 --- a/code/game/objects/buckling.dm +++ b/code/game/objects/buckling.dm @@ -120,7 +120,7 @@ // step_towards(M, src) . = buckle_mob(M, forced) - playsound(src.loc, 'sound/effects/seatbelt.ogg', 50, 1) + playsound(src, 'sound/effects/seatbelt.ogg', 50, 1) if(.) if(!silent) if(M == user) @@ -136,7 +136,7 @@ /atom/movable/proc/user_unbuckle_mob(mob/living/buckled_mob, mob/user) var/mob/living/M = unbuckle_mob(buckled_mob) - playsound(src.loc, 'sound/effects/seatbelt.ogg', 50, 1) + playsound(src, 'sound/effects/seatbelt.ogg', 50, 1) if(M) if(M != user) M.visible_message(\ diff --git a/code/game/objects/effects/alien/aliens.dm b/code/game/objects/effects/alien/aliens.dm index 203b768d75..948e4a0723 100644 --- a/code/game/objects/effects/alien/aliens.dm +++ b/code/game/objects/effects/alien/aliens.dm @@ -66,7 +66,7 @@ /obj/effect/alien/resin/attack_generic(var/mob/user, var/damage, var/attack_verb) visible_message("[user] [attack_verb] the [src]!") - playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) + playsound(src, 'sound/effects/attackblob.ogg', 100, 1) user.do_attack_animation(src) health -= damage healthcheck() @@ -100,7 +100,7 @@ tforce = 10 else tforce = AM:throwforce - playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) + playsound(src, 'sound/effects/attackblob.ogg', 100, 1) health = max(0, health - tforce) healthcheck() ..() @@ -137,7 +137,7 @@ user.setClickCooldown(user.get_attack_speed(W)) var/aforce = W.force health = max(0, health - aforce) - playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) + playsound(src, 'sound/effects/attackblob.ogg', 100, 1) healthcheck() ..() return @@ -328,7 +328,7 @@ if(WT.remove_fuel(0, user)) damage = 15 - playsound(loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/Welder.ogg', 100, 1) health -= damage healthcheck() @@ -532,7 +532,7 @@ if(WT.remove_fuel(0, user)) damage = 15 - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/Welder.ogg', 100, 1) src.health -= damage src.healthcheck() diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm index 6ac967fc00..f533a2da60 100644 --- a/code/game/objects/effects/decals/contraband.dm +++ b/code/game/objects/effects/decals/contraband.dm @@ -146,7 +146,7 @@ /obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob) if(W.is_wirecutter()) - playsound(src.loc, W.usesound, 100, 1) + playsound(src, W.usesound, 100, 1) if(ruined) to_chat(user, "You remove the remnants of the poster.") qdel(src) @@ -166,7 +166,7 @@ return visible_message("[user] rips [src] in a single, decisive motion!" ) - playsound(src.loc, 'sound/items/poster_ripped.ogg', 100, 1) + playsound(src, 'sound/items/poster_ripped.ogg', 100, 1) ruined = 1 icon_state = "poster_ripped" name = "ripped poster" diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index b872f9b3d3..15931b5868 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -98,7 +98,7 @@ steam.start() -- spawns the effect /obj/effect/effect/sparks/New() ..() - playsound(src.loc, "sparks", 100, 1) + playsound(src, "sparks", 100, 1) var/turf/T = src.loc if (istype(T, /turf)) T.hotspot_expose(1000,100) diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm index f2a15be551..1497e4e7a0 100644 --- a/code/game/objects/effects/mines.dm +++ b/code/game/objects/effects/mines.dm @@ -61,7 +61,7 @@ panel_open = !panel_open user.visible_message("[user] very carefully screws the mine's panel [panel_open ? "open" : "closed"].", "You very carefully screw the mine's panel [panel_open ? "open" : "closed"].") - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) else if((W.is_wirecutter() || istype(W, /obj/item/device/multitool)) && panel_open) interact(user) @@ -224,7 +224,7 @@ msg_admin_attack("[key_name_admin(user)] primed \a [src]") user.visible_message("[user] starts priming \the [src.name].", "You start priming \the [src.name]. Hold still!") if(do_after(user, 10 SECONDS)) - playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3) + playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3) prime(user) else visible_message("[user] triggers \the [src.name]!", "You accidentally trigger \the [src.name]!") diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 7707867a20..134a38088c 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -506,7 +506,7 @@ var/list/global/slot_flags_enumeration = list( var/hit_zone = get_zone_with_miss_chance(U.zone_sel.selecting, M, U.get_accuracy_penalty(U)) if(!hit_zone) U.do_attack_animation(M) - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1) //visible_message("[U] attempts to stab [M] in the eyes, but misses!") for(var/mob/V in viewers(M)) V.show_message("[U] attempts to stab [M] in the eyes, but misses!") diff --git a/code/game/objects/items/bells.dm b/code/game/objects/items/bells.dm index af9d7ce0f8..c05c7d2686 100644 --- a/code/game/objects/items/bells.dm +++ b/code/game/objects/items/bells.dm @@ -19,7 +19,7 @@ /obj/item/weapon/deskbell/attack(mob/target as mob, mob/living/user as mob) if(!broken) - playsound(user.loc, 'sound/effects/deskbell.ogg', 50, 1) + playsound(src, 'sound/effects/deskbell.ogg', 50, 1) ..() /obj/item/weapon/deskbell/attack_hand(mob/user) @@ -61,12 +61,12 @@ /obj/item/weapon/deskbell/proc/ring(mob/user) if(user.a_intent == "harm") - playsound(user.loc, 'sound/effects/deskbell_rude.ogg', 50, 1) + playsound(src, 'sound/effects/deskbell_rude.ogg', 50, 1) to_chat(user,"You hammer [src] rudely!") if (prob(2)) break_bell(user) else - playsound(user.loc, 'sound/effects/deskbell.ogg', 50, 1) + playsound(src, 'sound/effects/deskbell.ogg', 50, 1) to_chat(user,"You gracefully ring [src].") /obj/item/weapon/deskbell/proc/check_ability(mob/user) diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 8f89c2c074..12f2a4be34 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -330,7 +330,7 @@ var/global/list/obj/item/device/pda/PDAs = list() /obj/item/device/pda/ai/attack_self(mob/user as mob) if ((honkamt > 0) && (prob(60)))//For clown virus. honkamt-- - playsound(loc, 'sound/items/bikehorn.ogg', 30, 1) + playsound(src, 'sound/items/bikehorn.ogg', 30, 1) return @@ -774,7 +774,7 @@ var/global/list/obj/item/device/pda/PDAs = list() scanmode = 4 if("Honk") if ( !(last_honk && world.time < last_honk + 20) ) - playsound(loc, 'sound/items/bikehorn.ogg', 50, 1) + playsound(src, 'sound/items/bikehorn.ogg', 50, 1) last_honk = world.time if("Gas Scan") if(scanmode == 5) @@ -983,7 +983,7 @@ var/global/list/obj/item/device/pda/PDAs = list() if ((honkamt > 0) && (prob(60)))//For clown virus. honkamt-- - playsound(loc, 'sound/items/bikehorn.ogg', 30, 1) + playsound(src, 'sound/items/bikehorn.ogg', 30, 1) return 1 // return 1 tells it to refresh the UI in NanoUI @@ -1020,14 +1020,14 @@ var/global/list/obj/item/device/pda/PDAs = list() var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem S.attach(P.loc) S.set_up(P, 10, 0, P.loc) - playsound(P.loc, 'sound/effects/smoke.ogg', 50, 1, -3) + playsound(P, 'sound/effects/smoke.ogg', 50, 1, -3) S.start() message += "Large clouds of smoke billow forth from your [P]!" if(i>=40 && i<=45) //Bad smoke var/datum/effect/effect/system/smoke_spread/bad/B = new /datum/effect/effect/system/smoke_spread/bad B.attach(P.loc) B.set_up(P, 10, 0, P.loc) - playsound(P.loc, 'sound/effects/smoke.ogg', 50, 1, -3) + playsound(P, 'sound/effects/smoke.ogg', 50, 1, -3) B.start() message += "Large clouds of noxious smoke billow forth from your [P]!" if(i>=65 && i<=75) //Weaken @@ -1064,7 +1064,7 @@ var/global/list/obj/item/device/pda/PDAs = list() var/mob/M = loc M.put_in_hands(id) to_chat(usr, "You remove the ID from the [name].") - playsound(loc, 'sound/machines/id_swipe.ogg', 100, 1) + playsound(src, 'sound/machines/id_swipe.ogg', 100, 1) else id.loc = get_turf(src) id = null @@ -1151,7 +1151,7 @@ var/global/list/obj/item/device/pda/PDAs = list() /obj/item/device/pda/proc/new_info(var/beep_silent, var/message_tone, var/reception_message) if (!beep_silent) - playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) + playsound(src, 'sound/machines/twobeep.ogg', 50, 1) for (var/mob/O in hearers(2, loc)) O.show_message(text("[bicon(src)] *[message_tone]*")) //Search for holder of the PDA. @@ -1280,7 +1280,7 @@ var/global/list/obj/item/device/pda/PDAs = list() if (cartridge.radio) cartridge.radio.hostpda = null to_chat(usr, "You remove \the [cartridge] from the [name].") - playsound(loc, 'sound/machines/id_swipe.ogg', 100, 1) + playsound(src, 'sound/machines/id_swipe.ogg', 100, 1) cartridge = null /obj/item/device/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use. diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm index 627145a38f..d6f42bee8f 100644 --- a/code/game/objects/items/devices/chameleonproj.dm +++ b/code/game/objects/items/devices/chameleonproj.dm @@ -31,7 +31,7 @@ if(!proximity) return if(!active_dummy) if(istype(target,/obj/item) && !istype(target, /obj/item/weapon/disk/nuclear)) - playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6) + playsound(src, 'sound/weapons/flash.ogg', 100, 1, -6) to_chat(user, "Scanned [target].") saved_item = target.type saved_icon = target.icon @@ -42,7 +42,7 @@ if(!can_use || !saved_item) return if(active_dummy) eject_all() - playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6) + playsound(src, 'sound/effects/pop.ogg', 100, 1, -6) qdel(active_dummy) active_dummy = null to_chat(usr, "You deactivate the [src].") @@ -51,7 +51,7 @@ flick("emppulse",T) spawn(8) qdel(T) else - playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6) + playsound(src, 'sound/effects/pop.ogg', 100, 1, -6) var/obj/O = new saved_item(src) if(!O) return var/obj/effect/dummy/chameleon/C = new /obj/effect/dummy/chameleon(usr.loc) diff --git a/code/game/objects/items/devices/communicator/messaging.dm b/code/game/objects/items/devices/communicator/messaging.dm index c6191ab21e..2b4e0bcdd4 100644 --- a/code/game/objects/items/devices/communicator/messaging.dm +++ b/code/game/objects/items/devices/communicator/messaging.dm @@ -76,7 +76,7 @@ return if(ringer) - playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) + playsound(src, 'sound/machines/twobeep.ogg', 50, 1) for (var/mob/O in hearers(2, loc)) O.show_message(text("[bicon(src)] *beep*")) diff --git a/code/game/objects/items/devices/communicator/phone.dm b/code/game/objects/items/devices/communicator/phone.dm index 492cd84179..3f13df8825 100644 --- a/code/game/objects/items/devices/communicator/phone.dm +++ b/code/game/objects/items/devices/communicator/phone.dm @@ -161,7 +161,7 @@ voice_requests |= candidate if(ringer) - playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) + playsound(src, 'sound/machines/twobeep.ogg', 50, 1) for (var/mob/O in hearers(2, loc)) O.show_message(text("[bicon(src)] *beep*")) diff --git a/code/game/objects/items/devices/defib.dm b/code/game/objects/items/devices/defib.dm index dbb1410ef9..8a4f466d9e 100644 --- a/code/game/objects/items/devices/defib.dm +++ b/code/game/objects/items/devices/defib.dm @@ -391,12 +391,12 @@ if(!do_after(user, 30, H)) return user.visible_message("\The [user] places [src] on [H]'s chest.", "You place [src] on [H]'s chest.") - playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0) + playsound(src, 'sound/machines/defib_charge.ogg', 50, 0) var/error = can_defib(H) if(error) make_announcement(error, "warning") - playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0) + playsound(src, 'sound/machines/defib_failed.ogg', 50, 0) return if(check_blood_level(H)) @@ -409,18 +409,18 @@ //deduct charge here, in case the base unit was EMPed or something during the delay time if(!checked_use(chargecost)) make_announcement("buzzes, \"Insufficient charge.\"", "warning") - playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0) + playsound(src, 'sound/machines/defib_failed.ogg', 50, 0) return H.visible_message("\The [H]'s body convulses a bit.") - playsound(get_turf(src), "bodyfall", 50, 1) - playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1) + playsound(src, "bodyfall", 50, 1) + playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1) set_cooldown(cooldowntime) error = can_revive(H) if(error) make_announcement(error, "warning") - playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0) + playsound(src, 'sound/machines/defib_failed.ogg', 50, 0) return H.apply_damage(burn_damage_amt, BURN, BP_TORSO) @@ -434,7 +434,7 @@ H.adjustToxLoss(-H.getToxLoss()) make_announcement("pings, \"Resuscitation successful.\"", "notice") - playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0) + playsound(src, 'sound/machines/defib_success.ogg', 50, 0) make_alive(H) @@ -455,7 +455,7 @@ to_chat(user, "You can't do that while the safety is enabled.") return - playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0) + playsound(src, 'sound/machines/defib_charge.ogg', 50, 0) audible_message("\The [src] lets out a steadily rising hum...") if(!do_after(user, chargetime, H)) @@ -464,12 +464,12 @@ //deduct charge here, in case the base unit was EMPed or something during the delay time if(!checked_use(chargecost)) make_announcement("buzzes, \"Insufficient charge.\"", "warning") - playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0) + playsound(src, 'sound/machines/defib_failed.ogg', 50, 0) return user.visible_message("\The [user] shocks [H] with \the [src]!", "You shock [H] with \the [src]!") - playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 100, 1, -1) - playsound(loc, 'sound/weapons/Egloves.ogg', 100, 1, -1) + playsound(src, 'sound/machines/defib_zap.ogg', 100, 1, -1) + playsound(src, 'sound/weapons/Egloves.ogg', 100, 1, -1) set_cooldown(cooldowntime) H.stun_effect_act(2, 120, target_zone) @@ -543,10 +543,10 @@ safety = new_safety if(safety) make_announcement("beeps, \"Safety protocols enabled!\"", "notice") - playsound(get_turf(src), 'sound/machines/defib_safetyon.ogg', 50, 0) + playsound(src, 'sound/machines/defib_safetyon.ogg', 50, 0) else make_announcement("beeps, \"Safety protocols disabled!\"", "warning") - playsound(get_turf(src), 'sound/machines/defib_safetyoff.ogg', 50, 0) + playsound(src, 'sound/machines/defib_safetyoff.ogg', 50, 0) update_icon() ..() diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm index 6c512650b6..91915c8c07 100644 --- a/code/game/objects/items/devices/flash.dm +++ b/code/game/objects/items/devices/flash.dm @@ -48,7 +48,7 @@ user.visible_message("\The [user] successfully repairs \the [src]!") broken = FALSE update_icon() - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) else user.visible_message("\The [user] fails to repair \the [src].") repairing = FALSE @@ -138,7 +138,7 @@ if(user) update_icon() to_chat(user, "click") - playsound(src.loc, 'sound/weapons/empty.ogg', 80, 1) + playsound(src, 'sound/weapons/empty.ogg', 80, 1) return FALSE else if(battery && battery.checked_use(charge_cost + (round(charge_cost / 4) * max(0, times_used - max_flashes)))) // Using over your maximum flashes starts taking more charge per added flash. times_used++ @@ -164,7 +164,7 @@ if(!check_capacitor(user)) return - playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1) + playsound(src, 'sound/weapons/flash.ogg', 100, 1) var/flashfail = 0 if(iscarbon(M)) @@ -245,7 +245,7 @@ if(!check_capacitor(user)) return - playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1) + playsound(src, 'sound/weapons/flash.ogg', 100, 1) flick("flash2", src) if(user && isrobot(user)) spawn(0) diff --git a/code/game/objects/items/devices/hacktool.dm b/code/game/objects/items/devices/hacktool.dm index 0b6d25f0c9..a48a3da024 100644 --- a/code/game/objects/items/devices/hacktool.dm +++ b/code/game/objects/items/devices/hacktool.dm @@ -26,7 +26,7 @@ /obj/item/device/multitool/hacktool/attackby(var/obj/item/W, var/mob/user) if(W.is_screwdriver()) in_hack_mode = !in_hack_mode - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) else ..() diff --git a/code/game/objects/items/devices/lightreplacer.dm b/code/game/objects/items/devices/lightreplacer.dm index 3ce7a0b236..6ae95bcf8a 100644 --- a/code/game/objects/items/devices/lightreplacer.dm +++ b/code/game/objects/items/devices/lightreplacer.dm @@ -96,7 +96,7 @@ new_bulbs += AddShards(1) qdel(L) if(new_bulbs != 0) - playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) + playsound(src, 'sound/machines/ding.ogg', 50, 1) to_chat(user, "You insert \the [L.name] into \the [src.name]. You have [uses] light\s remaining.") return @@ -148,7 +148,7 @@ /obj/item/device/lightreplacer/proc/Use(var/mob/user) - playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + playsound(src, 'sound/machines/click.ogg', 50, 1) add_uses(-1) return 1 @@ -182,7 +182,7 @@ var/new_bulbs = AddShards(1) if(new_bulbs != 0) to_chat(U, "\The [src] has fabricated a new bulb from the broken bulbs it has stored. It now has [uses] uses.") - playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) + playsound(src, 'sound/machines/ding.ogg', 50, 1) target.status = LIGHT_EMPTY target.update() @@ -211,7 +211,7 @@ /obj/item/device/lightreplacer/emag_act(var/remaining_charges, var/mob/user) emagged = !emagged - playsound(src.loc, "sparks", 100, 1) + playsound(src, "sparks", 100, 1) update_icon() return 1 diff --git a/code/game/objects/items/devices/megaphone.dm b/code/game/objects/items/devices/megaphone.dm index 7e7bbdb629..5516ccb099 100644 --- a/code/game/objects/items/devices/megaphone.dm +++ b/code/game/objects/items/devices/megaphone.dm @@ -134,7 +134,7 @@ user.audible_message("[user.GetVoice()][user.GetAltName()] broadcasts, \"[pick(insultmsg)]\"") if(broadcast_size >= 11) var/turf/T = get_turf(user) - playsound(T, 'sound/items/AirHorn.ogg', 100, 1) + playsound(src, 'sound/items/AirHorn.ogg', 100, 1) for(var/mob/living/carbon/M in oviewers(4, T)) if(M.get_ear_protection() >= 2) continue diff --git a/code/game/objects/items/devices/modkit.dm b/code/game/objects/items/devices/modkit.dm index 6847bb6fb0..820229fd83 100644 --- a/code/game/objects/items/devices/modkit.dm +++ b/code/game/objects/items/devices/modkit.dm @@ -47,7 +47,7 @@ to_chat(user, "[O] must be safely placed on the ground for modification.") return - playsound(src.loc, O.usesound, 100, 1) + playsound(src, O.usesound, 100, 1) user.visible_message("\The [user] opens \the [src] and modifies \the [O].","You open \the [src] and modify \the [O].") diff --git a/code/game/objects/items/devices/traitordevices.dm b/code/game/objects/items/devices/traitordevices.dm index 7a9b07b999..3ddc35a209 100644 --- a/code/game/objects/items/devices/traitordevices.dm +++ b/code/game/objects/items/devices/traitordevices.dm @@ -50,7 +50,7 @@ effective or pretty fucking useless. add_attack_logs(user,affected,"Used a [name]") - playsound(src.loc, 'sound/misc/interference.ogg', 50, 1) + playsound(src, 'sound/misc/interference.ogg', 50, 1) to_chat(user, "You trigger [src].") times_used += 1 if(times_used >= max_uses) diff --git a/code/game/objects/items/devices/whistle.dm b/code/game/objects/items/devices/whistle.dm index c26d3f80aa..cf8cebeec1 100644 --- a/code/game/objects/items/devices/whistle.dm +++ b/code/game/objects/items/devices/whistle.dm @@ -32,11 +32,11 @@ return if(isnull(insults)) - playsound(get_turf(src), 'sound/voice/halt.ogg', 100, 1, vary = 0) + playsound(src, 'sound/voice/halt.ogg', 100, 1, vary = 0) user.audible_message("[user]'s [name] rasps, \"[use_message]\"", "\The [user] holds up \the [name].") else if(insults > 0) - playsound(get_turf(src), 'sound/voice/binsult.ogg', 100, 1, vary = 0) + playsound(src, 'sound/voice/binsult.ogg', 100, 1, vary = 0) // Yes, it used to show the transcription of the sound clip. That was a) inaccurate b) immature as shit. user.audible_message("[user]'s [name] gurgles something indecipherable and deeply offensive.", "\The [user] holds up \the [name].") insults-- diff --git a/code/game/objects/items/paintkit.dm b/code/game/objects/items/paintkit.dm index f3bd0c1d3a..223c9a2018 100644 --- a/code/game/objects/items/paintkit.dm +++ b/code/game/objects/items/paintkit.dm @@ -16,7 +16,7 @@ /obj/item/device/kit/proc/use(var/amt, var/mob/user) uses -= amt - playsound(get_turf(user), 'sound/items/Screwdriver.ogg', 50, 1) + playsound(src, 'sound/items/Screwdriver.ogg', 50, 1) if(uses<1) user.drop_item() qdel(src) diff --git a/code/game/objects/items/stacks/marker_beacons.dm b/code/game/objects/items/stacks/marker_beacons.dm index 88eb8e6271..5c7ed3aa04 100644 --- a/code/game/objects/items/stacks/marker_beacons.dm +++ b/code/game/objects/items/stacks/marker_beacons.dm @@ -58,7 +58,7 @@ var/list/marker_beacon_colors = list( return if(use(1)) to_chat(user, "You activate and anchor [amount ? "a":"the"] [singular_name] in place.") - playsound(user, 'sound/machines/click.ogg', 50, 1) + playsound(src, 'sound/machines/click.ogg', 50, 1) var/obj/structure/marker_beacon/M = new(user.loc, picked_color) transfer_fingerprints_to(M) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 7e89f96807..eb432d63c1 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -181,7 +181,7 @@ bullets-- D.icon_state = "foamdart" D.name = "foam dart" - playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1) + playsound(src, 'sound/items/syringeproj.ogg', 50, 1) for(var/i=0, i<6, i++) if (D) @@ -229,7 +229,7 @@ O.show_message(text("\The [] casually lines up a shot with []'s head and pulls the trigger!", user, M), 1, "You hear the sound of foam against skull", 2) O.show_message(text("\The [] was hit in the head by the foam dart!", M), 1) - playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1) + playsound(src, 'sound/items/syringeproj.ogg', 50, 1) new /obj/item/toy/ammo/crossbow(M.loc) src.bullets-- else if (M.lying && src.bullets == 0) @@ -278,12 +278,12 @@ src.active = !( src.active ) if (src.active) to_chat(user, "You extend the plastic blade with a quick flick of your wrist.") - playsound(user, 'sound/weapons/saberon.ogg', 50, 1) + playsound(src, 'sound/weapons/saberon.ogg', 50, 1) src.item_state = "[icon_state]_blade" src.w_class = ITEMSIZE_LARGE else to_chat(user, "You push the plastic blade back down into the handle.") - playsound(user, 'sound/weapons/saberoff.ogg', 50, 1) + playsound(src, 'sound/weapons/saberoff.ogg', 50, 1) src.item_state = "[icon_state]" src.w_class = ITEMSIZE_SMALL update_icon() @@ -397,7 +397,7 @@ /obj/item/toy/bosunwhistle/attack_self(mob/user as mob) if(cooldown < world.time - 35) to_chat(user, "You blow on [src], creating an ear-splitting noise!") - playsound(user, 'sound/misc/boatswain.ogg', 20, 1) + playsound(src, 'sound/misc/boatswain.ogg', 20, 1) cooldown = world.time /* @@ -413,14 +413,14 @@ /obj/item/toy/prize/attack_self(mob/user as mob) if(cooldown < world.time - 8) to_chat(user, "You play with [src].") - playsound(user, 'sound/mecha/mechstep.ogg', 20, 1) + playsound(src, 'sound/mecha/mechstep.ogg', 20, 1) cooldown = world.time /obj/item/toy/prize/attack_hand(mob/user as mob) if(loc == user) if(cooldown < world.time - 8) to_chat(user, "You play with [src].") - playsound(user, 'sound/mecha/mechturn.ogg', 20, 1) + playsound(src, 'sound/mecha/mechturn.ogg', 20, 1) cooldown = world.time return ..() @@ -499,7 +499,7 @@ if(cooldown < world.time) cooldown = (world.time + 30) //3 second cooldown user.visible_message("The [src] says \"[toysay]\".") - playsound(user, 'sound/machines/click.ogg', 20, 1) + playsound(src, 'sound/machines/click.ogg', 20, 1) /obj/item/toy/figure/cmo name = "Chief Medical Officer action figure" @@ -753,12 +753,12 @@ // Attack mob /obj/item/toy/plushie/carp/attack(mob/M as mob, mob/user as mob) - playsound(loc, bitesound, 20, 1) // Play bite sound in local area + playsound(src, bitesound, 20, 1) // Play bite sound in local area return ..() // Attack self /obj/item/toy/plushie/carp/attack_self(mob/user as mob) - playsound(src.loc, bitesound, 20, 1) + playsound(src, bitesound, 20, 1) return ..() @@ -1371,7 +1371,7 @@ if(!cooldown) //for the sanity of everyone var/message = generate_ion_law() to_chat(user, "You press the button on [src].") - playsound(user, 'sound/machines/click.ogg', 20, 1) + playsound(src, 'sound/machines/click.ogg', 20, 1) visible_message("[message]") cooldown = 1 spawn(30) cooldown = 0 @@ -1390,7 +1390,7 @@ if(!cooldown) //for the sanity of everyone var/message = pick("You won't get away this time, Griffin!", "Stop right there, criminal!", "Hoot! Hoot!", "I am the night!") to_chat(user, "You pull the string on the [src].") - //playsound(user, 'sound/misc/hoot.ogg', 25, 1) + //playsound(src, 'sound/misc/hoot.ogg', 25, 1) visible_message("[message]") cooldown = 1 spawn(30) cooldown = 0 @@ -1409,7 +1409,7 @@ if(!cooldown) //for the sanity of everyone var/message = pick("You can't stop me, Owl!", "My plan is flawless! The vault is mine!", "Caaaawwww!", "You will never catch me!") to_chat(user, "You pull the string on the [src].") - //playsound(user, 'sound/misc/caw.ogg', 25, 1) + //playsound(src, 'sound/misc/caw.ogg', 25, 1) visible_message("[message]") cooldown = 1 spawn(30) cooldown = 0 diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index bafe4878f9..2dbd4aa082 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -57,7 +57,7 @@ stored_matter += cartridge.remaining user.drop_from_inventory(W) qdel(W) - playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + playsound(src, 'sound/machines/click.ogg', 50, 1) to_chat(user, span("notice", "The RCD now holds [stored_matter]/[max_stored_matter] matter-units.")) return TRUE return ..() @@ -70,7 +70,7 @@ mode_index++ to_chat(user, span("notice", "Changed mode to '[modes[mode_index]]'.")) - playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) + playsound(src, 'sound/effects/pop.ogg', 50, 0) if(prob(20)) src.spark_system.start() @@ -106,7 +106,7 @@ to_chat(user, span("warning", "\The [src] lacks the required material to start.")) return FALSE - playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1) + playsound(src, 'sound/machines/click.ogg', 50, 1) var/true_delay = rcd_results[RCD_VALUE_DELAY] * toolspeed @@ -126,7 +126,7 @@ return FALSE if(A.rcd_act(user, src, rcd_results[RCD_VALUE_MODE])) consume_resources(rcd_results[RCD_VALUE_COST]) - playsound(get_turf(A), 'sound/items/deconstruct.ogg', 50, 1) + playsound(A, 'sound/items/deconstruct.ogg', 50, 1) return TRUE // If they moved, kill the beam immediately. diff --git a/code/game/objects/items/weapons/RSF.dm b/code/game/objects/items/weapons/RSF.dm index 724e85e1f6..3059e5af7f 100644 --- a/code/game/objects/items/weapons/RSF.dm +++ b/code/game/objects/items/weapons/RSF.dm @@ -48,7 +48,7 @@ RSF qdel(W) stored_matter += 10 - playsound(src.loc, 'sound/machines/click.ogg', 10, 1) + playsound(src, 'sound/machines/click.ogg', 10, 1) to_chat(user,"The RSF now holds [stored_matter]/30 fabrication-units.") return @@ -64,7 +64,7 @@ RSF glasstype = /obj/item/weapon/reagent_containers/food/drinks/metaglass /obj/item/weapon/rsf/attack_self(mob/user as mob) - playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) + playsound(src, 'sound/effects/pop.ogg', 50, 0) if (mode == 1) mode = 2 to_chat(user,"Changed dispensing mode to 'Container'.") @@ -101,7 +101,7 @@ RSF if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor)) return - playsound(src.loc, 'sound/machines/click.ogg', 10, 1) + playsound(src, 'sound/machines/click.ogg', 10, 1) var/used_energy = 0 var/obj/product diff --git a/code/game/objects/items/weapons/canes.dm b/code/game/objects/items/weapons/canes.dm index f7688fb2d1..5b7f346684 100644 --- a/code/game/objects/items/weapons/canes.dm +++ b/code/game/objects/items/weapons/canes.dm @@ -33,7 +33,7 @@ if(concealed_blade) user.visible_message("[user] has unsheathed \a [concealed_blade] from [T.his] [src]!", "You unsheathe \the [concealed_blade] from \the [src].") // Calling drop/put in hands to properly call item drop/pickup procs - playsound(user.loc, 'sound/weapons/holster/sheathout.ogg', 50, 1) + playsound(src, 'sound/weapons/holster/sheathout.ogg', 50, 1) user.drop_from_inventory(src) user.put_in_hands(concealed_blade) user.put_in_hands(src) @@ -47,7 +47,7 @@ if(!src.concealed_blade && istype(W)) var/datum/gender/T = gender_datums[user.get_visible_gender()] user.visible_message("[user] has sheathed \a [W] into [T.his] [src]!", "You sheathe \the [W] into \the [src].") - playsound(user.loc, 'sound/weapons/holster/sheathin.ogg', 50, 1) + playsound(src, 'sound/weapons/holster/sheathin.ogg', 50, 1) user.drop_from_inventory(W) W.loc = src src.concealed_blade = W @@ -119,6 +119,6 @@ H.update_inv_l_hand() H.update_inv_r_hand() - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) add_fingerprint(user) return TRUE \ No newline at end of file diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index b6952198bd..46f9a34f4d 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -193,7 +193,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0) var/turf/T = get_turf(src) set_light(0) - playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1) + playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1) STOP_PROCESSING(SSobj, src) if (type_butt) var/obj/item/butt = new type_butt(T) @@ -215,7 +215,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM var/mob/living/M = loc if (!nomessage) to_chat(M, "Your [name] goes out, and you empty the ash.") - playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1) + playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1) lit = 0 icon_state = initial(icon_state) item_state = initial(item_state) @@ -333,7 +333,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM if(lit == 1) if(user.a_intent == I_HURT) user.visible_message("[user] drops and treads on the lit [src], putting it out instantly.") - playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1) + playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1) die(1) else user.visible_message("[user] puts out \the [src].") @@ -427,7 +427,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM if(lit == 1) if(user.a_intent == I_HURT) user.visible_message("[user] empties the lit [src] on the floor!.") - playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1) + playsound(src, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1) die(1) else user.visible_message("[user] puts out \the [src].") @@ -552,7 +552,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM lit = 1 icon_state = "[base_state]on" item_state = "[base_state]on" - playsound(src.loc, activation_sound, 75, 1) + playsound(src, activation_sound, 75, 1) if(istype(src, /obj/item/weapon/flame/lighter/zippo) ) user.visible_message("Without even breaking stride, [user] flips open and lights [src] in one smooth movement.") else @@ -572,7 +572,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM lit = 0 icon_state = "[base_state]" item_state = "[base_state]" - playsound(src.loc, deactivation_sound, 75, 1) + playsound(src, deactivation_sound, 75, 1) if(istype(src, /obj/item/weapon/flame/lighter/zippo) ) user.visible_message("You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.") else diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index 1f53e64e77..73604b49f9 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -71,7 +71,7 @@ /obj/item/weapon/bikehorn/attack_self(mob/user as mob) if (spam_flag == 0) spam_flag = 1 - playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1) + playsound(src, 'sound/items/bikehorn.ogg', 50, 1) src.add_fingerprint(user) spawn(20) spam_flag = 0 diff --git a/code/game/objects/items/weapons/extinguisher.dm b/code/game/objects/items/weapons/extinguisher.dm index 5e7b54c9eb..e9951c83d4 100644 --- a/code/game/objects/items/weapons/extinguisher.dm +++ b/code/game/objects/items/weapons/extinguisher.dm @@ -75,7 +75,7 @@ var/obj/o = target var/amount = o.reagents.trans_to_obj(src, 50) to_chat(user, "You fill [src] with [amount] units of the contents of [target].") - playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) + playsound(src, 'sound/effects/refill.ogg', 50, 1, -6) return if (!safety) @@ -88,7 +88,7 @@ src.last_use = world.time - playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3) + playsound(src, 'sound/effects/extinguish.ogg', 75, 1, -3) var/direction = get_dir(src,target) diff --git a/code/game/objects/items/weapons/gift_wrappaper.dm b/code/game/objects/items/weapons/gift_wrappaper.dm index 94ca8b7cd2..88d9b0ff5d 100644 --- a/code/game/objects/items/weapons/gift_wrappaper.dm +++ b/code/game/objects/items/weapons/gift_wrappaper.dm @@ -27,7 +27,7 @@ /obj/item/weapon/gift/attack_self(mob/user as mob) user.drop_item() - playsound(src.loc, 'sound/items/package_unwrap.ogg', 50,1) + playsound(src, 'sound/items/package_unwrap.ogg', 50,1) if(src.gift) user.put_in_active_hand(gift) src.gift.add_fingerprint(user) diff --git a/code/game/objects/items/weapons/grenades/anti_photon_grenade.dm b/code/game/objects/items/weapons/grenades/anti_photon_grenade.dm index 6646e698f9..fe4d80418d 100644 --- a/code/game/objects/items/weapons/grenades/anti_photon_grenade.dm +++ b/code/game/objects/items/weapons/grenades/anti_photon_grenade.dm @@ -7,7 +7,7 @@ origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4) /obj/item/weapon/grenade/anti_photon/detonate() - playsound(src.loc, 'sound/effects/phasein.ogg', 50, 1, 5) + playsound(src, 'sound/effects/phasein.ogg', 50, 1, 5) set_light(10, -10, "#FFFFFF") var/extra_delay = rand(0,90) @@ -18,5 +18,5 @@ set_light(10, 10, "#[num2hex(rand(64,255))][num2hex(rand(64,255))][num2hex(rand(64,255))]") spawn(210) ..() - playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 5) + playsound(src, 'sound/effects/bang.ogg', 50, 1, 5) qdel(src) diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index 157c64f09f..cb3184a7f6 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -63,7 +63,7 @@ return path = 1 to_chat(user, "You add [W] to the metal casing.") - playsound(src.loc, 'sound/items/Screwdriver2.ogg', 25, -3) + playsound(src, 'sound/items/Screwdriver2.ogg', 25, -3) user.remove_from_mob(det) det.loc = src detonator = det @@ -96,7 +96,7 @@ return else to_chat(user, "You unlock the assembly.") - playsound(src.loc, W.usesound, 50, -3) + playsound(src, W.usesound, 50, -3) name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]" icon_state = initial(icon_state) + (detonator?"_ass":"") stage = 1 @@ -154,7 +154,7 @@ active = 0 if(!has_reagents) icon_state = initial(icon_state) +"_locked" - playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1) + playsound(src, 'sound/items/Screwdriver2.ogg', 50, 1) spawn(0) //Otherwise det_time is erroneously set to 0 after this if(istimer(detonator.a_left)) //Make sure description reflects that the timer has been reset var/obj/item/device/assembly/timer/T = detonator.a_left @@ -164,7 +164,7 @@ det_time = 10*T.time return - playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1) + playsound(src, 'sound/effects/bamf.ogg', 50, 1) for(var/obj/item/weapon/reagent_containers/glass/G in beakers) G.reagents.trans_to_obj(src, G.reagents.total_volume) diff --git a/code/game/objects/items/weapons/grenades/concussion.dm b/code/game/objects/items/weapons/grenades/concussion.dm index 073b5ed9d1..fb821ab6f8 100644 --- a/code/game/objects/items/weapons/grenades/concussion.dm +++ b/code/game/objects/items/weapons/grenades/concussion.dm @@ -19,7 +19,7 @@ if(is_below_sound_pressure(T)) visible_message("Whump.") return - playsound(src.loc, 'sound/effects/bang.ogg', 75, 1, -3) + playsound(src, 'sound/effects/bang.ogg', 75, 1, -3) if(istype(T)) for(var/mob/living/L in orange(T, radius)) if(ishuman(L)) diff --git a/code/game/objects/items/weapons/grenades/flashbang.dm b/code/game/objects/items/weapons/grenades/flashbang.dm index 087265ca5b..e2d095e0e1 100644 --- a/code/game/objects/items/weapons/grenades/flashbang.dm +++ b/code/game/objects/items/weapons/grenades/flashbang.dm @@ -29,7 +29,7 @@ /obj/item/weapon/grenade/flashbang/proc/bang(var/turf/T , var/mob/living/carbon/M) // Added a new proc called 'bang' that takes a location and a person to be banged. to_chat(M, "BANG") // Called during the loop that bangs people in lockers/containers and when banging - playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 30) // people in normal view. Could theroetically be called during other explosions. + playsound(src, 'sound/effects/bang.ogg', 50, 1, 30) // people in normal view. Could theroetically be called during other explosions. // -- Polymorph //Checking for protections @@ -119,11 +119,11 @@ for(var/do_spawn = numspawned, do_spawn > 0, do_spawn--) new /obj/item/weapon/grenade/flashbang/cluster(src.loc)//Launches flashbangs - playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3) + playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3) for(var/do_again = again, do_again > 0, do_again--) new /obj/item/weapon/grenade/flashbang/clusterbang/segment(src.loc)//Creates a 'segment' that launches a few more flashbangs - playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3) + playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3) qdel(src) return diff --git a/code/game/objects/items/weapons/grenades/grenade.dm b/code/game/objects/items/weapons/grenades/grenade.dm index fdab7aaf39..7ac049a774 100644 --- a/code/game/objects/items/weapons/grenades/grenade.dm +++ b/code/game/objects/items/weapons/grenades/grenade.dm @@ -33,7 +33,7 @@ to_chat(user, "You prime the [name]! [det_time/10] seconds!") active = 1 icon_state = initial(icon_state) + "_active" - playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3) + playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3) spawn(det_time) detonate() return @@ -75,7 +75,7 @@ icon_state = initial(icon_state) + "_active" active = 1 - playsound(loc, arm_sound, 75, 1, -3) + playsound(src, arm_sound, 75, 1, -3) spawn(det_time) detonate() @@ -83,7 +83,7 @@ /obj/item/weapon/grenade/proc/detonate() -// playsound(loc, 'sound/items/Welder2.ogg', 25, 1) +// playsound(src, 'sound/items/Welder2.ogg', 25, 1) var/turf/T = get_turf(src) if(T) T.hotspot_expose(700,125) diff --git a/code/game/objects/items/weapons/grenades/smokebomb.dm b/code/game/objects/items/weapons/grenades/smokebomb.dm index 28540b981f..75c0e6a299 100644 --- a/code/game/objects/items/weapons/grenades/smokebomb.dm +++ b/code/game/objects/items/weapons/grenades/smokebomb.dm @@ -21,7 +21,7 @@ return ..() /obj/item/weapon/grenade/smokebomb/detonate() - playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3) + playsound(src, 'sound/effects/smoke.ogg', 50, 1, -3) src.smoke.set_up(10, 0, usr.loc) spawn(0) for(var/i = 1 to smoke_strength) diff --git a/code/game/objects/items/weapons/grenades/spawnergrenade.dm b/code/game/objects/items/weapons/grenades/spawnergrenade.dm index 5cab658098..5f1bd4503b 100644 --- a/code/game/objects/items/weapons/grenades/spawnergrenade.dm +++ b/code/game/objects/items/weapons/grenades/spawnergrenade.dm @@ -15,7 +15,7 @@ if(spawner_type && deliveryamt) // Make a quick flash var/turf/T = get_turf(src) - playsound(T, 'sound/effects/phasein.ogg', 100, 1) + playsound(src, 'sound/effects/phasein.ogg', 100, 1) for(var/mob/living/carbon/human/M in viewers(T, null)) if(M:eyecheck() <= 0) M.flash_eyes() diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index 753f72a809..68f7f1fc34 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -60,7 +60,7 @@ return 0 /obj/item/weapon/handcuffs/proc/place_handcuffs(var/mob/living/carbon/target, var/mob/user) - playsound(src.loc, cuff_sound, 30, 1, -2) + playsound(src, cuff_sound, 30, 1, -2) var/mob/living/carbon/human/H = target if(!istype(H)) @@ -244,7 +244,7 @@ var/last_chew = 0 to_chat(user, "You need to have a firm grip on [C] before you can put \the [src] on!") /obj/item/weapon/handcuffs/legcuffs/proc/place_legcuffs(var/mob/living/carbon/target, var/mob/user) - playsound(src.loc, cuff_sound, 30, 1, -2) + playsound(src, cuff_sound, 30, 1, -2) var/mob/living/carbon/human/H = target if(!istype(H)) @@ -315,7 +315,7 @@ var/last_chew = 0 qdel(src) /obj/item/weapon/handcuffs/legcuffs/bola/place_legcuffs(var/mob/living/carbon/target, var/mob/user) - playsound(src.loc, cuff_sound, 30, 1, -2) + playsound(src, cuff_sound, 30, 1, -2) var/mob/living/carbon/human/H = target if(!istype(H)) diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index 34f44ffc8d..81d5bb8f04 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -252,7 +252,7 @@ Implant Specifics:
"} if (elevel == "Localized Limb") if(part) //For some reason, small_boom() didn't work. So have this bit of working copypaste. imp_in.visible_message("Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!") - playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3) + playsound(src, 'sound/items/countdown.ogg', 75, 1, -3) sleep(25) if (istype(part,/obj/item/organ/external/chest) || \ istype(part,/obj/item/organ/external/groin) || \ @@ -325,7 +325,7 @@ Implant Specifics:
"} /obj/item/weapon/implant/explosive/proc/small_boom() if (ishuman(imp_in) && part) imp_in.visible_message("Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!") - playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3) + playsound(src, 'sound/items/countdown.ogg', 75, 1, -3) spawn(25) if (ishuman(imp_in) && part) //No tearing off these parts since it's pretty much killing diff --git a/code/game/objects/items/weapons/material/chainsaw.dm b/code/game/objects/items/weapons/material/chainsaw.dm index fe99fad674..8ba5f20695 100644 --- a/code/game/objects/items/weapons/material/chainsaw.dm +++ b/code/game/objects/items/weapons/material/chainsaw.dm @@ -53,7 +53,7 @@ obj/item/weapon/chainsaw/proc/turnOff(mob/user as mob) if(!on) return to_chat(user, "You switch the gas nozzle on the chainsaw, turning it off.") attack_verb = list("bluntly hit", "beat", "knocked") - playsound(user, 'sound/weapons/chainsaw_turnoff.ogg',40,1) + playsound(src, 'sound/weapons/chainsaw_turnoff.ogg',40,1) force = inactive_force edge = 0 sharp = 0 @@ -93,7 +93,7 @@ obj/item/weapon/chainsaw/afterattack(atom/A as mob|obj|turf|area, mob/user as mo to_chat(user, "You begin filling the tank on the chainsaw.") if(do_after(usr, 15)) A.reagents.trans_to_obj(src, max_fuel) - playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) + playsound(src, 'sound/effects/refill.ogg', 50, 1, -6) to_chat(user, "Chainsaw succesfully refueled.") else to_chat(user, "Don't move while you're refilling the chainsaw.") diff --git a/code/game/objects/items/weapons/material/kitchen.dm b/code/game/objects/items/weapons/material/kitchen.dm index b2369f995d..4464084f85 100644 --- a/code/game/objects/items/weapons/material/kitchen.dm +++ b/code/game/objects/items/weapons/material/kitchen.dm @@ -46,7 +46,7 @@ if(!(M.can_force_feed(user, loaded) && do_mob(user, M, 5 SECONDS))) return M.visible_message("\The [user] feeds some [loaded] to \the [M] with \the [src].") - playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1) + playsound(src,'sound/items/eatfood.ogg', rand(10,40), 1) overlays.Cut() return else diff --git a/code/game/objects/items/weapons/material/knives.dm b/code/game/objects/items/weapons/material/knives.dm index 099edd65c4..c06e80becf 100644 --- a/code/game/objects/items/weapons/material/knives.dm +++ b/code/game/objects/items/weapons/material/knives.dm @@ -46,7 +46,7 @@ active = !active if(active) to_chat(user, "You flip out \the [src].") - playsound(user, 'sound/weapons/flipblade.ogg', 15, 1) + playsound(src, 'sound/weapons/flipblade.ogg', 15, 1) else to_chat(user, "\The [src] can now be concealed.") update_force() diff --git a/code/game/objects/items/weapons/material/material_armor.dm b/code/game/objects/items/weapons/material/material_armor.dm index d981cafc07..91aca12dc1 100644 --- a/code/game/objects/items/weapons/material/material_armor.dm +++ b/code/game/objects/items/weapons/material/material_armor.dm @@ -125,7 +125,7 @@ Protectiveness | Armor % var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, user.loc) spark_system.start() - playsound(user.loc, 'sound/effects/teleport.ogg', 50, 1) + playsound(src, 'sound/effects/teleport.ogg', 50, 1) user.loc = picked return PROJECTILE_FORCE_MISS diff --git a/code/game/objects/items/weapons/material/shards.dm b/code/game/objects/items/weapons/material/shards.dm index e2394537f3..19eaf7f776 100644 --- a/code/game/objects/items/weapons/material/shards.dm +++ b/code/game/objects/items/weapons/material/shards.dm @@ -102,7 +102,7 @@ if(will_break && src.loc == user) // If it's not in our hand anymore user.visible_message("[user] hit \the [target] with \the [src], shattering it!", "You shatter \the [src] in your hand!") - playsound(user, pick('sound/effects/Glassbr1.ogg', 'sound/effects/Glassbr2.ogg', 'sound/effects/Glassbr3.ogg'), 30, 1) + playsound(src, pick('sound/effects/Glassbr1.ogg', 'sound/effects/Glassbr2.ogg', 'sound/effects/Glassbr3.ogg'), 30, 1) qdel(src) return @@ -116,7 +116,7 @@ if(M.buckled) //wheelchairs, office chairs, rollerbeds return - playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds + playsound(src, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds if(ishuman(M)) var/mob/living/carbon/human/H = M diff --git a/code/game/objects/items/weapons/material/swords.dm b/code/game/objects/items/weapons/material/swords.dm index 3affd40887..ba0fe4ddfe 100644 --- a/code/game/objects/items/weapons/material/swords.dm +++ b/code/game/objects/items/weapons/material/swords.dm @@ -14,7 +14,7 @@ /obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(unique_parry_check(user, attacker, damage_source) && prob(50)) user.visible_message("\The [user] parries [attack_text] with \the [src]!") - playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1) + playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1) return 1 return 0 diff --git a/code/game/objects/items/weapons/material/twohanded.dm b/code/game/objects/items/weapons/material/twohanded.dm index 244b2c6001..e2d5e94118 100644 --- a/code/game/objects/items/weapons/material/twohanded.dm +++ b/code/game/objects/items/weapons/material/twohanded.dm @@ -61,7 +61,7 @@ /obj/item/weapon/material/twohanded/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(wielded && default_parry_check(user, attacker, damage_source) && prob(15)) user.visible_message("\The [user] parries [attack_text] with \the [src]!") - playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1) + playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1) return 1 return 0 diff --git a/code/game/objects/items/weapons/material/twohanded.dm.orig b/code/game/objects/items/weapons/material/twohanded.dm.orig index 01f4ee7e55..47d4f230c6 100644 --- a/code/game/objects/items/weapons/material/twohanded.dm.orig +++ b/code/game/objects/items/weapons/material/twohanded.dm.orig @@ -159,18 +159,8 @@ if(istype(A,/obj/structure/window)) var/obj/structure/window/W = A W.shatter() -<<<<<<< HEAD:code/game/objects/items/weapons/material/twohanded.dm /* -======= - else if(istype(A,/obj/structure/grille)) - qdel(A) - else if(istype(A,/obj/effect/plant)) - var/obj/effect/plant/P = A - P.die_off() - - qdel(A) ->>>>>>> 284d1cc1f5c67503fe0da89ce01985d73bb02038:code/game/objects/items/weapons/twohanded.dm /* * Double-Bladed Energy Swords - Cheridan */ diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm index 21d4d53a5c..7153ebfa60 100644 --- a/code/game/objects/items/weapons/melee/energy.dm +++ b/code/game/objects/items/weapons/melee/energy.dm @@ -57,14 +57,14 @@ sharp = 1 edge = 1 w_class = active_w_class - playsound(user, 'sound/weapons/saberon.ogg', 50, 1) + playsound(src, 'sound/weapons/saberon.ogg', 50, 1) update_icon() set_light(lrange, lpower, lcolor) /obj/item/weapon/melee/energy/proc/deactivate(mob/living/user) if(!active) return - playsound(user, 'sound/weapons/saberoff.ogg', 50, 1) + playsound(src, 'sound/weapons/saberoff.ogg', 50, 1) item_state = "[icon_state]" active = 0 embed_chance = initial(embed_chance) @@ -310,7 +310,7 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, user.loc) spark_system.start() - playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) return 1 if(active && unique_parry_check(user, attacker, damage_source) && prob(projectile_parry_chance)) user.visible_message("\The [user] deflects [attack_text] with \the [src]!") @@ -318,7 +318,7 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, user.loc) spark_system.start() - playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) return 1 return 0 @@ -370,7 +370,7 @@ // EMP stuff. var/obj/O = AM O.emp_act(3) // A weaker severity is used because this has infinite uses. - playsound(get_turf(O), 'sound/effects/EMPulse.ogg', 100, 1) + playsound(O, 'sound/effects/EMPulse.ogg', 100, 1) user.setClickCooldown(user.get_attack_speed(src)) // A lot of objects don't set click delay. return ..() @@ -379,9 +379,9 @@ if(target.isSynthetic() && active) // Do some extra damage. Not a whole lot more since emp_act() is pretty nasty on FBPs already. target.emp_act(3) // A weaker severity is used because this has infinite uses. - playsound(get_turf(target), 'sound/effects/EMPulse.ogg', 100, 1) + playsound(target, 'sound/effects/EMPulse.ogg', 100, 1) target.adjustFireLoss(force * 3) // 15 Burn, for 20 total. - playsound(get_turf(target), 'sound/weapons/blade1.ogg', 100, 1) + playsound(target, 'sound/weapons/blade1.ogg', 100, 1) // Make lesser robots really mad at us. if(target.mob_class & MOB_CLASS_SYNTHETIC) @@ -481,7 +481,7 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, user.loc) spark_system.start() - playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) return 1 if(unique_parry_check(user, attacker, damage_source) && prob(projectile_parry_chance)) user.visible_message("\The [user] deflects [attack_text] with \the [src]!") @@ -489,7 +489,7 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, user.loc) spark_system.start() - playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) return 1 return 0 @@ -547,6 +547,6 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, user.loc) spark_system.start() - playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) return 1 return 0 diff --git a/code/game/objects/items/weapons/melee/misc.dm b/code/game/objects/items/weapons/melee/misc.dm index 7d390d613f..4185cf92c2 100644 --- a/code/game/objects/items/weapons/melee/misc.dm +++ b/code/game/objects/items/weapons/melee/misc.dm @@ -69,7 +69,7 @@ /obj/item/weapon/melee/cursedblade/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(default_parry_check(user, attacker, damage_source) && prob(50)) user.visible_message("\The [user] parries [attack_text] with \the [src]!") - playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1) + playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1) return 1 return 0 diff --git a/code/game/objects/items/weapons/paiwire.dm b/code/game/objects/items/weapons/paiwire.dm index 638d8f51cb..b654c24e67 100644 --- a/code/game/objects/items/weapons/paiwire.dm +++ b/code/game/objects/items/weapons/paiwire.dm @@ -1,7 +1,7 @@ /obj/item/weapon/pai_cable/proc/plugin(obj/machinery/M as obj, mob/user as mob) if(istype(M, /obj/machinery/door) || istype(M, /obj/machinery/camera)) user.visible_message("[user] inserts [src] into a data port on [M].", "You insert [src] into a data port on [M].", "You hear the satisfying click of a wire jack fastening into place.") - playsound(user, 'sound/machines/click.ogg', 50, 1) + playsound(src, 'sound/machines/click.ogg', 50, 1) user.drop_item() src.loc = M src.machine = M diff --git a/code/game/objects/items/weapons/shields.dm b/code/game/objects/items/weapons/shields.dm index 4d78a09bc5..e4a518e8db 100644 --- a/code/game/objects/items/weapons/shields.dm +++ b/code/game/objects/items/weapons/shields.dm @@ -94,7 +94,7 @@ return 0 //Otherwise, if we're here, we're gonna stop the attack entirely. user.visible_message("\The [user] blocks [attack_text] with \the [src]!") - playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) return 1 return 0 @@ -102,7 +102,7 @@ if(istype(W, /obj/item/weapon/melee/baton)) if(cooldown < world.time - 25) user.visible_message("[user] bashes [src] with [W]!") - playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1) + playsound(src, 'sound/effects/shieldbash.ogg', 50, 1) cooldown = world.time else ..() @@ -144,7 +144,7 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, user.loc) spark_system.start() - playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) /obj/item/weapon/shield/energy/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null) if(istype(damage_source, /obj/item/projectile)) @@ -163,7 +163,7 @@ update_icon() w_class = ITEMSIZE_LARGE slot_flags = null - playsound(user, 'sound/weapons/saberon.ogg', 50, 1) + playsound(src, 'sound/weapons/saberon.ogg', 50, 1) to_chat(user, "\The [src] is now active.") else @@ -171,7 +171,7 @@ update_icon() w_class = ITEMSIZE_TINY slot_flags = SLOT_EARS - playsound(user, 'sound/weapons/saberoff.ogg', 50, 1) + playsound(src, 'sound/weapons/saberoff.ogg', 50, 1) to_chat(user, "\The [src] can now be concealed.") if(istype(user,/mob/living/carbon/human)) @@ -240,7 +240,7 @@ /obj/item/weapon/shield/riot/tele/attack_self(mob/living/user) active = !active icon_state = "teleriot[active]" - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) if(active) force = 8 diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm index 88f6caeb74..2cdc341523 100644 --- a/code/game/objects/items/weapons/storage/backpack.dm +++ b/code/game/objects/items/weapons/storage/backpack.dm @@ -21,13 +21,13 @@ /obj/item/weapon/storage/backpack/equipped(var/mob/user, var/slot) if (slot == slot_back && src.use_sound) - playsound(src.loc, src.use_sound, 50, 1, -5) + playsound(src, src.use_sound, 50, 1, -5) ..(user, slot) /* /obj/item/weapon/storage/backpack/dropped(mob/user as mob) if (loc == user && src.use_sound) - playsound(src.loc, src.use_sound, 50, 1, -5) + playsound(src, src.use_sound, 50, 1, -5) ..(user) */ diff --git a/code/game/objects/items/weapons/storage/bible.dm b/code/game/objects/items/weapons/storage/bible.dm index 0d97b4f878..75cbc2297e 100644 --- a/code/game/objects/items/weapons/storage/bible.dm +++ b/code/game/objects/items/weapons/storage/bible.dm @@ -35,5 +35,5 @@ /obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob) if (src.use_sound) - playsound(src.loc, src.use_sound, 50, 1, -5) + playsound(src, src.use_sound, 50, 1, -5) ..() diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index a1cad988d7..1655cb28a6 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -52,7 +52,7 @@ return // Now make the cardboard to_chat(user, "You fold [src] flat.") - playsound(src.loc, 'sound/items/storage/boxfold.ogg', 30, 1) + playsound(src, 'sound/items/storage/boxfold.ogg', 30, 1) new foldable(get_turf(src)) qdel(src) diff --git a/code/game/objects/items/weapons/storage/lockbox.dm b/code/game/objects/items/weapons/storage/lockbox.dm index 2fa8e54e87..b10caa3610 100644 --- a/code/game/objects/items/weapons/storage/lockbox.dm +++ b/code/game/objects/items/weapons/storage/lockbox.dm @@ -40,8 +40,8 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src.loc) spark_system.start() - playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) - playsound(src.loc, "sparks", 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, "sparks", 50, 1) if(!locked) ..() else diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm index c8bc129e3d..034e37ff8e 100644 --- a/code/game/objects/items/weapons/storage/secure.dm +++ b/code/game/objects/items/weapons/storage/secure.dm @@ -39,8 +39,8 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src.loc) spark_system.start() - playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) - playsound(src.loc, "sparks", 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, "sparks", 50, 1) return if (W.is_screwdriver()) diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm index d14a4ab29b..3e87e97444 100644 --- a/code/game/objects/items/weapons/storage/storage.dm +++ b/code/game/objects/items/weapons/storage/storage.dm @@ -142,7 +142,7 @@ /obj/item/weapon/storage/proc/open(mob/user as mob) if (use_sound) - playsound(src.loc, src.use_sound, 50, 0, -5) + playsound(src, src.use_sound, 50, 0, -5) orient2hud(user) if (user.s_active) diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 183366a4c7..87ce75a233 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -148,7 +148,7 @@ if(bcell && bcell.charge > hitcost) status = !status to_chat(user, "[src] is now [status ? "on" : "off"].") - playsound(loc, "sparks", 75, 1, -1) + playsound(src, "sparks", 75, 1, -1) update_icon() else status = 0 @@ -193,7 +193,7 @@ target.visible_message("[target] has been prodded in the [affecting.name] with [src] by [user]!") else target.visible_message("[target] has been prodded with [src] by [user]!") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1) //stun effects if(status) diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm index 204ebb6f89..a4a7992872 100644 --- a/code/game/objects/items/weapons/swords_axes_etc.dm +++ b/code/game/objects/items/weapons/swords_axes_etc.dm @@ -77,7 +77,7 @@ H.update_inv_l_hand() H.update_inv_r_hand() - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) add_fingerprint(user) if(blood_overlay && blood_DNA && (blood_DNA.len >= 1)) //updates blood overlay, if any @@ -104,7 +104,7 @@ user.take_organ_damage(2*force) return if(..()) - //playsound(src.loc, "swing_hit", 50, 1, -1) + //playsound(src, "swing_hit", 50, 1, -1) return else return ..() diff --git a/code/game/objects/items/weapons/syndie.dm b/code/game/objects/items/weapons/syndie.dm index c4e273deea..b97f5303df 100644 --- a/code/game/objects/items/weapons/syndie.dm +++ b/code/game/objects/items/weapons/syndie.dm @@ -48,7 +48,7 @@ /obj/item/weapon/syndie/c4explosive/proc/detonate() icon_state = "c-4[size]_1" - playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1) + playsound(src, 'sound/weapons/armbomb.ogg', 75, 1) for(var/mob/O in hearers(src, null)) O.show_message("[bicon(src)] The [src.name] beeps! ") sleep(50) diff --git a/code/game/objects/items/weapons/tanks/jetpack.dm b/code/game/objects/items/weapons/tanks/jetpack.dm index eec15d1e94..32e24c9bc5 100644 --- a/code/game/objects/items/weapons/tanks/jetpack.dm +++ b/code/game/objects/items/weapons/tanks/jetpack.dm @@ -31,7 +31,7 @@ . = ..() if(air_contents.total_moles < 5) . += "The meter on \the [src] indicates you are almost out of gas!" - playsound(user, 'sound/effects/alert.ogg', 50, 1) + playsound(src, 'sound/effects/alert.ogg', 50, 1) /obj/item/weapon/tank/jetpack/verb/toggle_rockets() set name = "Toggle Jetpack Stabilization" diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm index b9eeef5629..26d82f1181 100644 --- a/code/game/objects/items/weapons/tanks/tanks.dm +++ b/code/game/objects/items/weapons/tanks/tanks.dm @@ -466,7 +466,7 @@ var/list/global/tank_gauge_cache = list() if(!T) return T.assume_air(air_contents) - playsound(get_turf(src), 'sound/weapons/Gunshot_shotgun.ogg', 20, 1) + playsound(src, 'sound/weapons/Gunshot_shotgun.ogg', 20, 1) visible_message("[bicon(src)] \The [src] flies apart!", "You hear a bang!") T.hotspot_expose(air_contents.temperature, 70, 1) @@ -513,7 +513,7 @@ var/list/global/tank_gauge_cache = list() T.assume_air(leaked_gas) if(!leaking) visible_message("[bicon(src)] \The [src] relief valve flips open with a hiss!", "You hear hissing.") - playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3) + playsound(src, 'sound/effects/spray.ogg', 10, 1, -3) leaking = 1 #ifdef FIREDBG log_debug("[x],[y] tank is leaking: [pressure] kPa, integrity [integrity]") diff --git a/code/game/objects/items/weapons/tools/crowbar.dm b/code/game/objects/items/weapons/tools/crowbar.dm index 56afaf8219..a139efe9f6 100644 --- a/code/game/objects/items/weapons/tools/crowbar.dm +++ b/code/game/objects/items/weapons/tools/crowbar.dm @@ -102,7 +102,7 @@ return ..() /obj/item/weapon/tool/crowbar/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) + playsound(src, 'sound/items/change_jaws.ogg', 50, 1) user.drop_item(src) counterpart.forceMove(get_turf(src)) src.forceMove(counterpart) diff --git a/code/game/objects/items/weapons/tools/screwdriver.dm b/code/game/objects/items/weapons/tools/screwdriver.dm index 8045445ca3..ce405db83b 100644 --- a/code/game/objects/items/weapons/tools/screwdriver.dm +++ b/code/game/objects/items/weapons/tools/screwdriver.dm @@ -154,7 +154,7 @@ return ..() /obj/item/weapon/tool/screwdriver/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) + playsound(src,'sound/items/change_drill.ogg',50,1) user.drop_item(src) counterpart.forceMove(get_turf(src)) src.forceMove(counterpart) diff --git a/code/game/objects/items/weapons/tools/weldingtool.dm b/code/game/objects/items/weapons/tools/weldingtool.dm index a6e7646022..bc7c876781 100644 --- a/code/game/objects/items/weapons/tools/weldingtool.dm +++ b/code/game/objects/items/weapons/tools/weldingtool.dm @@ -146,7 +146,7 @@ if(!welding && max_fuel) O.reagents.trans_to_obj(src, max_fuel) to_chat(user, "Welder refueled") - playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) + playsound(src, 'sound/effects/refill.ogg', 50, 1, -6) return else if(!welding) to_chat(user, "[src] doesn't use fuel.") @@ -273,7 +273,7 @@ to_chat(M, "You switch the [src] on.") else if(T) T.visible_message("\The [src] turns on.") - playsound(loc, acti_sound, 50, 1) + playsound(src, acti_sound, 50, 1) src.force = 15 src.damtype = "fire" src.w_class = ITEMSIZE_LARGE @@ -295,7 +295,7 @@ to_chat(M, "You switch \the [src] off.") else if(T) T.visible_message("\The [src] turns off.") - playsound(loc, deac_sound, 50, 1) + playsound(src, deac_sound, 50, 1) src.force = 3 src.damtype = "brute" src.w_class = initial(src.w_class) diff --git a/code/game/objects/items/weapons/tools/wirecutters.dm b/code/game/objects/items/weapons/tools/wirecutters.dm index 28e9e8f6cf..058ba80701 100644 --- a/code/game/objects/items/weapons/tools/wirecutters.dm +++ b/code/game/objects/items/weapons/tools/wirecutters.dm @@ -121,7 +121,7 @@ return ..() /obj/item/weapon/tool/wirecutters/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) + playsound(src, 'sound/items/change_jaws.ogg', 50, 1) user.drop_item(src) counterpart.forceMove(get_turf(src)) src.forceMove(counterpart) diff --git a/code/game/objects/items/weapons/tools/wrench.dm b/code/game/objects/items/weapons/tools/wrench.dm index 89a51cf217..6a1e7ccb99 100644 --- a/code/game/objects/items/weapons/tools/wrench.dm +++ b/code/game/objects/items/weapons/tools/wrench.dm @@ -103,7 +103,7 @@ return ..() /obj/item/weapon/tool/wrench/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) + playsound(src,'sound/items/change_drill.ogg',50,1) user.drop_item(src) counterpart.forceMove(get_turf(src)) src.forceMove(counterpart) diff --git a/code/game/objects/items/weapons/towels.dm b/code/game/objects/items/weapons/towels.dm index ba1b662ebb..b9566c399b 100644 --- a/code/game/objects/items/weapons/towels.dm +++ b/code/game/objects/items/weapons/towels.dm @@ -12,7 +12,7 @@ /obj/item/weapon/towel/attack_self(mob/living/user as mob) user.visible_message(text("[] uses [] to towel themselves off.", user, src)) - playsound(user, 'sound/weapons/towelwipe.ogg', 25, 1) + playsound(src, 'sound/weapons/towelwipe.ogg', 25, 1) if(user.fire_stacks > 0) user.fire_stacks = (max(0, user.fire_stacks - 1.5)) else if(user.fire_stacks < 0) diff --git a/code/game/objects/items/weapons/traps.dm b/code/game/objects/items/weapons/traps.dm index 8e6667c759..42bbc38410 100644 --- a/code/game/objects/items/weapons/traps.dm +++ b/code/game/objects/items/weapons/traps.dm @@ -39,7 +39,7 @@ "You have deployed \the [src]!", "You hear a latch click loudly." ) - playsound(src.loc, 'sound/machines/click.ogg',70, 1) + playsound(src, 'sound/machines/click.ogg',70, 1) deployed = 1 user.drop_from_inventory(src) @@ -64,7 +64,7 @@ "You begin disarming \the [src]!", "You hear a latch click followed by the slow creaking of a spring." ) - playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + playsound(src, 'sound/machines/click.ogg', 50, 1) if(do_after(user, 60)) user.visible_message( diff --git a/code/game/objects/items/weapons/trays.dm b/code/game/objects/items/weapons/trays.dm index 48d65ffb16..6809ae4547 100644 --- a/code/game/objects/items/weapons/trays.dm +++ b/code/game/objects/items/weapons/trays.dm @@ -36,10 +36,10 @@ M.Weaken(1) user.take_organ_damage(2) if(prob(50)) - playsound(M, 'sound/items/trayhit1.ogg', 50, 1) + playsound(src, 'sound/items/trayhit1.ogg', 50, 1) return else - playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' + playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' return //it always returns, but I feel like adding an extra return just for safety's sakes. EDIT; Oh well I won't :3 var/mob/living/carbon/human/H = M ///////////////////////////////////// /Let's have this ready for later. @@ -60,12 +60,12 @@ else M.take_organ_damage(5) if(prob(50)) - playsound(M, 'sound/items/trayhit1.ogg', 50, 1) + playsound(src, 'sound/items/trayhit1.ogg', 50, 1) for(var/mob/O in viewers(M, null)) O.show_message(text("[] slams [] with the tray!", user, M), 1) return else - playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc + playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc for(var/mob/O in viewers(M, null)) O.show_message(text("[] slams [] with the tray!", user, M), 1) return @@ -93,11 +93,11 @@ location.add_blood(H) if(prob(50)) - playsound(M, 'sound/items/trayhit1.ogg', 50, 1) + playsound(src, 'sound/items/trayhit1.ogg', 50, 1) for(var/mob/O in viewers(M, null)) O.show_message(text("[] slams [] with the tray!", user, M), 1) else - playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' + playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' for(var/mob/O in viewers(M, null)) O.show_message(text("[] slams [] with the tray!", user, M), 1) if(prob(10)) @@ -117,11 +117,11 @@ location.add_blood(H) if(prob(50)) - playsound(M, 'sound/items/trayhit1.ogg', 50, 1) + playsound(src, 'sound/items/trayhit1.ogg', 50, 1) for(var/mob/O in viewers(M, null)) O.show_message(text("[] slams [] in the face with the tray!", user, M), 1) else - playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' again + playsound(src, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' again for(var/mob/O in viewers(M, null)) O.show_message(text("[] slams [] in the face with the tray!", user, M), 1) if(prob(30)) @@ -141,7 +141,7 @@ if(istype(W, /obj/item/weapon/material/kitchen/rollingpin)) if(cooldown < world.time - 25) user.visible_message("[user] bashes [src] with [W]!") - playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1) + playsound(src, 'sound/effects/shieldbash.ogg', 50, 1) cooldown = world.time else ..() diff --git a/code/game/objects/items/weapons/weldbackpack.dm b/code/game/objects/items/weapons/weldbackpack.dm index f603aa6498..e839bba3b3 100644 --- a/code/game/objects/items/weapons/weldbackpack.dm +++ b/code/game/objects/items/weapons/weldbackpack.dm @@ -68,7 +68,7 @@ to_chat(user, "That was close!") src.reagents.trans_to_obj(W, T.max_fuel) to_chat(user, "Welder refilled!") - playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) + playsound(src, 'sound/effects/refill.ogg', 50, 1, -6) return else if(nozzle) if(nozzle == W) @@ -105,7 +105,7 @@ if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume < max_fuel) O.reagents.trans_to_obj(src, max_fuel) to_chat(user, "You crack the cap off the top of the pack and fill it back up again from the tank.") - playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) + playsound(src, 'sound/effects/refill.ogg', 50, 1, -6) return else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume == max_fuel) to_chat(user, "The pack is already full!") diff --git a/code/game/objects/structures/catwalk.dm b/code/game/objects/structures/catwalk.dm index a912f354da..147a5dc38f 100644 --- a/code/game/objects/structures/catwalk.dm +++ b/code/game/objects/structures/catwalk.dm @@ -116,7 +116,7 @@ health -= amount if(health <= 0) visible_message("\The [src] breaks down!") - playsound(loc, 'sound/effects/grillehit.ogg', 50, 1) + playsound(src, 'sound/effects/grillehit.ogg', 50, 1) new /obj/item/stack/rods(get_turf(src)) Destroy() diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 3ff2f5fdd7..3c25ca3f90 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -122,7 +122,7 @@ src.icon_state = src.icon_opened src.opened = 1 - playsound(src.loc, open_sound, 15, 1, -3) + playsound(src, open_sound, 15, 1, -3) if(initial(density)) density = !density return 1 @@ -147,7 +147,7 @@ src.icon_state = src.icon_closed src.opened = 0 - playsound(src.loc, close_sound, 15, 1, -3) + playsound(src, close_sound, 15, 1, -3) if(initial(density)) density = !density return 1 @@ -427,7 +427,16 @@ breakout = 0 return - playsound(src.loc, breakout_sound, 100, 1) + playsound(src, breakout_sound, 100, 1) + animate_shake() + add_fingerprint(escapee) + + //Well then break it! + breakout = 0 + to_chat(escapee, "You successfully break out!") + visible_message("\The [escapee] successfully broke out of \the [src]!") + playsound(src, breakout_sound, 100, 1) + break_open() animate_shake() add_fingerprint(escapee) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm index 0a77e4cafc..3094814d16 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm @@ -78,8 +78,8 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src.loc) spark_system.start() - playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) - playsound(src.loc, "sparks", 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, "sparks", 50, 1) else to_chat(user, "Access Denied") return diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index af07ceb9e5..c5732a337e 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -56,7 +56,7 @@ return if(src.allowed(user)) src.locked = !src.locked - playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3) + playsound(src, 'sound/machines/click.ogg', 15, 1, -3) for(var/mob/O in viewers(user, 3)) if((O.client && !( O.blinded ))) to_chat(O, "The locker has been [locked ? null : "un"]locked by [user].") @@ -86,8 +86,8 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src.loc) spark_system.start() - playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) - playsound(src.loc, "sparks", 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, "sparks", 50, 1) else if(W.is_wrench()) if(sealed) if(anchored) diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index 55378be679..e6f37f64d0 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -34,7 +34,7 @@ if(usr.stunned) return 2 - playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3) + playsound(src, 'sound/machines/click.ogg', 15, 1, -3) for(var/obj/O in src) O.forceMove(get_turf(src)) icon_state = icon_opened @@ -50,7 +50,7 @@ if(!src.can_close()) return 0 - playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3) + playsound(src, 'sound/machines/click.ogg', 15, 1, -3) var/itemcount = 0 for(var/obj/O in get_turf(src)) if(itemcount >= storage_capacity) @@ -97,7 +97,7 @@ else if(W.is_wirecutter()) if(rigged) to_chat(user , "You cut away the wiring.") - playsound(src.loc, W.usesound, 100, 1) + playsound(src, W.usesound, 100, 1) rigged = 0 return else return attack_hand(user) @@ -206,7 +206,7 @@ overlays += emag overlays += sparks spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface* - playsound(src.loc, "sparks", 60, 1) + playsound(src, "sparks", 60, 1) src.locked = 0 src.broken = 1 to_chat(user, "You unlock \the [src].") @@ -225,7 +225,7 @@ overlays += emag overlays += sparks spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface* - playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) + playsound(src, 'sound/effects/sparks4.ogg', 75, 1) src.locked = 0 if(!opened && prob(20/severity)) if(!locked) diff --git a/code/game/objects/structures/crates_lockers/vehiclecage.dm b/code/game/objects/structures/crates_lockers/vehiclecage.dm index b565124e78..b98636eb16 100644 --- a/code/game/objects/structures/crates_lockers/vehiclecage.dm +++ b/code/game/objects/structures/crates_lockers/vehiclecage.dm @@ -32,11 +32,11 @@ if(!T) to_chat(user, "You can't open this here!") if(W.is_wrench() && do_after(user, 60 * W.toolspeed, src)) - playsound(loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) disassemble(W, user) user.visible_message("[user] begins loosening \the [src]'s bolts.") if(W.is_wirecutter() && do_after(user, 70 * W.toolspeed, src)) - playsound(loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) disassemble(W, user) user.visible_message("[user] begins cutting \the [src]'s bolts.") else diff --git a/code/game/objects/structures/curtains.dm b/code/game/objects/structures/curtains.dm index c44f714cc5..9de63fd3d0 100644 --- a/code/game/objects/structures/curtains.dm +++ b/code/game/objects/structures/curtains.dm @@ -22,7 +22,7 @@ ..(P, def_zone) /obj/structure/curtain/attack_hand(mob/user) - playsound(get_turf(loc), "rustle", 15, 1, -5) + playsound(src, "rustle", 15, 1, -5) toggle() ..() diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index 088dbd33c6..0f18d967b3 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -43,7 +43,7 @@ playsound(src, "shatter", 70, 1) update_icon() else - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 75, 1) return /obj/structure/displaycase/update_icon() @@ -57,7 +57,7 @@ /obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob) user.setClickCooldown(user.get_attack_speed(W)) user.do_attack_animation(src) - playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 50, 1) src.health -= W.force src.healthcheck() ..() diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 40c47c9bb9..5a786cacd8 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -268,7 +268,7 @@ if (S) if (S.get_amount() >= 1) if(material_name == "rglass") - playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) + playsound(src, 'sound/items/Crowbar.ogg', 100, 1) user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.") if(do_after(user, 40) && !glass) if (S.use(1)) @@ -280,7 +280,7 @@ to_chat(user, "You cannot make an airlock out of that material.") return if(S.get_amount() >= 2) - playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) + playsound(src, 'sound/items/Crowbar.ogg', 100, 1) user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.") if(do_after(user, 40) && !glass) if (S.use(2)) diff --git a/code/game/objects/structures/extinguisher.dm b/code/game/objects/structures/extinguisher.dm index 0879e196f2..ed3669247a 100644 --- a/code/game/objects/structures/extinguisher.dm +++ b/code/game/objects/structures/extinguisher.dm @@ -38,7 +38,7 @@ if(O.is_wrench()) if(!has_extinguisher) to_chat(user, "You start to unwrench the extinguisher cabinet.") - playsound(src.loc, O.usesound, 50, 1) + playsound(src, O.usesound, 50, 1) if(do_after(user, 15 * O.toolspeed)) to_chat(user, "You unwrench the extinguisher cabinet.") new /obj/item/frame/extinguisher_cabinet( src.loc ) diff --git a/code/game/objects/structures/fireaxe.dm b/code/game/objects/structures/fireaxe.dm index e5735d1255..2e2251fabe 100644 --- a/code/game/objects/structures/fireaxe.dm +++ b/code/game/objects/structures/fireaxe.dm @@ -31,7 +31,7 @@ if (isrobot(user) || locked) if(istype(O, /obj/item/device/multitool)) to_chat(user, "Resetting circuitry...") - playsound(user, 'sound/machines/lockreset.ogg', 50, 1) + playsound(src, 'sound/machines/lockreset.ogg', 50, 1) if(do_after(user, 20 * O.toolspeed)) locked = 0 to_chat(user, " You disable the locking modules.") @@ -44,13 +44,13 @@ toggle_close_open() return else - playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time + playsound(src, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time if(W.force < 15) to_chat(user, "The cabinet's protective glass glances off the hit.") else hitstaken++ if(hitstaken == 4) - playsound(user, 'sound/effects/Glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that. + playsound(src, 'sound/effects/Glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that. smashed = 1 locked = 0 open= 1 @@ -82,7 +82,7 @@ return else to_chat(user, "Resetting circuitry...") - playsound(user, 'sound/machines/lockenable.ogg', 50, 1) + playsound(src, 'sound/machines/lockenable.ogg', 50, 1) if(do_after(user,20 * O.toolspeed)) locked = 1 to_chat(user, " You re-enable the locking modules.") diff --git a/code/game/objects/structures/fitness.dm b/code/game/objects/structures/fitness.dm index 158bf5533b..729e578ba5 100644 --- a/code/game/objects/structures/fitness.dm +++ b/code/game/objects/structures/fitness.dm @@ -20,7 +20,7 @@ if(user.a_intent == I_HURT) user.setClickCooldown(user.get_attack_speed()) flick("[icon_state]_hit", src) - playsound(src.loc, 'sound/effects/woodhit.ogg', 25, 1, -1) + playsound(src, 'sound/effects/woodhit.ogg', 25, 1, -1) user.do_attack_animation(src) user.nutrition = user.nutrition - 5 to_chat(user, "You [pick(hit_message)] \the [src].") @@ -34,7 +34,7 @@ /obj/structure/fitness/weightlifter/attackby(obj/item/weapon/W as obj, mob/user as mob) if(W.is_wrench()) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 75, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 75, 1) weight = ((weight) % qualifiers.len) + 1 to_chat(user, "You set the machine's weight level to [weight].") @@ -52,12 +52,12 @@ return else being_used = 1 - playsound(src.loc, 'sound/effects/weightlifter.ogg', 50, 1) + playsound(src, 'sound/effects/weightlifter.ogg', 50, 1) user.set_dir(SOUTH) flick("[icon_state]_[weight]", src) if(do_after(user, 20 + (weight * 10))) - playsound(src.loc, 'sound/effects/weightdrop.ogg', 25, 1) - user.nutrition -= weight * 10 + playsound(src, 'sound/effects/weightdrop.ogg', 25, 1) + user.adjust_nutrition(weight * -10) to_chat(user, "You lift the weights [qualifiers[weight]].") being_used = 0 else diff --git a/code/game/objects/structures/flora/trees.dm b/code/game/objects/structures/flora/trees.dm index c4d8f58ebd..a9f3658ff6 100644 --- a/code/game/objects/structures/flora/trees.dm +++ b/code/game/objects/structures/flora/trees.dm @@ -58,9 +58,9 @@ damage_to_do = round(damage_to_do / 4) if(damage_to_do > 0) if(W.sharp && W.edge) - playsound(get_turf(src), 'sound/effects/woodcutting.ogg', 50, 1) + playsound(src, 'sound/effects/woodcutting.ogg', 50, 1) else - playsound(get_turf(src), W.hitsound, 50, 1) + playsound(src, W.hitsound, 50, 1) if(damage_to_do > 5 && !indestructable) adjust_health(-damage_to_do) else diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index d959aaa1ee..2cc53ff821 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -27,7 +27,7 @@ /obj/structure/grille/attack_hand(mob/user as mob) user.setClickCooldown(user.get_attack_speed()) - playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) + playsound(src, 'sound/effects/grillehit.ogg', 80, 1) user.do_attack_animation(src) var/damage_dealt = 1 @@ -153,7 +153,7 @@ else if((W.flags & NOCONDUCT) || !shock(user, 70)) user.setClickCooldown(user.get_attack_speed(W)) user.do_attack_animation(src) - playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) + playsound(src, 'sound/effects/grillehit.ogg', 80, 1) switch(W.damtype) if("fire") health -= W.force diff --git a/code/game/objects/structures/inflatable.dm b/code/game/objects/structures/inflatable.dm index 995bf4eece..3e58a93850 100644 --- a/code/game/objects/structures/inflatable.dm +++ b/code/game/objects/structures/inflatable.dm @@ -86,7 +86,7 @@ /obj/structure/inflatable/proc/hit(var/damage, var/sound_effect = 1) health = max(0, health - damage) if(sound_effect) - playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 75, 1) if(health <= 0) puncture() @@ -102,7 +102,7 @@ qdel(src) /obj/structure/inflatable/proc/deflate() - playsound(loc, 'sound/machines/hiss.ogg', 75, 1) + playsound(src, 'sound/machines/hiss.ogg', 75, 1) //to_chat(user, "You slowly deflate the inflatable wall.") visible_message("[src] slowly deflates.") spawn(50) @@ -111,7 +111,7 @@ qdel(src) /obj/structure/inflatable/proc/puncture() - playsound(loc, 'sound/machines/hiss.ogg', 75, 1) + playsound(src, 'sound/machines/hiss.ogg', 75, 1) visible_message("[src] rapidly deflates!") var/obj/item/inflatable/torn/R = new /obj/item/inflatable/torn(loc) src.transfer_fingerprints_to(R) @@ -227,7 +227,7 @@ icon_state = "door_closed" /obj/structure/inflatable/door/deflate() - playsound(loc, 'sound/machines/hiss.ogg', 75, 1) + playsound(src, 'sound/machines/hiss.ogg', 75, 1) visible_message("[src] slowly deflates.") spawn(50) var/obj/item/inflatable/door/R = new /obj/item/inflatable/door(loc) @@ -235,7 +235,7 @@ qdel(src) /obj/structure/inflatable/door/puncture() - playsound(loc, 'sound/machines/hiss.ogg', 75, 1) + playsound(src, 'sound/machines/hiss.ogg', 75, 1) visible_message("[src] rapidly deflates!") var/obj/item/inflatable/door/torn/R = new /obj/item/inflatable/door/torn(loc) src.transfer_fingerprints_to(R) diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm index b7807711e3..16e08abd5d 100644 --- a/code/game/objects/structures/janicart.dm +++ b/code/game/objects/structures/janicart.dm @@ -197,7 +197,7 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart) if(reagents.total_volume > 1) reagents.trans_to_obj(I, 2) to_chat(user, "You wet [I] in the [callme].") - playsound(loc, 'sound/effects/slosh.ogg', 25, 1) + playsound(src, 'sound/effects/slosh.ogg', 25, 1) else to_chat(user, "This [callme] is out of water!") else if(istype(I, /obj/item/key)) diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index 07cc774fb0..4705b39276 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -51,7 +51,7 @@ /obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob) if(I.is_wrench()) if(!glass) - playsound(src.loc, I.usesound, 50, 1) + playsound(src, I.usesound, 50, 1) if(do_after(user, 20 * I.toolspeed)) to_chat(user, "You unfasten the frame.") new /obj/item/frame/mirror( src.loc ) @@ -65,7 +65,7 @@ new /obj/item/weapon/material/shard( src.loc ) return if(!shattered && glass) - playsound(src.loc, I.usesound, 50, 1) + playsound(src, I.usesound, 50, 1) to_chat(user, "You remove the glass.") glass = !glass icon_state = "mirror_frame" @@ -88,7 +88,7 @@ return if(shattered && glass) - playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) + playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) return if(prob(I.force * 2)) @@ -97,13 +97,13 @@ shatter() else visible_message("[user] hits [src] with [I]!") - playsound(src.loc, 'sound/effects/Glasshit.ogg', 70, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 70, 1) /obj/structure/mirror/attack_generic(var/mob/user, var/damage) user.do_attack_animation(src) if(shattered && glass) - playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) + playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) return 0 if(damage) diff --git a/code/game/objects/structures/mop_bucket.dm b/code/game/objects/structures/mop_bucket.dm index 13e3ca4cdc..e7e80206f2 100644 --- a/code/game/objects/structures/mop_bucket.dm +++ b/code/game/objects/structures/mop_bucket.dm @@ -28,4 +28,4 @@ GLOBAL_LIST_BOILERPLATE(all_mopbuckets, /obj/structure/mopbucket) else reagents.trans_to_obj(I, 5) to_chat(user, "You wet \the [I] in \the [src].") - playsound(loc, 'sound/effects/slosh.ogg', 25, 1) + playsound(src, 'sound/effects/slosh.ogg', 25, 1) diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index c1ccfb6c69..d22d903861 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -95,13 +95,13 @@ for(var/atom/movable/A as mob|obj in src.connected.loc) if (!( A.anchored )) A.forceMove(src) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) qdel(src.connected) src.connected = null /obj/structure/morgue/proc/open() - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) src.connected = new /obj/structure/m_tray( src.loc ) step(src.connected, src.dir) src.connected.layer = OBJ_LAYER @@ -225,11 +225,11 @@ GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium) for(var/atom/movable/A as mob|obj in src.connected.loc) if (!( A.anchored )) A.forceMove(src) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) //src.connected = null qdel(src.connected) else if (src.locked == 0) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) src.connected = new /obj/structure/m_tray/c_tray( src.loc ) step(src.connected, EAST) src.connected.layer = OBJ_LAYER @@ -319,7 +319,7 @@ GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium) sleep(30) cremating = 0 locked = 0 - playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) + playsound(src, 'sound/machines/ding.ogg', 50, 1) return diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm index 39eea11236..cfd036b9bb 100644 --- a/code/game/objects/structures/musician.dm +++ b/code/game/objects/structures/musician.dm @@ -345,7 +345,7 @@ /obj/structure/device/piano/attackby(obj/item/O as obj, mob/user as mob) if(O.is_wrench()) if(anchored) - playsound(src.loc, O.usesound, 50, 1) + playsound(src, O.usesound, 50, 1) to_chat(user, "You begin to loosen \the [src]'s casters...") if (do_after(user, 40 * O.toolspeed)) user.visible_message( \ @@ -354,7 +354,7 @@ "You hear ratchet.") src.anchored = 0 else - playsound(src.loc, O.usesound, 50, 1) + playsound(src, O.usesound, 50, 1) to_chat(user, "You begin to tighten \the [src] to the floor...") if (do_after(user, 20 * O.toolspeed)) user.visible_message( \ diff --git a/code/game/objects/structures/noticeboard.dm b/code/game/objects/structures/noticeboard.dm index c701ae9015..629bc1c41e 100644 --- a/code/game/objects/structures/noticeboard.dm +++ b/code/game/objects/structures/noticeboard.dm @@ -43,7 +43,7 @@ to_chat(user, "You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.") if(O.is_wrench()) to_chat(user, "You start to unwrench the noticeboard.") - playsound(src.loc, O.usesound, 50, 1) + playsound(src, O.usesound, 50, 1) if(do_after(user, 15 * O.toolspeed)) to_chat(user, "You unwrench the noticeboard.") new /obj/item/frame/noticeboard( src.loc ) diff --git a/code/game/objects/structures/props/swarm.dm b/code/game/objects/structures/props/swarm.dm index 181001036a..455698acb2 100644 --- a/code/game/objects/structures/props/swarm.dm +++ b/code/game/objects/structures/props/swarm.dm @@ -37,7 +37,7 @@ if(prob(1 + damage * 3)) visible_message("[shatter_message]") STOP_PROCESSING(SSobj, src) - playsound(get_turf(src),shatter_sound, 75, 1) + playsound(src,shatter_sound, 75, 1) isbroken = 1 density = 0 icon_state = "[initial(icon_state)]-broken" @@ -53,21 +53,21 @@ ) STOP_PROCESSING(SSobj, src) user.do_attack_animation(src) - playsound(get_turf(src),shatter_sound, 75, 1) + playsound(src,shatter_sound, 75, 1) isbroken = 1 density = 0 icon_state = "[initial(icon_state)]-broken" set_light(0) else to_chat(user, "You hit \the [src]!") - playsound(get_turf(src),impact_sound, 75, 1) + playsound(src,impact_sound, 75, 1) else if(prob(damage * 2)) to_chat(user, "You pulverize what was left of \the [src]!") qdel(src) else to_chat(user, "You hit \the [src]!") - playsound(get_turf(src),impact_sound, 75, 1) + playsound(src,impact_sound, 75, 1) /obj/structure/cult/pylon/swarm/pylon_unique() . = ..() @@ -117,7 +117,7 @@ if(prob(1 + damage * 3) && round(damage * 0.8) >= 30) visible_message("[shatter_message]") STOP_PROCESSING(SSobj, src) - playsound(get_turf(src),shatter_sound, 75, 1) + playsound(src,shatter_sound, 75, 1) isbroken = 1 density = 0 icon_state = "[initial(icon_state)]-broken" @@ -133,18 +133,18 @@ ) STOP_PROCESSING(SSobj, src) user.do_attack_animation(src) - playsound(get_turf(src),shatter_sound, 75, 1) + playsound(src,shatter_sound, 75, 1) isbroken = 1 density = 0 icon_state = "[initial(icon_state)]-broken" set_light(0) else to_chat(user, "You hit \the [src]!") - playsound(get_turf(src),impact_sound, 75, 1) + playsound(src,impact_sound, 75, 1) else if(prob(damage * 2)) to_chat(user, "You pulverize what was left of \the [src]!") qdel(src) else to_chat(user, "You hit \the [src]!") - playsound(get_turf(src),impact_sound, 75, 1) + playsound(src,impact_sound, 75, 1) diff --git a/code/game/objects/structures/railing.dm b/code/game/objects/structures/railing.dm index 17b457b49e..3c99e3e2b8 100644 --- a/code/game/objects/structures/railing.dm +++ b/code/game/objects/structures/railing.dm @@ -56,7 +56,7 @@ health -= amount if(health <= 0) visible_message("\The [src] breaks down!") - playsound(loc, 'sound/effects/grillehit.ogg', 50, 1) + playsound(src, 'sound/effects/grillehit.ogg', 50, 1) new /obj/item/stack/rods(get_turf(src)) qdel(src) @@ -196,7 +196,7 @@ /obj/structure/railing/attackby(obj/item/W as obj, mob/user as mob) // Dismantle if(W.is_wrench() && !anchored) - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) if(do_after(user, 20, src)) user.visible_message("\The [user] dismantles \the [src].", "You dismantle \the [src].") new /obj/item/stack/material/steel(get_turf(usr), 2) @@ -207,7 +207,7 @@ if(health < maxhealth && istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/F = W if(F.welding) - playsound(src.loc, F.usesound, 50, 1) + playsound(src, F.usesound, 50, 1) if(do_after(user, 20, src)) user.visible_message("\The [user] repairs some damage to \the [src].", "You repair some damage to \the [src].") health = min(health+(maxhealth/5), maxhealth) // 20% repair per application @@ -216,7 +216,7 @@ // Install if(W.is_screwdriver()) user.visible_message(anchored ? "\The [user] begins unscrewing \the [src]." : "\The [user] begins fasten \the [src]." ) - playsound(loc, W.usesound, 75, 1) + playsound(src, W.usesound, 75, 1) if(do_after(user, 10, src)) to_chat(user, (anchored ? "You have unfastened \the [src] from the floor." : "You have fastened \the [src] to the floor.")) anchored = !anchored @@ -238,7 +238,7 @@ M.apply_damage(8,def_zone = "head") take_damage(8) visible_message("[G.assailant] slams [G.affecting]'s face against \the [src]!") - playsound(loc, 'sound/effects/grillehit.ogg', 50, 1) + playsound(src, 'sound/effects/grillehit.ogg', 50, 1) else to_chat(user, "You need a better grip to do that!") return @@ -253,7 +253,7 @@ return else - playsound(loc, 'sound/effects/grillehit.ogg', 50, 1) + playsound(src, 'sound/effects/grillehit.ogg', 50, 1) take_damage(W.force) user.setClickCooldown(user.get_attack_speed(W)) diff --git a/code/game/objects/structures/safe.dm b/code/game/objects/structures/safe.dm index 9de9dc082b..e68fa43640 100644 --- a/code/game/objects/structures/safe.dm +++ b/code/game/objects/structures/safe.dm @@ -114,7 +114,7 @@ FLOOR SAFES tumbler_2_pos = decrement(tumbler_2_pos) if(canhear) to_chat(user, "You hear a [pick("click", "chink", "clink")] from \the [src].") - playsound(user, 'sound/machines/click.ogg', 20, 1) + playsound(src, 'sound/machines/click.ogg', 20, 1) check_unlocked(user, canhear) updateUsrDialog() @@ -130,7 +130,7 @@ FLOOR SAFES tumbler_2_pos = increment(tumbler_2_pos) if(canhear) to_chat(user, "You hear a [pick("click", "chink", "clink")] from \the [src].") - playsound(user, 'sound/machines/click.ogg', 20, 1) + playsound(src, 'sound/machines/click.ogg', 20, 1) check_unlocked(user, canhear) updateUsrDialog() return diff --git a/code/game/objects/structures/salvageable.dm b/code/game/objects/structures/salvageable.dm index 2703a7eed6..201b203acc 100644 --- a/code/game/objects/structures/salvageable.dm +++ b/code/game/objects/structures/salvageable.dm @@ -15,7 +15,7 @@ /obj/structure/salvageable/attackby(obj/item/I, mob/user) if(I.is_crowbar()) - playsound(loc, I.usesound, 50, 1) + playsound(src, I.usesound, 50, 1) var/actual_time = I.toolspeed * 170 user.visible_message( \ "\The [user] begins salvaging from \the [src].", \ @@ -240,7 +240,7 @@ obj/structure/salvageable/bliss/Initialize() /obj/structure/salvageable/bliss/attackby(obj/item/I, mob/user) if((. = ..())) - playsound(user, 'sound/machines/shutdown.ogg', 60, 1) + playsound(src, 'sound/machines/shutdown.ogg', 60, 1) ////////////////// //// ONE STAR //// diff --git a/code/game/objects/structures/simple_doors.dm b/code/game/objects/structures/simple_doors.dm index ff8dbe141e..95689683a5 100644 --- a/code/game/objects/structures/simple_doors.dm +++ b/code/game/objects/structures/simple_doors.dm @@ -95,7 +95,7 @@ /obj/structure/simple_door/proc/Open() isSwitchingStates = 1 - playsound(loc, material.dooropen_noise, 100, 1) + playsound(src, material.dooropen_noise, 100, 1) flick("[material.door_icon_base]opening",src) sleep(10) density = 0 @@ -107,7 +107,7 @@ /obj/structure/simple_door/proc/Close() isSwitchingStates = 1 - playsound(loc, material.dooropen_noise, 100, 1) + playsound(src, material.dooropen_noise, 100, 1) flick("[material.door_icon_base]closing",src) sleep(10) density = 1 @@ -135,9 +135,9 @@ hardness -= W.force/10 visible_message("[user] hits [src] with [W]!") if(material == get_material_by_name("resin")) - playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) + playsound(src, 'sound/effects/attackblob.ogg', 100, 1) else if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD))) - playsound(loc, 'sound/effects/woodcutting.ogg', 100, 1) + playsound(src, 'sound/effects/woodcutting.ogg', 100, 1) else playsound(src, 'sound/weapons/smash.ogg', 50, 1) CheckHardness() @@ -160,9 +160,9 @@ /obj/structure/simple_door/attack_generic(var/mob/user, var/damage, var/attack_verb) visible_message("[user] [attack_verb] the [src]!") if(material == get_material_by_name("resin")) - playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) + playsound(src, 'sound/effects/attackblob.ogg', 100, 1) else if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD))) - playsound(loc, 'sound/effects/woodcutting.ogg', 100, 1) + playsound(src, 'sound/effects/woodcutting.ogg', 100, 1) else playsound(src, 'sound/weapons/smash.ogg', 50, 1) user.do_attack_animation(src) diff --git a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm index 270583011d..ebba811fb9 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm @@ -73,7 +73,7 @@ /obj/structure/bed/nest/attackby(obj/item/weapon/W as obj, mob/user as mob) var/aforce = W.force health = max(0, health - aforce) - playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) + playsound(src, 'sound/effects/attackblob.ogg', 100, 1) for(var/mob/M in viewers(src, 7)) M.show_message("[user] hits [src] with [W]!", 1) healthcheck() diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index 0cf31edb89..3d6743d82b 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -124,7 +124,7 @@ to_chat(user, "\The [src] has no padding to remove.") return to_chat(user, "You remove the padding from \the [src].") - playsound(src.loc, W.usesound, 100, 1) + playsound(src, W.usesound, 100, 1) remove_padding() else if(istype(W, /obj/item/weapon/grab)) diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index fc84fea573..593e1db1f2 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -21,7 +21,7 @@ return user.drop_item() var/obj/structure/bed/chair/e_chair/E = new (src.loc, material.name) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) E.set_dir(dir) E.part = SK SK.loc = E @@ -188,7 +188,7 @@ occupant.apply_effect(6, WEAKEN, blocked) occupant.apply_effect(6, STUTTER, blocked) occupant.apply_damage(10, BRUTE, def_zone, blocked, soaked) - playsound(src.loc, 'sound/weapons/punch1.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/punch1.ogg', 50, 1, -1) if(istype(A, /mob/living)) var/mob/living/victim = A def_zone = ran_zone() diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm index 88b07f3243..407591b285 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm @@ -145,7 +145,7 @@ var/global/list/stool_cache = list() //haha stool to_chat(user, "\The [src] has no padding to remove.") return to_chat(user, "You remove the padding from \the [src].") - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) remove_padding() else ..() diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm index 639020ba5d..089e65fc04 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm @@ -166,7 +166,7 @@ occupant.apply_effect(6, WEAKEN, blocked) occupant.apply_effect(6, STUTTER, blocked) occupant.apply_damage(10, BRUTE, def_zone, soaked) - playsound(src.loc, 'sound/weapons/punch1.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/punch1.ogg', 50, 1, -1) if(istype(A, /mob/living)) var/mob/living/victim = A def_zone = ran_zone() diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 467579a225..78ad49d907 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -46,7 +46,7 @@ /obj/structure/toilet/attackby(obj/item/I as obj, mob/living/user as mob) if(I.is_crowbar()) to_chat(user, "You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"].") - playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, 1) + playsound(src, 'sound/effects/stonedoor_openclose.ogg', 50, 1) if(do_after(user, 30)) user.visible_message("[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!", "You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!", "You hear grinding porcelain.") cistern = !cistern @@ -172,7 +172,7 @@ if(I.is_wrench()) var/newtemp = input(user, "What setting would you like to set the temperature valve to?", "Water Temperature Valve") in temperature_settings to_chat(user, "You begin to adjust the temperature valve with \the [I].") - playsound(src.loc, I.usesound, 50, 1) + playsound(src, I.usesound, 50, 1) if(do_after(user, 50 * I.toolspeed)) watertemp = newtemp user.visible_message("[user] adjusts the shower with \the [I].", "You adjust the shower with \the [I].") @@ -384,7 +384,7 @@ return to_chat(usr, "You start washing your hands.") - playsound(loc, 'sound/effects/sink_long.ogg', 75, 1) + playsound(src, 'sound/effects/sink_long.ogg', 75, 1) busy = 1 sleep(40) @@ -407,7 +407,7 @@ if (istype(RG) && RG.is_open_container()) RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this)) user.visible_message("[user] fills \the [RG] using \the [src].","You fill \the [RG] using \the [src].") - playsound(loc, 'sound/effects/sink.ogg', 75, 1) + playsound(src, 'sound/effects/sink.ogg', 75, 1) return 1 else if (istype(O, /obj/item/weapon/melee/baton)) @@ -431,7 +431,7 @@ else if(istype(O, /obj/item/weapon/mop)) O.reagents.add_reagent("water", 5) to_chat(user, "You wet \the [O] in \the [src].") - playsound(loc, 'sound/effects/slosh.ogg', 25, 1) + playsound(src, 'sound/effects/slosh.ogg', 25, 1) return var/turf/location = user.loc diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index 353df5ecb8..400b997dc5 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -91,7 +91,7 @@ obj/structure/windoor_assembly/Destroy() var/obj/item/weapon/weldingtool/WT = W if (WT.remove_fuel(0,user)) user.visible_message("[user] disassembles the windoor assembly.", "You start to disassemble the windoor assembly.") - playsound(src.loc, WT.usesound, 50, 1) + playsound(src, WT.usesound, 50, 1) if(do_after(user, 40 * WT.toolspeed)) if(!src || !WT.isOn()) return @@ -157,7 +157,7 @@ obj/structure/windoor_assembly/Destroy() //Adding airlock electronics for access. Step 6 complete. else if(istype(W, /obj/item/weapon/airlock_electronics)) - playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) + playsound(src, 'sound/items/Screwdriver.ogg', 100, 1) user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.") if(do_after(user, 40)) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 666f05b79b..79a6bf6e21 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -59,7 +59,7 @@ shatter() else if(sound_effect) - playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 100, 1) if(health < maxhealth / 4 && initialhealth >= maxhealth / 4) visible_message("[src] looks like it's about to shatter!" ) update_icon() @@ -172,7 +172,7 @@ /obj/structure/window/attack_tk(mob/user as mob) user.visible_message("Something knocks on [src].") - playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 50, 1) /obj/structure/window/attack_hand(mob/user as mob) user.setClickCooldown(user.get_attack_speed()) @@ -190,13 +190,13 @@ attack_generic(H,25) return - playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1) + playsound(src, 'sound/effects/glassknock.ogg', 80, 1) user.do_attack_animation(src) usr.visible_message("\The [usr] bangs against \the [src]!", "You bang against \the [src]!", "You hear a banging sound.") else - playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1) + playsound(src, 'sound/effects/glassknock.ogg', 80, 1) usr.visible_message("[usr.name] knocks on the [src.name].", "You knock on the [src.name].", "You hear a knocking sound.") @@ -297,13 +297,13 @@ else if(istype(W, /obj/item/stack/cable_coil) && reinf && state == 0 && !istype(src, /obj/structure/window/reinforced/polarized)) var/obj/item/stack/cable_coil/C = W if (C.use(1)) - playsound(src.loc, 'sound/effects/sparks1.ogg', 75, 1) + playsound(src, 'sound/effects/sparks1.ogg', 75, 1) user.visible_message( \ "\The [user] begins to wire \the [src] for electrochromic tinting.", \ "You begin to wire \the [src] for electrochromic tinting.", \ "You hear sparks.") if(do_after(user, 20 * C.toolspeed, src) && state == 0) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) var/obj/structure/window/reinforced/polarized/P = new(loc, dir) if(is_fulltile()) P.fulltile = TRUE @@ -326,7 +326,7 @@ update_nearby_icons() step(src, get_dir(user, src)) else - playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 75, 1) ..() return diff --git a/code/game/turfs/simulated/water.dm b/code/game/turfs/simulated/water.dm index 071499c297..9a5c0c4b48 100644 --- a/code/game/turfs/simulated/water.dm +++ b/code/game/turfs/simulated/water.dm @@ -45,7 +45,7 @@ else if(istype(O, /obj/item/weapon/mop)) O.reagents.add_reagent(reagent_type, 5) to_chat(user, "You wet \the [O] in \the [src].") - playsound(loc, 'sound/effects/slosh.ogg', 25, 1) + playsound(src, 'sound/effects/slosh.ogg', 25, 1) return 1 else return ..() diff --git a/code/modules/admin/verbs/playsound.dm b/code/modules/admin/verbs/playsound.dm index 2a946b492a..60f1640cdd 100644 --- a/code/modules/admin/verbs/playsound.dm +++ b/code/modules/admin/verbs/playsound.dm @@ -28,7 +28,7 @@ var/list/sounds_cache = list() log_admin("[key_name(src)] played a local sound [S]") message_admins("[key_name_admin(src)] played a local sound [S]", 1) - playsound(get_turf(src.mob), S, 50, 0, 0) + playsound(src.mob, S, 50, 0, 0) feedback_add_details("admin_verb","PLS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! diff --git a/code/modules/ai/ai_holder_communication.dm b/code/modules/ai/ai_holder_communication.dm index ef8fcf253d..beddb68924 100644 --- a/code/modules/ai/ai_holder_communication.dm +++ b/code/modules/ai/ai_holder_communication.dm @@ -34,8 +34,8 @@ if(holder.say_list) holder.ISay(safepick(holder.say_list.say_threaten)) - playsound(holder.loc, holder.say_list.threaten_sound, 50, 1) // We do this twice to make the sound -very- noticable to the target. - playsound(target.loc, holder.say_list.threaten_sound, 50, 1) // Actual aim-mode also does that so at least it's consistant. + playsound(holder, holder.say_list.threaten_sound, 50, 1) // We do this twice to make the sound -very- noticable to the target. + playsound(target, holder.say_list.threaten_sound, 50, 1) // Actual aim-mode also does that so at least it's consistant. else // Otherwise we are waiting for them to go away or to wait long enough for escalate. if(target in list_targets()) // Are they still visible? var/should_escalate = FALSE @@ -57,8 +57,8 @@ set_stance(STANCE_IDLE) if(holder.say_list) holder.ISay(safepick(holder.say_list.say_stand_down)) - playsound(holder.loc, holder.say_list.stand_down_sound, 50, 1) // We do this twice to make the sound -very- noticable to the target. - playsound(target.loc, holder.say_list.stand_down_sound, 50, 1) // Actual aim-mode also does that so at least it's consistant. + playsound(holder, holder.say_list.stand_down_sound, 50, 1) // We do this twice to make the sound -very- noticable to the target. + playsound(target, holder.say_list.stand_down_sound, 50, 1) // Actual aim-mode also does that so at least it's consistant. // Determines what is deserving of a warning when STANCE_ALERT is active. /datum/ai_holder/proc/will_threaten(mob/living/the_target) diff --git a/code/modules/artifice/deadringer.dm b/code/modules/artifice/deadringer.dm index 0906eda63e..b5edd57784 100644 --- a/code/modules/artifice/deadringer.dm +++ b/code/modules/artifice/deadringer.dm @@ -89,7 +89,7 @@ /obj/item/weapon/deadringer/proc/reveal() if(watchowner) watchowner.alpha = 255 - playsound(get_turf(src), 'sound/effects/uncloak.ogg', 35, 1, -1) + playsound(src, 'sound/effects/uncloak.ogg', 35, 1, -1) return /obj/item/weapon/deadringer/proc/makeacorpse(var/mob/living/carbon/human/H) diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm index b294fc90c8..6ea9dfdff7 100644 --- a/code/modules/assembly/mousetrap.dm +++ b/code/modules/assembly/mousetrap.dm @@ -43,7 +43,7 @@ var/mob/living/simple_mob/animal/passive/mouse/M = target visible_message("SPLAT!") M.splat() - playsound(target.loc, 'sound/effects/snap.ogg', 50, 1) + playsound(target, 'sound/effects/snap.ogg', 50, 1) layer = MOB_LAYER - 0.2 armed = 0 update_icon() @@ -65,7 +65,7 @@ to_chat(user, "You disarm [src].") armed = !armed update_icon() - playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3) + playsound(user, 'sound/weapons/handcuffs.ogg', 30, 1, -3) /obj/item/device/assembly/mousetrap/attack_hand(var/mob/living/user) if(armed) diff --git a/code/modules/blob/blob.dm b/code/modules/blob/blob.dm index c9ab387753..e450e85ed4 100644 --- a/code/modules/blob/blob.dm +++ b/code/modules/blob/blob.dm @@ -43,7 +43,7 @@ /obj/effect/blob/proc/take_damage(var/damage) health -= damage if(health < 0) - playsound(loc, 'sound/effects/splat.ogg', 50, 1) + playsound(src, 'sound/effects/splat.ogg', 50, 1) qdel(src) else update_icon() @@ -103,7 +103,7 @@ if(L.stat == DEAD) continue L.visible_message("The blob attacks \the [L]!", "The blob attacks you!") - playsound(loc, 'sound/effects/attackblob.ogg', 50, 1) + playsound(src, 'sound/effects/attackblob.ogg', 50, 1) L.take_organ_damage(rand(30, 40)) return new expandType(T, min(health, 30)) @@ -135,7 +135,7 @@ /obj/effect/blob/attackby(var/obj/item/weapon/W, var/mob/user) user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) - playsound(loc, 'sound/effects/attackblob.ogg', 50, 1) + playsound(src, 'sound/effects/attackblob.ogg', 50, 1) visible_message("\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]") var/damage = 0 switch(W.damtype) diff --git a/code/modules/blob2/blobs/base_blob.dm b/code/modules/blob2/blobs/base_blob.dm index 1bcf7c35bd..71d4ad7254 100644 --- a/code/modules/blob2/blobs/base_blob.dm +++ b/code/modules/blob2/blobs/base_blob.dm @@ -32,7 +32,7 @@ GLOBAL_LIST_EMPTY(all_blobs) /obj/structure/blob/Destroy() - playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) //Expand() is no longer broken, no check necessary. + playsound(src, 'sound/effects/splat.ogg', 50, 1) //Expand() is no longer broken, no check necessary. GLOB.all_blobs -= src overmind = null return ..() @@ -149,7 +149,7 @@ GLOBAL_LIST_EMPTY(all_blobs) if(istype(T, /turf/space) && !(locate(/obj/structure/lattice) in T) && prob(80)) make_blob = FALSE - playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) //Let's give some feedback that we DID try to spawn in space, since players are used to it + playsound(src, 'sound/effects/splat.ogg', 50, 1) //Let's give some feedback that we DID try to spawn in space, since players are used to it consume_tile() //hit the tile we're in, making sure there are no border objects blocking us @@ -223,7 +223,7 @@ GLOBAL_LIST_EMPTY(all_blobs) /obj/structure/blob/attack_generic(var/mob/user, var/damage, var/attack_verb) visible_message("[user] [attack_verb] the [src]!") - playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) + playsound(src, 'sound/effects/attackblob.ogg', 100, 1) user.do_attack_animation(src) if(overmind) damage *= overmind.blob_type.brute_multiplier @@ -307,7 +307,7 @@ GLOBAL_LIST_EMPTY(all_blobs) /obj/structure/blob/attackby(var/obj/item/weapon/W, var/mob/user) user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) - playsound(loc, 'sound/effects/attackblob.ogg', 50, 1) + playsound(src, 'sound/effects/attackblob.ogg', 50, 1) visible_message("\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]") var/damage = W.force switch(W.damtype) @@ -318,7 +318,7 @@ GLOBAL_LIST_EMPTY(all_blobs) damage *= 2 if(damage > 0) - playsound(src.loc, 'sound/items/welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BRUTE, SEARING, TOX, CLONE) @@ -328,7 +328,7 @@ GLOBAL_LIST_EMPTY(all_blobs) damage *= 2 if(damage > 0) - playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1) + playsound(src, 'sound/effects/attackblob.ogg', 50, 1) else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(overmind) @@ -369,7 +369,7 @@ GLOBAL_LIST_EMPTY(all_blobs) /obj/structure/blob/proc/adjust_integrity(amount) integrity = between(0, integrity + amount, max_integrity) if(integrity == 0) - playsound(loc, 'sound/effects/splat.ogg', 50, 1) + playsound(src, 'sound/effects/splat.ogg', 50, 1) if(overmind) overmind.blob_type.on_death(src) qdel(src) diff --git a/code/modules/catalogue/cataloguer.dm b/code/modules/catalogue/cataloguer.dm index e4e148c230..8f7f3152f3 100644 --- a/code/modules/catalogue/cataloguer.dm +++ b/code/modules/catalogue/cataloguer.dm @@ -111,25 +111,25 @@ GLOBAL_LIST_EMPTY(all_cataloguers) box_segments = draw_box(target, scan_range, user.client) color_box(box_segments, "#00FF00", scan_delay) - playsound(src.loc, 'sound/machines/beep.ogg', 50) + playsound(src, 'sound/machines/beep.ogg', 50) // The delay, and test for if the scan succeeds or not. var/scan_start_time = world.time if(do_after(user, scan_delay, target, ignore_movement = TRUE, max_distance = scan_range)) if(target.can_catalogue(user)) to_chat(user, span("notice", "You successfully scan \the [target] with \the [src].")) - playsound(src.loc, 'sound/machines/ping.ogg', 50) + playsound(src, 'sound/machines/ping.ogg', 50) catalogue_object(target, user) else // In case someone else scans it first, or it died, etc. to_chat(user, span("warning", "\The [target] is no longer valid to scan with \the [src].")) - playsound(src.loc, 'sound/machines/buzz-two.ogg', 50) + playsound(src, 'sound/machines/buzz-two.ogg', 50) partial_scanned = null partial_scan_time = 0 else to_chat(user, span("warning", "You failed to finish scanning \the [target] with \the [src].")) - playsound(src.loc, 'sound/machines/buzz-two.ogg', 50) + playsound(src, 'sound/machines/buzz-two.ogg', 50) color_box(box_segments, "#FF0000", 3) partial_scanned = weakref(target) partial_scan_time += world.time - scan_start_time // This is added to the existing value so two partial scans will add up correctly. @@ -204,7 +204,7 @@ GLOBAL_LIST_EMPTY(all_cataloguers) busy = TRUE update_icon() - playsound(src.loc, 'sound/machines/beep.ogg', 50) + playsound(src, 'sound/machines/beep.ogg', 50) // First, get everything able to be scanned. var/list/scannable_atoms = list() @@ -232,9 +232,9 @@ GLOBAL_LIST_EMPTY(all_cataloguers) busy = FALSE update_icon() if(scannable_atoms.len) - playsound(src.loc, 'sound/machines/ping.ogg', 50) + playsound(src, 'sound/machines/ping.ogg', 50) else - playsound(src.loc, 'sound/machines/buzz-two.ogg', 50) + playsound(src, 'sound/machines/buzz-two.ogg', 50) to_chat(user, span("notice", "\The [src] found [scannable_atoms.len] object\s that can be scanned.")) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index d5ac85ec84..3a6075a0a2 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -311,7 +311,7 @@ update_icon() return - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) user.visible_message("[user] cuts the fingertips off of the [src].","You cut the fingertips off of the [src].") clipped = 1 @@ -588,7 +588,7 @@ if(usr.put_in_hands(holding)) usr.visible_message("\The [usr] pulls a knife out of their boot!") - playsound(get_turf(src), 'sound/weapons/holster/sheathout.ogg', 25) + playsound(src, 'sound/weapons/holster/sheathout.ogg', 25) holding = null overlays -= image(icon, "[icon_state]_knife") else diff --git a/code/modules/clothing/shoes/magboots.dm b/code/modules/clothing/shoes/magboots.dm index 816c5052fc..7590817a37 100644 --- a/code/modules/clothing/shoes/magboots.dm +++ b/code/modules/clothing/shoes/magboots.dm @@ -37,7 +37,7 @@ set_slowdown() force = 5 if(icon_base) icon_state = "[icon_base]1" - playsound(get_turf(src), 'sound/effects/magnetclamp.ogg', 20) + playsound(src, 'sound/effects/magnetclamp.ogg', 20) to_chat(user, "You enable the mag-pulse traction system.") user.update_inv_shoes() //so our mob-overlays update user.update_action_buttons() diff --git a/code/modules/clothing/spacesuits/rig/modules/computer.dm b/code/modules/clothing/spacesuits/rig/modules/computer.dm index f2e9e689b4..cf055ae9c0 100644 --- a/code/modules/clothing/spacesuits/rig/modules/computer.dm +++ b/code/modules/clothing/spacesuits/rig/modules/computer.dm @@ -405,7 +405,7 @@ drain_loc = interfaced_with.loc holder.spark_system.start() - playsound(H.loc, 'sound/effects/sparks2.ogg', 50, 1) + playsound(H, 'sound/effects/sparks2.ogg', 50, 1) return 1 @@ -429,7 +429,7 @@ return 0 holder.spark_system.start() - playsound(H.loc, 'sound/effects/sparks2.ogg', 50, 1) + playsound(H, 'sound/effects/sparks2.ogg', 50, 1) H.break_cloak() diff --git a/code/modules/clothing/spacesuits/rig/modules/ninja.dm b/code/modules/clothing/spacesuits/rig/modules/ninja.dm index 6381e6b1b0..f81a48c2ac 100644 --- a/code/modules/clothing/spacesuits/rig/modules/ninja.dm +++ b/code/modules/clothing/spacesuits/rig/modules/ninja.dm @@ -59,7 +59,7 @@ for(var/mob/O in oviewers(H)) O.show_message("[H.name] appears from thin air!",1) - playsound(get_turf(H), 'sound/effects/stealthoff.ogg', 75, 1) + playsound(src, 'sound/effects/stealthoff.ogg', 75, 1) /obj/item/rig_module/teleporter @@ -83,8 +83,8 @@ return holder.spark_system.start() - playsound(T, 'sound/effects/phasein.ogg', 25, 1) - playsound(T, 'sound/effects/sparks2.ogg', 50, 1) + playsound(src, 'sound/effects/phasein.ogg', 25, 1) + playsound(src, 'sound/effects/sparks2.ogg', 50, 1) anim(T,M,'icons/mob/mob.dmi',,"phasein",,M.dir) /obj/item/rig_module/teleporter/proc/phase_out(var/mob/M,var/turf/T) diff --git a/code/modules/clothing/spacesuits/rig/modules/specific/cloak.dm b/code/modules/clothing/spacesuits/rig/modules/specific/cloak.dm index a1dfb05812..c63f1c2fbd 100644 --- a/code/modules/clothing/spacesuits/rig/modules/specific/cloak.dm +++ b/code/modules/clothing/spacesuits/rig/modules/specific/cloak.dm @@ -50,4 +50,4 @@ H.alpha = initial(H.alpha) H.visible_message("[H.name] appears from thin air!") - playsound(get_turf(H), 'sound/effects/stealthoff.ogg', 75, 1) \ No newline at end of file + playsound(H, 'sound/effects/stealthoff.ogg', 75, 1) \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/rig/modules/specific/powersink.dm b/code/modules/clothing/spacesuits/rig/modules/specific/powersink.dm index ec8fba92d6..bfea5ccf1c 100644 --- a/code/modules/clothing/spacesuits/rig/modules/specific/powersink.dm +++ b/code/modules/clothing/spacesuits/rig/modules/specific/powersink.dm @@ -57,7 +57,7 @@ drain_loc = interfaced_with.loc holder.spark_system.start() - playsound(H.loc, 'sound/effects/sparks2.ogg', 50, 1) + playsound(H, 'sound/effects/sparks2.ogg', 50, 1) return 1 @@ -81,7 +81,7 @@ return 0 holder.spark_system.start() - playsound(H.loc, 'sound/effects/sparks2.ogg', 50, 1) + playsound(H, 'sound/effects/sparks2.ogg', 50, 1) H.break_cloak() diff --git a/code/modules/clothing/spacesuits/rig/rig_pieces.dm b/code/modules/clothing/spacesuits/rig/rig_pieces.dm index 04df18d1e8..82caf79deb 100644 --- a/code/modules/clothing/spacesuits/rig/rig_pieces.dm +++ b/code/modules/clothing/spacesuits/rig/rig_pieces.dm @@ -69,7 +69,7 @@ tacknife.loc = get_turf(src) if(M.put_in_active_hand(tacknife)) to_chat(M, "You slide \the [tacknife] out of [src].") - playsound(M, 'sound/weapons/flipblade.ogg', 40, 1) + playsound(src, 'sound/weapons/flipblade.ogg', 40, 1) tacknife = null update_icon() return @@ -83,7 +83,7 @@ tacknife = I I.loc = src to_chat(M, "You slide the [I] into [src].") - playsound(M, 'sound/weapons/flipblade.ogg', 40, 1) + playsound(src, 'sound/weapons/flipblade.ogg', 40, 1) update_icon() ..() diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index c41ff83d81..7fb4df785e 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -189,7 +189,7 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, user.loc) spark_system.start() - playsound(user.loc, "sparks", 50, 1) + playsound(src, "sparks", 50, 1) user.loc = picked return PROJECTILE_FORCE_MISS diff --git a/code/modules/clothing/under/accessories/holster.dm b/code/modules/clothing/under/accessories/holster.dm index 1c4ab7e709..83e2fe2c69 100644 --- a/code/modules/clothing/under/accessories/holster.dm +++ b/code/modules/clothing/under/accessories/holster.dm @@ -18,7 +18,7 @@ return if(holster_in) - playsound(get_turf(src), holster_in, 50) + playsound(src, holster_in, 50) if(istype(user)) user.stop_aiming(no_message=1) @@ -55,7 +55,7 @@ ) if(holster_out) - playsound(get_turf(src), holster_out, sound_vol) + playsound(src, holster_out, sound_vol) user.put_in_hands(holstered) holstered.add_fingerprint(user) diff --git a/code/modules/economy/ATM.dm b/code/modules/economy/ATM.dm index 2b0fae4923..616a0b2a3b 100644 --- a/code/modules/economy/ATM.dm +++ b/code/modules/economy/ATM.dm @@ -58,9 +58,9 @@ log transactions for(var/obj/item/weapon/spacecash/S in src) S.loc = src.loc if(prob(50)) - playsound(loc, 'sound/items/polaroid1.ogg', 50, 1) + playsound(src, 'sound/items/polaroid1.ogg', 50, 1) else - playsound(loc, 'sound/items/polaroid2.ogg', 50, 1) + playsound(src, 'sound/items/polaroid2.ogg', 50, 1) break /obj/machinery/atm/emag_act(var/remaining_charges, var/mob/user) @@ -103,9 +103,9 @@ log transactions //consume the money authenticated_account.money += I:worth if(prob(50)) - playsound(loc, 'sound/items/polaroid1.ogg', 50, 1) + playsound(src, 'sound/items/polaroid1.ogg', 50, 1) else - playsound(loc, 'sound/items/polaroid2.ogg', 50, 1) + playsound(src, 'sound/items/polaroid2.ogg', 50, 1) //create a transaction log entry var/datum/transaction/T = new() @@ -383,9 +383,9 @@ log transactions R.stamps += "
This paper has been stamped by the Automatic Teller Machine." if(prob(50)) - playsound(loc, 'sound/items/polaroid1.ogg', 50, 1) + playsound(src, 'sound/items/polaroid1.ogg', 50, 1) else - playsound(loc, 'sound/items/polaroid2.ogg', 50, 1) + playsound(src, 'sound/items/polaroid2.ogg', 50, 1) if ("print_transaction") if(authenticated_account) var/obj/item/weapon/paper/R = new(src.loc) @@ -425,9 +425,9 @@ log transactions R.stamps += "
This paper has been stamped by the Automatic Teller Machine." if(prob(50)) - playsound(loc, 'sound/items/polaroid1.ogg', 50, 1) + playsound(src, 'sound/items/polaroid1.ogg', 50, 1) else - playsound(loc, 'sound/items/polaroid2.ogg', 50, 1) + playsound(src, 'sound/items/polaroid2.ogg', 50, 1) if("insert_card") if(!held_card) diff --git a/code/modules/events/money_spam.dm b/code/modules/events/money_spam.dm index c6ac3e3c41..f59b9b24a5 100644 --- a/code/modules/events/money_spam.dm +++ b/code/modules/events/money_spam.dm @@ -65,7 +65,7 @@ message = pick("Luxury watches for Blowout sale prices!",\ "Watches, Jewelry & Accessories, Bags & Wallets !",\ "Deposit 100$ and get 300$ totally free!",\ - " 100K NT.|WOWGOLD õnly $89 ",\ + " 100K NT.|WOWGOLD �nly $89 ",\ "We have been filed with a complaint from one of your customers in respect of their business relations with you.",\ "We kindly ask you to open the COMPLAINT REPORT (attached) to reply on this complaint..") if(4) @@ -111,7 +111,7 @@ //P.tnote += "← From [sender] (Unknown / spam?):
[message]
" if (!P.message_silent) - playsound(P.loc, 'sound/machines/twobeep.ogg', 50, 1) + playsound(P, 'sound/machines/twobeep.ogg', 50, 1) for (var/mob/O in hearers(3, P.loc)) if(!P.message_silent) O.show_message(text("[bicon(P)] *[P.ttone]*")) //Search for holder of the PDA. diff --git a/code/modules/food/food/condiment.dm b/code/modules/food/food/condiment.dm index 1dd137ff32..657946d019 100644 --- a/code/modules/food/food/condiment.dm +++ b/code/modules/food/food/condiment.dm @@ -48,7 +48,7 @@ ..() /obj/item/weapon/reagent_containers/food/condiment/feed_sound(var/mob/user) - playsound(user.loc, 'sound/items/drink.ogg', rand(10, 50), 1) + playsound(src, 'sound/items/drink.ogg', rand(10, 50), 1) /obj/item/weapon/reagent_containers/food/condiment/self_feed_message(var/mob/user) to_chat(user, "You swallow some of contents of \the [src].") diff --git a/code/modules/food/food/drinks.dm b/code/modules/food/food/drinks.dm index 546c47a7e2..816c910339 100644 --- a/code/modules/food/food/drinks.dm +++ b/code/modules/food/food/drinks.dm @@ -25,7 +25,7 @@ open(user) /obj/item/weapon/reagent_containers/food/drinks/proc/open(mob/user) - playsound(loc,"canopen", rand(10,50), 1) + playsound(src,"canopen", rand(10,50), 1) to_chat(user, "You open [src] with an audible pop!") flags |= OPENCONTAINER @@ -69,7 +69,7 @@ to_chat(user, "You swallow a gulp from \the [src].") /obj/item/weapon/reagent_containers/food/drinks/feed_sound(var/mob/user) - playsound(user.loc, 'sound/items/drink.ogg', rand(10, 50), 1) + playsound(src, 'sound/items/drink.ogg', rand(10, 50), 1) /obj/item/weapon/reagent_containers/food/drinks/examine(mob/user) . = ..() diff --git a/code/modules/food/food/drinks/bottle.dm b/code/modules/food/food/drinks/bottle.dm index 731efb1ff7..ebd1233fe8 100644 --- a/code/modules/food/food/drinks/bottle.dm +++ b/code/modules/food/food/drinks/bottle.dm @@ -187,7 +187,7 @@ var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken") /obj/item/weapon/broken_bottle/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) - playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/bladeslice.ogg', 50, 1, -1) return ..() /obj/item/weapon/reagent_containers/food/drinks/bottle/gin diff --git a/code/modules/food/food/snacks.dm b/code/modules/food/food/snacks.dm index 1731710492..57d6801ffc 100644 --- a/code/modules/food/food/snacks.dm +++ b/code/modules/food/food/snacks.dm @@ -120,7 +120,7 @@ return if(reagents) //Handle ingestion of the reagent. - playsound(M.loc,'sound/items/eatfood.ogg', rand(10,50), 1) + playsound(M,'sound/items/eatfood.ogg', rand(10,50), 1) if(reagents.total_volume) if(reagents.total_volume > bitesize) reagents.trans_to_mob(M, bitesize, CHEM_INGEST) diff --git a/code/modules/food/kitchen/cooking_machines/_cooker.dm b/code/modules/food/kitchen/cooking_machines/_cooker.dm index 70d7a9ad9c..f0716e015f 100644 --- a/code/modules/food/kitchen/cooking_machines/_cooker.dm +++ b/code/modules/food/kitchen/cooking_machines/_cooker.dm @@ -166,7 +166,7 @@ qdel(cooking_obj) src.visible_message("\The [src] pings!") if(cooked_sound) - playsound(get_turf(src), cooked_sound, 50, 1) + playsound(src, cooked_sound, 50, 1) if(!can_burn_food) icon_state = off_icon diff --git a/code/modules/food/kitchen/gibber.dm b/code/modules/food/kitchen/gibber.dm index ab70028bd6..1fca845091 100644 --- a/code/modules/food/kitchen/gibber.dm +++ b/code/modules/food/kitchen/gibber.dm @@ -227,7 +227,7 @@ occupant.gib() occupant = null - playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) + playsound(src, 'sound/effects/splat.ogg', 50, 1) operating = 0 for (var/obj/thing in contents) // There's a chance that the gibber will fail to destroy some evidence. diff --git a/code/modules/food/kitchen/microwave.dm b/code/modules/food/kitchen/microwave.dm index a8da49a436..e8a9e0586a 100644 --- a/code/modules/food/kitchen/microwave.dm +++ b/code/modules/food/kitchen/microwave.dm @@ -353,7 +353,7 @@ src.updateUsrDialog() /obj/machinery/microwave/proc/muck_start() - playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) // Play a splat sound + playsound(src, 'sound/effects/splat.ogg', 50, 1) // Play a splat sound src.icon_state = "mwbloody1" // Make it look dirty!! /obj/machinery/microwave/proc/muck_finish() diff --git a/code/modules/games/cards.dm b/code/modules/games/cards.dm index d4eb606aa2..3be22f940a 100644 --- a/code/modules/games/cards.dm +++ b/code/modules/games/cards.dm @@ -230,7 +230,7 @@ cards -= P cards = newcards user.visible_message("\The [user] shuffles [src].") - playsound(user, 'sound/items/cardshuffle.ogg', 50, 1) + playsound(src, 'sound/items/cardshuffle.ogg', 50, 1) cooldown = world.time else return diff --git a/code/modules/games/tarot.dm b/code/modules/games/tarot.dm index cae71540cb..7c49f7ec43 100644 --- a/code/modules/games/tarot.dm +++ b/code/modules/games/tarot.dm @@ -36,7 +36,7 @@ newcards += P cards -= P cards = newcards - playsound(user, 'sound/items/cardshuffle.ogg', 50, 1) + playsound(src, 'sound/items/cardshuffle.ogg', 50, 1) user.visible_message("\The [user] shuffles [src].") cooldown = world.time else diff --git a/code/modules/holodeck/HolodeckControl.dm b/code/modules/holodeck/HolodeckControl.dm index 2d02146315..1cd3ddf51d 100644 --- a/code/modules/holodeck/HolodeckControl.dm +++ b/code/modules/holodeck/HolodeckControl.dm @@ -155,7 +155,7 @@ SSnanoui.update_uis(src) /obj/machinery/computer/HolodeckControl/emag_act(var/remaining_charges, var/mob/user as mob) - playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) + playsound(src, 'sound/effects/sparks4.ogg', 75, 1) last_to_emag = user //emag again to change the owner if (!emagged) emagged = 1 diff --git a/code/modules/holodeck/HolodeckObjects.dm b/code/modules/holodeck/HolodeckObjects.dm index b3783460ad..e5b7b1c3d7 100644 --- a/code/modules/holodeck/HolodeckObjects.dm +++ b/code/modules/holodeck/HolodeckObjects.dm @@ -137,7 +137,7 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u user.do_attack_animation(src) var/damage = rand(0, 9) if(!damage) - playsound(target.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + playsound(target, 'sound/weapons/punchmiss.ogg', 25, 1, -1) target.visible_message("[user] has attempted to punch [target]!") return TRUE var/obj/item/organ/external/affecting = target.get_organ(ran_zone(user.zone_sel.selecting)) @@ -147,7 +147,7 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u if(HULK in user.mutations) damage += 5 - playsound(target.loc, "punch", 25, 1, -1) + playsound(target, "punch", 25, 1, -1) target.visible_message("[user] has punched [target]!") @@ -204,7 +204,7 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u update_nearby_icons() step(src, get_dir(user, src)) else - playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 75, 1) ..() return @@ -222,7 +222,7 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u if(src.density && istype(I, /obj/item/weapon) && !istype(I, /obj/item/weapon/card)) var/aforce = I.force - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 75, 1) visible_message("[src] was hit by [I].") if(I.damtype == BRUTE || I.damtype == BURN) take_damage(aforce) @@ -289,7 +289,7 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, user.loc) spark_system.start() - playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) return TRUE return FALSE @@ -299,13 +299,13 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u force = 30 item_state = "[icon_state]_blade" w_class = ITEMSIZE_LARGE - playsound(user, 'sound/weapons/saberon.ogg', 50, 1) + playsound(src, 'sound/weapons/saberon.ogg', 50, 1) to_chat(user, "[src] is now active.") else force = 3 item_state = "[icon_state]" w_class = ITEMSIZE_SMALL - playsound(user, 'sound/weapons/saberoff.ogg', 50, 1) + playsound(src, 'sound/weapons/saberoff.ogg', 50, 1) to_chat(user, "[src] can now be concealed.") update_icon() diff --git a/code/modules/hydroponics/beekeeping/beehive.dm b/code/modules/hydroponics/beekeeping/beehive.dm index 253ca6f928..cf90921475 100644 --- a/code/modules/hydroponics/beekeeping/beehive.dm +++ b/code/modules/hydroponics/beekeeping/beehive.dm @@ -43,7 +43,7 @@ return else if(I.is_wrench()) anchored = !anchored - playsound(loc, I.usesound, 50, 1) + playsound(src, I.usesound, 50, 1) user.visible_message("[user] [anchored ? "wrenches" : "unwrenches"] \the [src].", "You [anchored ? "wrench" : "unwrench"] \the [src].") return else if(istype(I, /obj/item/bee_smoker)) diff --git a/code/modules/hydroponics/grown.dm b/code/modules/hydroponics/grown.dm index 0cb0dbb0d3..9e84c741cb 100644 --- a/code/modules/hydroponics/grown.dm +++ b/code/modules/hydroponics/grown.dm @@ -163,7 +163,7 @@ M.stop_pulling() to_chat(M, "You slipped on the [name]!") - playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3) + playsound(src, 'sound/misc/slip.ogg', 50, 1, -3) M.Stun(8) M.Weaken(5) seed.thrown_at(src,M) @@ -199,7 +199,7 @@ else if(seed.chems) if(W.sharp && W.edge && !isnull(seed.chems["woodpulp"])) user.show_message("You make planks out of \the [src]!", 1) - playsound(loc, 'sound/effects/woodcutting.ogg', 50, 1) + playsound(src, 'sound/effects/woodcutting.ogg', 50, 1) var/flesh_colour = seed.get_trait(TRAIT_FLESH_COLOUR) if(!flesh_colour) flesh_colour = seed.get_trait(TRAIT_PRODUCT_COLOUR) for(var/i=0,i<2,i++) diff --git a/code/modules/hydroponics/seed_storage.dm b/code/modules/hydroponics/seed_storage.dm index 053ce5a59c..b8ea1fa748 100644 --- a/code/modules/hydroponics/seed_storage.dm +++ b/code/modules/hydroponics/seed_storage.dm @@ -502,7 +502,7 @@ to_chat(user, "There are no seeds in \the [O.name].") return else if(O.is_wrench()) - playsound(loc, O.usesound, 50, 1) + playsound(src, O.usesound, 50, 1) anchored = !anchored to_chat(user, "You [anchored ? "wrench" : "unwrench"] \the [src].") else if(O.is_screwdriver()) diff --git a/code/modules/hydroponics/trays/tray.dm b/code/modules/hydroponics/trays/tray.dm index 4c7a659e4a..236fbb1a0d 100644 --- a/code/modules/hydroponics/trays/tray.dm +++ b/code/modules/hydroponics/trays/tray.dm @@ -558,7 +558,7 @@ pestlevel -= spray.pest_kill_str weedlevel -= spray.weed_kill_str to_chat(user, "You spray [src] with [O].") - playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6) + playsound(src, 'sound/effects/spray3.ogg', 50, 1, -6) qdel(O) check_health() @@ -568,7 +568,7 @@ if(locate(/obj/machinery/atmospherics/portables_connector/) in loc) return ..() - playsound(loc, O.usesound, 50, 1) + playsound(src, O.usesound, 50, 1) anchored = !anchored to_chat(user, "You [anchored ? "wrench" : "unwrench"] \the [src].") diff --git a/code/modules/integrated_electronics/core/assemblies.dm b/code/modules/integrated_electronics/core/assemblies.dm index 6218783b6e..223bc3bfb3 100644 --- a/code/modules/integrated_electronics/core/assemblies.dm +++ b/code/modules/integrated_electronics/core/assemblies.dm @@ -248,12 +248,12 @@ return FALSE if(add_circuit(I, user)) to_chat(user, "You slide \the [I] inside \the [src].") - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) interact(user) return TRUE else if(I.is_crowbar()) - playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) + playsound(src, 'sound/items/Crowbar.ogg', 50, 1) opened = !opened to_chat(user, "You [opened ? "opened" : "closed"] \the [src].") update_icon() @@ -284,7 +284,7 @@ user.drop_item(cell) cell.forceMove(src) battery = cell - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) to_chat(user, "You slot \the [cell] inside \the [src]'s power supplier.") interact(user) return TRUE diff --git a/code/modules/integrated_electronics/core/assemblies/device.dm b/code/modules/integrated_electronics/core/assemblies/device.dm index de92fe6638..3170393fc3 100644 --- a/code/modules/integrated_electronics/core/assemblies/device.dm +++ b/code/modules/integrated_electronics/core/assemblies/device.dm @@ -20,7 +20,7 @@ ..() /obj/item/device/assembly/electronic_assembly/proc/toggle_open(mob/user) - playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) + playsound(src, 'sound/items/Crowbar.ogg', 50, 1) opened = !opened EA.opened = opened to_chat(user, "You [opened ? "opened" : "closed"] \the [src].") diff --git a/code/modules/integrated_electronics/core/assemblies/generic.dm b/code/modules/integrated_electronics/core/assemblies/generic.dm index 2508f9919d..49a933fe1b 100644 --- a/code/modules/integrated_electronics/core/assemblies/generic.dm +++ b/code/modules/integrated_electronics/core/assemblies/generic.dm @@ -211,7 +211,7 @@ if(!istype(T, /turf/simulated/floor)) to_chat(user, "You cannot place \the [src] on this spot!") return - playsound(src.loc, 'sound/machines/click.ogg', 75, 1) + playsound(src, 'sound/machines/click.ogg', 75, 1) user.visible_message("\The [user] attaches \the [src] to the wall.", "You attach \the [src] to the wall.", "You hear clicking.") diff --git a/code/modules/integrated_electronics/subtypes/manipulation.dm b/code/modules/integrated_electronics/subtypes/manipulation.dm index 7bb9b332d1..d64f9a8645 100644 --- a/code/modules/integrated_electronics/subtypes/manipulation.dm +++ b/code/modules/integrated_electronics/subtypes/manipulation.dm @@ -39,7 +39,7 @@ size += gun.w_class gun.forceMove(src) to_chat(user, "You slide \the [gun] into the firing mechanism.") - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) + playsound(src, 'sound/items/Crowbar.ogg', 50, 1) else ..() @@ -48,7 +48,7 @@ installed_gun.forceMove(get_turf(src)) to_chat(user, "You slide \the [installed_gun] out of the firing mechanism.") size = initial(size) - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) + playsound(src, 'sound/items/Crowbar.ogg', 50, 1) installed_gun = null else to_chat(user, "There's no weapon to remove from the mechanism.") diff --git a/code/modules/integrated_electronics/subtypes/output.dm b/code/modules/integrated_electronics/subtypes/output.dm index 17c492dc04..59d079ba49 100644 --- a/code/modules/integrated_electronics/subtypes/output.dm +++ b/code/modules/integrated_electronics/subtypes/output.dm @@ -197,7 +197,7 @@ if(!selected_sound) return vol = between(0, vol, 100) - playsound(get_turf(src), selected_sound, vol, freq, -1) + playsound(src, selected_sound, vol, freq, -1) /obj/item/integrated_circuit/output/sound/beeper name = "beeper circuit" diff --git a/code/modules/integrated_electronics/subtypes/reagents.dm b/code/modules/integrated_electronics/subtypes/reagents.dm index ca834b3a09..f0e92e9e7a 100644 --- a/code/modules/integrated_electronics/subtypes/reagents.dm +++ b/code/modules/integrated_electronics/subtypes/reagents.dm @@ -37,7 +37,7 @@ ..() /obj/item/integrated_circuit/reagent/smoke/do_work() - playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3) + playsound(src, 'sound/effects/smoke.ogg', 50, 1, -3) var/datum/effect/effect/system/smoke_spread/chem/smoke_system = new() smoke_system.set_up(reagents, 10, 0, get_turf(src)) spawn(0) diff --git a/code/modules/library/lib_items.dm b/code/modules/library/lib_items.dm index 1eb05b7949..9273ece79e 100644 --- a/code/modules/library/lib_items.dm +++ b/code/modules/library/lib_items.dm @@ -39,11 +39,11 @@ else name = ("bookcase ([newname])") else if(O.is_wrench()) - playsound(loc, O.usesound, 100, 1) + playsound(src, O.usesound, 100, 1) to_chat(user, (anchored ? "You unfasten \the [src] from the floor." : "You secure \the [src] to the floor.")) anchored = !anchored else if(O.is_screwdriver()) - playsound(loc, O.usesound, 75, 1) + playsound(src, O.usesound, 75, 1) to_chat(user, "You begin dismantling \the [src].") if(do_after(user,25 * O.toolspeed)) to_chat(user, "You dismantle \the [src].") @@ -195,9 +195,9 @@ Book Cart End if(src.dat) user << browse("Penned by [author].
" + "[dat]", "window=book") user.visible_message("[user] opens a book titled \"[src.title]\" and begins reading intently.") - playsound(loc, 'sound/bureaucracy/bookopen.ogg', 50, 1) + playsound(src, 'sound/bureaucracy/bookopen.ogg', 50, 1) onclose(user, "book") - playsound(loc, 'sound/bureaucracy/bookclose.ogg', 50, 1) + playsound(src, 'sound/bureaucracy/bookclose.ogg', 50, 1) else to_chat(user, "This book is completely blank!") @@ -280,7 +280,7 @@ Book Cart End to_chat(user, "You begin to carve out [title].") if(do_after(user, 30)) to_chat(user, "You carve out the pages from [title]! You didn't want to read it anyway.") - playsound(loc, 'sound/bureaucracy/papercrumple.ogg', 50, 1) + playsound(src, 'sound/bureaucracy/papercrumple.ogg', 50, 1) new /obj/item/weapon/shreddedp(get_turf(src)) carved = 1 return @@ -353,11 +353,11 @@ Book Cart End if(href_list["next_page"]) if(page != pages.len) page++ - playsound(src.loc, "pageturn", 50, 1) + playsound(src, "pageturn", 50, 1) if(href_list["prev_page"]) if(page > 1) page-- - playsound(src.loc, "pageturn", 50, 1) + playsound(src, "pageturn", 50, 1) src.attack_self(usr) updateUsrDialog() else diff --git a/code/modules/looking_glass/lg_console.dm b/code/modules/looking_glass/lg_console.dm index f4a5a97b6b..17a4523e9d 100644 --- a/code/modules/looking_glass/lg_console.dm +++ b/code/modules/looking_glass/lg_console.dm @@ -110,7 +110,7 @@ /obj/machinery/computer/looking_glass/emag_act(var/remaining_charges, var/mob/user as mob) if (!emagged) - playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) + playsound(src, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 to_chat(user, "You unlock several programs that were hidden somewhere in memory.") log_game("[key_name(usr)] emagged the [name]") diff --git a/code/modules/materials/material_sheets.dm b/code/modules/materials/material_sheets.dm index 01cfd9bc62..029191ff6e 100644 --- a/code/modules/materials/material_sheets.dm +++ b/code/modules/materials/material_sheets.dm @@ -362,7 +362,7 @@ user.setClickCooldown(time) if(do_after(user, time, src) && use(1)) to_chat(user, "You cut up a log into planks.") - playsound(get_turf(src), 'sound/effects/woodcutting.ogg', 50, 1) + playsound(src, 'sound/effects/woodcutting.ogg', 50, 1) var/obj/item/stack/material/wood/existing_wood = null for(var/obj/item/stack/material/wood/M in user.loc) if(M.material.name == src.material.name) diff --git a/code/modules/mining/abandonedcrates.dm b/code/modules/mining/abandonedcrates.dm index 6f8fc7a8f9..11917f4c40 100644 --- a/code/modules/mining/abandonedcrates.dm +++ b/code/modules/mining/abandonedcrates.dm @@ -164,7 +164,7 @@ to_chat(user, "You leave the crate alone.") else if(check_input(input)) to_chat(user, "The crate unlocks!") - playsound(user, 'sound/machines/lockreset.ogg', 50, 1) + playsound(src, 'sound/machines/lockreset.ogg', 50, 1) set_locked(0) else visible_message("A red light on \the [src]'s control panel flashes briefly.") diff --git a/code/modules/mining/drilling/scanner.dm b/code/modules/mining/drilling/scanner.dm index 1bd784bdb9..31da4a9753 100644 --- a/code/modules/mining/drilling/scanner.dm +++ b/code/modules/mining/drilling/scanner.dm @@ -10,7 +10,7 @@ /obj/item/weapon/mining_scanner/attack_self(mob/user as mob) to_chat(user, "You begin sweeping \the [src] about, scanning for metal deposits.") - playsound(loc, 'sound/items/goggles_charge.ogg', 50, 1, -6) + playsound(src, 'sound/items/goggles_charge.ogg', 50, 1, -6) if(!do_after(user, scan_time)) return diff --git a/code/modules/mining/fulton.dm b/code/modules/mining/fulton.dm index c6f7cc4a9f..d2bb572512 100644 --- a/code/modules/mining/fulton.dm +++ b/code/modules/mining/fulton.dm @@ -93,7 +93,7 @@ var/global/list/total_extraction_beacons = list() balloon.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM holder_obj.cut_overlay(balloon2) holder_obj.add_overlay(balloon) - playsound(holder_obj.loc, 'sound/items/fulext_deploy.wav', 50, 1, -3) + playsound(holder_obj, 'sound/items/fulext_deploy.wav', 50, 1, -3) animate(holder_obj, pixel_z = 10, time = 20) sleep(20) animate(holder_obj, pixel_z = 15, time = 10) @@ -104,7 +104,7 @@ var/global/list/total_extraction_beacons = list() sleep(10) animate(holder_obj, pixel_z = 10, time = 10) sleep(10) - playsound(holder_obj.loc, 'sound/items/fultext_launch.wav', 50, 1, -3) + playsound(holder_obj, 'sound/items/fultext_launch.wav', 50, 1, -3) animate(holder_obj, pixel_z = 1000, time = 30) if(ishuman(A)) var/mob/living/carbon/human/L = A diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm index 7bfde03250..d7b9bad320 100644 --- a/code/modules/mining/mine_turfs.dm +++ b/code/modules/mining/mine_turfs.dm @@ -327,7 +327,7 @@ turf/simulated/mineral/floor/light_corner return to_chat(user, "You start digging.") - playsound(user.loc, 'sound/effects/rustle1.ogg', 50, 1) + playsound(user, 'sound/effects/rustle1.ogg', 50, 1) if(!do_after(user,40)) return diff --git a/code/modules/mob/living/bot/SLed209bot.dm b/code/modules/mob/living/bot/SLed209bot.dm index 7b5bbc76e5..fa17b05696 100644 --- a/code/modules/mob/living/bot/SLed209bot.dm +++ b/code/modules/mob/living/bot/SLed209bot.dm @@ -40,7 +40,7 @@ if(emagged) projectile = /obj/item/projectile/beam/shock - playsound(loc, emagged ? 'sound/weapons/laser3.ogg' : 'sound/weapons/Taser.ogg', 50, 1) + playsound(src, emagged ? 'sound/weapons/laser3.ogg' : 'sound/weapons/Taser.ogg', 50, 1) var/obj/item/projectile/P = new projectile(loc) P.firer = src diff --git a/code/modules/mob/living/bot/cleanbot.dm b/code/modules/mob/living/bot/cleanbot.dm index b1ea693f2f..6a4c45f123 100644 --- a/code/modules/mob/living/bot/cleanbot.dm +++ b/code/modules/mob/living/bot/cleanbot.dm @@ -22,7 +22,7 @@ /mob/living/bot/cleanbot/handleIdle() if(!screwloose && !oddbutton && prob(2)) custom_emote(2, "makes an excited booping sound!") - playsound(src.loc, 'sound/machines/synth_yes.ogg', 50, 0) + playsound(src, 'sound/machines/synth_yes.ogg', 50, 0) if(screwloose && prob(5)) // Make a mess if(istype(loc, /turf/simulated)) @@ -179,7 +179,7 @@ if(!screwloose || !oddbutton) if(user) to_chat(user, "The [src] buzzes and beeps.") - playsound(src.loc, 'sound/machines/buzzbeep.ogg', 50, 0) + playsound(src, 'sound/machines/buzzbeep.ogg', 50, 0) oddbutton = 1 screwloose = 1 return 1 diff --git a/code/modules/mob/living/bot/ed209bot.dm b/code/modules/mob/living/bot/ed209bot.dm index 0d77e837f0..f0e58c455f 100644 --- a/code/modules/mob/living/bot/ed209bot.dm +++ b/code/modules/mob/living/bot/ed209bot.dm @@ -65,7 +65,7 @@ if(emagged) projectile = /obj/item/projectile/beam - playsound(loc, emagged ? 'sound/weapons/Laser.ogg' : 'sound/weapons/Taser.ogg', 50, 1) + playsound(src, emagged ? 'sound/weapons/Laser.ogg' : 'sound/weapons/Taser.ogg', 50, 1) var/obj/item/projectile/P = new projectile(loc) P.firer = src diff --git a/code/modules/mob/living/bot/edCLNbot.dm b/code/modules/mob/living/bot/edCLNbot.dm index 13abfa8da3..a7b9812b9f 100644 --- a/code/modules/mob/living/bot/edCLNbot.dm +++ b/code/modules/mob/living/bot/edCLNbot.dm @@ -27,7 +27,7 @@ /mob/living/bot/cleanbot/edCLN/handleIdle() if(prob(10)) custom_emote(2, "makes a less than thrilled beeping sound.") - playsound(src.loc, 'sound/machines/synth_yes.ogg', 50, 0) + playsound(src, 'sound/machines/synth_yes.ogg', 50, 0) if(red_switch && !blue_switch && !green_switch && prob(10) || src.emagged) if(istype(loc, /turf/simulated)) @@ -124,7 +124,7 @@ if(!emagged) if(user) to_chat(user, "The [src] buzzes and beeps.") - playsound(src.loc, 'sound/machines/buzzbeep.ogg', 50, 0) + playsound(src, 'sound/machines/buzzbeep.ogg', 50, 0) emagged = 1 return 1 diff --git a/code/modules/mob/living/bot/farmbot.dm b/code/modules/mob/living/bot/farmbot.dm index 4eb7743254..9cec0dfe47 100644 --- a/code/modules/mob/living/bot/farmbot.dm +++ b/code/modules/mob/living/bot/farmbot.dm @@ -180,7 +180,7 @@ busy = 1 if(do_after(src, 30, A)) - playsound(loc, 'sound/effects/slosh.ogg', 25, 1) + playsound(src, 'sound/effects/slosh.ogg', 25, 1) visible_message("[src] waters \the [A].") tank.reagents.trans_to(T, 100 - T.waterlevel) if(FARMBOT_UPROOT) @@ -218,7 +218,7 @@ while(do_after(src, 10) && tank.reagents.total_volume < tank.reagents.maximum_volume) tank.reagents.add_reagent("water", 10) if(prob(5)) - playsound(loc, 'sound/effects/slosh.ogg', 25, 1) + playsound(src, 'sound/effects/slosh.ogg', 25, 1) busy = 0 action = "" diff --git a/code/modules/mob/living/bot/floorbot.dm b/code/modules/mob/living/bot/floorbot.dm index aa399a22f3..c34274a6ab 100644 --- a/code/modules/mob/living/bot/floorbot.dm +++ b/code/modules/mob/living/bot/floorbot.dm @@ -58,7 +58,7 @@ emagged = 1 if(user) to_chat(user, "The [src] buzzes and beeps.") - playsound(src.loc, 'sound/machines/buzzbeep.ogg', 50, 0) + playsound(src, 'sound/machines/buzzbeep.ogg', 50, 0) return 1 /mob/living/bot/floorbot/Topic(href, href_list) @@ -102,7 +102,7 @@ if(prob(1)) custom_emote(2, "makes an excited beeping sound!") - playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0) + playsound(src, 'sound/machines/twobeep.ogg', 50, 0) /mob/living/bot/floorbot/handleAdjacentTarget() if(get_turf(target) == src.loc) @@ -278,7 +278,7 @@ /mob/living/bot/floorbot/explode() turn_off() visible_message("\The [src] blows apart!") - playsound(src.loc, "sparks", 50, 1) + playsound(src, "sparks", 50, 1) var/turf/Tsec = get_turf(src) var/obj/item/weapon/storage/toolbox/mechanical/N = new /obj/item/weapon/storage/toolbox/mechanical(Tsec) diff --git a/code/modules/mob/living/bot/medbot.dm b/code/modules/mob/living/bot/medbot.dm index edb7486fd1..a67440e013 100644 --- a/code/modules/mob/living/bot/medbot.dm +++ b/code/modules/mob/living/bot/medbot.dm @@ -44,7 +44,7 @@ ) var/message = pick(message_options) say(message) - playsound(loc, message_options[message], 50, 0) + playsound(src, message_options[message], 50, 0) /mob/living/bot/medbot/handleAdjacentTarget() UnarmedAttack(target) @@ -88,7 +88,7 @@ ) var/message = pick(message_options) say(message) - playsound(loc, message_options[message], 50, 0) + playsound(src, message_options[message], 50, 0) custom_emote(1, "points at [H.name].") last_newpatient_speak = world.time break @@ -133,7 +133,7 @@ ) var/message = pick(death_messages) say(message) - playsound(loc, death_messages[message], 50, 0) + playsound(src, death_messages[message], 50, 0) // This is down here for the same reason as above. else @@ -148,7 +148,7 @@ ) var/message = pick(possible_messages) say(message) - playsound(loc, possible_messages[message], 50, 0) + playsound(src, possible_messages[message], 50, 0) busy = 0 update_icons() @@ -293,7 +293,7 @@ reagent_glass = null if(emagged && prob(25)) - playsound(loc, 'sound/voice/medbot/minsult.ogg', 50, 0) + playsound(src, 'sound/voice/medbot/minsult.ogg', 50, 0) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(3, 1, src) diff --git a/code/modules/mob/living/bot/mulebot.dm b/code/modules/mob/living/bot/mulebot.dm index b0eee0e650..9bef4c0cbc 100644 --- a/code/modules/mob/living/bot/mulebot.dm +++ b/code/modules/mob/living/bot/mulebot.dm @@ -183,7 +183,7 @@ locked = !locked to_chat(user, "You [locked ? "lock" : "unlock"] the mulebot's controls!") flick("mulebot-emagged", src) - playsound(loc, 'sound/effects/sparks1.ogg', 100, 0) + playsound(src, 'sound/effects/sparks1.ogg', 100, 0) return 1 /mob/living/bot/mulebot/update_icons() @@ -202,13 +202,13 @@ /mob/living/bot/mulebot/handleFrustrated() custom_emote(2, "makes a sighing buzz.") - playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0) ..() /mob/living/bot/mulebot/handleAdjacentTarget() if(target == src.loc) custom_emote(2, "makes a chiming sound.") - playsound(loc, 'sound/machines/chime.ogg', 50, 0) + playsound(src, 'sound/machines/chime.ogg', 50, 0) UnarmedAttack(target) resetTarget() if(auto_return && home && (loc != home)) @@ -244,7 +244,7 @@ /mob/living/bot/mulebot/proc/runOver(var/mob/living/carbon/human/H) if(istype(H)) // No safety checks - WILL run over lying humans. Stop ERPing in the maint! visible_message("[src] drives over [H]!") - playsound(loc, 'sound/effects/splat.ogg', 50, 1) + playsound(src, 'sound/effects/splat.ogg', 50, 1) var/damage = rand(5, 7) H.apply_damage(2 * damage, BRUTE, BP_HEAD) @@ -298,7 +298,7 @@ if(crates_only && !istype(C,/obj/structure/closet/crate)) custom_emote(2, "makes a sighing buzz.") - playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0) return var/obj/structure/closet/crate/crate = C diff --git a/code/modules/mob/living/bot/secbot.dm b/code/modules/mob/living/bot/secbot.dm index 6d7ec44860..17f4fadd99 100644 --- a/code/modules/mob/living/bot/secbot.dm +++ b/code/modules/mob/living/bot/secbot.dm @@ -158,7 +158,7 @@ return if(!target) - playsound(src.loc, pick(threat_found_sounds), 50) + playsound(src, pick(threat_found_sounds), 50) global_announcer.autosay("[src] was attacked by a hostile [target_name(attacker)] in [get_area(src)].", "[src]", "Security") target = attacker attacked = TRUE @@ -169,7 +169,7 @@ if(declare_arrests) global_announcer.autosay("[src] is [arrest_type ? "detaining" : "arresting"] a level [threat] suspect [suspect_name] in [get_area(src)].", "[src]", "Security") say("Down on the floor, [suspect_name]! You have [SECBOT_WAIT_TIME*2] seconds to comply.") - playsound(src.loc, pick(preparing_arrest_sounds), 50) + playsound(src, pick(preparing_arrest_sounds), 50) // Register to be told when the target moves GLOB.moved_event.register(target, src, /mob/living/bot/secbot/proc/target_moved) @@ -207,7 +207,7 @@ awaiting_surrender = 0 say("Level [threat] infraction alert!") custom_emote(1, "points at [M.name]!") - playsound(src.loc, pick(threat_found_sounds), 50) + playsound(src, pick(threat_found_sounds), 50) return /mob/living/bot/secbot/handleAdjacentTarget() @@ -256,10 +256,10 @@ if(can_next_insult > world.time) return if(threat >= 10) - playsound(src.loc, 'sound/voice/binsult.ogg', 75) + playsound(src, 'sound/voice/binsult.ogg', 75) can_next_insult = world.time + 20 SECONDS else - playsound(src.loc, pick(fighting_sounds), 75) + playsound(src, pick(fighting_sounds), 75) can_next_insult = world.time + 5 SECONDS @@ -278,7 +278,7 @@ cuff = FALSE if(!cuff) H.stun_effect_act(0, stun_strength, null) - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1) do_attack_animation(H) busy = TRUE update_icons() @@ -288,7 +288,7 @@ visible_message("\The [H] was prodded by \the [src] with a stun baton!") insult(H) else - playsound(loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2) + playsound(src, 'sound/weapons/handcuffs.ogg', 30, 1, -2) visible_message("\The [src] is trying to put handcuffs on \the [H]!") busy = TRUE if(do_mob(src, H, 60)) @@ -303,7 +303,7 @@ var/mob/living/L = M L.adjustBruteLoss(xeno_harm_strength) do_attack_animation(M) - playsound(loc, "swing_hit", 50, 1, -1) + playsound(src, "swing_hit", 50, 1, -1) busy = TRUE update_icons() spawn(2) diff --git a/code/modules/mob/living/carbon/alien/alien_attacks.dm b/code/modules/mob/living/carbon/alien/alien_attacks.dm index c120b9deef..e2c965e2c9 100644 --- a/code/modules/mob/living/carbon/alien/alien_attacks.dm +++ b/code/modules/mob/living/carbon/alien/alien_attacks.dm @@ -25,7 +25,7 @@ LAssailant = M - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) O.show_message(text("[] has grabbed [] passively!", M, src), 1) @@ -40,7 +40,7 @@ step_away(src,M,15) sleep(3) step_away(src,M,15) - playsound(loc, "punch", 25, 1, -1) + playsound(src, "punch", 25, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) O.show_message(text("[] has punched []!", M, src), 1) @@ -52,7 +52,7 @@ adjustBruteLoss(damage) updatehealth() else - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) O.show_message(text("[] has attempted to punch []!", M, src), 1) diff --git a/code/modules/mob/living/carbon/alien/emote.dm b/code/modules/mob/living/carbon/alien/emote.dm index 6c9cca88fb..5782b5d127 100644 --- a/code/modules/mob/living/carbon/alien/emote.dm +++ b/code/modules/mob/living/carbon/alien/emote.dm @@ -98,7 +98,7 @@ m_type = 2 if("chirp") message = "[src] chirps!" - playsound(loc, 'sound/misc/nymphchirp.ogg', 50, 0) + playsound(src, 'sound/misc/nymphchirp.ogg', 50, 0) m_type = 2 if("help") to_chat(src, "burp, chirp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roll, scratch,\nscretch, shake, sign-#, sulk, sway, tail, twitch, whimper") diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index db1866d2a5..dd1f0db829 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -1,403 +1,403 @@ -/mob/living/carbon/Initialize() - . = ..() - //setup reagent holders - bloodstr = new/datum/reagents/metabolism/bloodstream(500, src) - ingested = new/datum/reagents/metabolism/ingested(500, src) - touching = new/datum/reagents/metabolism/touch(500, src) - reagents = bloodstr - if (!default_language && species_language) - default_language = GLOB.all_languages[species_language] - -/mob/living/carbon/Life() - ..() - - handle_viruses() - - // Increase germ_level regularly - if(germ_level < GERM_LEVEL_AMBIENT && prob(30)) //if you're just standing there, you shouldn't get more germs beyond an ambient level - germ_level++ - -/mob/living/carbon/Destroy() - qdel(ingested) - qdel(touching) - // We don't qdel(bloodstr) because it's the same as qdel(reagents) - for(var/guts in internal_organs) - qdel(guts) - for(var/food in stomach_contents) - qdel(food) - return ..() - -/mob/living/carbon/rejuvenate() - bloodstr.clear_reagents() - ingested.clear_reagents() - touching.clear_reagents() - ..() - -/mob/living/carbon/Moved(atom/old_loc, direction, forced = FALSE) - . = ..() - if(src.nutrition && src.stat != 2) - adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10) - if(src.m_intent == "run") - adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10) - - if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360) - src.bodytemperature += 2 - - // Moving around increases germ_level faster - if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8)) - germ_level++ - -/mob/living/carbon/relaymove(var/mob/living/user, direction) - if((user in src.stomach_contents) && istype(user)) - if(user.last_special <= world.time) - user.last_special = world.time + 50 - src.visible_message("You hear something rumbling inside [src]'s stomach...") - var/obj/item/I = user.get_active_hand() - if(I && I.force) - var/d = rand(round(I.force / 4), I.force) - if(istype(src, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = src - var/obj/item/organ/external/organ = H.get_organ(BP_TORSO) - if (istype(organ)) - if(organ.take_damage(d, 0)) - H.UpdateDamageIcon() - H.updatehealth() - else - src.take_organ_damage(d) - user.visible_message("[user] attacks [src]'s stomach wall with the [I.name]!") - playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1) - - if(prob(src.getBruteLoss() - 50)) - for(var/atom/movable/A in stomach_contents) - A.loc = loc - stomach_contents.Remove(A) - src.gib() - -/mob/living/carbon/gib() - for(var/mob/M in src) - if(M in src.stomach_contents) - src.stomach_contents.Remove(M) - M.loc = src.loc - for(var/mob/N in viewers(src, null)) - if(N.client) - N.show_message(text("[M] bursts out of [src]!"), 2) - ..() - -/mob/living/carbon/attack_hand(mob/M as mob) - if(!istype(M, /mob/living/carbon)) return - if (ishuman(M)) - var/mob/living/carbon/human/H = M - var/obj/item/organ/external/temp = H.organs_by_name["r_hand"] - if (H.hand) - temp = H.organs_by_name["l_hand"] - if(temp && !temp.is_usable()) - to_chat(H, "You can't use your [temp.name]") - return - - return - -/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null, var/stun = 1) - if(status_flags & GODMODE) return 0 //godmode - if(def_zone == "l_hand" || def_zone == "r_hand") //Diona (And any other potential plant people) hands don't get shocked. - if(species.flags & IS_PLANT) - return 0 - shock_damage *= siemens_coeff - if (shock_damage<1) - return 0 - - src.apply_damage(0.2 * shock_damage, BURN, def_zone, used_weapon="Electrocution") //shock the target organ - src.apply_damage(0.4 * shock_damage, BURN, BP_TORSO, used_weapon="Electrocution") //shock the torso more - src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part! - src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part! - - playsound(loc, "sparks", 50, 1, -1) - if (shock_damage > 15) - src.visible_message( - "[src] was electrocuted[source ? " by the [source]" : ""]!", \ - "You feel a powerful shock course through your body!", \ - "You hear a heavy electrical crack." \ - ) - else - src.visible_message( - "[src] was shocked[source ? " by the [source]" : ""].", \ - "You feel a shock course through your body.", \ - "You hear a zapping sound." \ - ) - - if(stun) - switch(shock_damage) - if(16 to 20) - Stun(2) - if(21 to 25) - Weaken(2) - if(26 to 30) - Weaken(5) - if(31 to INFINITY) - Weaken(10) //This should work for now, more is really silly and makes you lay there forever - - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(5, 1, loc) - s.start() - - return shock_damage - -/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M) - if (src.health >= config.health_threshold_crit) - if(src == M && istype(src, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = src - var/datum/gender/T = gender_datums[H.get_visible_gender()] - src.visible_message( \ - "[src] examines [T.himself].", \ - "You check yourself for injuries." \ - ) - - for(var/obj/item/organ/external/org in H.organs) - var/list/status = list() - var/brutedamage = org.brute_dam - var/burndamage = org.burn_dam - /* - if(halloss > 0) //Makes halloss show up as actual wounds on self examine. - if(prob(30)) - brutedamage += halloss - if(prob(30)) - burndamage += halloss - */ - switch(brutedamage) - if(1 to 20) - status += "bruised" - if(20 to 40) - status += "wounded" - if(40 to INFINITY) - status += "mangled" - - switch(burndamage) - if(1 to 10) - status += "numb" - if(10 to 40) - status += "blistered" - if(40 to INFINITY) - status += "peeling away" - - if(org.is_stump()) - status += "MISSING" - if(org.status & ORGAN_MUTATED) - status += "weirdly shapen" - if(org.dislocated == 2) - status += "dislocated" - if(org.status & ORGAN_BROKEN) - status += "hurts when touched" - if(org.status & ORGAN_DEAD) - status += "is bruised and necrotic" - if(!org.is_usable() || org.is_dislocated()) - status += "dangling uselessly" - if(status.len) - src.show_message("My [org.name] is [english_list(status)].",1) - else - src.show_message("My [org.name] is OK.",1) - - if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit)) - H.play_xylophone() - else if (on_fire) - playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - if (M.on_fire) - M.visible_message("[M] tries to pat out [src]'s flames, but to no avail!", - "You try to pat out [src]'s flames, but to no avail! Put yourself out first!") - else - M.visible_message("[M] tries to pat out [src]'s flames!", - "You try to pat out [src]'s flames! Hot!") - if(do_mob(M, src, 15)) - src.adjust_fire_stacks(-0.5) - if (prob(10) && (M.fire_stacks <= 0)) - M.adjust_fire_stacks(1) - M.IgniteMob() - if (M.on_fire) - M.visible_message("The fire spreads from [src] to [M]!", - "The fire spreads to you as well!") - else - src.adjust_fire_stacks(-0.5) //Less effective than stop, drop, and roll - also accounting for the fact that it takes half as long. - if (src.fire_stacks <= 0) - M.visible_message("[M] successfully pats out [src]'s flames.", - "You successfully pat out [src]'s flames.") - src.ExtinguishMob() - src.fire_stacks = 0 - else - if (istype(src,/mob/living/carbon/human) && src:w_uniform) - var/mob/living/carbon/human/H = src - H.w_uniform.add_fingerprint(M) - - var/show_ssd - var/mob/living/carbon/human/H = src - var/datum/gender/T = gender_datums[H.get_visible_gender()] // make sure to cast to human before using get_gender() or get_visible_gender()! - if(istype(H)) show_ssd = H.species.show_ssd - if(show_ssd && !client && !teleop) - M.visible_message("[M] shakes [src] trying to wake [T.him] up!", \ - "You shake [src], but [T.he] [T.does] not respond... Maybe [T.he] [T.has] S.S.D?") - else if(lying || src.sleeping) - src.sleeping = max(0,src.sleeping-5) - if(src.sleeping == 0) - src.resting = 0 - M.visible_message("[M] shakes [src] trying to wake [T.him] up!", \ - "You shake [src] trying to wake [T.him] up!") - else - var/mob/living/carbon/human/hugger = M - var/datum/gender/TM = gender_datums[M.get_visible_gender()] - if(M.resting == 1) //Are they resting on the ground? - M.visible_message("[M] grabs onto [src] and pulls [TM.himself] up", \ - "You grip onto [src] and pull yourself up off the ground!") - if(M.fire_stacks >= (src.fire_stacks + 3)) //Fire checks. - src.adjust_fire_stacks(1) - M.adjust_fire_stacks(-1) - if(M.on_fire) - src.IgniteMob() - if(do_after(M, 0.5 SECONDS)) //.5 second delay. Makes it a bit stronger than just typing rest. - M.resting = 0 //Hoist yourself up up off the ground. No para/stunned/weakened removal. - else if(istype(hugger)) - hugger.species.hug(hugger,src) - else - M.visible_message("[M] hugs [src] to make [T.him] feel better!", \ - "You hug [src] to make [T.him] feel better!") - if(M.fire_stacks >= (src.fire_stacks + 3)) - src.adjust_fire_stacks(1) - M.adjust_fire_stacks(-1) - if(M.on_fire) - src.IgniteMob() - AdjustParalysis(-3) - AdjustStunned(-3) - AdjustWeakened(-3) - - playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - -/mob/living/carbon/proc/eyecheck() - return 0 - -/mob/living/carbon/flash_eyes(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = FALSE, visual = FALSE, type = /obj/screen/fullscreen/flash) - if(eyecheck() < intensity || override_blindness_check) - return ..() - -// ++++ROCKDTBEN++++ MOB PROCS -- Ask me before touching. -// Stop! ... Hammertime! ~Carn - -/mob/living/carbon/proc/getDNA() - return dna - -/mob/living/carbon/proc/setDNA(var/datum/dna/newDNA) - dna = newDNA - -// ++++ROCKDTBEN++++ MOB PROCS //END - -/mob/living/carbon/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) - ..() - var/temp_inc = max(min(BODYTEMP_HEATING_MAX*(1-get_heat_protection()), exposed_temperature - bodytemperature), 0) - bodytemperature += temp_inc - -/mob/living/carbon/can_use_hands() - if(handcuffed) - return 0 - if(buckled && istype(buckled, /obj/structure/bed/nest)) // buckling does not restrict hands - return 0 - return 1 - -/mob/living/carbon/restrained() - if (handcuffed) - return 1 - return - -/mob/living/carbon/u_equip(obj/item/W as obj) - if(!W) return 0 - - else if (W == handcuffed) - handcuffed = null - update_inv_handcuffed() - if(buckled && buckled.buckle_require_restraints) - buckled.unbuckle_mob() - - else if (W == legcuffed) - legcuffed = null - update_inv_legcuffed() - else - ..() - - return - -//generates realistic-ish pulse output based on preset levels -/mob/living/carbon/proc/get_pulse(var/method) //method 0 is for hands, 1 is for machines, more accurate - var/temp = 0 //see setup.dm:694 - switch(src.pulse) - if(PULSE_NONE) - return "0" - if(PULSE_SLOW) - temp = rand(40, 60) - return num2text(method ? temp : temp + rand(-10, 10)) - if(PULSE_NORM) - temp = rand(60, 90) - return num2text(method ? temp : temp + rand(-10, 10)) - if(PULSE_FAST) - temp = rand(90, 120) - return num2text(method ? temp : temp + rand(-10, 10)) - if(PULSE_2FAST) - temp = rand(120, 160) - return num2text(method ? temp : temp + rand(-10, 10)) - if(PULSE_THREADY) - return method ? ">250" : "extremely weak and fast, patient's artery feels like a thread" -// output for machines^ ^^^^^^^output for people^^^^^^^^^ - -/mob/living/carbon/verb/mob_sleep() - set name = "Sleep" - set category = "IC" - - if(usr.sleeping) - to_chat(usr, "You are already sleeping") - return - if(alert(src,"You sure you want to sleep for a while?","Sleep","Yes","No") == "Yes") - usr.sleeping = 20 //Short nap - -/mob/living/carbon/Bump(atom/A) - if(now_pushing) - return - ..() - if(istype(A, /mob/living/carbon) && prob(10)) - spread_disease_to(A, "Contact") - -/mob/living/carbon/cannot_use_vents() - return - -/mob/living/carbon/slip(var/slipped_on,stun_duration=8) - if(buckled) - return 0 - stop_pulling() - to_chat(src, "You slipped on [slipped_on]!") - playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3) - Weaken(FLOOR(stun_duration/2, 1)) - return 1 - -/mob/living/carbon/proc/add_chemical_effect(var/effect, var/magnitude = 1) - if(effect in chem_effects) - chem_effects[effect] += magnitude - else - chem_effects[effect] = magnitude - -/mob/living/carbon/get_default_language() - if(default_language) - if(can_speak(default_language)) - return default_language - else - return GLOB.all_languages[LANGUAGE_GIBBERISH] - - if(!species) - return null - - return species.default_language ? GLOB.all_languages[species.default_language] : null - -/mob/living/carbon/proc/should_have_organ(var/organ_check) - return 0 - -/mob/living/carbon/can_feel_pain(var/check_organ) - if(isSynthetic()) - return 0 - return !(species.flags & NO_PAIN) - -/mob/living/carbon/needs_to_breathe() - if(does_not_breathe) - return FALSE - return ..() +/mob/living/carbon/Initialize() + . = ..() + //setup reagent holders + bloodstr = new/datum/reagents/metabolism/bloodstream(500, src) + ingested = new/datum/reagents/metabolism/ingested(500, src) + touching = new/datum/reagents/metabolism/touch(500, src) + reagents = bloodstr + if (!default_language && species_language) + default_language = GLOB.all_languages[species_language] + +/mob/living/carbon/Life() + ..() + + handle_viruses() + + // Increase germ_level regularly + if(germ_level < GERM_LEVEL_AMBIENT && prob(30)) //if you're just standing there, you shouldn't get more germs beyond an ambient level + germ_level++ + +/mob/living/carbon/Destroy() + qdel(ingested) + qdel(touching) + // We don't qdel(bloodstr) because it's the same as qdel(reagents) + for(var/guts in internal_organs) + qdel(guts) + for(var/food in stomach_contents) + qdel(food) + return ..() + +/mob/living/carbon/rejuvenate() + bloodstr.clear_reagents() + ingested.clear_reagents() + touching.clear_reagents() + ..() + +/mob/living/carbon/Moved(atom/old_loc, direction, forced = FALSE) + . = ..() + if(src.nutrition && src.stat != 2) + adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10) + if(src.m_intent == "run") + adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10) + + if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360) + src.bodytemperature += 2 + + // Moving around increases germ_level faster + if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8)) + germ_level++ + +/mob/living/carbon/relaymove(var/mob/living/user, direction) + if((user in src.stomach_contents) && istype(user)) + if(user.last_special <= world.time) + user.last_special = world.time + 50 + src.visible_message("You hear something rumbling inside [src]'s stomach...") + var/obj/item/I = user.get_active_hand() + if(I && I.force) + var/d = rand(round(I.force / 4), I.force) + if(istype(src, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = src + var/obj/item/organ/external/organ = H.get_organ(BP_TORSO) + if (istype(organ)) + if(organ.take_damage(d, 0)) + H.UpdateDamageIcon() + H.updatehealth() + else + src.take_organ_damage(d) + user.visible_message("[user] attacks [src]'s stomach wall with the [I.name]!") + playsound(user, 'sound/effects/attackblob.ogg', 50, 1) + + if(prob(src.getBruteLoss() - 50)) + for(var/atom/movable/A in stomach_contents) + A.loc = loc + stomach_contents.Remove(A) + src.gib() + +/mob/living/carbon/gib() + for(var/mob/M in src) + if(M in src.stomach_contents) + src.stomach_contents.Remove(M) + M.loc = src.loc + for(var/mob/N in viewers(src, null)) + if(N.client) + N.show_message(text("[M] bursts out of [src]!"), 2) + ..() + +/mob/living/carbon/attack_hand(mob/M as mob) + if(!istype(M, /mob/living/carbon)) return + if (ishuman(M)) + var/mob/living/carbon/human/H = M + var/obj/item/organ/external/temp = H.organs_by_name["r_hand"] + if (H.hand) + temp = H.organs_by_name["l_hand"] + if(temp && !temp.is_usable()) + to_chat(H, "You can't use your [temp.name]") + return + + return + +/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null, var/stun = 1) + if(status_flags & GODMODE) return 0 //godmode + if(def_zone == "l_hand" || def_zone == "r_hand") //Diona (And any other potential plant people) hands don't get shocked. + if(species.flags & IS_PLANT) + return 0 + shock_damage *= siemens_coeff + if (shock_damage<1) + return 0 + + src.apply_damage(0.2 * shock_damage, BURN, def_zone, used_weapon="Electrocution") //shock the target organ + src.apply_damage(0.4 * shock_damage, BURN, BP_TORSO, used_weapon="Electrocution") //shock the torso more + src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part! + src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part! + + playsound(src, "sparks", 50, 1, -1) + if (shock_damage > 15) + src.visible_message( + "[src] was electrocuted[source ? " by the [source]" : ""]!", \ + "You feel a powerful shock course through your body!", \ + "You hear a heavy electrical crack." \ + ) + else + src.visible_message( + "[src] was shocked[source ? " by the [source]" : ""].", \ + "You feel a shock course through your body.", \ + "You hear a zapping sound." \ + ) + + if(stun) + switch(shock_damage) + if(16 to 20) + Stun(2) + if(21 to 25) + Weaken(2) + if(26 to 30) + Weaken(5) + if(31 to INFINITY) + Weaken(10) //This should work for now, more is really silly and makes you lay there forever + + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(5, 1, loc) + s.start() + + return shock_damage + +/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M) + if (src.health >= config.health_threshold_crit) + if(src == M && istype(src, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = src + var/datum/gender/T = gender_datums[H.get_visible_gender()] + src.visible_message( \ + "[src] examines [T.himself].", \ + "You check yourself for injuries." \ + ) + + for(var/obj/item/organ/external/org in H.organs) + var/list/status = list() + var/brutedamage = org.brute_dam + var/burndamage = org.burn_dam + /* + if(halloss > 0) //Makes halloss show up as actual wounds on self examine. + if(prob(30)) + brutedamage += halloss + if(prob(30)) + burndamage += halloss + */ + switch(brutedamage) + if(1 to 20) + status += "bruised" + if(20 to 40) + status += "wounded" + if(40 to INFINITY) + status += "mangled" + + switch(burndamage) + if(1 to 10) + status += "numb" + if(10 to 40) + status += "blistered" + if(40 to INFINITY) + status += "peeling away" + + if(org.is_stump()) + status += "MISSING" + if(org.status & ORGAN_MUTATED) + status += "weirdly shapen" + if(org.dislocated == 2) + status += "dislocated" + if(org.status & ORGAN_BROKEN) + status += "hurts when touched" + if(org.status & ORGAN_DEAD) + status += "is bruised and necrotic" + if(!org.is_usable() || org.is_dislocated()) + status += "dangling uselessly" + if(status.len) + src.show_message("My [org.name] is [english_list(status)].",1) + else + src.show_message("My [org.name] is OK.",1) + + if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit)) + H.play_xylophone() + else if (on_fire) + playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + if (M.on_fire) + M.visible_message("[M] tries to pat out [src]'s flames, but to no avail!", + "You try to pat out [src]'s flames, but to no avail! Put yourself out first!") + else + M.visible_message("[M] tries to pat out [src]'s flames!", + "You try to pat out [src]'s flames! Hot!") + if(do_mob(M, src, 15)) + src.adjust_fire_stacks(-0.5) + if (prob(10) && (M.fire_stacks <= 0)) + M.adjust_fire_stacks(1) + M.IgniteMob() + if (M.on_fire) + M.visible_message("The fire spreads from [src] to [M]!", + "The fire spreads to you as well!") + else + src.adjust_fire_stacks(-0.5) //Less effective than stop, drop, and roll - also accounting for the fact that it takes half as long. + if (src.fire_stacks <= 0) + M.visible_message("[M] successfully pats out [src]'s flames.", + "You successfully pat out [src]'s flames.") + src.ExtinguishMob() + src.fire_stacks = 0 + else + if (istype(src,/mob/living/carbon/human) && src:w_uniform) + var/mob/living/carbon/human/H = src + H.w_uniform.add_fingerprint(M) + + var/show_ssd + var/mob/living/carbon/human/H = src + var/datum/gender/T = gender_datums[H.get_visible_gender()] // make sure to cast to human before using get_gender() or get_visible_gender()! + if(istype(H)) show_ssd = H.species.show_ssd + if(show_ssd && !client && !teleop) + M.visible_message("[M] shakes [src] trying to wake [T.him] up!", \ + "You shake [src], but [T.he] [T.does] not respond... Maybe [T.he] [T.has] S.S.D?") + else if(lying || src.sleeping) + src.sleeping = max(0,src.sleeping-5) + if(src.sleeping == 0) + src.resting = 0 + M.visible_message("[M] shakes [src] trying to wake [T.him] up!", \ + "You shake [src] trying to wake [T.him] up!") + else + var/mob/living/carbon/human/hugger = M + var/datum/gender/TM = gender_datums[M.get_visible_gender()] + if(M.resting == 1) //Are they resting on the ground? + M.visible_message("[M] grabs onto [src] and pulls [TM.himself] up", \ + "You grip onto [src] and pull yourself up off the ground!") + if(M.fire_stacks >= (src.fire_stacks + 3)) //Fire checks. + src.adjust_fire_stacks(1) + M.adjust_fire_stacks(-1) + if(M.on_fire) + src.IgniteMob() + if(do_after(M, 0.5 SECONDS)) //.5 second delay. Makes it a bit stronger than just typing rest. + M.resting = 0 //Hoist yourself up up off the ground. No para/stunned/weakened removal. + else if(istype(hugger)) + hugger.species.hug(hugger,src) + else + M.visible_message("[M] hugs [src] to make [T.him] feel better!", \ + "You hug [src] to make [T.him] feel better!") + if(M.fire_stacks >= (src.fire_stacks + 3)) + src.adjust_fire_stacks(1) + M.adjust_fire_stacks(-1) + if(M.on_fire) + src.IgniteMob() + AdjustParalysis(-3) + AdjustStunned(-3) + AdjustWeakened(-3) + + playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + +/mob/living/carbon/proc/eyecheck() + return 0 + +/mob/living/carbon/flash_eyes(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = FALSE, visual = FALSE, type = /obj/screen/fullscreen/flash) + if(eyecheck() < intensity || override_blindness_check) + return ..() + +// ++++ROCKDTBEN++++ MOB PROCS -- Ask me before touching. +// Stop! ... Hammertime! ~Carn + +/mob/living/carbon/proc/getDNA() + return dna + +/mob/living/carbon/proc/setDNA(var/datum/dna/newDNA) + dna = newDNA + +// ++++ROCKDTBEN++++ MOB PROCS //END + +/mob/living/carbon/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) + ..() + var/temp_inc = max(min(BODYTEMP_HEATING_MAX*(1-get_heat_protection()), exposed_temperature - bodytemperature), 0) + bodytemperature += temp_inc + +/mob/living/carbon/can_use_hands() + if(handcuffed) + return 0 + if(buckled && istype(buckled, /obj/structure/bed/nest)) // buckling does not restrict hands + return 0 + return 1 + +/mob/living/carbon/restrained() + if (handcuffed) + return 1 + return + +/mob/living/carbon/u_equip(obj/item/W as obj) + if(!W) return 0 + + else if (W == handcuffed) + handcuffed = null + update_inv_handcuffed() + if(buckled && buckled.buckle_require_restraints) + buckled.unbuckle_mob() + + else if (W == legcuffed) + legcuffed = null + update_inv_legcuffed() + else + ..() + + return + +//generates realistic-ish pulse output based on preset levels +/mob/living/carbon/proc/get_pulse(var/method) //method 0 is for hands, 1 is for machines, more accurate + var/temp = 0 //see setup.dm:694 + switch(src.pulse) + if(PULSE_NONE) + return "0" + if(PULSE_SLOW) + temp = rand(40, 60) + return num2text(method ? temp : temp + rand(-10, 10)) + if(PULSE_NORM) + temp = rand(60, 90) + return num2text(method ? temp : temp + rand(-10, 10)) + if(PULSE_FAST) + temp = rand(90, 120) + return num2text(method ? temp : temp + rand(-10, 10)) + if(PULSE_2FAST) + temp = rand(120, 160) + return num2text(method ? temp : temp + rand(-10, 10)) + if(PULSE_THREADY) + return method ? ">250" : "extremely weak and fast, patient's artery feels like a thread" +// output for machines^ ^^^^^^^output for people^^^^^^^^^ + +/mob/living/carbon/verb/mob_sleep() + set name = "Sleep" + set category = "IC" + + if(usr.sleeping) + to_chat(usr, "You are already sleeping") + return + if(alert(src,"You sure you want to sleep for a while?","Sleep","Yes","No") == "Yes") + usr.sleeping = 20 //Short nap + +/mob/living/carbon/Bump(atom/A) + if(now_pushing) + return + ..() + if(istype(A, /mob/living/carbon) && prob(10)) + spread_disease_to(A, "Contact") + +/mob/living/carbon/cannot_use_vents() + return + +/mob/living/carbon/slip(var/slipped_on,stun_duration=8) + if(buckled) + return 0 + stop_pulling() + to_chat(src, "You slipped on [slipped_on]!") + playsound(src, 'sound/misc/slip.ogg', 50, 1, -3) + Weaken(FLOOR(stun_duration/2, 1)) + return 1 + +/mob/living/carbon/proc/add_chemical_effect(var/effect, var/magnitude = 1) + if(effect in chem_effects) + chem_effects[effect] += magnitude + else + chem_effects[effect] = magnitude + +/mob/living/carbon/get_default_language() + if(default_language) + if(can_speak(default_language)) + return default_language + else + return GLOB.all_languages[LANGUAGE_GIBBERISH] + + if(!species) + return null + + return species.default_language ? GLOB.all_languages[species.default_language] : null + +/mob/living/carbon/proc/should_have_organ(var/organ_check) + return 0 + +/mob/living/carbon/can_feel_pain(var/check_organ) + if(isSynthetic()) + return 0 + return !(species.flags & NO_PAIN) + +/mob/living/carbon/needs_to_breathe() + if(does_not_breathe) + return FALSE + return ..() \ No newline at end of file diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index cd59a549ec..df195a495e 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -92,7 +92,7 @@ user.visible_message("\The [user] cut [src]'s neck with \the [W]!") if(W.hitsound) - playsound(loc, W.hitsound, 50, 1, -1) + playsound(src, W.hitsound, 50, 1, -1) G.last_action = world.time flick(G.hud.icon_state, G.hud) @@ -112,7 +112,7 @@ apply_damage(damage, W.damtype, "torso", 0, sharp=W.sharp, edge=W.edge) if(W.hitsound) - playsound(loc, W.hitsound, 50, 1, -1) + playsound(src, W.hitsound, 50, 1, -1) add_attack_logs(user,src,"Knifed (shanked)") diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index 6caeffdb6a..8b492e7dc4 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -87,7 +87,7 @@ to_chat(O, "[src] has died in [get_area(src)]. [ghost_follow_link(src, O)] ") if(!gibbed && species.death_sound) - playsound(loc, species.death_sound, 80, 1, 1) + playsound(src, species.death_sound, 80, 1, 1) if(ticker && ticker.mode) sql_report_death(src) diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index 16ea5e1ee4..e4afd8e20e 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -75,7 +75,7 @@ message = "[display_msg] at [param]." else message = "[display_msg]." - playsound(src.loc, use_sound, 50, 0) + playsound(src, use_sound, 50, 0) m_type = 1 //Promethean-only emotes @@ -84,7 +84,7 @@ to_chat(src, "You are not a slime thing!") return - playsound(src.loc, 'sound/effects/slime_squish.ogg', 50, 0) //Credit to DrMinky (freesound.org) for the sound. + playsound(src, 'sound/effects/slime_squish.ogg', 50, 0) //Credit to DrMinky (freesound.org) for the sound. message = "squishes." m_type = 1 @@ -94,7 +94,7 @@ to_chat(src, "You are not a Skrell!") return - playsound(src.loc, 'sound/effects/warble.ogg', 50, 0) // Copyright CC BY 3.0 alienistcog (freesound.org) for the sound. + playsound(src, 'sound/effects/warble.ogg', 50, 0) // Copyright CC BY 3.0 alienistcog (freesound.org) for the sound. message = "warbles." m_type = 2 @@ -186,7 +186,7 @@ if("clap") if(!src.restrained()) message = "claps." - playsound(src.loc, 'sound/misc/clapping.ogg') + playsound(src, 'sound/misc/clapping.ogg') m_type = 2 if(miming) m_type = 1 @@ -267,7 +267,7 @@ use_sound = pick('sound/effects/mob_effects/f_machine_cougha.ogg','sound/effects/mob_effects/f_machine_coughb.ogg') else use_sound = pick('sound/effects/mob_effects/m_machine_cougha.ogg','sound/effects/mob_effects/m_machine_coughb.ogg', 'sound/effects/mob_effects/m_machine_coughc.ogg') - playsound(src.loc, use_sound, 50, 0) + playsound(src, use_sound, 50, 0) else message = "makes a strong noise." m_type = 2 @@ -540,7 +540,7 @@ use_sound = 'sound/effects/mob_effects/machine_sneeze.ogg' else use_sound = 'sound/effects/mob_effects/f_machine_sneeze.ogg' - playsound(src.loc, use_sound, 50, 0) + playsound(src, use_sound, 50, 0) else message = "makes a strange noise." m_type = 2 @@ -653,14 +653,14 @@ break if(M) message = "slaps [M] across the face. Ouch!" - playsound(loc, 'sound/effects/snap.ogg', 50, 1) + playsound(src, 'sound/effects/snap.ogg', 50, 1) if(ishuman(M)) //Snowflakey! var/mob/living/carbon/human/H = M if(istype(H.wear_mask,/obj/item/clothing/mask/smokable)) H.drop_from_inventory(H.wear_mask) else message = "slaps [T.himself]!" - playsound(loc, 'sound/effects/snap.ogg', 50, 1) + playsound(src, 'sound/effects/snap.ogg', 50, 1) if("scream", "screams") if(miming) @@ -672,9 +672,9 @@ m_type = 2 /* Removed, pending the location of some actually good, properly licensed sounds. if(get_gender() == FEMALE) - playsound(loc, "[species.female_scream_sound]", 80, 1) + playsound(src, "[species.female_scream_sound]", 80, 1) else - playsound(loc, "[species.male_scream_sound]", 80, 1) //default to male screams if no gender is present. + playsound(src, "[species.male_scream_sound]", 80, 1) //default to male screams if no gender is present. */ else message = "makes a very loud noise." @@ -697,7 +697,7 @@ return message = "snaps [T.his] fingers." - playsound(loc, 'sound/effects/fingersnap.ogg', 50, 1, -3) + playsound(src, 'sound/effects/fingersnap.ogg', 50, 1, -3) if("swish") src.animate_tail_once() @@ -721,14 +721,14 @@ if("whistle" || "whistles") if(!muzzled) message = "whistles a tune." - playsound(loc, 'sound/misc/longwhistle.ogg') //praying this doesn't get abused + playsound(src, 'sound/misc/longwhistle.ogg') //praying this doesn't get abused else message = "makes a light spitting noise, a poor attempt at a whistle." if("qwhistle") if(!muzzled) message = "whistles quietly." - playsound(loc, 'sound/misc/shortwhistle.ogg') + playsound(src, 'sound/misc/shortwhistle.ogg') else message = "makes a light spitting noise, a poor attempt at a whistle." diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 5ce9e835a0..c9cbf747b8 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -747,7 +747,7 @@ var/datum/gender/T = gender_datums[get_visible_gender()] visible_message("\The [src] begins playing [T.his] ribcage like a xylophone. It's quite spooky.","You begin to play a spooky refrain on your ribcage.","You hear a spooky xylophone melody.") var/song = pick('sound/effects/xylophone1.ogg','sound/effects/xylophone2.ogg','sound/effects/xylophone3.ogg') - playsound(loc, song, 50, 1, -1) + playsound(src, song, 50, 1, -1) xylophone = 1 spawn(1200) xylophone=0 diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm index 52c0fdbe0c..b8fc94afe6 100644 --- a/code/modules/mob/living/carbon/human/human_attackhand.dm +++ b/code/modules/mob/living/carbon/human/human_attackhand.dm @@ -38,7 +38,7 @@ var/hit_zone = get_zone_with_miss_chance(H.zone_sel.selecting, src, H.get_accuracy_penalty()) if(!hit_zone) H.do_attack_animation(src) - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1) visible_message("[H] reaches for [src], but misses!") return FALSE @@ -111,7 +111,7 @@ LAssailant = M H.do_attack_animation(src) - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) visible_message("[M] has grabbed [src][(M.zone_sel.selecting == "l_hand" || M.zone_sel.selecting == "r_hand")? " by their hands!":" passively!"]") return TRUE @@ -220,7 +220,7 @@ else H.visible_message("[attack_message]") - playsound(loc, ((miss_type) ? (miss_type == 1 ? attack.miss_sound : 'sound/weapons/thudswoosh.ogg') : attack.attack_sound), 25, 1, -1) + playsound(src, ((miss_type) ? (miss_type == 1 ? attack.miss_sound : 'sound/weapons/thudswoosh.ogg') : attack.attack_sound), 25, 1, -1) add_attack_logs(H,src,"Melee attacked with fists (miss/block)") @@ -286,7 +286,7 @@ if((shoes || !(species.flags & NO_SLIP)) && randn <= 25) var/armor_check = run_armor_check(affecting, "melee") apply_effect(3, WEAKEN, armor_check) - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) if(armor_check < 60) visible_message("[M] has pushed [src]!") else @@ -296,7 +296,7 @@ if(randn <= 60) //See about breaking grips or pulls if(break_all_grabs(M)) - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) return //Actually disarm them @@ -304,10 +304,10 @@ if(I) drop_from_inventory(I) visible_message("[M] has disarmed [src]!") - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) return - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1) visible_message(" [M] attempted to disarm [src]!") return diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 3675866e24..8e351372c9 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -227,7 +227,7 @@ emp_act if(!hit_zone) user.do_attack_animation(src) - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1) visible_message("\The [user] misses [src] with \the [I]!") return null diff --git a/code/modules/mob/living/carbon/human/human_powers.dm b/code/modules/mob/living/carbon/human/human_powers.dm index a0aa2363b8..fbd585fe6b 100644 --- a/code/modules/mob/living/carbon/human/human_powers.dm +++ b/code/modules/mob/living/carbon/human/human_powers.dm @@ -72,7 +72,7 @@ else failed = 1 - playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1) + playsound(src, 'sound/weapons/pierce.ogg', 25, 1, -1) if(failed) src.Weaken(rand(2,4)) diff --git a/code/modules/mob/living/carbon/human/species/species_attack.dm b/code/modules/mob/living/carbon/human/species/species_attack.dm index 9e6a07d168..3a5c358720 100644 --- a/code/modules/mob/living/carbon/human/species/species_attack.dm +++ b/code/modules/mob/living/carbon/human/species/species_attack.dm @@ -92,4 +92,4 @@ /datum/unarmed_attack/stomp/weak/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage) var/obj/item/organ/external/affecting = target.get_organ(zone) user.visible_message("[user] jumped up and down on \the [target]'s [affecting.name]!") - playsound(user.loc, attack_sound, 25, 1, -1) \ No newline at end of file + playsound(user, attack_sound, 25, 1, -1) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_powers.dm b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_powers.dm index f9c68c331f..4e3ce65811 100644 --- a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_powers.dm +++ b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_powers.dm @@ -144,7 +144,7 @@ P.firer = src P.old_style_target(A) P.fire() - playsound(loc, 'sound/weapons/pierce.ogg', 25, 0) + playsound(src, 'sound/weapons/pierce.ogg', 25, 0) else ..() @@ -295,7 +295,7 @@ src.visible_message("\The [src] leaps at [T]!") src.throw_at(get_step(get_turf(T),get_turf(src)), 4, 1, src) - playsound(src.loc, 'sound/voice/hiss5.ogg', 50, 1) + playsound(src, 'sound/voice/hiss5.ogg', 50, 1) sleep(5) diff --git a/code/modules/mob/living/carbon/human/unarmed_attack.dm b/code/modules/mob/living/carbon/human/unarmed_attack.dm index 57001713e9..2f15a4ba49 100644 --- a/code/modules/mob/living/carbon/human/unarmed_attack.dm +++ b/code/modules/mob/living/carbon/human/unarmed_attack.dm @@ -91,7 +91,7 @@ var/global/list/sparring_attack_cache = list() /datum/unarmed_attack/proc/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage) var/obj/item/organ/external/affecting = target.get_organ(zone) user.visible_message("[user] [pick(attack_verb)] [target] in the [affecting.name]!") - playsound(user.loc, attack_sound, 25, 1, -1) + playsound(user, attack_sound, 25, 1, -1) /datum/unarmed_attack/proc/handle_eye_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target) var/obj/item/organ/internal/eyes/eyes = target.internal_organs_by_name[O_EYES] diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 27715ea899..569daf6289 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -165,7 +165,7 @@ default behaviour is: if (!istype(AM, /atom/movable) || AM.anchored) if(confused && prob(50) && m_intent=="run") Weaken(2) - playsound(loc, "punch", 25, 1, -1) + playsound(src, "punch", 25, 1, -1) visible_message("[src] [pick("ran", "slammed")] into \the [AM]!") src.apply_damage(5, BRUTE) to_chat(src, "You just [pick("ran", "slammed")] into \the [AM]!") @@ -975,7 +975,7 @@ default behaviour is: Stun(5) src.visible_message("[src] throws up!","You throw up!") - playsound(loc, 'sound/effects/splat.ogg', 50, 1) + playsound(src, 'sound/effects/splat.ogg', 50, 1) var/turf/simulated/T = get_turf(src) //TODO: Make add_blood_floor remove blood from human mobs if(istype(T)) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 5eeae44d68..2603552863 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -209,7 +209,7 @@ damage *= 0.66 // Take 2/3s as much damage. visible_message("\The [B] [attack_verb] \the [src]!", "[attack_message]!") - playsound(loc, 'sound/effects/attackblob.ogg', 50, 1) + playsound(src, 'sound/effects/attackblob.ogg', 50, 1) //Armor var/soaked = get_armor_soak(def_zone, armor_check, armor_pen) diff --git a/code/modules/mob/living/silicon/emote.dm b/code/modules/mob/living/silicon/emote.dm index ff3e340419..00a5e42993 100644 --- a/code/modules/mob/living/silicon/emote.dm +++ b/code/modules/mob/living/silicon/emote.dm @@ -23,7 +23,7 @@ message = "[src] beeps at [param]." else message = "[src] beeps." - playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0) + playsound(src, 'sound/machines/twobeep.ogg', 50, 0) m_type = 1 if("ping") @@ -40,7 +40,7 @@ message = "[src] pings at [param]." else message = "[src] pings." - playsound(src.loc, 'sound/machines/ping.ogg', 50, 0) + playsound(src, 'sound/machines/ping.ogg', 50, 0) m_type = 1 if("buzz") @@ -57,7 +57,7 @@ message = "[src] buzzes at [param]." else message = "[src] buzzes." - playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0) + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0) m_type = 1 if("yes", "ye") @@ -74,7 +74,7 @@ message = "[src] emits an affirmative blip at [param]." else message = "[src] emits an affirmative blip." - playsound(src.loc, 'sound/machines/synth_yes.ogg', 50, 0) + playsound(src, 'sound/machines/synth_yes.ogg', 50, 0) m_type = 1 if("dwoop") @@ -90,7 +90,7 @@ message = "[src] chirps happily at [param]" else message = "[src] chirps happily." - playsound(src.loc, 'sound/machines/dwoop.ogg', 50, 0) + playsound(src, 'sound/machines/dwoop.ogg', 50, 0) m_type = 1 if("no") @@ -107,7 +107,7 @@ message = "[src] emits a negative blip at [param]." else message = "[src] emits a negative blip." - playsound(src.loc, 'sound/machines/synth_no.ogg', 50, 0) + playsound(src, 'sound/machines/synth_no.ogg', 50, 0) m_type = 1 ..(act, m_type, message) \ No newline at end of file diff --git a/code/modules/mob/living/silicon/pai/life.dm b/code/modules/mob/living/silicon/pai/life.dm index e159308d1b..e4f461179d 100644 --- a/code/modules/mob/living/silicon/pai/life.dm +++ b/code/modules/mob/living/silicon/pai/life.dm @@ -8,7 +8,7 @@ var/turf/T = get_turf_or_move(src.loc) for (var/mob/M in viewers(T)) M.show_message("The data cable rapidly retracts back into its spool.", 3, "You hear a click and the sound of wire spooling rapidly.", 2) - playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + playsound(src, 'sound/machines/click.ogg', 50, 1) qdel(src.cable) src.cable = null diff --git a/code/modules/mob/living/silicon/robot/drone/drone.dm b/code/modules/mob/living/silicon/robot/drone/drone.dm index 7658ddc1bf..656e46aef7 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone.dm @@ -127,7 +127,7 @@ var/list/mob_hat_cache = list() if(!module) module = new module_type(src) flavor_text = "It's a tiny little repair drone. The casing is stamped with an corporate logo and the subscript: '[using_map.company_name] Recursive Repair Systems: Fixing Tomorrow's Problem, Today!'" - playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0) + playsound(src, 'sound/machines/twobeep.ogg', 50, 0) //Redefining some robot procs... /mob/living/silicon/robot/drone/SetName(pickedName as text) diff --git a/code/modules/mob/living/silicon/robot/emote.dm b/code/modules/mob/living/silicon/robot/emote.dm index 403ee0ee0b..a3c46ab69a 100644 --- a/code/modules/mob/living/silicon/robot/emote.dm +++ b/code/modules/mob/living/silicon/robot/emote.dm @@ -123,7 +123,7 @@ if(istype(module,/obj/item/weapon/robot_module/robot/security)) message = "[src] shows its legal authorization barcode." - playsound(src.loc, 'sound/voice/biamthelaw.ogg', 50, 0) + playsound(src, 'sound/voice/biamthelaw.ogg', 50, 0) m_type = 2 else to_chat(src, "You are not THE LAW, pal.") @@ -132,7 +132,7 @@ if(istype(module,/obj/item/weapon/robot_module/robot/security)) message = "[src] 's speakers skreech, \"Halt! Security!\"." - playsound(src.loc, 'sound/voice/halt.ogg', 50, 0) + playsound(src, 'sound/voice/halt.ogg', 50, 0) m_type = 2 else to_chat(src, "You are not security.") diff --git a/code/modules/mob/living/silicon/robot/robot_items.dm b/code/modules/mob/living/silicon/robot/robot_items.dm index a4a3c8c14b..78d741b012 100644 --- a/code/modules/mob/living/silicon/robot/robot_items.dm +++ b/code/modules/mob/living/silicon/robot/robot_items.dm @@ -27,7 +27,7 @@ if(confirm == "Yes" && !QDELETED(loaded_item)) //This is pretty copypasta-y to_chat(user, "You activate the analyzer's microlaser, analyzing \the [loaded_item] and breaking it down.") flick("portable_analyzer_scan", src) - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(src, 'sound/items/Welder2.ogg', 50, 1) for(var/T in loaded_item.origin_tech) files.UpdateTech(T, loaded_item.origin_tech[T]) to_chat(user, "\The [loaded_item] had level [loaded_item.origin_tech[T]] in [CallTechName(T)].") @@ -63,10 +63,10 @@ files.RefreshResearch() if(success) to_chat(user, "You connect to the research server, push your data upstream to it, then pull the resulting merged data from the master branch.") - playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1) + playsound(src, 'sound/machines/twobeep.ogg', 50, 1) else to_chat(user, "Reserch server ping response timed out. Unable to connect. Please contact the system administrator.") - playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 1) + playsound(src, 'sound/machines/buzz-two.ogg', 50, 1) if(response == "Eject") if(loaded_item) loaded_item.loc = get_turf(src) @@ -276,7 +276,7 @@ var/choice = input("Would you like to change colour or mode?") as null|anything in list("Colour","Mode") if(!choice) return - playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) + playsound(src, 'sound/effects/pop.ogg', 50, 0) switch(choice) @@ -486,7 +486,7 @@ return stored_doors++ qdel(A) - playsound(loc, 'sound/machines/hiss.ogg', 75, 1) + playsound(src, 'sound/machines/hiss.ogg', 75, 1) visible_message("\The [user] deflates \the [A] with \the [src]!") return if(istype(A, /obj/item/inflatable)) diff --git a/code/modules/mob/living/silicon/robot/robot_remote_control.dm b/code/modules/mob/living/silicon/robot/robot_remote_control.dm index 2f4ca0e56b..c605584aa0 100644 --- a/code/modules/mob/living/silicon/robot/robot_remote_control.dm +++ b/code/modules/mob/living/silicon/robot/robot_remote_control.dm @@ -17,9 +17,9 @@ GLOBAL_LIST_EMPTY(available_ai_shells) /mob/living/silicon/robot/proc/post_mmi_setup() if(istype(mmi, /obj/item/device/mmi/inert/ai_remote)) make_shell() - playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0) + playsound(src, 'sound/machines/twobeep.ogg', 50, 0) else - playsound(loc, 'sound/voice/liveagain.ogg', 75, 1) + playsound(src, 'sound/voice/liveagain.ogg', 75, 1) return /mob/living/silicon/robot/proc/make_shell() diff --git a/code/modules/mob/living/silicon/robot/subtypes/gravekeeper.dm b/code/modules/mob/living/silicon/robot/subtypes/gravekeeper.dm index 255eef5318..23e4aa81ea 100644 --- a/code/modules/mob/living/silicon/robot/subtypes/gravekeeper.dm +++ b/code/modules/mob/living/silicon/robot/subtypes/gravekeeper.dm @@ -24,4 +24,4 @@ laws = new /datum/ai_laws/gravekeeper() - playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0) + playsound(src, 'sound/mecha/nominalsyndi.ogg', 75, 0) diff --git a/code/modules/mob/living/silicon/robot/subtypes/lost_drone.dm b/code/modules/mob/living/silicon/robot/subtypes/lost_drone.dm index d374562230..0460226f3f 100644 --- a/code/modules/mob/living/silicon/robot/subtypes/lost_drone.dm +++ b/code/modules/mob/living/silicon/robot/subtypes/lost_drone.dm @@ -21,7 +21,7 @@ if(!cell) cell = new /obj/item/weapon/cell/high(src) // 15k cell, as recharging stations are a lot more rare on the Surface. - playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0) + playsound(src, 'sound/mecha/nominalsyndi.ogg', 75, 0) /mob/living/silicon/robot/lost/speech_bubble_appearance() return "synthetic_evil" diff --git a/code/modules/mob/living/silicon/robot/subtypes/syndicate.dm b/code/modules/mob/living/silicon/robot/subtypes/syndicate.dm index 76496f4d4c..00e75248c7 100644 --- a/code/modules/mob/living/silicon/robot/subtypes/syndicate.dm +++ b/code/modules/mob/living/silicon/robot/subtypes/syndicate.dm @@ -25,7 +25,7 @@ radio.keyslot = new /obj/item/device/encryptionkey/syndicate(radio) radio.recalculateChannels() - playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0) + playsound(src, 'sound/mecha/nominalsyndi.ogg', 75, 0) /mob/living/silicon/robot/syndicate/protector/init() ..() diff --git a/code/modules/mob/living/silicon/robot/syndicate.dm b/code/modules/mob/living/silicon/robot/syndicate.dm index acd441171b..c52755e696 100644 --- a/code/modules/mob/living/silicon/robot/syndicate.dm +++ b/code/modules/mob/living/silicon/robot/syndicate.dm @@ -25,4 +25,4 @@ radio.keyslot = new /obj/item/device/encryptionkey/syndicate(radio) radio.recalculateChannels() - playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0) + playsound(src, 'sound/mecha/nominalsyndi.ogg', 75, 0) diff --git a/code/modules/mob/living/simple_mob/combat.dm b/code/modules/mob/living/simple_mob/combat.dm index 046a4ef988..7a950bf11a 100644 --- a/code/modules/mob/living/simple_mob/combat.dm +++ b/code/modules/mob/living/simple_mob/combat.dm @@ -143,7 +143,7 @@ if(do_after(src, reload_time)) if(reload_sound) - playsound(src.loc, reload_sound, 50, 1) + playsound(src, reload_sound, 50, 1) reload_count = 0 . = TRUE else diff --git a/code/modules/mob/living/simple_mob/defense.dm b/code/modules/mob/living/simple_mob/defense.dm index a8234ac970..d94d83c0a9 100644 --- a/code/modules/mob/living/simple_mob/defense.dm +++ b/code/modules/mob/living/simple_mob/defense.dm @@ -163,7 +163,7 @@ return 0 apply_damage(damage = shock_damage, damagetype = BURN, def_zone = null, blocked = null, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE) - playsound(loc, "sparks", 50, 1, -1) + playsound(src, "sparks", 50, 1, -1) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, loc) diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/lurker.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/lurker.dm index 15b04e119a..cb086c6ec3 100644 --- a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/lurker.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/lurker.dm @@ -104,7 +104,7 @@ var/mob/living/L = A L.Weaken(cloaked_weaken_amount) to_chat(L, span("danger", "\The [src] ambushes you!")) - playsound(L, 'sound/weapons/spiderlunge.ogg', 75, 1) + playsound(src, 'sound/weapons/spiderlunge.ogg', 75, 1) uncloak() ..() // For the poison. diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm index 31997d204c..53d4bd0d24 100644 --- a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/tunneler.dm @@ -115,7 +115,7 @@ continue visible_message(span("danger","\The [src] erupts from underneath, and hits \the [L]!")) - playsound(L, 'sound/weapons/heavysmash.ogg', 75, 1) + playsound(src, 'sound/weapons/heavysmash.ogg', 75, 1) L.Weaken(3) overshoot = FALSE @@ -164,7 +164,7 @@ // Stun anyone in our way. for(var/mob/living/L in T) - playsound(L, 'sound/weapons/heavysmash.ogg', 75, 1) + playsound(src, 'sound/weapons/heavysmash.ogg', 75, 1) L.Weaken(2) // Get into the tile. diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm index 5f4a4dc7e0..0ac8d54c2b 100644 --- a/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm @@ -93,7 +93,7 @@ var/was_stunned = L.incapacitated(INCAPACITATION_DISABLED) L.Weaken(weaken_amount) - playsound(L, 'sound/effects/break_stone.ogg', 75, 1) + playsound(src, 'sound/effects/break_stone.ogg', 75, 1) if(was_stunned) // Try to prevent chain-stuns by having them thrown. var/throwdir = get_dir(src, L) L.throw_at(get_edge_target_turf(L, throwdir), 5, 1, src) diff --git a/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm b/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm index 0b1dea13ff..69486a061d 100644 --- a/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm +++ b/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm @@ -56,7 +56,7 @@ /mob/living/simple_mob/illusion/attack_hand(mob/living/carbon/human/M) if(!realistic) - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1) visible_message(span("warning", "\The [M]'s hand goes through \the [src]!")) return else @@ -67,10 +67,10 @@ span("notice", "\The [M] hugs [src] to make [T.him] feel better!"), \ span("notice", "You hug [src] to make [T.him] feel better!") ) // slightly redundant as at the moment most mobs still use the normal gender var, but it works and future-proofs it - playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) if(I_DISARM) - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1) visible_message(span("danger", "\The [M] attempted to disarm [src]!")) M.do_attack_animation(src) @@ -86,7 +86,7 @@ if(realistic) return ..() - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1) visible_message(span("warning", "\The [user]'s [I] goes through \the [src]!")) return FALSE diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm index 0129e6970a..4049ba0370 100644 --- a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm @@ -152,7 +152,7 @@ visible_message(span("warning", "\The [src] creates \an [energy_ball] around itself!")) - playsound(src.loc, 'sound/effects/lightning_chargeup.ogg', 100, 1, extrarange = 30) + playsound(src, 'sound/effects/lightning_chargeup.ogg', 100, 1, extrarange = 30) // Shock nearby things that aren't ourselves. for(var/i = 1 to 10) @@ -179,7 +179,7 @@ // Shoot a tesla bolt, and flashes people who are looking at the mecha without sufficent eye protection. visible_message(span("warning", "\The [energy_ball] explodes in a flash of light, sending a shock everywhere!")) - playsound(src.loc, 'sound/effects/lightningbolt.ogg', 100, 1, extrarange = 30) + playsound(src, 'sound/effects/lightningbolt.ogg', 100, 1, extrarange = 30) tesla_zap(src.loc, 5, ELECTRIC_ZAP_POWER, FALSE) for(var/mob/living/L in viewers(src)) if(L == src) diff --git a/code/modules/mob/living/simple_mob/subtypes/plant/tree.dm b/code/modules/mob/living/simple_mob/subtypes/plant/tree.dm index 30c891088c..404a209c60 100644 --- a/code/modules/mob/living/simple_mob/subtypes/plant/tree.dm +++ b/code/modules/mob/living/simple_mob/subtypes/plant/tree.dm @@ -38,6 +38,6 @@ /mob/living/simple_mob/animal/space/tree/death() ..(null,"is hacked into pieces!") - playsound(loc, 'sound/effects/woodcutting.ogg', 100, 1) + playsound(src, 'sound/effects/woodcutting.ogg', 100, 1) new /obj/item/stack/material/wood(loc) qdel(src) \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm b/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm index 5144d22697..e2ef92e982 100644 --- a/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm +++ b/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm @@ -69,7 +69,7 @@ sharp = TRUE /obj/item/projectile/icicle/on_impact(atom/A) - playsound(get_turf(A), "shatter", 70, 1) + playsound(A, "shatter", 70, 1) return ..() /obj/item/projectile/icicle/get_structure_damage() diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm b/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm index 2b73efe8c1..b06baf71a3 100644 --- a/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm +++ b/code/modules/mob/living/simple_mob/subtypes/slime/slime.dm @@ -1,217 +1,217 @@ -// The top-level slime defines. Xenobio slimes and feral slimes will inherit from this. - -/mob/living/simple_mob/slime - name = "slime" - desc = "It's a slime." - tt_desc = "A Macrolimbus vulgaris" - icon = 'icons/mob/slime2.dmi' - icon_state = "slime baby" - icon_living = "slime baby" - icon_dead = "slime baby dead" - var/shiny = FALSE // If true, will add a 'shiny' overlay. - var/icon_state_override = null // Used for special slime appearances like the rainbow slime. - color = "#CACACA" - glow_range = 3 - glow_intensity = 2 - gender = NEUTER - - faction = "slime" // Note that slimes are hostile to other slimes of different color regardless of faction (unless Unified). - maxHealth = 150 - movement_cooldown = 0 - pass_flags = PASSTABLE - makes_dirt = FALSE // Goop - mob_class = MOB_CLASS_SLIME - - response_help = "pets" - - // Atmos stuff. - minbodytemp = T0C-30 - heat_damage_per_tick = 0 - cold_damage_per_tick = 40 - - min_oxy = 0 - max_oxy = 0 - min_tox = 0 - max_tox = 0 - min_co2 = 0 - max_co2 = 0 - min_n2 = 0 - max_n2 = 0 - unsuitable_atoms_damage = 0 - shock_resist = 0.5 // Slimes are resistant to electricity, and it actually charges them. - taser_kill = FALSE - water_resist = 0 // Slimes are very weak to water. - - melee_damage_lower = 10 - melee_damage_upper = 15 - base_attack_cooldown = 10 // One attack a second. - attack_sound = 'sound/weapons/bite.ogg' - attacktext = list("glomped") - speak_emote = list("chirps") - friendly = list("pokes") - - ai_holder_type = /datum/ai_holder/simple_mob/melee - say_list_type = /datum/say_list/slime - - var/cores = 1 // How many cores you get when placed in a Processor. - var/obj/item/clothing/head/hat = null // The hat the slime may be wearing. - var/slime_color = "grey" // Used for updating the name and for slime color-ism. - var/unity = FALSE // If true, slimes will consider other colors as their own. Other slimes will see this slime as the same color as well. - var/coretype = /obj/item/slime_extract/grey // What core is inside the slime, and what you get from the processor. - var/reagent_injected = null // Some slimes inject reagents on attack. This tells the game what reagent to use. - var/injection_amount = 5 // This determines how much. - var/mood = ":3" // Icon to use to display 'mood', as an overlay. - - can_enter_vent_with = list(/obj/item/clothing/head) - -/datum/say_list/slime - speak = list("Blorp...", "Blop...") - emote_see = list("bounces", "jiggles", "sways") - emote_hear = list("squishes") - -/mob/living/simple_mob/slime/Initialize() - verbs += /mob/living/proc/ventcrawl - update_mood() - glow_color = color - handle_light() - update_icon() - return ..() - -/mob/living/simple_mob/slime/Destroy() - if(hat) - drop_hat() - return ..() - -/mob/living/simple_mob/slime/death() - // Make dead slimes stop glowing. - glow_toggle = FALSE - handle_light() - ..() - -/mob/living/simple_mob/slime/revive() - // Make revived slimes resume glowing. - glow_toggle = initial(glow_toggle) - handle_light() - ..() - -/mob/living/simple_mob/slime/update_icon() - ..() // Do the regular stuff first. - - if(stat != DEAD) - // General slime shine. - var/image/I = image(icon, src, "slime light") - I.appearance_flags = RESET_COLOR - add_overlay(I) - - // 'Shiny' overlay, for gemstone-slimes. - if(shiny) - I = image(icon, src, "slime shiny") - I.appearance_flags = RESET_COLOR - add_overlay(I) - - // Mood overlay. - I = image(icon, src, "aslime-[mood]") - I.appearance_flags = RESET_COLOR - add_overlay(I) - - // Hat simulator. - if(hat) - var/hat_state = hat.item_state ? hat.item_state : hat.icon_state - var/image/I = image('icons/mob/head.dmi', src, hat_state) - I.pixel_y = -7 // Slimes are small. - I.appearance_flags = RESET_COLOR - add_overlay(I) - -// Controls the 'mood' overlay. Overrided in subtypes for specific behaviour. -/mob/living/simple_mob/slime/proc/update_mood() - mood = "feral" // This is to avoid another override in the /feral subtype. - -/mob/living/simple_mob/slime/proc/unify() - unity = TRUE - -// Interface override, because slimes are supposed to attack other slimes of different color regardless of faction. -// (unless Unified, of course). -/mob/living/simple_mob/slime/IIsAlly(mob/living/L) - . = ..() - if(istype(L, /mob/living/simple_mob/slime)) // Slimes should care about their color subfaction compared to another's. - var/mob/living/simple_mob/slime/S = L - if(S.unity || src.unity) - return TRUE - if(S.slime_color == src.slime_color) - return TRUE - else - return FALSE - // The other stuff was already checked in parent proc, and the . variable will implicitly return the correct value. - -// Slimes regenerate passively. -/mob/living/simple_mob/slime/handle_special() - adjustOxyLoss(-1) - adjustToxLoss(-1) - adjustFireLoss(-1) - adjustCloneLoss(-1) - adjustBruteLoss(-1) - -// Clicked on by empty hand. -/mob/living/simple_mob/slime/attack_hand(mob/living/L) - if(L.a_intent == I_GRAB && hat) - remove_hat(L) - else - ..() - -// Clicked on while holding an object. -/mob/living/simple_mob/slime/attackby(obj/item/I, mob/user) - if(istype(I, /obj/item/clothing/head)) // Handle hat simulator. - give_hat(I, user) - return - - // Otherwise they're probably fighting the slime. - if(prob(25)) - visible_message(span("warning", "\The [user]'s [I] passes right through \the [src]!")) - user.setClickCooldown(user.get_attack_speed(I)) - return - ..() - -// Called when hit with an active slimebaton (or xeno taser). -// Subtypes react differently. -/mob/living/simple_mob/slime/proc/slimebatoned(mob/living/user, amount) - return - -// Hat simulator -/mob/living/simple_mob/slime/proc/give_hat(var/obj/item/clothing/head/new_hat, var/mob/living/user) - if(!istype(new_hat)) - to_chat(user, span("warning", "\The [new_hat] isn't a hat.")) - return - if(hat) - to_chat(user, span("warning", "\The [src] is already wearing \a [hat].")) - return - else - user.drop_item(new_hat) - hat = new_hat - new_hat.forceMove(src) - to_chat(user, span("notice", "You place \a [new_hat] on \the [src]. How adorable!")) - update_icon() - return - -/mob/living/simple_mob/slime/proc/remove_hat(var/mob/living/user) - if(!hat) - to_chat(user, "\The [src] doesn't have a hat to remove.") - else - hat.forceMove(get_turf(src)) - user.put_in_hands(hat) - to_chat(user, "You take away \the [src]'s [hat.name]. How mean.") - hat = null - update_icon() - -/mob/living/simple_mob/slime/proc/drop_hat() - if(!hat) - return - hat.forceMove(get_turf(src)) - hat = null - update_icon() - -/mob/living/simple_mob/slime/speech_bubble_appearance() - return "slime" - -/mob/living/simple_mob/slime/proc/squish() - playsound(src.loc, 'sound/effects/slime_squish.ogg', 50, 0) +// The top-level slime defines. Xenobio slimes and feral slimes will inherit from this. + +/mob/living/simple_mob/slime + name = "slime" + desc = "It's a slime." + tt_desc = "A Macrolimbus vulgaris" + icon = 'icons/mob/slime2.dmi' + icon_state = "slime baby" + icon_living = "slime baby" + icon_dead = "slime baby dead" + var/shiny = FALSE // If true, will add a 'shiny' overlay. + var/icon_state_override = null // Used for special slime appearances like the rainbow slime. + color = "#CACACA" + glow_range = 3 + glow_intensity = 2 + gender = NEUTER + + faction = "slime" // Note that slimes are hostile to other slimes of different color regardless of faction (unless Unified). + maxHealth = 150 + movement_cooldown = 0 + pass_flags = PASSTABLE + makes_dirt = FALSE // Goop + mob_class = MOB_CLASS_SLIME + + response_help = "pets" + + // Atmos stuff. + minbodytemp = T0C-30 + heat_damage_per_tick = 0 + cold_damage_per_tick = 40 + + min_oxy = 0 + max_oxy = 0 + min_tox = 0 + max_tox = 0 + min_co2 = 0 + max_co2 = 0 + min_n2 = 0 + max_n2 = 0 + unsuitable_atoms_damage = 0 + shock_resist = 0.5 // Slimes are resistant to electricity, and it actually charges them. + taser_kill = FALSE + water_resist = 0 // Slimes are very weak to water. + + melee_damage_lower = 10 + melee_damage_upper = 15 + base_attack_cooldown = 10 // One attack a second. + attack_sound = 'sound/weapons/bite.ogg' + attacktext = list("glomped") + speak_emote = list("chirps") + friendly = list("pokes") + + ai_holder_type = /datum/ai_holder/simple_mob/melee + say_list_type = /datum/say_list/slime + + var/cores = 1 // How many cores you get when placed in a Processor. + var/obj/item/clothing/head/hat = null // The hat the slime may be wearing. + var/slime_color = "grey" // Used for updating the name and for slime color-ism. + var/unity = FALSE // If true, slimes will consider other colors as their own. Other slimes will see this slime as the same color as well. + var/coretype = /obj/item/slime_extract/grey // What core is inside the slime, and what you get from the processor. + var/reagent_injected = null // Some slimes inject reagents on attack. This tells the game what reagent to use. + var/injection_amount = 5 // This determines how much. + var/mood = ":3" // Icon to use to display 'mood', as an overlay. + + can_enter_vent_with = list(/obj/item/clothing/head) + +/datum/say_list/slime + speak = list("Blorp...", "Blop...") + emote_see = list("bounces", "jiggles", "sways") + emote_hear = list("squishes") + +/mob/living/simple_mob/slime/Initialize() + verbs += /mob/living/proc/ventcrawl + update_mood() + glow_color = color + handle_light() + update_icon() + return ..() + +/mob/living/simple_mob/slime/Destroy() + if(hat) + drop_hat() + return ..() + +/mob/living/simple_mob/slime/death() + // Make dead slimes stop glowing. + glow_toggle = FALSE + handle_light() + ..() + +/mob/living/simple_mob/slime/revive() + // Make revived slimes resume glowing. + glow_toggle = initial(glow_toggle) + handle_light() + ..() + +/mob/living/simple_mob/slime/update_icon() + ..() // Do the regular stuff first. + + if(stat != DEAD) + // General slime shine. + var/image/I = image(icon, src, "slime light") + I.appearance_flags = RESET_COLOR + add_overlay(I) + + // 'Shiny' overlay, for gemstone-slimes. + if(shiny) + I = image(icon, src, "slime shiny") + I.appearance_flags = RESET_COLOR + add_overlay(I) + + // Mood overlay. + I = image(icon, src, "aslime-[mood]") + I.appearance_flags = RESET_COLOR + add_overlay(I) + + // Hat simulator. + if(hat) + var/hat_state = hat.item_state ? hat.item_state : hat.icon_state + var/image/I = image('icons/mob/head.dmi', src, hat_state) + I.pixel_y = -7 // Slimes are small. + I.appearance_flags = RESET_COLOR + add_overlay(I) + +// Controls the 'mood' overlay. Overrided in subtypes for specific behaviour. +/mob/living/simple_mob/slime/proc/update_mood() + mood = "feral" // This is to avoid another override in the /feral subtype. + +/mob/living/simple_mob/slime/proc/unify() + unity = TRUE + +// Interface override, because slimes are supposed to attack other slimes of different color regardless of faction. +// (unless Unified, of course). +/mob/living/simple_mob/slime/IIsAlly(mob/living/L) + . = ..() + if(istype(L, /mob/living/simple_mob/slime)) // Slimes should care about their color subfaction compared to another's. + var/mob/living/simple_mob/slime/S = L + if(S.unity || src.unity) + return TRUE + if(S.slime_color == src.slime_color) + return TRUE + else + return FALSE + // The other stuff was already checked in parent proc, and the . variable will implicitly return the correct value. + +// Slimes regenerate passively. +/mob/living/simple_mob/slime/handle_special() + adjustOxyLoss(-1) + adjustToxLoss(-1) + adjustFireLoss(-1) + adjustCloneLoss(-1) + adjustBruteLoss(-1) + +// Clicked on by empty hand. +/mob/living/simple_mob/slime/attack_hand(mob/living/L) + if(L.a_intent == I_GRAB && hat) + remove_hat(L) + else + ..() + +// Clicked on while holding an object. +/mob/living/simple_mob/slime/attackby(obj/item/I, mob/user) + if(istype(I, /obj/item/clothing/head)) // Handle hat simulator. + give_hat(I, user) + return + + // Otherwise they're probably fighting the slime. + if(prob(25)) + visible_message(span("warning", "\The [user]'s [I] passes right through \the [src]!")) + user.setClickCooldown(user.get_attack_speed(I)) + return + ..() + +// Called when hit with an active slimebaton (or xeno taser). +// Subtypes react differently. +/mob/living/simple_mob/slime/proc/slimebatoned(mob/living/user, amount) + return + +// Hat simulator +/mob/living/simple_mob/slime/proc/give_hat(var/obj/item/clothing/head/new_hat, var/mob/living/user) + if(!istype(new_hat)) + to_chat(user, span("warning", "\The [new_hat] isn't a hat.")) + return + if(hat) + to_chat(user, span("warning", "\The [src] is already wearing \a [hat].")) + return + else + user.drop_item(new_hat) + hat = new_hat + new_hat.forceMove(src) + to_chat(user, span("notice", "You place \a [new_hat] on \the [src]. How adorable!")) + update_icon() + return + +/mob/living/simple_mob/slime/proc/remove_hat(var/mob/living/user) + if(!hat) + to_chat(user, "\The [src] doesn't have a hat to remove.") + else + hat.forceMove(get_turf(src)) + user.put_in_hands(hat) + to_chat(user, "You take away \the [src]'s [hat.name]. How mean.") + hat = null + update_icon() + +/mob/living/simple_mob/slime/proc/drop_hat() + if(!hat) + return + hat.forceMove(get_turf(src)) + hat = null + update_icon() + +/mob/living/simple_mob/slime/speech_bubble_appearance() + return "slime" + +/mob/living/simple_mob/slime/proc/squish() + playsound(src, 'sound/effects/slime_squish.ogg', 50, 0) visible_message("\The [src] squishes!") \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/defense.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/defense.dm index ff055bae52..51266a6d88 100644 --- a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/defense.dm +++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/defense.dm @@ -1,54 +1,54 @@ -// Contains code for slimes getting attacked, beat, touched, etc, and reacting to that. - -// Clicked on by empty hand. -// Handles trying to wrestle a slime off of someone being eatten. -/mob/living/simple_mob/slime/xenobio/attack_hand(mob/living/L) - if(victim) // Are we eating someone? - var/fail_odds = 30 - if(victim == L) // Harder to get the slime off if it's you that is being eatten. - fail_odds = 60 - - if(prob(fail_odds)) - visible_message(span("warning", "\The [L] attempts to wrestle \the [name] off!")) - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - - else - visible_message(span("warning", "\The [L] manages to wrestle \the [name] off!")) - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - - if(prob(40)) - adjust_discipline(1) // Do this here so that it will be justified discipline. - stop_consumption() - step_away(src, L) - - else - ..() - -// Handles the actual harming by a melee weapon. -/mob/living/simple_mob/slime/xenobio/hit_with_weapon(obj/item/I, mob/living/user, effective_force, hit_zone) - ..() // Apply damage and etc. - if(!stat && effective_force > 0) - if(!is_justified_to_discipline()) // Wow, buddy, why am I getting attacked?? - adjust_discipline(1) // This builds resentment due to being unjustified. - - if(user in friends) // Friend attacking us for no reason. - if(prob(25)) - friends -= user - say("[user]... not friend...") - - else // We're actually being bad. - var/prob_to_back_down = round(effective_force) - if(is_adult) - prob_to_back_down /= 2 - if(prob(prob_to_back_down)) - adjust_discipline(2) // Justified. - -// Shocked grilles don't hurt slimes, and in fact give them charge. -/mob/living/simple_mob/slime/xenobio/electrocute_act(shock_damage, obj/source, siemens_coeff = 1.0, def_zone = null) - power_charge = between(0, power_charge + round(shock_damage / 10), 10) - to_chat(src, span("notice", "\The [source] shocks you, and it charges you.")) - -// Getting slimebatoned/xenotased. -/mob/living/simple_mob/slime/xenobio/slimebatoned(mob/living/user, amount) - adjust_discipline(round(amount/2)) - Weaken(amount) // This needs to come afterwards or else it will always be considered abuse to the slime. +// Contains code for slimes getting attacked, beat, touched, etc, and reacting to that. + +// Clicked on by empty hand. +// Handles trying to wrestle a slime off of someone being eatten. +/mob/living/simple_mob/slime/xenobio/attack_hand(mob/living/L) + if(victim) // Are we eating someone? + var/fail_odds = 30 + if(victim == L) // Harder to get the slime off if it's you that is being eatten. + fail_odds = 60 + + if(prob(fail_odds)) + visible_message(span("warning", "\The [L] attempts to wrestle \the [name] off!")) + playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + + else + visible_message(span("warning", "\The [L] manages to wrestle \the [name] off!")) + playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + + if(prob(40)) + adjust_discipline(1) // Do this here so that it will be justified discipline. + stop_consumption() + step_away(src, L) + + else + ..() + +// Handles the actual harming by a melee weapon. +/mob/living/simple_mob/slime/xenobio/hit_with_weapon(obj/item/I, mob/living/user, effective_force, hit_zone) + ..() // Apply damage and etc. + if(!stat && effective_force > 0) + if(!is_justified_to_discipline()) // Wow, buddy, why am I getting attacked?? + adjust_discipline(1) // This builds resentment due to being unjustified. + + if(user in friends) // Friend attacking us for no reason. + if(prob(25)) + friends -= user + say("[user]... not friend...") + + else // We're actually being bad. + var/prob_to_back_down = round(effective_force) + if(is_adult) + prob_to_back_down /= 2 + if(prob(prob_to_back_down)) + adjust_discipline(2) // Justified. + +// Shocked grilles don't hurt slimes, and in fact give them charge. +/mob/living/simple_mob/slime/xenobio/electrocute_act(shock_damage, obj/source, siemens_coeff = 1.0, def_zone = null) + power_charge = between(0, power_charge + round(shock_damage / 10), 10) + to_chat(src, span("notice", "\The [source] shocks you, and it charges you.")) + +// Getting slimebatoned/xenotased. +/mob/living/simple_mob/slime/xenobio/slimebatoned(mob/living/user, amount) + adjust_discipline(round(amount/2)) + Weaken(amount) // This needs to come afterwards or else it will always be considered abuse to the slime. diff --git a/code/modules/mob/mob_grab_specials.dm b/code/modules/mob/mob_grab_specials.dm index 1702e73ec9..a7a9d45db7 100644 --- a/code/modules/mob/mob_grab_specials.dm +++ b/code/modules/mob/mob_grab_specials.dm @@ -108,7 +108,7 @@ target.apply_effect(20, PARALYZE) target.visible_message("[target] [target.species.get_knockout_message(target)]") - playsound(attacker.loc, "swing_hit", 25, 1, -1) + playsound(attacker, "swing_hit", 25, 1, -1) add_attack_logs(attacker,target,"Headbutted using grab") attacker.drop_from_inventory(src) @@ -121,7 +121,7 @@ to_chat(attacker, "You require a better grab to do this.") return if(target.grab_joint(attacker, target_zone)) - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) return /obj/item/weapon/grab/proc/pin_down(mob/target, mob/attacker) diff --git a/code/modules/multiz/movement.dm b/code/modules/multiz/movement.dm index af6f5b3ca6..40d2ad1343 100644 --- a/code/modules/multiz/movement.dm +++ b/code/modules/multiz/movement.dm @@ -441,7 +441,7 @@ visible_message("\The [src] falls from above and slams into \the [landing]!", \ "You fall off and hit \the [landing]!", \ "You hear something slam into \the [landing].") - playsound(loc, "punch", 25, 1, -1) + playsound(src, "punch", 25, 1, -1) // Because wounds heal rather quickly, 10 (the default for this proc) should be enough to discourage jumping off but not be enough to ruin you, at least for the first time. // Hits 10 times, because apparently targeting individual limbs lets certain species survive the fall from atmosphere @@ -538,7 +538,7 @@ visible_message("\The [src] falls from above and slams into \the [landing]!", \ "You fall off and hit \the [landing]!", \ "You hear something slam into \the [landing].") - playsound(loc, "punch", 25, 1, -1) + playsound(src, "punch", 25, 1, -1) // And now to hurt the mech. if(!planetary) diff --git a/code/modules/multiz/pipes.dm b/code/modules/multiz/pipes.dm index 237e38562e..0bc21f07eb 100644 --- a/code/modules/multiz/pipes.dm +++ b/code/modules/multiz/pipes.dm @@ -79,7 +79,7 @@ obj/machinery/atmospherics/pipe/zpipe/check_pressure(pressure) obj/machinery/atmospherics/pipe/zpipe/proc/burst() src.visible_message("\The [src] bursts!"); - playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) + playsound(src, 'sound/effects/bang.ogg', 25, 1) var/datum/effect/effect/system/smoke_spread/smoke = new smoke.set_up(1,0, src.loc, 0) smoke.start() diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index cd2f396c4a..883a44a430 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -1039,7 +1039,7 @@ Note that amputating the affected organ does in fact remove the infection from t if(organ_can_feel_pain()) owner.emote("scream") - playsound(src.loc, "fracture", 10, 1, -2) + playsound(src, "fracture", 10, 1, -2) status |= ORGAN_BROKEN broken_description = pick("broken","fracture","hairline fracture") diff --git a/code/modules/overmap/overmap_shuttle.dm b/code/modules/overmap/overmap_shuttle.dm index b614137db4..6fdb6cbeb1 100644 --- a/code/modules/overmap/overmap_shuttle.dm +++ b/code/modules/overmap/overmap_shuttle.dm @@ -160,11 +160,11 @@ if(W.is_crowbar()) if(opened) to_chat(user, "You tightly shut \the [src] door.") - playsound(src.loc, 'sound/effects/locker_close.ogg', 25, 0, -3) + playsound(src, 'sound/effects/locker_close.ogg', 25, 0, -3) opened = 0 else to_chat(user, "You open up \the [src] door.") - playsound(src.loc, 'sound/effects/locker_open.ogg', 15, 1, -3) + playsound(src, 'sound/effects/locker_open.ogg', 15, 1, -3) opened = 1 else if(istype(W,/obj/item/weapon/tank)) if(!opened) diff --git a/code/modules/overmap/ships/computers/sensors.dm b/code/modules/overmap/ships/computers/sensors.dm index 13b8e5806e..0d9d83edd7 100644 --- a/code/modules/overmap/ships/computers/sensors.dm +++ b/code/modules/overmap/ships/computers/sensors.dm @@ -98,7 +98,7 @@ if (href_list["scan"]) var/obj/effect/overmap/O = locate(href_list["scan"]) if(istype(O) && !QDELETED(O) && (O in view(7,linked))) - playsound(loc, "sound/machines/dotprinter.ogg", 30, 1) + playsound(src, "sound/machines/dotprinter.ogg", 30, 1) new/obj/item/weapon/paper/(get_turf(src), O.get_scan_data(user), "paper (Sensor Scan - [O])") return TOPIC_HANDLED diff --git a/code/modules/overmap/ships/engines/gas_thruster.dm b/code/modules/overmap/ships/engines/gas_thruster.dm index 04101984c4..7661122f56 100644 --- a/code/modules/overmap/ships/engines/gas_thruster.dm +++ b/code/modules/overmap/ships/engines/gas_thruster.dm @@ -159,7 +159,7 @@ if(!removed) return 0 . = calculate_thrust(removed) - playsound(loc, 'sound/machines/thruster.ogg', 100 * thrust_limit, 0, world.view * 4, 0.1) + playsound(src, 'sound/machines/thruster.ogg', 100 * thrust_limit, 0, world.view * 4, 0.1) if(network) network.update = 1 diff --git a/code/modules/paperwork/faxmachine.dm b/code/modules/paperwork/faxmachine.dm index 8ac4c2a087..8b94e3c416 100644 --- a/code/modules/paperwork/faxmachine.dm +++ b/code/modules/paperwork/faxmachine.dm @@ -156,7 +156,7 @@ var/list/adminfaxes = list() //cache for faxes that have been sent to admins return 0 //You can't send faxes to "Unknown" flick("faxreceive", src) - playsound(loc, "sound/effects/printer.ogg", 50, 1) + playsound(src, "sound/effects/printer.ogg", 50, 1) // give the sprite some time to flick diff --git a/code/modules/paperwork/filingcabinet.dm b/code/modules/paperwork/filingcabinet.dm index 374fb647c5..cf1f251307 100644 --- a/code/modules/paperwork/filingcabinet.dm +++ b/code/modules/paperwork/filingcabinet.dm @@ -38,19 +38,19 @@ P.loc = src icon_state = "[initial(icon_state)]-open" flick("[initial(icon_state)]-open",src) - playsound(loc, 'sound/bureaucracy/filingcabinet.ogg', 50, 1) + playsound(src, 'sound/bureaucracy/filingcabinet.ogg', 50, 1) sleep(40) icon_state = initial(icon_state) updateUsrDialog() else if(P.is_wrench()) - playsound(loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) anchored = !anchored to_chat(user, "You [anchored ? "wrench" : "unwrench"] \the [src].") else if(P.is_screwdriver()) to_chat(user, "You begin taking the [name] apart.") playsound(src, P.usesound, 50, 1) if(do_after(user, 10 * P.toolspeed)) - playsound(loc, P.usesound, 50, 1) + playsound(src, P.usesound, 50, 1) to_chat(user, "You take the [name] apart.") new /obj/item/stack/material/steel( src.loc, 4 ) for(var/obj/item/I in contents) @@ -101,7 +101,7 @@ usr.put_in_hands(P) updateUsrDialog() flick("[initial(icon_state)]-open",src) - playsound(loc, 'sound/bureaucracy/filingcabinet.ogg', 50, 1) + playsound(src, 'sound/bureaucracy/filingcabinet.ogg', 50, 1) spawn(0) sleep(20) icon_state = initial(icon_state) diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index 8e799efb25..8366ed94a7 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -184,7 +184,7 @@ if(rigged && (Holiday == "April Fool's Day")) if(spam_flag == 0) spam_flag = 1 - playsound(loc, 'sound/items/bikehorn.ogg', 50, 1) + playsound(src, 'sound/items/bikehorn.ogg', 50, 1) spawn(20) spam_flag = 0 return @@ -369,7 +369,7 @@ user.visible_message("[user] holds \the [P] up to \the [src], it looks like [TU.hes] trying to burn it!", \ "You hold \the [P] up to \the [src], burning it slowly.") - playsound(src.loc, 'sound/bureaucracy/paperburn.ogg', 50, 1) + playsound(src, 'sound/bureaucracy/paperburn.ogg', 50, 1) spawn(20) if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit) diff --git a/code/modules/paperwork/paper_bundle.dm b/code/modules/paperwork/paper_bundle.dm index 28979b4154..bbf66d9f9a 100644 --- a/code/modules/paperwork/paper_bundle.dm +++ b/code/modules/paperwork/paper_bundle.dm @@ -154,13 +154,13 @@ insert_sheet_at(usr, page+1, in_hand) else if(page != pages.len) page++ - playsound(src.loc, "pageturn", 50, 1) + playsound(src, "pageturn", 50, 1) if(href_list["prev_page"]) if(in_hand && (istype(in_hand, /obj/item/weapon/paper) || istype(in_hand, /obj/item/weapon/photo))) insert_sheet_at(usr, page, in_hand) else if(page > 1) page-- - playsound(src.loc, "pageturn", 50, 1) + playsound(src, "pageturn", 50, 1) if(href_list["remove"]) var/obj/item/weapon/W = pages[page] usr.put_in_hands(W) diff --git a/code/modules/paperwork/papershredder.dm b/code/modules/paperwork/papershredder.dm index cbbe7eeb4e..f5fae97d83 100644 --- a/code/modules/paperwork/papershredder.dm +++ b/code/modules/paperwork/papershredder.dm @@ -60,7 +60,7 @@ paperamount += paper_result user.drop_from_inventory(W) qdel(W) - playsound(src.loc, 'sound/items/pshred.ogg', 75, 1) + playsound(src, 'sound/items/pshred.ogg', 75, 1) flick(shred_anim, src) if(paperamount > max_paper) to_chat(user,"\The [src] was too full, and shredded paper goes everywhere!") diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index af51ebdf1f..e27f8db8b0 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -30,7 +30,7 @@ return user.setClickCooldown(1 SECOND) to_chat(user, "Click.") - playsound(loc, 'sound/items/penclick.ogg', 50, 1) + playsound(src, 'sound/items/penclick.ogg', 50, 1) /obj/item/weapon/pen/blue desc = "It's a normal blue ink pen." @@ -53,7 +53,7 @@ /obj/item/weapon/pen/AltClick(mob/user) to_chat(user, "Click.") - playsound(loc, 'sound/items/penclick.ogg', 50, 1) + playsound(src, 'sound/items/penclick.ogg', 50, 1) return /obj/item/weapon/pen/multi/attack_self(mob/user) @@ -152,7 +152,7 @@ sharp = 1 edge = 1 w_class = active_w_class - playsound(user, 'sound/weapons/saberon.ogg', 15, 1) + playsound(src, 'sound/weapons/saberon.ogg', 15, 1) damtype = SEARING catchable = FALSE @@ -166,7 +166,7 @@ /obj/item/weapon/pen/blade/proc/deactivate(mob/living/user) if(!active) return - playsound(user, 'sound/weapons/saberoff.ogg', 15, 1) + playsound(src, 'sound/weapons/saberoff.ogg', 15, 1) active = 0 icon_state = default_icon_state embed_chance = initial(embed_chance) diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index 71a110b4bd..e3f8e66738 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -128,7 +128,7 @@ copyitem = O O.loc = src to_chat(user, "You insert \the [O] into \the [src].") - playsound(loc, "sound/machines/click.ogg", 100, 1) + playsound(src, "sound/machines/click.ogg", 100, 1) flick(insert_anim, src) else to_chat(user, "There is already something in \the [src].") @@ -142,7 +142,7 @@ else to_chat(user, "This cartridge is not yet ready for replacement! Use up the rest of the toner.") else if(O.is_wrench()) - playsound(loc, O.usesound, 50, 1) + playsound(src, O.usesound, 50, 1) anchored = !anchored to_chat(user, "You [anchored ? "wrench" : "unwrench"] \the [src].") diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index d3bae838fc..2e27fa0658 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -97,7 +97,7 @@ var/global/photo_count = 0 var/mob/living/carbon/human/M = usr if(!( istype(over_object, /obj/screen) )) return ..() - playsound(loc, "rustle", 50, 1, -5) + playsound(src, "rustle", 50, 1, -5) if((!( M.restrained() ) && !( M.stat ) && M.back == src)) switch(over_object.name) if("r_hand") @@ -242,7 +242,7 @@ var/global/photo_count = 0 if(!on || !pictures_left || ismob(target.loc)) return captureimage(target, user, flag) - playsound(loc, pick('sound/items/polaroid1.ogg', 'sound/items/polaroid2.ogg'), 75, 1, -3) + playsound(src, pick('sound/items/polaroid1.ogg', 'sound/items/polaroid2.ogg'), 75, 1, -3) pictures_left-- desc = "A polaroid camera. It has [pictures_left] photos left." diff --git a/code/modules/power/antimatter/control.dm b/code/modules/power/antimatter/control.dm index 46f05bfd80..93c716b426 100644 --- a/code/modules/power/antimatter/control.dm +++ b/code/modules/power/antimatter/control.dm @@ -69,7 +69,7 @@ /obj/machinery/power/am_control_unit/proc/produce_power() - playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) + playsound(src, 'sound/effects/bang.ogg', 25, 1) var/core_power = reported_core_efficiency//Effectively how much fuel we can safely deal with if(core_power <= 0) return 0//Something is wrong var/core_damage = 0 @@ -85,7 +85,7 @@ for(var/obj/machinery/am_shielding/AMS in linked_cores) AMS.stability -= core_damage AMS.check_stability(1) - playsound(src.loc, 'sound/effects/bang.ogg', 50, 1) + playsound(src, 'sound/effects/bang.ogg', 50, 1) return diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index ce532cb575..eba9923c87 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -527,12 +527,12 @@ if (has_electronics==1 && terminal) has_electronics = 2 stat &= ~MAINT - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) to_chat(user, "You screw the circuit electronics into place.") else if (has_electronics==2) has_electronics = 1 stat |= MAINT - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) to_chat(user, "You unfasten the electronics.") else /* has_electronics==0 */ to_chat(user, "There is nothing to secure.") @@ -558,7 +558,7 @@ return user.visible_message("[user.name] adds cables to the APC frame.", \ "You start adding cables to the APC frame...") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 20)) if (C.amount >= 10 && !terminal && opened && has_electronics != 2) var/obj/structure/cable/N = T.get_cable_node() @@ -581,7 +581,7 @@ return user.visible_message("[user.name] starts dismantling the [src]'s power terminal.", \ "You begin to cut the cables...") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 50 * W.toolspeed)) if(terminal && opened && has_electronics!=2) if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal)) @@ -596,7 +596,7 @@ else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && !((stat & BROKEN))) user.visible_message("[user.name] inserts the power control board into [src].", \ "You start to insert the power control board into the frame...") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 10)) if(has_electronics==0) has_electronics = 1 @@ -656,7 +656,7 @@ if(do_after(user, 50)) user.visible_message("[user.name] resets the APC with a beep from their [W.name].",\ "You finish resetting the APC.") - playsound(src.loc, 'sound/machines/chime.ogg', 25, 1) + playsound(src, 'sound/machines/chime.ogg', 25, 1) reboot() else if ((stat & BROKEN) \ @@ -742,7 +742,7 @@ if(H.species.can_shred(H)) user.setClickCooldown(user.get_attack_speed()) user.visible_message("[user.name] slashes at the [src.name]!", "You slash at the [src.name]!") - playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1) + playsound(src, 'sound/weapons/slash.ogg', 100, 1) var/allcut = wires.IsAllCut() diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 87cda6f477..e329c64ee1 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -112,7 +112,7 @@ var/global/list/light_type_cache = list() new /obj/item/stack/material/steel( get_turf(src.loc), sheets_refunded ) user.visible_message("[user.name] deconstructs [src].", \ "You deconstruct [src].", "You hear a noise.") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 75, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 75, 1) qdel(src) if (src.stage == 2) to_chat(usr, "You have to remove the wires first.") @@ -129,7 +129,7 @@ var/global/list/light_type_cache = list() new /obj/item/stack/cable_coil(get_turf(src.loc), 1, "red") user.visible_message("[user.name] removes the wiring from [src].", \ "You remove the wiring from [src].", "You hear a noise.") - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) return if(istype(W, /obj/item/stack/cable_coil)) @@ -751,7 +751,7 @@ var/global/list/light_type_cache = list() if(!skip_sound_and_sparks) if(status == LIGHT_OK || status == LIGHT_BURNED) - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 75, 1) if(on) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(3, 1, src) @@ -972,7 +972,7 @@ var/global/list/light_type_cache = list() status = LIGHT_BROKEN force = 5 sharp = 1 - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src, 'sound/effects/Glasshit.ogg', 75, 1) update_icon() //Lamp Shade diff --git a/code/modules/power/pacman2.dm b/code/modules/power/pacman2.dm index 26a534e222..81f73be63d 100644 --- a/code/modules/power/pacman2.dm +++ b/code/modules/power/pacman2.dm @@ -72,7 +72,7 @@ else if(!active) if(O.is_wrench()) anchored = !anchored - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if(anchored) to_chat(user, "You secure the generator to the floor.") else @@ -80,13 +80,13 @@ SSmachines.makepowernets() else if(O.is_screwdriver()) open = !open - playsound(loc, O.usesound, 50, 1) + playsound(src, O.usesound, 50, 1) if(open) to_chat(user, "You open the access panel.") else to_chat(user, "You close the access panel.") else if(O.is_crowbar() && !open) - playsound(loc, O.usesound, 50, 1) + playsound(src, O.usesound, 50, 1) var/obj/machinery/constructable_frame/machine_frame/new_frame = new /obj/machinery/constructable_frame/machine_frame(src.loc) for(var/obj/item/I in component_parts) I.loc = src.loc diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index d08c5dd559..6a7da80d04 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -272,7 +272,7 @@ else disconnect_from_network() to_chat(user, "You unsecure the generator from the floor.") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) anchored = !anchored return else if(default_deconstruction_screwdriver(user, O)) diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index 3b381ff2f0..ea8b5cd230 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -134,7 +134,7 @@ var/burst_time = (min_burst_delay + max_burst_delay)/2 + 2*(burst_shots-1) var/power_per_shot = active_power_usage * (burst_time/10) / burst_shots - playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1) + playsound(src, 'sound/weapons/emitter.ogg', 25, 1) if(prob(35)) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) @@ -181,7 +181,7 @@ to_chat(user, "\The [src] needs to be wrenched to the floor.") if(1) if (WT.remove_fuel(0,user)) - playsound(loc, WT.usesound, 50, 1) + playsound(src, WT.usesound, 50, 1) user.visible_message("[user.name] starts to weld [src] to the floor.", \ "You start to weld [src] to the floor.", \ "You hear welding") @@ -194,7 +194,7 @@ to_chat(user, "You need more welding fuel to complete this task.") if(2) if (WT.remove_fuel(0,user)) - playsound(loc, WT.usesound, 50, 1) + playsound(src, WT.usesound, 50, 1) user.visible_message("[user.name] starts to cut [src] free from the floor.", \ "You start to cut [src] free from the floor.", \ "You hear welding") diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm index b02c835785..3917e68793 100644 --- a/code/modules/power/singularity/field_generator.dm +++ b/code/modules/power/singularity/field_generator.dm @@ -130,7 +130,7 @@ field_generator power level display return if(1) if (WT.remove_fuel(0,user)) - playsound(loc, WT.usesound, 50, 1) + playsound(src, WT.usesound, 50, 1) user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ "You start to weld the [src] to the floor.", \ "You hear welding") @@ -142,7 +142,7 @@ field_generator power level display return if(2) if (WT.remove_fuel(0,user)) - playsound(loc, WT.usesound, 50, 1) + playsound(src, WT.usesound, 50, 1) user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ "You start to cut the [src] free from the floor.", \ "You hear welding") diff --git a/code/modules/power/singularity/generator.dm b/code/modules/power/singularity/generator.dm index bb470811ba..213b37d01a 100644 --- a/code/modules/power/singularity/generator.dm +++ b/code/modules/power/singularity/generator.dm @@ -31,12 +31,12 @@ return if(W.is_screwdriver()) panel_open = !panel_open - playsound(loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) visible_message("\The [user] adjusts \the [src]'s mechanisms.") if(panel_open && do_after(user, 30)) to_chat(user, "\The [src] looks like it could be modified.") if(panel_open && do_after(user, 80 * W.toolspeed)) // We don't have skills, so a delayed hint for engineers will have to do for now. (Panel open check for sanity) - playsound(loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) to_chat(user, "\The [src] looks like it could be adapted to forge advanced materials via particle acceleration, somehow..") else to_chat(user, "\The [src]'s mechanisms look secure.") diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index 10424cee18..c878de0b41 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -321,7 +321,7 @@ to_chat(user, "You must remove the floor plating first.") else to_chat(user, "You begin to cut the cables...") - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 50 * W.toolspeed)) if (prob(50) && electrocute_mob(usr, term.powernet, term)) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread diff --git a/code/modules/power/smes_construction.dm b/code/modules/power/smes_construction.dm index a43bf079c8..f8bf16087e 100644 --- a/code/modules/power/smes_construction.dm +++ b/code/modules/power/smes_construction.dm @@ -333,7 +333,7 @@ to_chat(user, "You have to disassemble the terminal first!") return - playsound(get_turf(src), W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) to_chat(user, "You begin to disassemble the [src]!") if (do_after(usr, (100 * cur_coils) * W.toolspeed)) // More coils = takes longer to disassemble. It's complex so largest one with 5 coils will take 50s with a normal crowbar diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 65e618613c..5eadfb7d07 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -65,14 +65,14 @@ GLOBAL_LIST_EMPTY(solars_list) /obj/machinery/power/solar/attackby(obj/item/weapon/W, mob/user) if(W.is_crowbar()) - playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + playsound(src, 'sound/machines/click.ogg', 50, 1) user.visible_message("[user] begins to take the glass off the solar panel.") if(do_after(user, 50)) var/obj/item/solar_assembly/S = locate() in src if(S) S.loc = src.loc S.give_glass() - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) user.visible_message("[user] takes the glass off the solar panel.") qdel(src) return @@ -247,7 +247,7 @@ GLOBAL_LIST_EMPTY(solars_list) var/obj/item/stack/material/S = W if(S.use(2)) glass_type = W.type - playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + playsound(src, 'sound/machines/click.ogg', 50, 1) user.visible_message("[user] places the glass on the solar assembly.") if(tracker) new /obj/machinery/power/tracker(get_turf(src), src) diff --git a/code/modules/power/tesla/coil.dm b/code/modules/power/tesla/coil.dm index ab54a82957..28835d7fdd 100644 --- a/code/modules/power/tesla/coil.dm +++ b/code/modules/power/tesla/coil.dm @@ -77,7 +77,7 @@ var/power_produced = powernet ? power / power_loss : power add_avail(power_produced*input_power_multiplier) flick("coilhit", src) - playsound(src.loc, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5) + playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 5, power_produced) //addtimer(CALLBACK(src, .proc/reset_shocked), 10) spawn(10) reset_shocked() @@ -92,7 +92,7 @@ coeff = max(coeff, 10) var/power = (powernet.avail/2) draw_power(power) - playsound(src.loc, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5) + playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 10, power/(coeff/2)) //TFF 3/6/19 - Port Cit RP fix for infinite frames diff --git a/code/modules/power/tesla/energy_ball.dm b/code/modules/power/tesla/energy_ball.dm index ce09621b7a..2f0418b60d 100644 --- a/code/modules/power/tesla/energy_ball.dm +++ b/code/modules/power/tesla/energy_ball.dm @@ -60,7 +60,7 @@ move_the_basket_ball(max(wait - 5, 4 + orbiting_balls.len * 1.5)) - playsound(src.loc, 'sound/effects/lightningbolt.ogg', 100, 1, extrarange = 30) + playsound(src, 'sound/effects/lightningbolt.ogg', 100, 1, extrarange = 30) set_dir(tesla_zap(src.loc, 7, TESLA_DEFAULT_POWER, TRUE)) @@ -101,7 +101,7 @@ energy_to_lower = energy_to_raise - 20 energy_to_raise = energy_to_raise * 1.25 - playsound(src.loc, 'sound/effects/lightning_chargeup.ogg', 100, 1, extrarange = 30) + playsound(src, 'sound/effects/lightning_chargeup.ogg', 100, 1, extrarange = 30) //addtimer(CALLBACK(src, .proc/new_mini_ball), 100) spawn(100) new_mini_ball() diff --git a/code/modules/power/tracker.dm b/code/modules/power/tracker.dm index 673b2ece86..0e2cc7cbf8 100644 --- a/code/modules/power/tracker.dm +++ b/code/modules/power/tracker.dm @@ -60,14 +60,14 @@ /obj/machinery/power/tracker/attackby(var/obj/item/weapon/W, var/mob/user) if(W.is_crowbar()) - playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + playsound(src, 'sound/machines/click.ogg', 50, 1) user.visible_message("[user] begins to take the glass off the solar tracker.") if(do_after(user, 50)) var/obj/item/solar_assembly/S = locate() in src if(S) S.loc = src.loc S.give_glass() - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) user.visible_message("[user] takes the glass off the tracker.") qdel(src) return diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index b07cacd92b..fcd6e6678f 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -134,7 +134,7 @@ AC.loc = src stored_ammo.Insert(1, AC) //add it to the head of our magazine's list L.update_icon() - playsound(user.loc, 'sound/weapons/flipblade.ogg', 50, 1) + playsound(src, 'sound/weapons/flipblade.ogg', 50, 1) update_icon() // This dumps all the bullets right on the floor @@ -144,11 +144,11 @@ to_chat(user, "[src] is already empty!") return to_chat(user, "You empty [src].") - playsound(user.loc, "casing_sound", 50, 1) + playsound(src, "casing_sound", 50, 1) spawn(7) - playsound(user.loc, "casing_sound", 50, 1) + playsound(src, "casing_sound", 50, 1) spawn(10) - playsound(user.loc, "casing_sound", 50, 1) + playsound(src, "casing_sound", 50, 1) for(var/obj/item/ammo_casing/C in stored_ammo) C.loc = user.loc C.set_dir(pick(cardinal)) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index fc1b6c7e22..a21f5358ad 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -493,7 +493,7 @@ user.visible_message("*click click*", "*click*") else src.visible_message("*click click*") - playsound(src.loc, 'sound/weapons/empty.ogg', 100, 1) + playsound(src, 'sound/weapons/empty.ogg', 100, 1) // Called when the user is about to fire. // Moved from handle_post_fire() because if using a laser, the message for when someone got shot would show up before the firing message. @@ -643,9 +643,9 @@ return if(silenced) - playsound(user, shot_sound, 10, 1) + playsound(src, shot_sound, 10, 1) else - playsound(user, shot_sound, 50, 1) + playsound(src, shot_sound, 50, 1) //Suicide handling. /obj/item/weapon/gun/var/mouthshoot = 0 //To stop people from suiciding twice... >.> diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index a12ceb38f5..39d366d8ac 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -127,7 +127,7 @@ power_supply = P P.loc = src user.visible_message("[user] inserts [P] into [src].", "You insert [P] into [src].") - playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) + playsound(src, 'sound/weapons/flipblade.ogg', 50, 1) update_icon() update_held_icon() else @@ -143,7 +143,7 @@ power_supply.update_icon() user.visible_message("[user] removes [power_supply] from [src].", "You remove [power_supply] from [src].") power_supply = null - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) update_icon() update_held_icon() else diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index f47053cba0..e5d43ca526 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -150,7 +150,7 @@ user.visible_message("*fizzle*", "*fizzle*") else src.visible_message("*fizzle*") - playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 1) + playsound(src, 'sound/effects/sparks1.ogg', 100, 1) /* /obj/item/weapon/gun/energy/staff/animate name = "staff of animation" diff --git a/code/modules/projectiles/guns/launcher/grenade_launcher.dm b/code/modules/projectiles/guns/launcher/grenade_launcher.dm index 259d5e2e82..5f33557727 100644 --- a/code/modules/projectiles/guns/launcher/grenade_launcher.dm +++ b/code/modules/projectiles/guns/launcher/grenade_launcher.dm @@ -61,7 +61,7 @@ grenades.len-- user.put_in_hands(G) user.visible_message("[user] removes \a [G] from [src].", "You remove \a [G] from [src].") - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) else to_chat(user, "[src] is empty.") @@ -119,7 +119,7 @@ if(chambered) user.put_in_hands(chambered) user.visible_message("[user] removes \a [chambered] from [src].", "You remove \a [chambered] from [src].") - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) chambered = null else to_chat(user, "[src] is empty.") \ No newline at end of file diff --git a/code/modules/projectiles/guns/launcher/pneumatic.dm b/code/modules/projectiles/guns/launcher/pneumatic.dm index b8fe6c4e35..6a6bf73cb1 100644 --- a/code/modules/projectiles/guns/launcher/pneumatic.dm +++ b/code/modules/projectiles/guns/launcher/pneumatic.dm @@ -53,7 +53,7 @@ item_storage.remove_from_storage(removing, src.loc) user.put_in_hands(removing) to_chat(user, "You remove [removing] from the hopper.") - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) else to_chat(user, "There is nothing to remove in \the [src].") diff --git a/code/modules/projectiles/guns/launcher/syringe_gun.dm b/code/modules/projectiles/guns/launcher/syringe_gun.dm index 17778ffae4..3d60e22405 100644 --- a/code/modules/projectiles/guns/launcher/syringe_gun.dm +++ b/code/modules/projectiles/guns/launcher/syringe_gun.dm @@ -30,7 +30,7 @@ /obj/item/weapon/syringe_cartridge/attack_self(mob/user) if(syringe) to_chat(user, "You remove [syringe] from [src].") - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) user.put_in_hands(syringe) syringe = null sharp = initial(sharp) @@ -97,7 +97,7 @@ user.visible_message("[user] unlatches and carefully relaxes the bolt on [src].", "You unlatch and carefully relax the bolt on [src], unloading the spring.") next = null else if(darts.len) - playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) + playsound(src, 'sound/weapons/flipblade.ogg', 50, 1) user.visible_message("[user] draws back the bolt on [src], clicking it into place.", "You draw back the bolt on the [src], loading the spring!") next = darts[1] add_fingerprint(user) @@ -114,7 +114,7 @@ darts -= C user.put_in_hands(C) user.visible_message("[user] removes \a [C] from [src].", "You remove \a [C] from [src].") - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) else ..() diff --git a/code/modules/projectiles/guns/magnetic/bore.dm b/code/modules/projectiles/guns/magnetic/bore.dm index 9d59dbbe1d..0594e2abb3 100644 --- a/code/modules/projectiles/guns/magnetic/bore.dm +++ b/code/modules/projectiles/guns/magnetic/bore.dm @@ -58,7 +58,7 @@ removing.forceMove(get_turf(src)) user.put_in_hands(removing) user.visible_message("\The [user] removes \the [removing] from \the [src].") - playsound(loc, 'sound/machines/click.ogg', 10, 1) + playsound(src, 'sound/machines/click.ogg', 10, 1) update_icon() return . = ..() @@ -84,7 +84,7 @@ cell = thing user.drop_from_inventory(cell) cell.forceMove(src) - playsound(loc, 'sound/machines/click.ogg', 10, 1) + playsound(src, 'sound/machines/click.ogg', 10, 1) user.visible_message("\The [user] slots \the [cell] into \the [src].") update_icon() return @@ -95,7 +95,7 @@ manipulator.forceMove(get_turf(src)) user.put_in_hands(manipulator) user.visible_message("\The [user] levers \the [manipulator] from \the [src].") - playsound(loc, 'sound/items/Crowbar.ogg', 50, 1) + playsound(src, 'sound/items/Crowbar.ogg', 50, 1) manipulator = null update_icon() return @@ -106,7 +106,7 @@ capacitor.forceMove(get_turf(src)) user.put_in_hands(capacitor) user.visible_message("\The [user] unscrews \the [capacitor] from \the [src].") - playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1) + playsound(src, 'sound/items/Screwdriver.ogg', 50, 1) capacitor = null update_icon() return @@ -118,7 +118,7 @@ capacitor = thing user.drop_from_inventory(capacitor) capacitor.forceMove(src) - playsound(loc, 'sound/machines/click.ogg', 10, 1) + playsound(src, 'sound/machines/click.ogg', 10, 1) power_per_tick = (power_cost*0.15) * capacitor.rating user.visible_message("\The [user] slots \the [capacitor] into \the [src].") update_icon() @@ -131,7 +131,7 @@ manipulator = thing user.drop_from_inventory(manipulator) manipulator.forceMove(src) - playsound(loc, 'sound/machines/click.ogg', 10,1) + playsound(src, 'sound/machines/click.ogg', 10,1) mat_cost = initial(mat_cost) % (2*manipulator.rating) user.visible_message("\The [user] slots \the [manipulator] into \the [src].") update_icon() @@ -154,14 +154,14 @@ if(mat_storage + 2000 <= max_mat_storage && do_after(user,1.5 SECONDS)) can_hold_val ++ mat_storage += 2000 - playsound(loc, 'sound/effects/phasein.ogg', 15, 1) + playsound(src, 'sound/effects/phasein.ogg', 15, 1) else loading = FALSE break M.use(can_hold_val) user.visible_message("\The [user] loads \the [src] with \the [M].") - playsound(loc, 'sound/weapons/flipblade.ogg', 50, 1) + playsound(src, 'sound/weapons/flipblade.ogg', 50, 1) update_icon() return . = ..() diff --git a/code/modules/projectiles/guns/magnetic/magnetic.dm b/code/modules/projectiles/guns/magnetic/magnetic.dm index 8c6d007fc0..ae12ce034c 100644 --- a/code/modules/projectiles/guns/magnetic/magnetic.dm +++ b/code/modules/projectiles/guns/magnetic/magnetic.dm @@ -101,7 +101,7 @@ cell = thing user.drop_from_inventory(cell) cell.forceMove(src) - playsound(loc, 'sound/machines/click.ogg', 10, 1) + playsound(src, 'sound/machines/click.ogg', 10, 1) user.visible_message("\The [user] slots \the [cell] into \the [src].") update_icon() return @@ -113,7 +113,7 @@ capacitor.forceMove(get_turf(src)) user.put_in_hands(capacitor) user.visible_message("\The [user] unscrews \the [capacitor] from \the [src].") - playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1) + playsound(src, 'sound/items/Screwdriver.ogg', 50, 1) capacitor = null update_icon() return @@ -125,7 +125,7 @@ capacitor = thing user.drop_from_inventory(capacitor) capacitor.forceMove(src) - playsound(loc, 'sound/machines/click.ogg', 10, 1) + playsound(src, 'sound/machines/click.ogg', 10, 1) power_per_tick = (power_cost*0.15) * capacitor.rating user.visible_message("\The [user] slots \the [capacitor] into \the [src].") update_icon() @@ -149,7 +149,7 @@ ammo.use(1) user.visible_message("\The [user] loads \the [src] with \the [loaded].") - playsound(loc, 'sound/weapons/flipblade.ogg', 50, 1) + playsound(src, 'sound/weapons/flipblade.ogg', 50, 1) update_icon() return . = ..() @@ -169,7 +169,7 @@ removing.forceMove(get_turf(src)) user.put_in_hands(removing) user.visible_message("\The [user] removes \the [removing] from \the [src].") - playsound(loc, 'sound/machines/click.ogg', 10, 1) + playsound(src, 'sound/machines/click.ogg', 10, 1) update_icon() return . = ..() @@ -238,7 +238,7 @@ removable_components = FALSE spawn(15) audible_message("\The [src]'s power supply begins to overload as the device crumples!") //Why are you still holding this? - playsound(loc, 'sound/effects/grillehit.ogg', 10, 1) + playsound(src, 'sound/effects/grillehit.ogg', 10, 1) var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread() var/turf/T = get_turf(src) sparks.set_up(2, 1, T) diff --git a/code/modules/projectiles/guns/magnetic/magnetic_construction.dm b/code/modules/projectiles/guns/magnetic/magnetic_construction.dm index 637f2460a6..7745c9c623 100644 --- a/code/modules/projectiles/guns/magnetic/magnetic_construction.dm +++ b/code/modules/projectiles/guns/magnetic/magnetic_construction.dm @@ -45,7 +45,7 @@ return user.visible_message("\The [user] welds the barrel of \the [src] into place.") - playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1) + playsound(src, 'sound/items/Welder2.ogg', 100, 1) increment_construction_stage() return @@ -68,7 +68,7 @@ if(thing.is_screwdriver() && construction_stage >= 9) user.visible_message("\The [user] secures \the [src] and finishes it off.") - playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1) + playsound(src, 'sound/items/Screwdriver.ogg', 50, 1) var/obj/item/weapon/gun/magnetic/coilgun = new(loc) var/put_in_hands var/mob/M = src.loc diff --git a/code/modules/projectiles/guns/magnetic/magnetic_railgun.dm b/code/modules/projectiles/guns/magnetic/magnetic_railgun.dm index dbcc1a1b41..c9688ab0d8 100644 --- a/code/modules/projectiles/guns/magnetic/magnetic_railgun.dm +++ b/code/modules/projectiles/guns/magnetic/magnetic_railgun.dm @@ -52,7 +52,7 @@ loaded.forceMove(get_turf(src)) loaded = null visible_message("\The [src] beeps and ejects its empty cartridge.","There's a beeping sound!") - playsound(get_turf(src), empty_sound, 40, 1) + playsound(src, empty_sound, 40, 1) /obj/item/weapon/gun/magnetic/railgun/automatic // Adminspawn only, this shit is absurd. name = "\improper RHR accelerator" diff --git a/code/modules/projectiles/guns/modular_guns.dm b/code/modules/projectiles/guns/modular_guns.dm index 38e2ed1a93..4eb990c0ca 100644 --- a/code/modules/projectiles/guns/modular_guns.dm +++ b/code/modules/projectiles/guns/modular_guns.dm @@ -142,7 +142,7 @@ power_supply = P P.loc = src user.visible_message("[user] inserts [P] into [src].", "You insert [P] into [src].") - playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) + playsound(src, 'sound/weapons/flipblade.ogg', 50, 1) update_icon() update_held_icon() return diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index d0d321b299..7f93579230 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -89,7 +89,7 @@ return else chambered.loc = get_turf(src) - playsound(src.loc, "casing", 50, 1) + playsound(src, "casing", 50, 1) if(CYCLE_CASINGS) //cycle the casing back to the end. if(ammo_magazine) ammo_magazine.stored_ammo += chambered @@ -117,7 +117,7 @@ AM.loc = src ammo_magazine = AM user.visible_message("[user] inserts [AM] into [src].", "You insert [AM] into [src].") - playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) + playsound(src, 'sound/weapons/flipblade.ogg', 50, 1) if(SPEEDLOADER) if(loaded.len >= max_shells) to_chat(user, "[src] is full!") @@ -133,7 +133,7 @@ count++ if(count) user.visible_message("[user] reloads [src].", "You load [count] round\s into [src].") - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) AM.update_icon() else if(istype(A, /obj/item/ammo_casing)) var/obj/item/ammo_casing/C = A @@ -147,7 +147,7 @@ C.loc = src loaded.Insert(1, C) //add to the head of the list user.visible_message("[user] inserts \a [C] into [src].", "You insert \a [C] into [src].") - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) else if(istype(A, /obj/item/weapon/storage)) var/obj/item/weapon/storage/storage = A @@ -174,7 +174,7 @@ if(ammo_magazine) user.put_in_hands(ammo_magazine) user.visible_message("[user] removes [ammo_magazine] from [src].", "You remove [ammo_magazine] from [src].") - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) ammo_magazine.update_icon() ammo_magazine = null else if(loaded.len) @@ -194,7 +194,7 @@ loaded.len-- user.put_in_hands(C) user.visible_message("[user] removes \a [C] from [src].", "You remove \a [C] from [src].") - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) else to_chat(user, "[src] is empty.") update_icon() @@ -224,7 +224,7 @@ "[ammo_magazine] falls out and clatters on the floor!" ) if(auto_eject_sound) - playsound(user, auto_eject_sound, 40, 1) + playsound(src, auto_eject_sound, 40, 1) ammo_magazine.update_icon() ammo_magazine = null update_icon() //make sure to do this after unsetting ammo_magazine diff --git a/code/modules/projectiles/guns/projectile/boltaction.dm b/code/modules/projectiles/guns/projectile/boltaction.dm index 0555fb31de..15571e53c7 100644 --- a/code/modules/projectiles/guns/projectile/boltaction.dm +++ b/code/modules/projectiles/guns/projectile/boltaction.dm @@ -30,7 +30,7 @@ to_chat(user, "You begin to shorten the barrel and stock of \the [src].") if(loaded.len) afterattack(user, user) - playsound(user, fire_sound, 50, 1) + playsound(src, fire_sound, 50, 1) user.visible_message("[src] goes off!", "The rifle goes off in your face!") return if(do_after(user, 30)) diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index e407703498..3b9431c938 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -19,7 +19,7 @@ chamber_offset = 0 visible_message("\The [usr] spins the cylinder of \the [src]!", \ "You hear something metallic spin and click.") - playsound(src.loc, 'sound/weapons/revolver_spin.ogg', 100, 1) + playsound(src, 'sound/weapons/revolver_spin.ogg', 100, 1) loaded = shuffle(loaded) if(rand(1,max_shells) > loaded.len) chamber_offset = rand(0,max_shells - loaded.len) @@ -242,7 +242,7 @@ obj/item/weapon/gun/projectile/revolver/detective45/verb/rename_gun() chamber_offset = 0 visible_message("\The [usr] spins the cylinder of \the [src]!", \ "You hear something metallic spin and click.") - playsound(src.loc, 'sound/weapons/revolver_spin.ogg', 100, 1) + playsound(src, 'sound/weapons/revolver_spin.ogg', 100, 1) if(!flipped_firing) loaded = shuffle(loaded) if(rand(1,max_shells) > loaded.len) diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index 9862b71b06..e091552859 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -29,7 +29,7 @@ recentpump = world.time /obj/item/weapon/gun/projectile/shotgun/pump/proc/pump(mob/M as mob) - playsound(M, action_sound, 60, 1) + playsound(src, action_sound, 60, 1) if(chambered)//We have a shell in the chamber chambered.loc = get_turf(src)//Eject casing diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm index 343384f290..074917a5df 100644 --- a/code/modules/projectiles/guns/projectile/sniper.dm +++ b/code/modules/projectiles/guns/projectile/sniper.dm @@ -30,7 +30,7 @@ icon_state = "heavysniper" /obj/item/weapon/gun/projectile/heavysniper/attack_self(mob/user as mob) - playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) + playsound(src, 'sound/weapons/flipblade.ogg', 50, 1) bolt_open = !bolt_open if(bolt_open) if(chambered) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 47e9c5f6d6..8a03ec8347 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -792,4 +792,4 @@ var/volume = CLAMP(vol_by_damage() + 20, 0, 100) if(silenced) volume = 5 - playsound(get_turf(A), hitsound_wall, volume, 1, -1) + playsound(A, hitsound_wall, volume, 1, -1) diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index 3d7dca8d19..71081664f7 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -195,7 +195,7 @@ /obj/item/projectile/energy/plasmastun/proc/bang(var/mob/living/carbon/M) to_chat(M, "You hear a loud roar.") - playsound(M.loc, 'sound/effects/bang.ogg', 50, 1) + playsound(src, 'sound/effects/bang.ogg', 50, 1) var/ear_safety = 0 ear_safety = M.get_ear_protection() if(ear_safety == 1) diff --git a/code/modules/projectiles/projectile/hook.dm b/code/modules/projectiles/projectile/hook.dm index ad02dee8cf..ee5fd6c471 100644 --- a/code/modules/projectiles/projectile/hook.dm +++ b/code/modules/projectiles/projectile/hook.dm @@ -82,7 +82,7 @@ if(!(H.species.flags & NO_SLIP) && prob(50)) var/armor_check = H.run_armor_check(def_zone, "melee") H.apply_effect(3, WEAKEN, armor_check) - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) if(armor_check < 60) visible_message("\The [src] has pushed [H]!") else @@ -91,19 +91,19 @@ else if(H.break_all_grabs(firer)) - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) return for(var/obj/item/I in holding) if(I) H.drop_from_inventory(I) visible_message("\The [src] has disarmed [H]!") - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) return /obj/item/projectile/energy/hook/proc/perform_intent_unique(atom/target) - playsound(src.loc, impact_sound, 40, 1) + playsound(src, impact_sound, 40, 1) var/success = FALSE if(istype(target,/turf)) if(launcher_intent) @@ -148,7 +148,7 @@ var/message = pick(help_messages) if(message == "slaps") spawn(1) - playsound(loc, 'sound/effects/snap.ogg', 50, 1) + playsound(src, 'sound/effects/snap.ogg', 50, 1) visible_message("\The [src] [message] [target].") done_mob_unique = TRUE success = TRUE diff --git a/code/modules/projectiles/projectile/magnetic.dm b/code/modules/projectiles/projectile/magnetic.dm index 4c36476ddb..5c3b1f817b 100644 --- a/code/modules/projectiles/projectile/magnetic.dm +++ b/code/modules/projectiles/projectile/magnetic.dm @@ -137,7 +137,7 @@ /obj/item/projectile/bullet/magnetic/fuelrod/supermatter/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null) //You cannot touch the supermatter without disentigrating. Assumedly, this is true for condensed rods of it flying at relativistic speeds. if(istype(target,/turf/simulated/wall) || istype(target,/mob/living)) target.visible_message("The [src] burns a perfect hole through \the [target] with a blinding flash!") - playsound(target.loc, 'sound/effects/teleport.ogg', 40, 0) + playsound(target, 'sound/effects/teleport.ogg', 40, 0) return ..(target, blocked, def_zone) /obj/item/projectile/bullet/magnetic/fuelrod/supermatter/check_penetrate() diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index ac039460cb..9c06241ecf 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -116,7 +116,7 @@ if(A) A.ex_act(2) - playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1) + playsound(src, 'sound/effects/meteorimpact.ogg', 40, 1) for(var/mob/M in range(10, src)) if(!M.stat && !istype(M, /mob/living/silicon/ai))\ diff --git a/code/modules/projectiles/targeting/targeting_overlay.dm b/code/modules/projectiles/targeting/targeting_overlay.dm index 9bce28831f..a7d069fad4 100644 --- a/code/modules/projectiles/targeting/targeting_overlay.dm +++ b/code/modules/projectiles/targeting/targeting_overlay.dm @@ -175,7 +175,7 @@ obj/aiming_overlay/proc/update_aiming_deferred() aiming_with = thing aiming_at = target if(istype(aiming_with, /obj/item/weapon/gun)) - playsound(get_turf(owner), 'sound/weapons/TargetOn.ogg', 50,1) + playsound(owner, 'sound/weapons/TargetOn.ogg', 50,1) forceMove(get_turf(target)) START_PROCESSING(SSobj, src) @@ -215,7 +215,7 @@ obj/aiming_overlay/proc/update_aiming_deferred() if(!aiming_with || !aiming_at) return if(istype(aiming_with, /obj/item/weapon/gun)) - playsound(get_turf(owner), 'sound/weapons/TargetOff.ogg', 50,1) + playsound(owner, 'sound/weapons/TargetOff.ogg', 50,1) if(!no_message) owner.visible_message("\The [owner] lowers \the [aiming_with].") diff --git a/code/modules/random_map/drop/droppod_doors.dm b/code/modules/random_map/drop/droppod_doors.dm index 7c7075f45f..c472a9f1f9 100644 --- a/code/modules/random_map/drop/droppod_doors.dm +++ b/code/modules/random_map/drop/droppod_doors.dm @@ -35,7 +35,7 @@ deployed = 1 visible_message("The explosive bolts on \the [src] detonate, throwing it open!") - playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 5) + playsound(src, 'sound/effects/bang.ogg', 50, 1, 5) // This is shit but it will do for the sake of testing. for(var/obj/structure/droppod_door/D in orange(1,src)) diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index 499417244d..02d52626f5 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -542,7 +542,7 @@ if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume)) return - playsound(src.loc, 'sound/machines/blender.ogg', 50, 1) + playsound(src, 'sound/machines/blender.ogg', 50, 1) inuse = 1 // Reset the machine. diff --git a/code/modules/reagents/dispenser/dispenser2.dm b/code/modules/reagents/dispenser/dispenser2.dm index 69577da357..b859e419bd 100644 --- a/code/modules/reagents/dispenser/dispenser2.dm +++ b/code/modules/reagents/dispenser/dispenser2.dm @@ -160,7 +160,7 @@ var/label = href_list["dispense"] if(cartridges[label] && container && container.is_open_container()) var/obj/item/weapon/reagent_containers/chem_disp_cartridge/C = cartridges[label] - playsound(src.loc, 'sound/machines/reagent_dispense.ogg', 25, 1) + playsound(src, 'sound/machines/reagent_dispense.ogg', 25, 1) C.reagents.trans_to(container, amount) else if(href_list["ejectBeaker"]) diff --git a/code/modules/reagents/reagent_containers/borghydro.dm b/code/modules/reagents/reagent_containers/borghydro.dm index d1a63ac41b..a08ea1b19b 100644 --- a/code/modules/reagents/reagent_containers/borghydro.dm +++ b/code/modules/reagents/reagent_containers/borghydro.dm @@ -110,7 +110,7 @@ if(href_list["reagent"]) var/t = reagent_ids.Find(href_list["reagent"]) if(t) - playsound(loc, 'sound/effects/pop.ogg', 50, 0) + playsound(src, 'sound/effects/pop.ogg', 50, 0) mode = t var/datum/reagent/R = SSchemistry.chemical_reagents[reagent_ids[mode]] to_chat(usr, "Synthesizer is now producing '[R.name]'.") diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index fec6f83de5..b57dbd0841 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -295,7 +295,7 @@ else reagents.trans_to_obj(D, 5) to_chat(user, "You wet \the [D] in \the [src].") - playsound(loc, 'sound/effects/slosh.ogg', 25, 1) + playsound(src, 'sound/effects/slosh.ogg', 25, 1) else return ..() @@ -336,7 +336,7 @@ obj/item/weapon/reagent_containers/glass/bucket/wood else reagents.trans_to_obj(D, 5) to_chat(user, "You wet \the [D] in \the [src].") - playsound(loc, 'sound/effects/slosh.ogg', 25, 1) + playsound(src, 'sound/effects/slosh.ogg', 25, 1) return else return ..() diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index d49645d4b3..f18ab442ef 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -98,7 +98,7 @@ loaded_vial = null to_chat(user, "You remove the vial from the [src].") update_icon() - playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) + playsound(src, 'sound/weapons/flipblade.ogg', 50, 1) return ..() else @@ -120,7 +120,7 @@ loaded_vial.reagents.trans_to_holder(reagents,volume) user.visible_message("[user] has loaded [W] into \the [src].","You have loaded [W] into \the [src].") update_icon() - playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + playsound(src, 'sound/weapons/empty.ogg', 50, 1) else to_chat(user, "\The [src] already has a vial.") else diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index 1aece5b845..2a89067e8a 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -55,7 +55,7 @@ return /obj/item/weapon/reagent_containers/spray/proc/Spray_at(atom/A as mob|obj, mob/user as mob, proximity) - playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6) + playsound(src, 'sound/effects/spray2.ogg', 50, 1, -6) if (A.density && proximity) A.visible_message("[usr] sprays [A] with [src].") reagents.splash(A, amount_per_transfer_from_this) diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index 3a81e2cb1d..d157fd0493 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -242,7 +242,7 @@ if(I.is_wrench()) src.add_fingerprint(user) if(bottle) - playsound(loc, I.usesound, 50, 1) + playsound(src, I.usesound, 50, 1) if(do_after(user, 20) && bottle) to_chat(user, "You unfasten the jug.") var/obj/item/weapon/reagent_containers/glass/cooler_bottle/G = new /obj/item/weapon/reagent_containers/glass/cooler_bottle( src.loc ) @@ -261,12 +261,12 @@ if(!src) return to_chat(user, "You [anchored? "un" : ""]secured \the [src]!") anchored = !anchored - playsound(loc, I.usesound, 50, 1) + playsound(src, I.usesound, 50, 1) return if(I.is_screwdriver()) if(cupholder) - playsound(loc, I.usesound, 50, 1) + playsound(src, I.usesound, 50, 1) to_chat(user, "You take the cup dispenser off.") new /obj/item/stack/material/plastic( src.loc ) if(cups) @@ -277,7 +277,7 @@ update_icon() return if(!bottle && !cupholder) - playsound(loc, I.usesound, 50, 1) + playsound(src, I.usesound, 50, 1) to_chat(user, "You start taking the water-cooler apart.") if(do_after(user, 20 * I.toolspeed) && !bottle && !cupholder) to_chat(user, "You take the water-cooler apart.") @@ -311,7 +311,7 @@ var/obj/item/stack/material/plastic/P = I src.add_fingerprint(user) to_chat(user, "You start to attach a cup dispenser onto the water-cooler.") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 20) && !cupholder && anchored) if (P.use(1)) to_chat(user, "You attach a cup dispenser onto the water-cooler.") diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm index e9d4e4227d..656723942f 100644 --- a/code/modules/recycling/disposal-construction.dm +++ b/code/modules/recycling/disposal-construction.dm @@ -281,7 +281,7 @@ else density = 1 // We don't want disposal bins or outlets to go density 0 to_chat(user, "You attach the [nicetype] to the underfloor.") - playsound(loc, I.usesound, 100, 1) + playsound(src, I.usesound, 100, 1) update() // weldingtool: convert to real pipe diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index f3dd0fa384..e8eaa809fe 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -639,7 +639,7 @@ for (var/mob/M in hearers(src.loc.loc)) to_chat(M, "CLONG, clong!") - playsound(src.loc, 'sound/effects/clang.ogg', 50, 0, 0) + playsound(src, 'sound/effects/clang.ogg', 50, 0, 0) // called to vent all gas in holder to a location proc/vent_gas(var/atom/location) @@ -1169,7 +1169,7 @@ if(O.currTag)// Tag set sort_tag = O.currTag - playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1) + playsound(src, 'sound/machines/twobeep.ogg', 100, 1) to_chat(user, "Changed tag to '[sort_tag]'.") updatename() updatedesc() @@ -1237,7 +1237,7 @@ if(O.currTag)// Tag set sortType = O.currTag - playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1) + playsound(src, 'sound/machines/twobeep.ogg', 100, 1) to_chat(user, "Changed filter to '[sortType]'.") updatename() updatedesc() diff --git a/code/modules/recycling/sortingmachinery.dm b/code/modules/recycling/sortingmachinery.dm index 767bf2c8b9..f088621f5e 100755 --- a/code/modules/recycling/sortingmachinery.dm +++ b/code/modules/recycling/sortingmachinery.dm @@ -18,7 +18,7 @@ unwrap() proc/unwrap() - playsound(loc, 'sound/items/package_unwrap.ogg', 50, 1) + playsound(src, 'sound/items/package_unwrap.ogg', 50, 1) // Destroy will drop our wrapped object on the turf, so let it. qdel(src) @@ -33,7 +33,7 @@ update_icon() else src.sortTag = O.currTag - playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1) + playsound(src, 'sound/machines/twobeep.ogg', 50, 1) else to_chat(user, "The package is already labeled for [O.currTag].") else @@ -143,7 +143,7 @@ update_icon() else src.sortTag = O.currTag - playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1) + playsound(src, 'sound/machines/twobeep.ogg', 50, 1) else to_chat(user, "The package is already labeled for [O.currTag].") else @@ -273,7 +273,7 @@ user.visible_message("\The [user] wraps \a [target] with \a [src].",\ "You wrap \the [target], leaving [amount] units of paper on \the [src].",\ "You hear someone taping paper around a small object.") - playsound(loc, 'sound/items/package_wrap.ogg', 50, 1) + playsound(src, 'sound/items/package_wrap.ogg', 50, 1) else if (istype(target, /obj/structure/closet/crate)) var/obj/structure/closet/crate/O = target if (src.amount > 3 && !O.opened) @@ -285,7 +285,7 @@ user.visible_message("\The [user] wraps \a [target] with \a [src].",\ "You wrap \the [target], leaving [amount] units of paper on \the [src].",\ "You hear someone taping paper around a large object.") - playsound(loc, 'sound/items/package_wrap.ogg', 50, 1) + playsound(src, 'sound/items/package_wrap.ogg', 50, 1) else if(src.amount < 3) to_chat(user, "You need more paper.") else if (istype (target, /obj/structure/closet)) @@ -299,7 +299,7 @@ user.visible_message("\The [user] wraps \a [target] with \a [src].",\ "You wrap \the [target], leaving [amount] units of paper on \the [src].",\ "You hear someone taping paper around a large object.") - playsound(loc, 'sound/items/package_wrap.ogg', 50, 1) + playsound(src, 'sound/items/package_wrap.ogg', 50, 1) else if(src.amount < 3) to_chat(user, "You need more paper.") else @@ -432,18 +432,18 @@ if(I.is_screwdriver()) if(c_mode==0) c_mode=1 - playsound(src.loc, I.usesound, 50, 1) + playsound(src, I.usesound, 50, 1) to_chat(user, "You remove the screws around the power connection.") return else if(c_mode==1) c_mode=0 - playsound(src.loc, I.usesound, 50, 1) + playsound(src, I.usesound, 50, 1) to_chat(user, "You attach the screws around the power connection.") return else if(istype(I, /obj/item/weapon/weldingtool) && c_mode==1) var/obj/item/weapon/weldingtool/W = I if(W.remove_fuel(0,user)) - playsound(src.loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) to_chat(user, "You start slicing the floorweld off the delivery chute.") if(do_after(user,20 * W.toolspeed)) if(!src || !W.isOn()) return diff --git a/code/modules/research/message_server.dm b/code/modules/research/message_server.dm index ebe09e3a98..bbcda60927 100644 --- a/code/modules/research/message_server.dm +++ b/code/modules/research/message_server.dm @@ -129,12 +129,12 @@ var/global/list/obj/machinery/message_server/message_servers = list() switch(priority) if(2) if(!Console.silent) - playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1) + playsound(Console, 'sound/machines/twobeep.ogg', 50, 1) Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5) Console.message_log += "High Priority message from [sender]
[authmsg]" else if(!Console.silent) - playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1) + playsound(Console, 'sound/machines/twobeep.ogg', 50, 1) Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'Message from [sender]'"),,4) Console.message_log += "Message from [sender]
[authmsg]" Console.set_light(2) diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index db70d08863..41510d0545 100755 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -147,7 +147,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, /obj/machinery/computer/rdconsole/emp_act(var/remaining_charges, var/mob/user) if(!emagged) - playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) + playsound(src, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 to_chat(user, "You you disable the security protocols.") return 1 diff --git a/code/modules/research/server.dm b/code/modules/research/server.dm index 3227e1528d..1c9a142998 100644 --- a/code/modules/research/server.dm +++ b/code/modules/research/server.dm @@ -290,7 +290,7 @@ /obj/machinery/computer/rdservercontrol/emag_act(var/remaining_charges, var/mob/user) if(!emagged) - playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) + playsound(src, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 to_chat(user, "You you disable the security protocols.") src.updateUsrDialog() diff --git a/code/modules/shieldgen/directional_shield.dm b/code/modules/shieldgen/directional_shield.dm index 818b78a21e..75482de416 100644 --- a/code/modules/shieldgen/directional_shield.dm +++ b/code/modules/shieldgen/directional_shield.dm @@ -67,7 +67,7 @@ /obj/effect/directional_shield/bullet_act(var/obj/item/projectile/P) adjust_health(-P.get_structure_damage()) P.on_hit() - playsound(get_turf(src), 'sound/effects/EMPulse.ogg', 75, 1) + playsound(src, 'sound/effects/EMPulse.ogg', 75, 1) // All the shields tied to their projector are one 'unit', and don't have individualized health values like most other shields. /obj/effect/directional_shield/proc/adjust_health(amount) @@ -139,12 +139,12 @@ destroy_shields() var/turf/T = get_turf(src) T.visible_message("\The [src] overloads and the shield vanishes!") - playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 75, 0) + playsound(src, 'sound/machines/defib_failed.ogg', 75, 0) else if(shield_health < max_shield_health / 4) // Play a more urgent sounding beep if it's at 25% health. - playsound(get_turf(src), 'sound/machines/defib_success.ogg', 75, 0) + playsound(src, 'sound/machines/defib_success.ogg', 75, 0) else - playsound(get_turf(src), 'sound/machines/defib_SafetyOn.ogg', 75, 0) + playsound(src, 'sound/machines/defib_SafetyOn.ogg', 75, 0) last_damaged_time = world.time update_shield_colors() @@ -198,9 +198,9 @@ if(always_on && !active) // Make shields as soon as possible if this is set. create_shields() if(shield_health == max_shield_health) - playsound(get_turf(src), 'sound/machines/defib_ready.ogg', 75, 0) + playsound(src, 'sound/machines/defib_ready.ogg', 75, 0) else - playsound(get_turf(src), 'sound/machines/defib_safetyOff.ogg', 75, 0) + playsound(src, 'sound/machines/defib_safetyOff.ogg', 75, 0) /obj/item/shield_projector/examine(var/mob/user) . = ..() diff --git a/code/modules/shieldgen/emergency_shield.dm b/code/modules/shieldgen/emergency_shield.dm index 21e244cc36..4920ffb513 100644 --- a/code/modules/shieldgen/emergency_shield.dm +++ b/code/modules/shieldgen/emergency_shield.dm @@ -48,7 +48,7 @@ src.health -= aforce //Play a fitting sound - playsound(src.loc, 'sound/effects/EMPulse.ogg', 75, 1) + playsound(src, 'sound/effects/EMPulse.ogg', 75, 1) check_failure() set_opacity(1) @@ -105,7 +105,7 @@ src.health -= tforce //This seemed to be the best sound for hitting a force field. - playsound(src.loc, 'sound/effects/EMPulse.ogg', 100, 1) + playsound(src, 'sound/effects/EMPulse.ogg', 100, 1) check_failure() diff --git a/code/modules/shuttles/shuttle_emergency.dm b/code/modules/shuttles/shuttle_emergency.dm index 3e9d470826..eb6c0a2620 100644 --- a/code/modules/shuttles/shuttle_emergency.dm +++ b/code/modules/shuttles/shuttle_emergency.dm @@ -146,16 +146,16 @@ if (dna_hash in authorized) src.visible_message("\The [src] buzzes. That ID has already been scanned.") - playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0) + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0) return 0 if (!(access_heads in access)) src.visible_message("\The [src] buzzes, rejecting [ident].") - playsound(src.loc, 'sound/machines/deniedbeep.ogg', 50, 0) + playsound(src, 'sound/machines/deniedbeep.ogg', 50, 0) return 0 src.visible_message("\The [src] beeps as it scans [ident].") - playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0) + playsound(src, 'sound/machines/twobeep.ogg', 50, 0) authorized[dna_hash] = auth_name if (req_authorizations - authorized.len) to_chat(world, "Alert: [req_authorizations - authorized.len] authorization\s needed to override the shuttle autopilot.") //TODO- Belsima, make this an announcement instead of magic. diff --git a/code/modules/spells/aoe_turf/conjure/conjure.dm b/code/modules/spells/aoe_turf/conjure/conjure.dm index 9e02cf9513..e9874ccc12 100644 --- a/code/modules/spells/aoe_turf/conjure/conjure.dm +++ b/code/modules/spells/aoe_turf/conjure/conjure.dm @@ -25,7 +25,7 @@ How they spawn stuff is decided by behaviour vars, which are explained below cast_sound = 'sound/items/welder.ogg' /spell/aoe_turf/conjure/cast(list/targets, mob/user) - playsound(get_turf(user), cast_sound, 50, 1) + playsound(user, cast_sound, 50, 1) for(var/i=1,i <= summon_amt,i++) if(!targets.len) diff --git a/code/modules/surgery/implant.dm b/code/modules/surgery/implant.dm index 01b5bb276b..d617cdee61 100644 --- a/code/modules/surgery/implant.dm +++ b/code/modules/surgery/implant.dm @@ -239,6 +239,6 @@ if (prob(fail_prob)) var/obj/item/weapon/implant/imp = affected.implants[1] user.visible_message(" Something beeps inside [target]'s [affected.name]!") - playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3) + playsound(imp, 'sound/items/countdown.ogg', 75, 1, -3) spawn(25) imp.activate() diff --git a/code/modules/tables/interactions.dm b/code/modules/tables/interactions.dm index 5d6691027f..fee9550cbe 100644 --- a/code/modules/tables/interactions.dm +++ b/code/modules/tables/interactions.dm @@ -90,9 +90,9 @@ M.apply_damage(8,def_zone = BP_HEAD) visible_message("[G.assailant] slams [G.affecting]'s face against \the [src]!") if(material) - playsound(loc, material.tableslam_noise, 50, 1) + playsound(src, material.tableslam_noise, 50, 1) else - playsound(loc, 'sound/weapons/tablehit1.ogg', 50, 1) + playsound(src, 'sound/weapons/tablehit1.ogg', 50, 1) var/list/L = take_damage(rand(1,5)) // Shards. Extra damage, plus potentially the fact YOU LITERALLY HAVE A PIECE OF GLASS/METAL/WHATEVER IN YOUR FACE for(var/obj/item/weapon/material/shard/S in L) @@ -123,8 +123,8 @@ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src.loc) spark_system.start() - playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) - playsound(src.loc, "sparks", 50, 1) + playsound(src, 'sound/weapons/blade1.ogg', 50, 1) + playsound(src, "sparks", 50, 1) user.visible_message("\The [src] was sliced apart by [user]!") break_to_parts() return diff --git a/code/modules/tables/tables.dm b/code/modules/tables/tables.dm index a8e0939e26..9f08123b35 100644 --- a/code/modules/tables/tables.dm +++ b/code/modules/tables/tables.dm @@ -258,7 +258,7 @@ user.visible_message("\The [user] begins removing the [type_holding] holding \the [src]'s [M.display_name] [what] in place.", "You begin removing the [type_holding] holding \the [src]'s [M.display_name] [what] in place.") if(sound) - playsound(src.loc, sound, 50, 1) + playsound(src, sound, 50, 1) if(!do_after(user, delay)) manipulating = 0 return M diff --git a/code/modules/turbolift/turbolift.dm b/code/modules/turbolift/turbolift.dm index 46f201ab4f..1ca46cb77d 100644 --- a/code/modules/turbolift/turbolift.dm +++ b/code/modules/turbolift/turbolift.dm @@ -98,7 +98,7 @@ doors_closing = 0 open_doors() control_panel_interior.audible_message("\The [current_floor.ext_panel] buzzes loudly.") - playsound(control_panel_interior.loc, "sound/machines/buzz-two.ogg", 50, 1) + playsound(control_panel_interior, "sound/machines/buzz-two.ogg", 50, 1) return 0 doors_closing = 0 // The doors weren't open, so they are done closing @@ -107,7 +107,7 @@ if(target_floor == current_floor) - playsound(control_panel_interior.loc, origin.arrival_sound, 50, 1) + playsound(control_panel_interior, origin.arrival_sound, 50, 1) target_floor.arrived(src) target_floor = null diff --git a/code/modules/turbolift/turbolift_console.dm b/code/modules/turbolift/turbolift_console.dm index 885741d891..0ed4310d95 100644 --- a/code/modules/turbolift/turbolift_console.dm +++ b/code/modules/turbolift/turbolift_console.dm @@ -96,7 +96,6 @@ desc = "A control panel for moving the elevator. There's a slot for swiping IDs to enable additional controls." icon_state = "panel" - /obj/structure/lift/panel/attack_ghost(var/mob/user) return interact(user) diff --git a/code/modules/vehicles/construction.dm b/code/modules/vehicles/construction.dm index 49021d5fd0..bb0ca7cb0b 100644 --- a/code/modules/vehicles/construction.dm +++ b/code/modules/vehicles/construction.dm @@ -130,10 +130,10 @@ if(7) if(W.is_wrench() || W.is_screwdriver()) - playsound(loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) to_chat(user, "You begin your finishing touches on \the [src].") if(do_after(user, 20) && build_stage == 7) - playsound(loc, W.usesound, 30, 1) + playsound(src, W.usesound, 30, 1) var/obj/vehicle/train/engine/quadbike/built/product = new(src) to_chat(user, "You finish \the [product]") product.loc = get_turf(src) @@ -178,7 +178,7 @@ if(2) if(W.is_screwdriver()) - playsound(loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) to_chat(user, "You close up \the [src].") var/obj/vehicle/train/trolley/trailer/product = new(src) product.loc = get_turf(src) @@ -259,10 +259,10 @@ if(6) if(W.is_wrench() || W.is_screwdriver()) - playsound(loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) to_chat(user, "You begin your finishing touches on \the [src].") if(do_after(user, 20) && build_stage == 6) - playsound(loc, W.usesound, 30, 1) + playsound(src, W.usesound, 30, 1) var/obj/vehicle/bike/built/product = new(src) to_chat(user, "You finish \the [product]") product.loc = get_turf(src) diff --git a/code/modules/virus2/centrifuge.dm b/code/modules/virus2/centrifuge.dm index 433a26977b..36ec60e8cb 100644 --- a/code/modules/virus2/centrifuge.dm +++ b/code/modules/virus2/centrifuge.dm @@ -138,7 +138,7 @@ delay = delay/2 curing = round(delay) - playsound(src.loc, 'sound/machines/juicer.ogg', 50, 1) + playsound(src, 'sound/machines/juicer.ogg', 50, 1) update_icon() return 1 diff --git a/code/modules/xenoarcheaology/effects/vampire.dm b/code/modules/xenoarcheaology/effects/vampire.dm index ee75ea5ba1..cf0ae9a246 100644 --- a/code/modules/xenoarcheaology/effects/vampire.dm +++ b/code/modules/xenoarcheaology/effects/vampire.dm @@ -12,7 +12,7 @@ /datum/artifact_effect/vampire/proc/bloodcall(var/mob/living/carbon/human/M) last_bloodcall = world.time if(istype(M)) - playsound(holder.loc, pick('sound/hallucinations/wail.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/far_noise.ogg'), 50, 1, -3) + playsound(holder, pick('sound/hallucinations/wail.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/far_noise.ogg'), 50, 1, -3) var/target = pick(M.organs_by_name) M.apply_damage(rand(5, 10), SEARING, target) @@ -54,7 +54,7 @@ charges += 0.25 else charges += 1 - playsound(holder.loc, 'sound/effects/splat.ogg', 50, 1, -3) + playsound(holder, 'sound/effects/splat.ogg', 50, 1, -3) qdel(B) @@ -68,7 +68,7 @@ charges -= 1 var/spawn_type = pick(/mob/living/simple_mob/animal/space/bats, /mob/living/simple_mob/creature, /mob/living/simple_mob/faithless) new spawn_type(get_turf(pick(view(1,T)))) - playsound(holder.loc, pick('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg'), 50, 1, -3) + playsound(holder, pick('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg'), 50, 1, -3) if(charges >= 1 && nearby_mobs.len && prob(15 * nearby_mobs.len)) var/mob/living/L = pick(nearby_mobs) diff --git a/code/modules/xenoarcheaology/finds/special.dm b/code/modules/xenoarcheaology/finds/special.dm index 3ed9ce38e8..93bfa10966 100644 --- a/code/modules/xenoarcheaology/finds/special.dm +++ b/code/modules/xenoarcheaology/finds/special.dm @@ -77,7 +77,7 @@ charges += 0.25 else charges += 1 - playsound(src.loc, 'sound/effects/splat.ogg', 50, 1, -3) + playsound(src, 'sound/effects/splat.ogg', 50, 1, -3) //use up stored charges if(charges >= 10) @@ -89,12 +89,12 @@ charges -= 1 var/spawn_type = pick(/mob/living/simple_mob/creature) new spawn_type(pick(view(1,src))) - playsound(src.loc, pick('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg'), 50, 1, -3) + playsound(src, pick('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg'), 50, 1, -3) if(charges >= 1) if(shadow_wights.len < 5 && prob(5)) shadow_wights.Add(new /obj/effect/shadow_wight(src.loc)) - playsound(src.loc, 'sound/effects/ghost.ogg', 50, 1, -3) + playsound(src, 'sound/effects/ghost.ogg', 50, 1, -3) charges -= 0.1 if(charges >= 0.1) @@ -124,7 +124,7 @@ /obj/item/weapon/vampiric/proc/bloodcall(var/mob/living/carbon/human/M) last_bloodcall = world.time if(istype(M)) - playsound(src.loc, pick('sound/hallucinations/wail.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/far_noise.ogg'), 50, 1, -3) + playsound(src, pick('sound/hallucinations/wail.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/far_noise.ogg'), 50, 1, -3) nearby_mobs.Add(M) var/target = pick(M.organs_by_name) @@ -180,7 +180,7 @@ src.loc = get_turf(pick(orange(1,src))) var/mob/living/carbon/M = locate() in src.loc if(M) - playsound(src.loc, pick('sound/hallucinations/behind_you1.ogg',\ + playsound(src, pick('sound/hallucinations/behind_you1.ogg',\ 'sound/hallucinations/behind_you2.ogg',\ 'sound/hallucinations/i_see_you1.ogg',\ 'sound/hallucinations/i_see_you2.ogg',\ diff --git a/code/modules/xenoarcheaology/tools/coolant_tank.dm b/code/modules/xenoarcheaology/tools/coolant_tank.dm index 9f5172b3de..2975cf0749 100644 --- a/code/modules/xenoarcheaology/tools/coolant_tank.dm +++ b/code/modules/xenoarcheaology/tools/coolant_tank.dm @@ -21,7 +21,7 @@ var/datum/effect/effect/system/smoke_spread/S = new /datum/effect/effect/system/smoke_spread S.set_up(5, 0, src.loc) - playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3) + playsound(src, 'sound/effects/smoke.ogg', 50, 1, -3) spawn(0) S.start() diff --git a/code/modules/xenoarcheaology/tools/geosample_scanner.dm b/code/modules/xenoarcheaology/tools/geosample_scanner.dm index 5cb5d32479..3d15b0583d 100644 --- a/code/modules/xenoarcheaology/tools/geosample_scanner.dm +++ b/code/modules/xenoarcheaology/tools/geosample_scanner.dm @@ -244,7 +244,7 @@ scanner_temperature = max(scanner_temperature - 5 - 10 * rand(), 0) if(prob(0.75)) src.visible_message("[bicon(src)] [pick("plinks","hisses")][pick(" quietly"," softly"," sadly"," plaintively")].", 2) - playsound(loc, 'sound/effects/ding.ogg', 25) + playsound(src, 'sound/effects/ding.ogg', 25) last_process_worldtime = world.time /obj/machinery/radiocarbon_spectrometer/proc/stop_scanning() diff --git a/code/modules/xenoarcheaology/tools/suspension_generator.dm b/code/modules/xenoarcheaology/tools/suspension_generator.dm index 9ab39467d3..f4a60f1bfd 100644 --- a/code/modules/xenoarcheaology/tools/suspension_generator.dm +++ b/code/modules/xenoarcheaology/tools/suspension_generator.dm @@ -133,7 +133,7 @@ anchored = 0 else anchored = 1 - playsound(loc, W.usesound, 50, 1) + playsound(src, W.usesound, 50, 1) to_chat(user, "You wrench the stabilising legs [anchored ? "into place" : "up against the body"].") if(anchored) desc = "It is resting securely on four stubby legs." diff --git a/code/modules/xenobio/items/extracts.dm b/code/modules/xenobio/items/extracts.dm index fddbb13a5e..6368f68e15 100644 --- a/code/modules/xenobio/items/extracts.dm +++ b/code/modules/xenobio/items/extracts.dm @@ -323,7 +323,7 @@ /datum/chemical_reaction/slime/orange_fire/on_reaction(var/datum/reagents/holder) log_and_message_admins("Orange extract reaction (fire) has been activated in [get_area(holder.my_atom)]. Last fingerprints: [holder.my_atom.fingerprintslast]") holder.my_atom.visible_message("\The [src] begins to vibrate violently!") - playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 75, 1) + playsound(holder.my_atom, 'sound/effects/phasein.ogg', 75, 1) spawn(5 SECONDS) if(holder && holder.my_atom) var/turf/simulated/T = get_turf(holder.my_atom) @@ -360,11 +360,11 @@ /datum/chemical_reaction/slime/yellow_emp/on_reaction(var/datum/reagents/holder) log_and_message_admins("Yellow extract reaction (emp) has been activated in [get_area(holder.my_atom)]. Last fingerprints: [holder.my_atom.fingerprintslast]") holder.my_atom.visible_message("\The [src] begins to vibrate violently!") - playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 75, 1) + playsound(holder.my_atom, 'sound/effects/phasein.ogg', 75, 1) spawn(5 SECONDS) if(holder && holder.my_atom) empulse(get_turf(holder.my_atom), 2, 4, 7, 10) // As strong as a normal EMP grenade. - playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 75, 1) + playsound(holder.my_atom, 'sound/effects/phasein.ogg', 75, 1) ..() @@ -575,7 +575,7 @@ log_and_message_admins("Red extract reaction (enrage) has been activated in [get_area(holder.my_atom)]. Last fingerprints: [holder.my_atom.fingerprintslast]") - playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 75, 1) + playsound(holder.my_atom, 'sound/effects/phasein.ogg', 75, 1) ..() @@ -696,7 +696,7 @@ power++ E.uses = 0 - playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 75, 1) + playsound(holder.my_atom, 'sound/effects/phasein.ogg', 75, 1) holder.my_atom.visible_message("\The [holder.my_atom] begins to vibrate violently!") log_and_message_admins("Oil extract reaction (explosion) has been activated in [get_area(holder.my_atom)]. Last fingerprints: [holder.my_atom.fingerprintslast]") diff --git a/code/modules/xenobio/machinery/processor.dm b/code/modules/xenobio/machinery/processor.dm index 6d888adb26..216c0cb77b 100644 --- a/code/modules/xenobio/machinery/processor.dm +++ b/code/modules/xenobio/machinery/processor.dm @@ -27,7 +27,7 @@ begin_processing() else to_chat(user, "The processor is empty.") - playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 1) + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 1) return // Verb to remove everything. @@ -54,7 +54,7 @@ return if(!can_insert(AM)) to_chat(user, "\The [src] cannot process \the [AM] at this time.") - playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 1) + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 1) return to_be_processed.Add(AM) AM.forceMove(src) @@ -64,26 +64,26 @@ if(processing) return // Already doing it. processing = TRUE - playsound(src.loc, 'sound/machines/juicer.ogg', 50, 1) + playsound(src, 'sound/machines/juicer.ogg', 50, 1) for(var/atom/movable/AM in to_be_processed) extract(AM) sleep(1 SECONDS) while(monkeys_recycled >= 4) new /obj/item/weapon/reagent_containers/food/snacks/monkeycube(get_turf(src)) - playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) + playsound(src, 'sound/effects/splat.ogg', 50, 1) monkeys_recycled -= 4 sleep(1 SECOND) processing = FALSE - playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) + playsound(src, 'sound/machines/ding.ogg', 50, 1) /obj/machinery/processor/proc/extract(var/atom/movable/AM) if(istype(AM, /mob/living/simple_mob/slime)) var/mob/living/simple_mob/slime/S = AM while(S.cores) new S.coretype(get_turf(src)) - playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) + playsound(src, 'sound/effects/splat.ogg', 50, 1) S.cores-- sleep(1 SECOND) to_be_processed.Remove(S) @@ -91,7 +91,7 @@ if(istype(AM, /mob/living/carbon/human)) var/mob/living/carbon/human/M = AM - playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) + playsound(src, 'sound/effects/splat.ogg', 50, 1) to_be_processed.Remove(M) qdel(M) monkeys_recycled++