1.6.6 shoes and gloves

Adds shoes and gloves from Bay.

Forensic gloves added to the loadout, detective only.
Work gloves added to the loadout.
Tactical gloves added, not to loadout.
Cowboy boots added (existing sprite, loadout)
Jungle boots and Duty boots added, (loadout).
Dress shoes added white and black, (loadout).
Fixed pathing issue with purple beret.
This commit is contained in:
woodratt
2016-12-08 20:59:04 -08:00
parent ddf1bd614e
commit ad92bc899b
9 changed files with 103 additions and 2 deletions
@@ -57,3 +57,13 @@
/datum/gear/gloves/evening/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/gloves/duty
display_name = "gloves, work"
path = /obj/item/clothing/gloves/duty
cost = 3
/datum/gear/gloves/forensic
display_name = "gloves, forensic"
path = /obj/item/clothing/gloves/forensic
allowed_roles = list("Detective")
@@ -131,4 +131,26 @@
/datum/gear/shoes/flats/color/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/shoes/cowboy
display_name = "cowboy boots"
path = /obj/item/clothing/shoes/cowboy
/datum/gear/shoes/jungle
display_name = "jungle boots"
path = /obj/item/clothing/shoes/jungleboots
cost = 2
/datum/gear/shoes/duty
display_name = "duty boots"
path = /obj/item/clothing/shoes/dutyboots
cost = 2
/datum/gear/shoes/dress
display_name = "shoes, dress"
path = /obj/item/clothing/shoes/dress
/datum/gear/shoes/dress/white
display_name = "shoes, dress white"
path = /obj/item/clothing/shoes/dress/white