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Mob inventory cleanup
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@@ -29,7 +29,7 @@
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/obj/item/weapon/material/twohanded/update_held_icon()
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var/mob/living/M = loc
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if(istype(M) && !issmall(M) && ((M.r_hand == src && !M.l_hand) || (M.l_hand == src && !M.r_hand)))
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if(istype(M) && !issmall(M) && M.item_is_in_hands(src) && !M.hands_are_full())
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wielded = 1
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force = force_wielded
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name = "[base_name] (wielded)"
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