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Mob inventory cleanup
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@@ -93,7 +93,7 @@
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if(requires_two_hands)
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var/mob/living/M = loc
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if(istype(M))
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if((M.l_hand == src && !M.r_hand) || (M.r_hand == src && !M.l_hand))
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if(M.item_is_in_hands(src) && !M.hands_are_full())
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name = "[initial(name)] (wielded)"
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item_state = wielded_icon
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else
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@@ -179,7 +179,7 @@
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var/held_acc_mod = 0
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var/held_disp_mod = 0
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if(requires_two_hands)
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if((user.l_hand == src && user.r_hand) || (user.r_hand == src && user.l_hand))
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if(user.item_is_in_hands(src) && user.hands_are_full())
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held_acc_mod = -3
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held_disp_mod = 3
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@@ -171,10 +171,10 @@
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name = "holdout signal pistol"
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magazine_type = /obj/item/ammo_magazine/mc9mm/flash
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/obj/item/weapon/gun/projectile/pistol/attack_hand(mob/user as mob)
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/obj/item/weapon/gun/projectile/pistol/attack_hand(mob/living/user as mob)
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if(user.get_inactive_hand() == src)
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if(silenced)
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if(user.l_hand != src && user.r_hand != src)
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if(!user.item_is_in_hands(src))
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..()
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return
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user << "<span class='notice'>You unscrew [silenced] from [src].</span>"
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@@ -185,9 +185,9 @@
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return
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..()
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/obj/item/weapon/gun/projectile/pistol/attackby(obj/item/I as obj, mob/user as mob)
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/obj/item/weapon/gun/projectile/pistol/attackby(obj/item/I as obj, mob/living/user as mob)
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if(istype(I, /obj/item/weapon/silencer))
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if(user.l_hand != src && user.r_hand != src) //if we're not in his hands
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if(!user.item_is_in_hands(src)) //if we're not in his hands
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user << "<span class='notice'>You'll need [src] in your hands to do that.</span>"
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return
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user.drop_item()
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@@ -113,7 +113,8 @@ obj/aiming_overlay/proc/update_aiming_deferred()
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var/cancel_aim = 1
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if(!(aiming_with in owner) || (istype(owner, /mob/living/carbon/human) && (owner.l_hand != aiming_with && owner.r_hand != aiming_with)))
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var/mob/living/carbon/human/H = owner
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if(!(aiming_with in owner) || (istype(H) && !H.item_is_in_hands(aiming_with)))
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owner << "<span class='warning'>You must keep hold of your weapon!</span>"
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else if(owner.eye_blind)
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owner << "<span class='warning'>You are blind and cannot see your target!</span>"
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